v0.16.0 import PGN, delete games, two-layout web client
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@@ -0,0 +1,127 @@
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package storage
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"log/slog"
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)
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// ImportGame stores a game read from PGN with its whole move list in one
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// transaction, behind every gameplay write already queued, and returns once
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// it has committed. The record's ImportedBy names the owner; names, event,
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// site and round come from the PGN's tags.
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func (s *Store) ImportGame(record GameRecord, moves []MoveRecord) error {
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if record.GameID == "" || record.InitialFEN == "" || record.WhitePlayerID == "" || record.BlackPlayerID == "" {
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return errors.New("game ID, initial FEN, and player IDs are required")
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}
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if !validUUID(record.ImportedBy) {
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return errors.New("an imported game needs its importer")
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}
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if err := validateOutcome(record.Result, record.Termination, record.EndTimeUTC); err != nil {
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return err
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}
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for i, move := range moves {
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if move.GameID != record.GameID || move.MoveNumber != i+1 || move.MoveUCI == "" || move.FENAfterMove == "" ||
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(move.PlayerColor != "w" && move.PlayerColor != "b") {
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return fmt.Errorf("move %d is malformed", i+1)
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}
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}
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ctx, cancel := context.WithTimeout(context.Background(), flushTimeout+writeTimeout)
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defer cancel()
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return s.enqueueWait(ctx, "import_game", func(ctx context.Context, tx *sql.Tx) error {
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if _, err := tx.ExecContext(ctx, `INSERT INTO games (
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game_id, initial_fen,
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white_player_id, white_type, white_level, white_search_time, white_claimed_by, white_name,
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black_player_id, black_type, black_level, black_search_time, black_claimed_by, black_name,
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start_time_utc, result, termination, end_time_utc,
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imported_by, event, site, round
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) VALUES ($1, $2, $3, $4, 0, 0, NULL, $5, $6, $7, 0, 0, NULL, $8, $9, $10, $11, $12, $13, $14, $15, $16)`,
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record.GameID, record.InitialFEN,
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record.WhitePlayerID, record.WhiteType, nullableString(record.WhiteName),
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record.BlackPlayerID, record.BlackType, nullableString(record.BlackName),
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record.StartTimeUTC, nullableString(record.Result), nullableString(record.Termination), record.EndTimeUTC,
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record.ImportedBy, nullableString(record.Event), nullableString(record.Site), nullableString(record.Round),
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); err != nil {
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return err
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}
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for _, move := range moves {
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if _, err := tx.ExecContext(ctx, `INSERT INTO moves (
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game_id, move_number, move_uci, fen_after_move, player_color, move_time_utc
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) VALUES ($1, $2, $3, $4, $5, $6)`,
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move.GameID, move.MoveNumber, move.MoveUCI, move.FENAfterMove, move.PlayerColor, move.MoveTimeUTC,
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); err != nil {
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return err
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}
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}
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slog.Debug("storage game imported", "game_id", record.GameID, "plies", len(moves), "user_id", record.ImportedBy)
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return nil
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})
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}
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// RemovalOutcome says what RemoveGameForUser did.
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type RemovalOutcome string
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const (
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// RemovedGame: the game and its moves are gone.
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RemovedGame RemovalOutcome = "game"
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// RemovedClaim: another user still claims a side, so only the caller's
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// claim and name were cleared; the game stays with the other player.
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RemovedClaim RemovalOutcome = "claim"
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)
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// RemoveGameForUser deletes a stored game the user alone holds (as sole
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// claimant or importer), or, when another user claims a side, releases the
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// user's own claim so the game leaves their list but not the other's. It
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// returns sql.ErrNoRows when the user holds nothing in the game. Ordered
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// behind queued writes, it returns once committed.
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func (s *Store) RemoveGameForUser(gameID, userID string) (RemovalOutcome, error) {
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if !validUUID(gameID) || !validUUID(userID) {
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return "", sql.ErrNoRows
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}
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var outcome RemovalOutcome
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ctx, cancel := context.WithTimeout(context.Background(), flushTimeout+writeTimeout)
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defer cancel()
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// A missing row or a game the user holds nothing in is an answer, not a
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// failed write: the transaction then changes nothing and outcome stays
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// empty, so the writer is never degraded by it.
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err := s.enqueueWait(ctx, "remove_game_for_user", func(ctx context.Context, tx *sql.Tx) error {
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var white, black, importer sql.NullString
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err := tx.QueryRowContext(ctx,
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`SELECT white_claimed_by, black_claimed_by, imported_by FROM games WHERE game_id = $1 FOR UPDATE`,
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gameID).Scan(&white, &black, &importer)
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if errors.Is(err, sql.ErrNoRows) {
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return nil
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}
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if err != nil {
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return err
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}
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if white.String != userID && black.String != userID && importer.String != userID {
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return nil
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}
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others := (white.Valid && white.String != userID) || (black.Valid && black.String != userID)
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if others {
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_, err := tx.ExecContext(ctx, `UPDATE games SET
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white_claimed_by = CASE WHEN white_claimed_by = $2 THEN NULL ELSE white_claimed_by END,
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white_name = CASE WHEN white_claimed_by = $2 THEN NULL ELSE white_name END,
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black_claimed_by = CASE WHEN black_claimed_by = $2 THEN NULL ELSE black_claimed_by END,
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black_name = CASE WHEN black_claimed_by = $2 THEN NULL ELSE black_name END
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WHERE game_id = $1`, gameID, userID)
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outcome = RemovedClaim
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return err
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}
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_, err = tx.ExecContext(ctx, `DELETE FROM games WHERE game_id = $1`, gameID)
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outcome = RemovedGame
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return err
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})
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if err != nil {
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return "", err
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}
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if outcome == "" {
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return "", sql.ErrNoRows
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}
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slog.Debug("storage game removed for user", "game_id", gameID, "user_id", userID, "outcome", outcome)
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return outcome, nil
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}
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