v0.7.1 client readline removed for cross-platform compatibility with wasm, client logic fix fixes and refactor

This commit is contained in:
2025-11-13 14:31:31 -05:00
parent 6bdc061508
commit 35c49b22b6
18 changed files with 306 additions and 272 deletions

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// FILE: lixenwraith/chess/internal/client/command/auth.go
package command
import (
"bufio"
"chess/internal/client/api"
"chess/internal/client/display"
"chess/internal/client/session"
"fmt"
"os"
"strings"
)
func (r *Registry) registerAuthCommands() {
r.Register(&Command{
Name: "register",
ShortName: "r",
Description: "Register a new user",
Usage: "register",
Handler: registerHandler,
})
r.Register(&Command{
Name: "login",
ShortName: "l",
Description: "Login with credentials",
Usage: "login",
Handler: loginHandler,
})
r.Register(&Command{
Name: "logout",
ShortName: "o",
Description: "Clear authentication",
Usage: "logout",
Handler: logoutHandler,
})
r.Register(&Command{
Name: "whoami",
ShortName: "i",
Description: "Show current user",
Usage: "whoami",
Handler: whoamiHandler,
})
r.Register(&Command{
Name: "user",
ShortName: "e",
Description: "Set user ID manually",
Usage: "user <userId>",
Handler: setUserHandler,
})
}
func registerHandler(s *session.Session, args []string) error {
scanner := bufio.NewScanner(os.Stdin)
c := s.GetClient().(*api.Client)
display.Print(display.Yellow, "Username: ")
scanner.Scan()
username := strings.TrimSpace(scanner.Text())
password, err := readPassword(display.Yellow + "Password: " + display.Reset)
if err != nil {
return err
}
display.Print(display.Yellow, "Email (optional): ")
scanner.Scan()
email := strings.TrimSpace(scanner.Text())
resp, err := c.Register(username, password, email)
if err != nil {
return err
}
s.SetAuthToken(resp.Token)
s.SetCurrentUser(resp.UserID)
s.SetUsername(resp.Username)
c.SetToken(resp.Token)
display.Println(display.Green, "Registered successfully")
fmt.Printf("User ID: %s\n", resp.UserID)
fmt.Printf("Username: %s\n", resp.Username)
return nil
}
func loginHandler(s *session.Session, args []string) error {
scanner := bufio.NewScanner(os.Stdin)
c := s.GetClient().(*api.Client)
display.Print(display.Yellow, "Username or Email: ")
scanner.Scan()
identifier := strings.TrimSpace(scanner.Text())
password, err := readPassword(display.Yellow + "Password: " + display.Reset)
if err != nil {
return err
}
resp, err := c.Login(identifier, password)
if err != nil {
return err
}
s.SetAuthToken(resp.Token)
s.SetCurrentUser(resp.UserID)
s.SetUsername(resp.Username)
c.SetToken(resp.Token)
display.Println(display.Green, "Logged in successfully")
fmt.Printf("User ID: %s\n", resp.UserID)
fmt.Printf("Username: %s\n", resp.Username)
return nil
}
func logoutHandler(s *session.Session, args []string) error {
s.SetAuthToken("")
s.SetCurrentUser("")
s.SetUsername("")
c := s.GetClient().(*api.Client)
c.SetToken("")
display.Println(display.Green, "Logged out")
return nil
}
func whoamiHandler(s *session.Session, args []string) error {
if s.GetAuthToken() == "" {
display.Println(display.Yellow, "Not authenticated")
return nil
}
c := s.GetClient().(*api.Client)
user, err := c.GetCurrentUser()
if err != nil {
return err
}
display.Println(display.Cyan, "Current User:")
fmt.Printf(" User ID: %s\n", user.UserID)
fmt.Printf(" Username: %s\n", user.Username)
if user.Email != "" {
fmt.Printf(" Email: %s\n", user.Email)
}
fmt.Printf(" Created: %s\n", user.CreatedAt.Format("2006-01-02 15:04:05"))
if user.LastLogin != nil {
fmt.Printf(" Last Login: %s\n", user.LastLogin.Format("2006-01-02 15:04:05"))
}
return nil
}
func setUserHandler(s *session.Session, args []string) error {
if len(args) < 1 {
return fmt.Errorf("usage: user <userId>")
}
userID := args[0]
s.SetCurrentUser(userID)
display.Println(display.Cyan, "User ID set to: %s", userID)
fmt.Println("Note: This doesn't authenticate, just sets the ID for display")
return nil
}

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// FILE: lixenwraith/chess/internal/client/command/debug.go
package command
import (
"fmt"
"os"
"os/exec"
"strings"
"time"
"chess/internal/client/api"
"chess/internal/client/display"
"chess/internal/client/session"
)
func (r *Registry) registerDebugCommands() {
r.Register(&Command{
Name: "health",
ShortName: ".",
Description: "Check server health",
Usage: "health",
Handler: healthHandler,
})
r.Register(&Command{
Name: "url",
ShortName: "/",
Description: "Set API base URL",
Usage: "url [apiUrl]",
Handler: urlHandler,
})
r.Register(&Command{
Name: "raw",
ShortName: ":",
Description: "Send raw API request",
Usage: "raw <method> <path> [json-body]",
Handler: rawRequestHandler,
})
r.Register(&Command{
Name: "clear",
ShortName: "-",
Description: "Clear screen",
Usage: "clear",
Handler: clearHandler,
})
}
func healthHandler(s *session.Session, args []string) error {
c := s.GetClient().(*api.Client)
resp, err := c.Health()
if err != nil {
return err
}
display.Println(display.Cyan, "%sServer Health:%s")
fmt.Printf(" Status: %s\n", resp.Status)
// Convert Unix timestamp to readable time
t := time.Unix(resp.Time, 0)
fmt.Printf(" Time: %s\n", t.Format("2006-01-02 15:04:05"))
if resp.Storage != "" {
fmt.Printf(" Storage: %s\n", resp.Storage)
}
return nil
}
func urlHandler(s *session.Session, args []string) error {
if len(args) == 0 {
fmt.Printf("Current API URL: %s\n", s.GetAPIBaseURL())
return nil
}
url := args[0]
if !strings.HasPrefix(url, "http://") && !strings.HasPrefix(url, "https://") {
url = "http://" + url
}
s.SetAPIBaseURL(url)
c := s.GetClient().(*api.Client)
c.SetBaseURL(url)
display.Println(display.Cyan, "API URL set to: %s", url)
return nil
}
func rawRequestHandler(s *session.Session, args []string) error {
if len(args) < 2 {
return fmt.Errorf("usage: raw <method> <path> [json-body]")
}
method := strings.ToUpper(args[0])
path := args[1]
body := ""
if len(args) > 2 {
body = strings.Join(args[2:], " ")
}
c := s.GetClient().(*api.Client)
return c.RawRequest(method, path, body)
}
func clearHandler(s *session.Session, args []string) error {
cmd := exec.Command("clear")
cmd.Stdout = os.Stdout
return cmd.Run()
}

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// FILE: lixenwraith/chess/internal/client/command/game.go
package command
import (
"bufio"
"fmt"
"os"
"strconv"
"strings"
"time"
"chess/internal/client/api"
"chess/internal/client/display"
"chess/internal/client/session"
)
func (r *Registry) registerGameCommands() {
r.Register(&Command{
Name: "new",
ShortName: "n",
Description: "Create a new game",
Usage: "new",
Handler: newGameHandler,
})
r.Register(&Command{
Name: "join",
ShortName: "j",
Description: "Join/set current game ID",
Usage: "join <gameId>",
Handler: joinGameHandler,
})
r.Register(&Command{
Name: "move",
ShortName: "m",
Description: "Make a move",
Usage: "move <uci-move>",
Handler: moveHandler,
})
r.Register(&Command{
Name: "computer",
ShortName: "c",
Description: "Trigger computer move",
Usage: "computer",
Handler: computerMoveHandler,
})
r.Register(&Command{
Name: "undo",
ShortName: "u",
Description: "Undo moves",
Usage: "undo [count]",
Handler: undoHandler,
})
r.Register(&Command{
Name: "show",
ShortName: "h",
Description: "Show board and game state",
Usage: "show",
Handler: showBoardHandler,
})
r.Register(&Command{
Name: "state",
ShortName: "s",
Description: "Show raw game JSON",
Usage: "state",
Handler: gameStateHandler,
})
r.Register(&Command{
Name: "delete",
ShortName: "d",
Description: "Delete a game",
Usage: "delete [gameId]",
Handler: deleteGameHandler,
})
r.Register(&Command{
Name: "poll",
ShortName: "p",
Description: "Long-poll for game updates",
Usage: "poll",
Handler: pollHandler,
})
}
func newGameHandler(s *session.Session, args []string) error {
scanner := bufio.NewScanner(os.Stdin)
c := s.Client
display.Println(display.Cyan, "\nCreating new game...")
// White player
display.Print(display.Yellow, "White player type (h/c) [h]: ")
scanner.Scan()
whiteType := strings.ToLower(strings.TrimSpace(scanner.Text()))
if whiteType == "" {
whiteType = "h"
}
white := api.PlayerConfig{Type: 1}
if whiteType == "c" {
white.Type = 2
display.Print(display.Yellow, "Computer level (0-20) [10]: ")
scanner.Scan()
levelStr := strings.TrimSpace(scanner.Text())
if levelStr == "" {
white.Level = 10
} else {
level, _ := strconv.Atoi(levelStr)
white.Level = level
}
display.Print(display.Yellow, "Search time (100-10000ms) [1000]: ")
scanner.Scan()
timeStr := strings.TrimSpace(scanner.Text())
if timeStr == "" {
white.SearchTime = 1000
} else {
searchTime, _ := strconv.Atoi(timeStr)
white.SearchTime = searchTime
}
}
// Black player (same pattern)
display.Print(display.Yellow, "Black player type (h/c) [h]: ")
scanner.Scan()
blackType := strings.ToLower(strings.TrimSpace(scanner.Text()))
if blackType == "" {
blackType = "h"
}
black := api.PlayerConfig{Type: 1}
if blackType == "c" {
black.Type = 2
display.Print(display.Yellow, "Computer level (0-20) [10]: ")
scanner.Scan()
levelStr := strings.TrimSpace(scanner.Text())
if levelStr == "" {
black.Level = 10
} else {
level, _ := strconv.Atoi(levelStr)
black.Level = level
}
display.Print(display.Yellow, "Search time (100-10000ms) [1000]: ")
scanner.Scan()
timeStr := strings.TrimSpace(scanner.Text())
if timeStr == "" {
black.SearchTime = 1000
} else {
searchTime, _ := strconv.Atoi(timeStr)
black.SearchTime = searchTime
}
}
// Starting position
display.Print(display.Yellow, "Starting position (FEN) [default]: ")
scanner.Scan()
fen := strings.TrimSpace(scanner.Text())
req := &api.CreateGameRequest{
White: white,
Black: black,
FEN: fen,
}
resp, err := c.CreateGame(req)
if err != nil {
return err
}
s.CurrentGame = resp.GameID
s.LastMoveCount = len(resp.Moves)
s.CurrentGameState = resp
// Determine player color if authenticated
if s.CurrentUser != "" {
if resp.Players.White.ID == s.CurrentUser {
s.PlayerColor = "w"
} else if resp.Players.Black.ID == s.CurrentUser {
s.PlayerColor = "b"
}
}
display.Println(display.Green, "Game created: %s", resp.GameID)
display.Println(display.Cyan, "Current game set to: %s", resp.GameID)
// If white is computer, inform user to trigger move
if white.Type == 2 {
display.Println(display.Magenta, "\nWhite is computer. Use 'computer' or 'c' to trigger first move.")
}
return nil
}
func joinGameHandler(s *session.Session, args []string) error {
if len(args) < 1 {
return fmt.Errorf("usage: join <gameId>")
}
gameID := args[0]
c := s.GetClient().(*api.Client)
// Verify game exists
resp, err := c.GetGame(gameID)
if err != nil {
return err
}
s.SetCurrentGame(gameID)
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
// Determine player color if authenticated
if s.GetCurrentUser() != "" {
if resp.Players.White.ID == s.GetCurrentUser() {
s.SetPlayerColor("w")
} else if resp.Players.Black.ID == s.GetCurrentUser() {
s.SetPlayerColor("b")
} else {
s.SetPlayerColor("")
}
}
fmt.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
fmt.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
return nil
}
func moveHandler(s *session.Session, args []string) error {
if len(args) < 1 {
return fmt.Errorf("usage: move <uci-move>")
}
gameID := s.CurrentGame
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
move := args[0]
c := s.Client
resp, err := c.MakeMove(gameID, move)
if err != nil {
return err
}
s.LastMoveCount = len(resp.Moves)
s.CurrentGameState = resp
display.Println(display.Green, "Move accepted")
// Check if game ended
switch resp.State {
case "checkmate":
winner := "Black"
if resp.Turn == "b" { // Turn switches after move, so if black's turn after checkmate, white won
winner = "White"
}
display.Println(display.Green, "\nCHECKMATE! %s wins!", winner)
case "stalemate":
display.Println(display.Yellow, "\nSTALEMATE! Game drawn.")
case "draw":
display.Println(display.Yellow, "\nDRAW! Game drawn.")
case "ongoing":
// Check if computer needs to play
currentTurn := resp.Turn
var computerPlayer *api.PlayerInfo
if currentTurn == "w" && resp.Players.White.Type == 2 {
computerPlayer = &resp.Players.White
} else if currentTurn == "b" && resp.Players.Black.Type == 2 {
computerPlayer = &resp.Players.Black
}
if computerPlayer != nil {
display.Println(display.Magenta, "\nComputer's turn. Use 'computer' or 'c' to trigger move.")
}
}
return nil
}
func computerMoveHandler(s *session.Session, args []string) error {
gameID := s.CurrentGame
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.Client
resp, err := c.MakeMove(gameID, "cccc")
if err != nil {
return err
}
if resp.State == "pending" {
display.Println(display.Magenta, "Computer is thinking...")
// Poll for completion
for i := 0; i < 50; i++ {
time.Sleep(200 * time.Millisecond)
resp2, err := c.GetGame(gameID)
if err == nil && resp2.State != "pending" {
s.LastMoveCount = len(resp2.Moves)
s.CurrentGameState = resp2
if resp2.LastMove != nil {
display.Print(display.Magenta, "Computer played: %s", resp2.LastMove.Move)
if resp2.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", resp2.LastMove.Depth, resp2.LastMove.Score)
}
fmt.Println()
}
// Check if game ended after computer move
switch resp2.State {
case "checkmate":
winner := "Black"
if resp2.Turn == "b" {
winner = "White"
}
display.Println(display.Green, "\nCHECKMATE! %s wins!", winner)
case "stalemate":
display.Println(display.Yellow, "\nSTALEMATE! Game drawn.")
case "draw":
display.Println(display.Yellow, "\nDRAW! Game drawn.")
}
return nil
}
}
return fmt.Errorf("timeout waiting for computer move")
}
s.LastMoveCount = len(resp.Moves)
s.CurrentGameState = resp
display.Println(display.Green, "Move triggered")
return nil
}
func undoHandler(s *session.Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
count := 1
if len(args) > 0 {
var err error
count, err = strconv.Atoi(args[0])
if err != nil {
return fmt.Errorf("invalid count: %s", args[0])
}
}
c := s.GetClient().(*api.Client)
resp, err := c.UndoMoves(gameID, count)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
display.Println(display.Green, "Undid %d move(s)", count)
return nil
}
func showBoardHandler(s *session.Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
// Get full game state
game, err := c.GetGame(gameID)
if err != nil {
return err
}
// Get ASCII board
board, err := c.GetBoard(gameID)
if err != nil {
return err
}
s.SetLastMoveCount(len(game.Moves))
s.SetGameState(game)
// Display board with colors
fmt.Println()
display.RenderBoard(board.Board)
// Display game info
fmt.Printf("\nFEN: %s\n", game.FEN)
fmt.Printf("Turn: %s | State: %s | Moves: %d\n",
display.ColorForTurn(game.Turn), game.State, len(game.Moves))
// Display move history
if len(game.Moves) > 0 {
fmt.Printf("\nHistory: ")
for i, move := range game.Moves {
if i > 0 {
fmt.Print(" ")
}
if i%2 == 0 {
fmt.Printf("%d.%s", (i/2)+1, move)
} else {
fmt.Printf(" %s", move)
}
}
fmt.Println()
}
// Display last move info
if game.LastMove != nil {
color := "White"
if game.LastMove.PlayerColor == "b" {
color = "Black"
}
fmt.Printf("Last move: %s by %s", game.LastMove.Move, color)
if game.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
}
fmt.Println()
}
return nil
}
func gameStateHandler(s *session.Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
resp, err := c.GetGame(gameID)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
// Pretty print JSON
display.Println(display.Cyan, "Game State:")
display.PrettyPrintJSON(resp)
return nil
}
func deleteGameHandler(s *session.Session, args []string) error {
gameID := s.GetCurrentGame()
if len(args) > 0 {
gameID = args[0]
}
if gameID == "" {
return fmt.Errorf("specify game ID or set current game")
}
c := s.GetClient().(*api.Client)
err := c.DeleteGame(gameID)
if err != nil {
return err
}
if gameID == s.GetCurrentGame() {
s.SetCurrentGame("")
s.SetLastMoveCount(0)
}
fmt.Printf("%sGame deleted: %s%s\n", display.Green, gameID, display.Reset)
return nil
}
func pollHandler(s *session.Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
moveCount := s.GetLastMoveCount()
display.Println(display.Cyan, "Long-polling for updates (move count: %d)...", moveCount)
display.Println(display.Cyan, "This may take up to 25 seconds")
resp, err := c.GetGameWithPoll(gameID, moveCount)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
if len(resp.Moves) > moveCount {
display.Println(display.Green, "Game updated! New moves detected")
if resp.LastMove != nil {
fmt.Printf("Last move: %s\n", resp.LastMove.Move)
}
} else {
display.Println(display.Yellow, "No updates (timeout)")
}
return nil
}

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// FILE: internal/client/command/auth_unix.go
//go:build !js && !wasm
package command
import (
"fmt"
"golang.org/x/term"
)
func readPassword(prompt string) (string, error) {
fmt.Print(prompt)
bytePassword, err := term.ReadPassword(0) // 0 is stdin
fmt.Println()
if err != nil {
return "", err
}
return string(bytePassword), nil
}

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// FILE: lixenwraith/chess/internal/client/command/auth_wasm.go
//go:build js && wasm
package command
import (
"bufio"
"fmt"
"os"
"strings"
"chess/internal/client/display"
)
func readPassword(prompt string) (string, error) {
display.Println(display.Red, "(warning: password visible in browser)")
display.Print(display.Yellow, prompt)
// In WASM/browser, password masking must be handled by JavaScript/xterm.js
// This is fallback with visible input
scanner := bufio.NewScanner(os.Stdin)
if scanner.Scan() {
return strings.TrimSpace(scanner.Text()), nil
}
if err := scanner.Err(); err != nil {
return "", err
}
return "", fmt.Errorf("no input received")
}

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// FILE: lixenwraith/chess/internal/client/command/registry.go
package command
import (
"fmt"
"strings"
"chess/internal/client/api"
"chess/internal/client/display"
"chess/internal/client/session"
)
// Command defines a client command with its handler
type Command struct {
Name string
ShortName string
Description string
Usage string
Handler func(*session.Session, []string) error
}
type Registry struct {
session *session.Session
commands map[string]*Command
}
// Registry manages command registration and execution
func NewRegistry(s *session.Session) *Registry {
r := &Registry{
session: s,
commands: make(map[string]*Command),
}
// Register all commands
r.registerGameCommands()
r.registerAuthCommands()
r.registerDebugCommands()
// Help command
r.Register(&Command{
Name: "help",
ShortName: "?",
Description: "Show available commands",
Usage: "help [command]",
Handler: r.helpHandler,
})
// Exit command (handled in main loop, but registered for help display)
r.Register(&Command{
Name: "exit",
ShortName: "x",
Description: "Exit the client",
Usage: "exit",
Handler: exitHandler,
})
return r
}
func (r *Registry) Register(cmd *Command) {
r.commands[cmd.Name] = cmd
if cmd.ShortName != "" {
r.commands[cmd.ShortName] = cmd
}
}
func (r *Registry) Execute(input string) {
parts := strings.Fields(input)
if len(parts) == 0 {
return
}
cmdName := parts[0]
args := parts[1:]
cmd, exists := r.commands[cmdName]
if !exists {
display.Println(display.Red, "Unknown command: %s", cmdName)
display.Println(display.Reset, "Type 'help' for available commands")
return
}
// Set verbose mode in client if session supports it
if cl, ok := r.session.GetClient().(*api.Client); ok {
cl.SetVerbose(r.session.IsVerbose())
}
if err := cmd.Handler(r.session, args); err != nil {
display.Println(display.Red, "Error: %s", err.Error())
}
}
func (r *Registry) helpHandler(s *session.Session, args []string) error {
if len(args) > 0 {
// Show help for specific command
cmd, exists := r.commands[args[0]]
if !exists {
return fmt.Errorf("unknown command: %s", args[0])
}
fmt.Println()
display.Print(display.Cyan, cmd.Name)
display.Println(display.Reset, " - %s", cmd.Description)
if cmd.ShortName != "" {
display.Println(display.Cyan, "Short form: %s", cmd.ShortName)
}
fmt.Printf("Usage: %s\n", cmd.Usage)
return nil
}
// Show all commands
display.Println(display.Cyan, "\nAvailable Commands:\n")
// Group commands
type cmdInfo struct {
name string
shortName string
desc string
}
gameCommands := []cmdInfo{
{"new", "n", ""},
{"join", "j", ""},
{"move", "m", ""},
{"computer", "c", ""},
{"undo", "u", ""},
{"show", "h", ""},
{"state", "s", ""},
{"delete", "d", ""},
{"poll", "p", ""},
}
authCommands := []cmdInfo{
{"register", "r", ""},
{"login", "l", ""},
{"logout", "o", ""},
{"whoami", "i", ""},
{"user", "e", ""},
}
utilCommands := []cmdInfo{
{"health", ".", ""},
{"url", "/", ""},
{"raw", ":", ""},
{"clear", "-", ""},
{"help", "?", ""},
{"exit", "x", ""},
}
printCommandGroup := func(title string, cmds []cmdInfo) {
display.Println(display.Yellow, "%s:", title)
for _, info := range cmds {
if cmd, exists := r.commands[info.name]; exists {
shortPart := ""
if info.shortName != "" {
shortPart = fmt.Sprintf("[%s%s%s] ", display.Cyan, info.shortName, display.Reset)
}
fmt.Printf(" %s%-10s %s\n", shortPart, cmd.Name, cmd.Description)
}
}
fmt.Println()
}
printCommandGroup("Game Commands", gameCommands)
printCommandGroup("Auth Commands", authCommands)
printCommandGroup("Utility Commands", utilCommands)
display.Println(display.Reset, "Type 'help <command>' for detailed usage")
display.Println(display.Reset, "Add '-v' to any command for verbose output\n")
return nil
}
func exitHandler(s *session.Session, args []string) error {
// Exit is handled in main loop, this is just for consistency
display.Println(display.Cyan, "Goodbye!\n")
return nil
}