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@@ -203,6 +203,56 @@ func (s *Service) InvalidateSession(sessionID string) error {
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return nil
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}
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// DeleteAccount deletes the caller's own account after re-checking the
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// password, so a token left on an unattended device is not enough. The
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// session goes first, so no new request can act for the account; then the
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// account's claims are released on every game in memory, then the store
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// clears them from stored games and deletes the account, behind any gameplay
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// write already queued. Games nobody else claimed are anonymous from then on
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// and are purged after the usual inactivity window.
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func (s *Service) DeleteAccount(userID, sessionID, password string) error {
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if s.store == nil {
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return ErrStorageDisabled
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}
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record, err := s.store.GetUserByID(userID)
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if err != nil {
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if errors.Is(err, sql.ErrNoRows) {
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return ErrInvalidCredentials
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}
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return fmt.Errorf("%w: look up user: %v", ErrStorageUnavailable, err)
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}
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if err := s.verifyPassword(password, record.PasswordHash); err != nil {
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if errors.Is(err, ErrAuthBusy) {
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return err
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}
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return ErrInvalidCredentials
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}
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if err := s.store.DeleteSession(sessionID); err != nil {
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return fmt.Errorf("%w: end session: %v", ErrStorageUnavailable, err)
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}
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released := s.releaseClaims(userID)
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if err := s.store.DeleteAccount(userID); err != nil && !errors.Is(err, sql.ErrNoRows) {
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return fmt.Errorf("%w: delete account: %v", ErrStorageUnavailable, err)
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}
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slog.Info("account deleted by its owner", "user_id", userID, "live_games_released", released)
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return nil
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}
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// releaseClaims makes userID's slots anonymous in every game in memory and
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// returns how many games changed.
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func (s *Service) releaseClaims(userID string) int {
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s.mu.Lock()
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defer s.mu.Unlock()
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released := 0
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for _, g := range s.games {
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if g.ReleaseUser(userID) {
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released++
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}
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}
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return released
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}
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// GetUserByID retrieves user information by user ID
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func (s *Service) GetUserByID(userID string) (*User, error) {
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if s.store == nil {
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