v0.7.1 client readline removed for cross-platform compatibility with wasm, client logic fix fixes and refactor
This commit is contained in:
@ -3,17 +3,15 @@
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package main
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import (
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"bufio"
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"fmt"
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"io"
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"os"
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"strings"
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"chess/internal/client/api"
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"chess/internal/client/commands"
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"chess/internal/client/command"
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"chess/internal/client/display"
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"chess/internal/client/session"
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"github.com/chzyer/readline"
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)
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func main() {
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@ -23,44 +21,37 @@ func main() {
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Verbose: false,
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}
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// Initialize readline
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rl, err := readline.NewEx(&readline.Config{
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Prompt: display.Prompt("chess"),
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HistoryFile: ".chess_history",
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InterruptPrompt: "^C",
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EOFPrompt: "exit",
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})
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if err != nil {
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fmt.Printf("%s%s%s\n", display.Red, err.Error(), display.Reset)
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os.Exit(1)
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}
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defer rl.Close()
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// Initialize simple input scanner
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scanner := bufio.NewScanner(os.Stdin)
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fmt.Printf("%sChess Debug Client%s\n", display.Cyan, display.Reset)
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fmt.Printf("%sAPI: %s%s\n", display.Cyan, s.APIBaseURL, display.Reset)
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fmt.Printf("Type 'help' for commands\n\n")
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display.Println(display.Cyan, "Chess Debug Client")
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display.Println(display.Cyan, "API: %s", s.APIBaseURL)
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fmt.Println("Type 'help' for commands\n")
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registry := commands.NewRegistry(s)
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registry := command.NewRegistry(s)
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for {
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// Build enhanced prompt
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prompt := buildPrompt(s)
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rl.SetPrompt(prompt)
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fmt.Print(prompt)
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line, err := rl.Readline()
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if err == io.EOF {
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// Read input
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if !scanner.Scan() {
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// EOF or error
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if err := scanner.Err(); err != nil {
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display.Println(display.Red, "\nError reading input: %s", err.Error())
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}
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break
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}
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if err != nil {
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continue
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}
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line = strings.TrimSpace(line)
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line := strings.TrimSpace(scanner.Text())
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if line == "" {
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continue
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}
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// Check for exit commands
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if line == "exit" || line == "quit" || line == "x" {
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display.Println(display.Cyan, "Goodbye!")
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break
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}
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@ -77,63 +68,53 @@ func main() {
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}
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func buildPrompt(s *session.Session) string {
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parts := []string{}
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// Base
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base := "chess"
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var b display.Builder
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b.Add("", "chess")
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// Add user/game context
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if s.Username != "" {
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parts = append(parts, fmt.Sprintf("%s%s%s", display.Magenta, s.Username, display.Reset))
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}
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if s.Username != "" && s.CurrentGame != "" {
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parts = append(parts, fmt.Sprintf("%s - %s", display.Yellow, display.Reset))
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b.Add("", " [").Add(display.Magenta, s.Username)
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if s.CurrentGame != "" {
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b.Add(display.Yellow, " - ")
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} else {
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b.Add("", "]")
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}
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}
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if s.CurrentGame != "" {
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parts = append(parts, fmt.Sprintf("%s%s%s", display.White, s.CurrentGame[:8], display.Reset))
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if s.Username == "" {
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b.Add("", " [")
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}
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b.Add(display.White, s.CurrentGame[:8])
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b.Add("", "]")
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}
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// Add player color if in game
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if s.CurrentGameState != nil && s.PlayerColor != "" {
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colorText := ""
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if s.PlayerColor == "w" {
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colorText = display.Blue + "White" + display.Reset
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b.Add("", " ").Add(display.Blue, "White")
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} else {
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colorText = display.Red + "Black" + display.Reset
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b.Add("", " ").Add(display.Red, "Black")
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}
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parts = append(parts, colorText)
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}
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// Build first part
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promptStr := base
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if len(parts) > 0 {
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promptStr += display.Yellow + " [" + display.Reset + strings.Join(parts, "") + display.Yellow + "]"
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}
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// Add game state if available
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if s.CurrentGameState != nil {
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turnInfo := ""
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turnInfo := " - Turn:"
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if s.CurrentGameState.Turn == "w" {
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turnPlayer := "White"
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playerType := "h"
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if s.CurrentGameState.Players.White.Type == 2 {
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playerType = "c"
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}
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turnInfo = fmt.Sprintf(" - Turn:%s(%s)",
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fmt.Sprintf("%s%s%s", display.Blue, turnPlayer, display.Reset),
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playerType)
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b.Add("", turnInfo).Add(display.Blue, "White").Add("", fmt.Sprintf("(%s)", playerType))
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} else {
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turnPlayer := "Black"
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playerType := "h"
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if s.CurrentGameState.Players.Black.Type == 2 {
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playerType = "c"
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}
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turnInfo = fmt.Sprintf(" - Turn:%s(%s)",
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fmt.Sprintf("%s%s%s", display.Red, turnPlayer, display.Reset),
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playerType)
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b.Add("", turnInfo).Add(display.Red, "Black").Add("", fmt.Sprintf("(%s)", playerType))
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}
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promptStr += turnInfo
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}
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return display.Prompt(promptStr)
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return display.Prompt(b.String())
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}
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