v0.11.0 harden persistence and prepare game replays
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@@ -72,7 +72,7 @@ func (r *Registry) registerGameCommands() {
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r.Register(&Command{
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Name: "delete",
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ShortName: "d",
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Description: "Delete a game",
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Description: "Unload a live game (history retained)",
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Usage: "delete [gameId]",
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Handler: deleteGameHandler,
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})
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@@ -495,7 +495,7 @@ func deleteGameHandler(s *session.Session, args []string) error {
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s.SetLastMoveCount(0)
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}
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fmt.Printf("%sGame deleted: %s%s\n", display.Green, gameID, display.Reset)
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fmt.Printf("%sLive game unloaded (history retained): %s%s\n", display.Green, gameID, display.Reset)
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return nil
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}
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