v0.7.1 client readline removed for cross-platform compatibility with wasm, client logic fix fixes and refactor
This commit is contained in:
168
internal/client/command/auth.go
Normal file
168
internal/client/command/auth.go
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@ -0,0 +1,168 @@
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// FILE: lixenwraith/chess/internal/client/command/auth.go
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package command
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import (
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"bufio"
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"chess/internal/client/api"
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"chess/internal/client/display"
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"chess/internal/client/session"
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"fmt"
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"os"
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"strings"
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)
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func (r *Registry) registerAuthCommands() {
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r.Register(&Command{
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Name: "register",
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ShortName: "r",
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Description: "Register a new user",
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Usage: "register",
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Handler: registerHandler,
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})
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r.Register(&Command{
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Name: "login",
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ShortName: "l",
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Description: "Login with credentials",
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Usage: "login",
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Handler: loginHandler,
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})
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r.Register(&Command{
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Name: "logout",
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ShortName: "o",
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Description: "Clear authentication",
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Usage: "logout",
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Handler: logoutHandler,
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})
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r.Register(&Command{
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Name: "whoami",
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ShortName: "i",
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Description: "Show current user",
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Usage: "whoami",
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Handler: whoamiHandler,
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})
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r.Register(&Command{
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Name: "user",
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ShortName: "e",
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Description: "Set user ID manually",
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Usage: "user <userId>",
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Handler: setUserHandler,
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})
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}
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func registerHandler(s *session.Session, args []string) error {
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scanner := bufio.NewScanner(os.Stdin)
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c := s.GetClient().(*api.Client)
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display.Print(display.Yellow, "Username: ")
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scanner.Scan()
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username := strings.TrimSpace(scanner.Text())
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password, err := readPassword(display.Yellow + "Password: " + display.Reset)
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if err != nil {
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return err
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}
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display.Print(display.Yellow, "Email (optional): ")
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scanner.Scan()
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email := strings.TrimSpace(scanner.Text())
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resp, err := c.Register(username, password, email)
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if err != nil {
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return err
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}
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s.SetAuthToken(resp.Token)
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s.SetCurrentUser(resp.UserID)
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s.SetUsername(resp.Username)
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c.SetToken(resp.Token)
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display.Println(display.Green, "Registered successfully")
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fmt.Printf("User ID: %s\n", resp.UserID)
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fmt.Printf("Username: %s\n", resp.Username)
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return nil
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}
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func loginHandler(s *session.Session, args []string) error {
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scanner := bufio.NewScanner(os.Stdin)
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c := s.GetClient().(*api.Client)
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display.Print(display.Yellow, "Username or Email: ")
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scanner.Scan()
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identifier := strings.TrimSpace(scanner.Text())
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password, err := readPassword(display.Yellow + "Password: " + display.Reset)
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if err != nil {
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return err
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}
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resp, err := c.Login(identifier, password)
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if err != nil {
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return err
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}
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s.SetAuthToken(resp.Token)
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s.SetCurrentUser(resp.UserID)
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s.SetUsername(resp.Username)
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c.SetToken(resp.Token)
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display.Println(display.Green, "Logged in successfully")
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fmt.Printf("User ID: %s\n", resp.UserID)
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fmt.Printf("Username: %s\n", resp.Username)
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return nil
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}
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func logoutHandler(s *session.Session, args []string) error {
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s.SetAuthToken("")
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s.SetCurrentUser("")
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s.SetUsername("")
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c := s.GetClient().(*api.Client)
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c.SetToken("")
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display.Println(display.Green, "Logged out")
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return nil
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}
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func whoamiHandler(s *session.Session, args []string) error {
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if s.GetAuthToken() == "" {
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display.Println(display.Yellow, "Not authenticated")
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return nil
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}
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c := s.GetClient().(*api.Client)
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user, err := c.GetCurrentUser()
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if err != nil {
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return err
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}
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display.Println(display.Cyan, "Current User:")
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fmt.Printf(" User ID: %s\n", user.UserID)
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fmt.Printf(" Username: %s\n", user.Username)
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if user.Email != "" {
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fmt.Printf(" Email: %s\n", user.Email)
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}
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fmt.Printf(" Created: %s\n", user.CreatedAt.Format("2006-01-02 15:04:05"))
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if user.LastLogin != nil {
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fmt.Printf(" Last Login: %s\n", user.LastLogin.Format("2006-01-02 15:04:05"))
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}
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return nil
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}
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func setUserHandler(s *session.Session, args []string) error {
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if len(args) < 1 {
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return fmt.Errorf("usage: user <userId>")
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}
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userID := args[0]
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s.SetCurrentUser(userID)
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display.Println(display.Cyan, "User ID set to: %s", userID)
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fmt.Println("Note: This doesn't authenticate, just sets the ID for display")
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return nil
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}
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109
internal/client/command/debug.go
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109
internal/client/command/debug.go
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@ -0,0 +1,109 @@
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// FILE: lixenwraith/chess/internal/client/command/debug.go
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package command
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import (
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"fmt"
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"os"
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"os/exec"
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"strings"
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"time"
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"chess/internal/client/api"
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"chess/internal/client/display"
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"chess/internal/client/session"
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)
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func (r *Registry) registerDebugCommands() {
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r.Register(&Command{
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Name: "health",
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ShortName: ".",
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Description: "Check server health",
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Usage: "health",
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Handler: healthHandler,
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})
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r.Register(&Command{
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Name: "url",
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ShortName: "/",
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Description: "Set API base URL",
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Usage: "url [apiUrl]",
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Handler: urlHandler,
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})
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r.Register(&Command{
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Name: "raw",
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ShortName: ":",
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Description: "Send raw API request",
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Usage: "raw <method> <path> [json-body]",
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Handler: rawRequestHandler,
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})
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r.Register(&Command{
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Name: "clear",
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ShortName: "-",
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Description: "Clear screen",
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Usage: "clear",
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Handler: clearHandler,
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})
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}
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func healthHandler(s *session.Session, args []string) error {
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c := s.GetClient().(*api.Client)
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resp, err := c.Health()
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if err != nil {
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return err
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}
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display.Println(display.Cyan, "%sServer Health:%s")
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fmt.Printf(" Status: %s\n", resp.Status)
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// Convert Unix timestamp to readable time
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t := time.Unix(resp.Time, 0)
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fmt.Printf(" Time: %s\n", t.Format("2006-01-02 15:04:05"))
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if resp.Storage != "" {
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fmt.Printf(" Storage: %s\n", resp.Storage)
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}
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return nil
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}
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func urlHandler(s *session.Session, args []string) error {
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if len(args) == 0 {
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fmt.Printf("Current API URL: %s\n", s.GetAPIBaseURL())
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return nil
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}
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url := args[0]
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if !strings.HasPrefix(url, "http://") && !strings.HasPrefix(url, "https://") {
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url = "http://" + url
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}
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s.SetAPIBaseURL(url)
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c := s.GetClient().(*api.Client)
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c.SetBaseURL(url)
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display.Println(display.Cyan, "API URL set to: %s", url)
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return nil
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}
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func rawRequestHandler(s *session.Session, args []string) error {
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if len(args) < 2 {
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return fmt.Errorf("usage: raw <method> <path> [json-body]")
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}
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method := strings.ToUpper(args[0])
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path := args[1]
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body := ""
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if len(args) > 2 {
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body = strings.Join(args[2:], " ")
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}
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c := s.GetClient().(*api.Client)
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return c.RawRequest(method, path, body)
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}
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func clearHandler(s *session.Session, args []string) error {
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cmd := exec.Command("clear")
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cmd.Stdout = os.Stdout
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return cmd.Run()
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}
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514
internal/client/command/game.go
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514
internal/client/command/game.go
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@ -0,0 +1,514 @@
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// FILE: lixenwraith/chess/internal/client/command/game.go
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package command
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import (
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"bufio"
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"fmt"
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"os"
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"strconv"
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"strings"
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"time"
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"chess/internal/client/api"
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"chess/internal/client/display"
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"chess/internal/client/session"
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)
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func (r *Registry) registerGameCommands() {
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r.Register(&Command{
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Name: "new",
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ShortName: "n",
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Description: "Create a new game",
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Usage: "new",
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Handler: newGameHandler,
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})
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r.Register(&Command{
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Name: "join",
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ShortName: "j",
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Description: "Join/set current game ID",
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Usage: "join <gameId>",
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Handler: joinGameHandler,
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})
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r.Register(&Command{
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Name: "move",
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ShortName: "m",
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Description: "Make a move",
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Usage: "move <uci-move>",
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Handler: moveHandler,
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})
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r.Register(&Command{
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Name: "computer",
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ShortName: "c",
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Description: "Trigger computer move",
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Usage: "computer",
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Handler: computerMoveHandler,
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})
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r.Register(&Command{
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Name: "undo",
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ShortName: "u",
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Description: "Undo moves",
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Usage: "undo [count]",
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Handler: undoHandler,
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})
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r.Register(&Command{
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Name: "show",
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ShortName: "h",
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Description: "Show board and game state",
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Usage: "show",
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Handler: showBoardHandler,
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})
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r.Register(&Command{
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Name: "state",
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ShortName: "s",
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Description: "Show raw game JSON",
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Usage: "state",
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Handler: gameStateHandler,
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})
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r.Register(&Command{
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Name: "delete",
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ShortName: "d",
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Description: "Delete a game",
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Usage: "delete [gameId]",
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Handler: deleteGameHandler,
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})
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r.Register(&Command{
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Name: "poll",
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ShortName: "p",
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Description: "Long-poll for game updates",
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Usage: "poll",
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Handler: pollHandler,
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})
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}
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func newGameHandler(s *session.Session, args []string) error {
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scanner := bufio.NewScanner(os.Stdin)
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c := s.Client
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display.Println(display.Cyan, "\nCreating new game...")
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// White player
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display.Print(display.Yellow, "White player type (h/c) [h]: ")
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scanner.Scan()
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whiteType := strings.ToLower(strings.TrimSpace(scanner.Text()))
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if whiteType == "" {
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whiteType = "h"
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}
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white := api.PlayerConfig{Type: 1}
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if whiteType == "c" {
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white.Type = 2
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display.Print(display.Yellow, "Computer level (0-20) [10]: ")
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scanner.Scan()
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levelStr := strings.TrimSpace(scanner.Text())
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if levelStr == "" {
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white.Level = 10
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} else {
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level, _ := strconv.Atoi(levelStr)
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white.Level = level
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}
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display.Print(display.Yellow, "Search time (100-10000ms) [1000]: ")
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scanner.Scan()
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timeStr := strings.TrimSpace(scanner.Text())
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if timeStr == "" {
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white.SearchTime = 1000
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} else {
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searchTime, _ := strconv.Atoi(timeStr)
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white.SearchTime = searchTime
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}
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}
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// Black player (same pattern)
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display.Print(display.Yellow, "Black player type (h/c) [h]: ")
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scanner.Scan()
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blackType := strings.ToLower(strings.TrimSpace(scanner.Text()))
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if blackType == "" {
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blackType = "h"
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}
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black := api.PlayerConfig{Type: 1}
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if blackType == "c" {
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black.Type = 2
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display.Print(display.Yellow, "Computer level (0-20) [10]: ")
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scanner.Scan()
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levelStr := strings.TrimSpace(scanner.Text())
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if levelStr == "" {
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black.Level = 10
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} else {
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level, _ := strconv.Atoi(levelStr)
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black.Level = level
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}
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display.Print(display.Yellow, "Search time (100-10000ms) [1000]: ")
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scanner.Scan()
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timeStr := strings.TrimSpace(scanner.Text())
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if timeStr == "" {
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black.SearchTime = 1000
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} else {
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searchTime, _ := strconv.Atoi(timeStr)
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black.SearchTime = searchTime
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}
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}
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// Starting position
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display.Print(display.Yellow, "Starting position (FEN) [default]: ")
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scanner.Scan()
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fen := strings.TrimSpace(scanner.Text())
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req := &api.CreateGameRequest{
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White: white,
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Black: black,
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FEN: fen,
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}
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resp, err := c.CreateGame(req)
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if err != nil {
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return err
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}
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s.CurrentGame = resp.GameID
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s.LastMoveCount = len(resp.Moves)
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s.CurrentGameState = resp
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// Determine player color if authenticated
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if s.CurrentUser != "" {
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if resp.Players.White.ID == s.CurrentUser {
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s.PlayerColor = "w"
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} else if resp.Players.Black.ID == s.CurrentUser {
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s.PlayerColor = "b"
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}
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}
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display.Println(display.Green, "Game created: %s", resp.GameID)
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display.Println(display.Cyan, "Current game set to: %s", resp.GameID)
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// If white is computer, inform user to trigger move
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if white.Type == 2 {
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display.Println(display.Magenta, "\nWhite is computer. Use 'computer' or 'c' to trigger first move.")
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}
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return nil
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}
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|
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func joinGameHandler(s *session.Session, args []string) error {
|
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if len(args) < 1 {
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return fmt.Errorf("usage: join <gameId>")
|
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}
|
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|
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gameID := args[0]
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c := s.GetClient().(*api.Client)
|
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|
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// Verify game exists
|
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resp, err := c.GetGame(gameID)
|
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if err != nil {
|
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return err
|
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}
|
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|
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s.SetCurrentGame(gameID)
|
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
|
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|
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// Determine player color if authenticated
|
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if s.GetCurrentUser() != "" {
|
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if resp.Players.White.ID == s.GetCurrentUser() {
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s.SetPlayerColor("w")
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} else if resp.Players.Black.ID == s.GetCurrentUser() {
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s.SetPlayerColor("b")
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} else {
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s.SetPlayerColor("")
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}
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}
|
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|
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fmt.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
|
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fmt.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
|
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|
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return nil
|
||||
}
|
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|
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func moveHandler(s *session.Session, args []string) error {
|
||||
if len(args) < 1 {
|
||||
return fmt.Errorf("usage: move <uci-move>")
|
||||
}
|
||||
|
||||
gameID := s.CurrentGame
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
||||
}
|
||||
|
||||
move := args[0]
|
||||
c := s.Client
|
||||
|
||||
resp, err := c.MakeMove(gameID, move)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
s.LastMoveCount = len(resp.Moves)
|
||||
s.CurrentGameState = resp
|
||||
display.Println(display.Green, "Move accepted")
|
||||
|
||||
// Check if game ended
|
||||
switch resp.State {
|
||||
case "checkmate":
|
||||
winner := "Black"
|
||||
if resp.Turn == "b" { // Turn switches after move, so if black's turn after checkmate, white won
|
||||
winner = "White"
|
||||
}
|
||||
display.Println(display.Green, "\nCHECKMATE! %s wins!", winner)
|
||||
case "stalemate":
|
||||
display.Println(display.Yellow, "\nSTALEMATE! Game drawn.")
|
||||
case "draw":
|
||||
display.Println(display.Yellow, "\nDRAW! Game drawn.")
|
||||
case "ongoing":
|
||||
// Check if computer needs to play
|
||||
currentTurn := resp.Turn
|
||||
var computerPlayer *api.PlayerInfo
|
||||
if currentTurn == "w" && resp.Players.White.Type == 2 {
|
||||
computerPlayer = &resp.Players.White
|
||||
} else if currentTurn == "b" && resp.Players.Black.Type == 2 {
|
||||
computerPlayer = &resp.Players.Black
|
||||
}
|
||||
|
||||
if computerPlayer != nil {
|
||||
display.Println(display.Magenta, "\nComputer's turn. Use 'computer' or 'c' to trigger move.")
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func computerMoveHandler(s *session.Session, args []string) error {
|
||||
gameID := s.CurrentGame
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
||||
}
|
||||
|
||||
c := s.Client
|
||||
|
||||
resp, err := c.MakeMove(gameID, "cccc")
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if resp.State == "pending" {
|
||||
display.Println(display.Magenta, "Computer is thinking...")
|
||||
|
||||
// Poll for completion
|
||||
for i := 0; i < 50; i++ {
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
resp2, err := c.GetGame(gameID)
|
||||
if err == nil && resp2.State != "pending" {
|
||||
s.LastMoveCount = len(resp2.Moves)
|
||||
s.CurrentGameState = resp2
|
||||
if resp2.LastMove != nil {
|
||||
display.Print(display.Magenta, "Computer played: %s", resp2.LastMove.Move)
|
||||
if resp2.LastMove.Depth > 0 {
|
||||
fmt.Printf(" (depth %d, score %d)", resp2.LastMove.Depth, resp2.LastMove.Score)
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
// Check if game ended after computer move
|
||||
switch resp2.State {
|
||||
case "checkmate":
|
||||
winner := "Black"
|
||||
if resp2.Turn == "b" {
|
||||
winner = "White"
|
||||
}
|
||||
display.Println(display.Green, "\nCHECKMATE! %s wins!", winner)
|
||||
case "stalemate":
|
||||
display.Println(display.Yellow, "\nSTALEMATE! Game drawn.")
|
||||
case "draw":
|
||||
display.Println(display.Yellow, "\nDRAW! Game drawn.")
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
}
|
||||
return fmt.Errorf("timeout waiting for computer move")
|
||||
}
|
||||
|
||||
s.LastMoveCount = len(resp.Moves)
|
||||
s.CurrentGameState = resp
|
||||
display.Println(display.Green, "Move triggered")
|
||||
return nil
|
||||
}
|
||||
|
||||
func undoHandler(s *session.Session, args []string) error {
|
||||
gameID := s.GetCurrentGame()
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
||||
}
|
||||
|
||||
count := 1
|
||||
if len(args) > 0 {
|
||||
var err error
|
||||
count, err = strconv.Atoi(args[0])
|
||||
if err != nil {
|
||||
return fmt.Errorf("invalid count: %s", args[0])
|
||||
}
|
||||
}
|
||||
|
||||
c := s.GetClient().(*api.Client)
|
||||
resp, err := c.UndoMoves(gameID, count)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
s.SetLastMoveCount(len(resp.Moves))
|
||||
s.SetGameState(resp)
|
||||
display.Println(display.Green, "Undid %d move(s)", count)
|
||||
return nil
|
||||
}
|
||||
|
||||
func showBoardHandler(s *session.Session, args []string) error {
|
||||
gameID := s.GetCurrentGame()
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
||||
}
|
||||
|
||||
c := s.GetClient().(*api.Client)
|
||||
|
||||
// Get full game state
|
||||
game, err := c.GetGame(gameID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Get ASCII board
|
||||
board, err := c.GetBoard(gameID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
s.SetLastMoveCount(len(game.Moves))
|
||||
s.SetGameState(game)
|
||||
|
||||
// Display board with colors
|
||||
fmt.Println()
|
||||
display.RenderBoard(board.Board)
|
||||
|
||||
// Display game info
|
||||
fmt.Printf("\nFEN: %s\n", game.FEN)
|
||||
fmt.Printf("Turn: %s | State: %s | Moves: %d\n",
|
||||
display.ColorForTurn(game.Turn), game.State, len(game.Moves))
|
||||
|
||||
// Display move history
|
||||
if len(game.Moves) > 0 {
|
||||
fmt.Printf("\nHistory: ")
|
||||
for i, move := range game.Moves {
|
||||
if i > 0 {
|
||||
fmt.Print(" ")
|
||||
}
|
||||
if i%2 == 0 {
|
||||
fmt.Printf("%d.%s", (i/2)+1, move)
|
||||
} else {
|
||||
fmt.Printf(" %s", move)
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
// Display last move info
|
||||
if game.LastMove != nil {
|
||||
color := "White"
|
||||
if game.LastMove.PlayerColor == "b" {
|
||||
color = "Black"
|
||||
}
|
||||
fmt.Printf("Last move: %s by %s", game.LastMove.Move, color)
|
||||
if game.LastMove.Depth > 0 {
|
||||
fmt.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func gameStateHandler(s *session.Session, args []string) error {
|
||||
gameID := s.GetCurrentGame()
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
||||
}
|
||||
|
||||
c := s.GetClient().(*api.Client)
|
||||
resp, err := c.GetGame(gameID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
s.SetLastMoveCount(len(resp.Moves))
|
||||
|
||||
// Pretty print JSON
|
||||
display.Println(display.Cyan, "Game State:")
|
||||
display.PrettyPrintJSON(resp)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func deleteGameHandler(s *session.Session, args []string) error {
|
||||
gameID := s.GetCurrentGame()
|
||||
if len(args) > 0 {
|
||||
gameID = args[0]
|
||||
}
|
||||
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("specify game ID or set current game")
|
||||
}
|
||||
|
||||
c := s.GetClient().(*api.Client)
|
||||
err := c.DeleteGame(gameID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
if gameID == s.GetCurrentGame() {
|
||||
s.SetCurrentGame("")
|
||||
s.SetLastMoveCount(0)
|
||||
}
|
||||
|
||||
fmt.Printf("%sGame deleted: %s%s\n", display.Green, gameID, display.Reset)
|
||||
return nil
|
||||
}
|
||||
|
||||
func pollHandler(s *session.Session, args []string) error {
|
||||
gameID := s.GetCurrentGame()
|
||||
if gameID == "" {
|
||||
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
||||
}
|
||||
|
||||
c := s.GetClient().(*api.Client)
|
||||
moveCount := s.GetLastMoveCount()
|
||||
|
||||
display.Println(display.Cyan, "Long-polling for updates (move count: %d)...", moveCount)
|
||||
display.Println(display.Cyan, "This may take up to 25 seconds")
|
||||
|
||||
resp, err := c.GetGameWithPoll(gameID, moveCount)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
s.SetLastMoveCount(len(resp.Moves))
|
||||
s.SetGameState(resp)
|
||||
|
||||
if len(resp.Moves) > moveCount {
|
||||
display.Println(display.Green, "Game updated! New moves detected")
|
||||
if resp.LastMove != nil {
|
||||
fmt.Printf("Last move: %s\n", resp.LastMove.Move)
|
||||
}
|
||||
} else {
|
||||
display.Println(display.Yellow, "No updates (timeout)")
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
20
internal/client/command/pass_unix.go
Normal file
20
internal/client/command/pass_unix.go
Normal file
@ -0,0 +1,20 @@
|
||||
// FILE: internal/client/command/auth_unix.go
|
||||
//go:build !js && !wasm
|
||||
|
||||
package command
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"golang.org/x/term"
|
||||
)
|
||||
|
||||
func readPassword(prompt string) (string, error) {
|
||||
fmt.Print(prompt)
|
||||
bytePassword, err := term.ReadPassword(0) // 0 is stdin
|
||||
fmt.Println()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return string(bytePassword), nil
|
||||
}
|
||||
29
internal/client/command/pass_wasm.go
Normal file
29
internal/client/command/pass_wasm.go
Normal file
@ -0,0 +1,29 @@
|
||||
// FILE: lixenwraith/chess/internal/client/command/auth_wasm.go
|
||||
//go:build js && wasm
|
||||
|
||||
package command
|
||||
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"os"
|
||||
"strings"
|
||||
|
||||
"chess/internal/client/display"
|
||||
)
|
||||
|
||||
func readPassword(prompt string) (string, error) {
|
||||
display.Println(display.Red, "(warning: password visible in browser)")
|
||||
display.Print(display.Yellow, prompt)
|
||||
|
||||
// In WASM/browser, password masking must be handled by JavaScript/xterm.js
|
||||
// This is fallback with visible input
|
||||
scanner := bufio.NewScanner(os.Stdin)
|
||||
if scanner.Scan() {
|
||||
return strings.TrimSpace(scanner.Text()), nil
|
||||
}
|
||||
if err := scanner.Err(); err != nil {
|
||||
return "", err
|
||||
}
|
||||
return "", fmt.Errorf("no input received")
|
||||
}
|
||||
176
internal/client/command/registry.go
Normal file
176
internal/client/command/registry.go
Normal file
@ -0,0 +1,176 @@
|
||||
// FILE: lixenwraith/chess/internal/client/command/registry.go
|
||||
package command
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strings"
|
||||
|
||||
"chess/internal/client/api"
|
||||
"chess/internal/client/display"
|
||||
"chess/internal/client/session"
|
||||
)
|
||||
|
||||
// Command defines a client command with its handler
|
||||
type Command struct {
|
||||
Name string
|
||||
ShortName string
|
||||
Description string
|
||||
Usage string
|
||||
Handler func(*session.Session, []string) error
|
||||
}
|
||||
|
||||
type Registry struct {
|
||||
session *session.Session
|
||||
commands map[string]*Command
|
||||
}
|
||||
|
||||
// Registry manages command registration and execution
|
||||
func NewRegistry(s *session.Session) *Registry {
|
||||
r := &Registry{
|
||||
session: s,
|
||||
commands: make(map[string]*Command),
|
||||
}
|
||||
|
||||
// Register all commands
|
||||
r.registerGameCommands()
|
||||
r.registerAuthCommands()
|
||||
r.registerDebugCommands()
|
||||
|
||||
// Help command
|
||||
r.Register(&Command{
|
||||
Name: "help",
|
||||
ShortName: "?",
|
||||
Description: "Show available commands",
|
||||
Usage: "help [command]",
|
||||
Handler: r.helpHandler,
|
||||
})
|
||||
|
||||
// Exit command (handled in main loop, but registered for help display)
|
||||
r.Register(&Command{
|
||||
Name: "exit",
|
||||
ShortName: "x",
|
||||
Description: "Exit the client",
|
||||
Usage: "exit",
|
||||
Handler: exitHandler,
|
||||
})
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
func (r *Registry) Register(cmd *Command) {
|
||||
r.commands[cmd.Name] = cmd
|
||||
if cmd.ShortName != "" {
|
||||
r.commands[cmd.ShortName] = cmd
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Registry) Execute(input string) {
|
||||
parts := strings.Fields(input)
|
||||
if len(parts) == 0 {
|
||||
return
|
||||
}
|
||||
|
||||
cmdName := parts[0]
|
||||
args := parts[1:]
|
||||
|
||||
cmd, exists := r.commands[cmdName]
|
||||
if !exists {
|
||||
display.Println(display.Red, "Unknown command: %s", cmdName)
|
||||
display.Println(display.Reset, "Type 'help' for available commands")
|
||||
return
|
||||
}
|
||||
|
||||
// Set verbose mode in client if session supports it
|
||||
if cl, ok := r.session.GetClient().(*api.Client); ok {
|
||||
cl.SetVerbose(r.session.IsVerbose())
|
||||
}
|
||||
|
||||
if err := cmd.Handler(r.session, args); err != nil {
|
||||
display.Println(display.Red, "Error: %s", err.Error())
|
||||
}
|
||||
}
|
||||
|
||||
func (r *Registry) helpHandler(s *session.Session, args []string) error {
|
||||
if len(args) > 0 {
|
||||
// Show help for specific command
|
||||
cmd, exists := r.commands[args[0]]
|
||||
if !exists {
|
||||
return fmt.Errorf("unknown command: %s", args[0])
|
||||
}
|
||||
fmt.Println()
|
||||
display.Print(display.Cyan, cmd.Name)
|
||||
display.Println(display.Reset, " - %s", cmd.Description)
|
||||
if cmd.ShortName != "" {
|
||||
display.Println(display.Cyan, "Short form: %s", cmd.ShortName)
|
||||
}
|
||||
fmt.Printf("Usage: %s\n", cmd.Usage)
|
||||
return nil
|
||||
}
|
||||
|
||||
// Show all commands
|
||||
display.Println(display.Cyan, "\nAvailable Commands:\n")
|
||||
|
||||
// Group commands
|
||||
type cmdInfo struct {
|
||||
name string
|
||||
shortName string
|
||||
desc string
|
||||
}
|
||||
|
||||
gameCommands := []cmdInfo{
|
||||
{"new", "n", ""},
|
||||
{"join", "j", ""},
|
||||
{"move", "m", ""},
|
||||
{"computer", "c", ""},
|
||||
{"undo", "u", ""},
|
||||
{"show", "h", ""},
|
||||
{"state", "s", ""},
|
||||
{"delete", "d", ""},
|
||||
{"poll", "p", ""},
|
||||
}
|
||||
|
||||
authCommands := []cmdInfo{
|
||||
{"register", "r", ""},
|
||||
{"login", "l", ""},
|
||||
{"logout", "o", ""},
|
||||
{"whoami", "i", ""},
|
||||
{"user", "e", ""},
|
||||
}
|
||||
|
||||
utilCommands := []cmdInfo{
|
||||
{"health", ".", ""},
|
||||
{"url", "/", ""},
|
||||
{"raw", ":", ""},
|
||||
{"clear", "-", ""},
|
||||
{"help", "?", ""},
|
||||
{"exit", "x", ""},
|
||||
}
|
||||
|
||||
printCommandGroup := func(title string, cmds []cmdInfo) {
|
||||
display.Println(display.Yellow, "%s:", title)
|
||||
for _, info := range cmds {
|
||||
if cmd, exists := r.commands[info.name]; exists {
|
||||
shortPart := ""
|
||||
if info.shortName != "" {
|
||||
shortPart = fmt.Sprintf("[%s%s%s] ", display.Cyan, info.shortName, display.Reset)
|
||||
}
|
||||
fmt.Printf(" %s%-10s %s\n", shortPart, cmd.Name, cmd.Description)
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
|
||||
printCommandGroup("Game Commands", gameCommands)
|
||||
printCommandGroup("Auth Commands", authCommands)
|
||||
printCommandGroup("Utility Commands", utilCommands)
|
||||
|
||||
display.Println(display.Reset, "Type 'help <command>' for detailed usage")
|
||||
display.Println(display.Reset, "Add '-v' to any command for verbose output\n")
|
||||
return nil
|
||||
}
|
||||
|
||||
func exitHandler(s *session.Session, args []string) error {
|
||||
// Exit is handled in main loop, this is just for consistency
|
||||
display.Println(display.Cyan, "Goodbye!\n")
|
||||
return nil
|
||||
}
|
||||
Reference in New Issue
Block a user