v0.11.0 harden persistence and prepare game replays
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@@ -0,0 +1,164 @@
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package service
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import (
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"errors"
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"path/filepath"
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"testing"
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"time"
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"chess/internal/server/core"
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"chess/internal/server/game"
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"chess/internal/server/storage"
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)
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func TestMoveCommitClaimsSlotPersistsResultAndRejectsStalePosition(t *testing.T) {
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svc := newPersistentTestService(t)
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
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); err != nil {
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t.Fatal(err)
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}
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ended := time.Date(2026, 9, 7, 2, 3, 4, 0, time.UTC)
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commit := MoveCommit{
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ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite,
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ActorUserID: "user-1", MoveUCI: "e2e4", NewFEN: "after", State: core.StateWhiteWins, At: ended,
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Result: &game.MoveResult{Move: "e2e4", PlayerColor: core.ColorWhite, GameState: core.StateWhiteWins},
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}
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if err := svc.ApplyMoveWithState("game-1", commit); err != nil {
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t.Fatal(err)
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}
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view, err := svc.GetGameView("game-1")
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if err != nil {
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t.Fatal(err)
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}
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if view.WhitePlayer.ClaimedBy != "user-1" || view.State != core.StateWhiteWins {
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t.Fatalf("in-memory move did not settle atomically: %+v", view)
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}
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history, err := svc.GetGameHistory("game-1")
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if err != nil {
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t.Fatal(err)
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}
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if history.Players.White.ClaimedBy != "user-1" || history.Result != "white_wins" || len(history.Moves) != 1 {
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t.Fatalf("history did not settle atomically: %+v", history)
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}
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if err := svc.ApplyMoveWithState("game-1", commit); !errors.Is(err, ErrGameChanged) {
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t.Fatalf("stale move error = %v, want ErrGameChanged", err)
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}
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}
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func TestUndoClearsDurableTerminalResult(t *testing.T) {
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svc := newPersistentTestService(t)
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
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); err != nil {
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t.Fatal(err)
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}
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if err := svc.ApplyMoveWithState("game-1", MoveCommit{
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ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite,
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MoveUCI: "e2e4", NewFEN: "after", State: core.StateStalemate,
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}); err != nil {
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t.Fatal(err)
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}
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if err := svc.UndoMoves("game-1", 1); err != nil {
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t.Fatal(err)
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}
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history, err := svc.GetGameHistory("game-1")
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if err != nil {
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t.Fatal(err)
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}
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if history.Result != "" || history.EndTimeUTC != nil || len(history.Moves) != 0 {
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t.Fatalf("undo left terminal persistence: %+v", history)
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}
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}
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func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.T) {
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svc := newPersistentTestService(t)
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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white.ID = "user-1"
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white.ClaimedBy = "user-1"
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
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); err != nil {
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t.Fatal(err)
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}
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replacementWhite := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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replacementBlack := core.NewPlayer(
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core.PlayerConfig{Type: core.PlayerComputer, Level: 12, SearchTime: 500}, core.ColorBlack,
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)
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if err := svc.UpdatePlayers("game-1", replacementWhite, replacementBlack); err != nil {
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t.Fatal(err)
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}
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history, err := svc.GetGameHistory("game-1")
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if err != nil {
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t.Fatal(err)
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}
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if history.Players.White.ID != "user-1" || history.Players.White.ClaimedBy != "user-1" {
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t.Fatalf("white ownership was replaced: %+v", history.Players.White)
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}
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if history.Players.Black.Type != core.PlayerComputer || history.Players.Black.Level != 12 {
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t.Fatalf("black configuration was not persisted: %+v", history.Players.Black)
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}
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computerWhite := core.NewPlayer(
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core.PlayerConfig{Type: core.PlayerComputer, Level: 8, SearchTime: 300}, core.ColorWhite,
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)
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if err := svc.UpdatePlayers("game-1", computerWhite, replacementBlack); err != nil {
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t.Fatal(err)
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}
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history, err = svc.GetGameHistory("game-1")
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if err != nil {
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t.Fatal(err)
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}
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if history.Players.White.ClaimedBy != "user-1" {
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t.Fatalf("player-type change discarded historical ownership: %+v", history.Players.White)
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}
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}
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func TestCleanupEvictsOnlyMemoryCopyOfTerminalGame(t *testing.T) {
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svc := newPersistentTestService(t)
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svc.SetFinishedGameTTL(time.Nanosecond)
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "terminal", core.ColorWhite, core.StateStalemate,
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); err != nil {
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t.Fatal(err)
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}
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svc.cleanupFinishedGames(time.Now().UTC().Add(time.Second))
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if _, err := svc.GetGameView("game-1"); !errors.Is(err, ErrGameNotFound) {
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t.Fatalf("terminal game remains in memory: %v", err)
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}
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if history, err := svc.GetGameHistory("game-1"); err != nil || history.Result != "stalemate" {
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t.Fatalf("durable history was removed: history=%+v err=%v", history, err)
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}
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}
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func newPersistentTestService(t *testing.T) *Service {
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t.Helper()
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store, err := storage.NewStore(filepath.Join(t.TempDir(), "chess.db"), false)
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if err != nil {
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t.Fatal(err)
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}
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if err := store.InitDB(); err != nil {
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t.Fatal(err)
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}
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svc := New(store, []byte("test-secret-test-secret-test-secret"))
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t.Cleanup(func() {
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if err := svc.Shutdown(time.Second); err != nil {
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t.Errorf("shutdown: %v", err)
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}
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})
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return svc
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}
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