v0.7.0 cli client with readline added, directory structure updated
This commit is contained in:
511
internal/client/commands/game.go
Normal file
511
internal/client/commands/game.go
Normal file
@ -0,0 +1,511 @@
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// FILE: lixenwraith/chess/internal/client/commands/game.go
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package commands
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import (
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"bufio"
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"fmt"
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"os"
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"strconv"
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"strings"
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"time"
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"chess/internal/client/api"
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"chess/internal/client/display"
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)
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func (r *Registry) registerGameCommands() {
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r.Register(&Command{
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Name: "new",
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ShortName: "n",
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Description: "Create a new game",
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Usage: "new",
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Handler: newGameHandler,
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})
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r.Register(&Command{
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Name: "join",
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ShortName: "j",
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Description: "Join/set current game ID",
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Usage: "join <gameId>",
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Handler: joinGameHandler,
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})
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r.Register(&Command{
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Name: "move",
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ShortName: "m",
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Description: "Make a move",
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Usage: "move <uci-move>",
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Handler: moveHandler,
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})
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r.Register(&Command{
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Name: "computer",
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ShortName: "c",
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Description: "Trigger computer move",
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Usage: "computer",
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Handler: computerMoveHandler,
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})
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r.Register(&Command{
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Name: "undo",
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ShortName: "u",
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Description: "Undo moves",
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Usage: "undo [count]",
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Handler: undoHandler,
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})
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r.Register(&Command{
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Name: "show",
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ShortName: "h",
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Description: "Show board and game state",
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Usage: "show",
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Handler: showBoardHandler,
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})
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r.Register(&Command{
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Name: "state",
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ShortName: "s",
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Description: "Show raw game JSON",
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Usage: "state",
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Handler: gameStateHandler,
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})
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r.Register(&Command{
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Name: "delete",
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ShortName: "d",
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Description: "Delete a game",
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Usage: "delete [gameId]",
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Handler: deleteGameHandler,
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})
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r.Register(&Command{
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Name: "poll",
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ShortName: "p",
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Description: "Long-poll for game updates",
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Usage: "poll",
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Handler: pollHandler,
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})
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}
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func newGameHandler(s Session, args []string) error {
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scanner := bufio.NewScanner(os.Stdin)
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c := s.GetClient().(*api.Client)
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fmt.Println("\n" + display.Cyan + "Creating new game..." + display.Reset)
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// White player
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fmt.Print(display.Yellow + "White player type (h/c) [h]: " + display.Reset)
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scanner.Scan()
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whiteType := strings.ToLower(strings.TrimSpace(scanner.Text()))
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if whiteType == "" {
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whiteType = "h"
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}
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white := api.PlayerConfig{Type: 1}
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if whiteType == "c" {
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white.Type = 2
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fmt.Print(display.Yellow + "Computer level (0-20) [10]: " + display.Reset)
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scanner.Scan()
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levelStr := strings.TrimSpace(scanner.Text())
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if levelStr == "" {
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white.Level = 10
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} else {
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level, _ := strconv.Atoi(levelStr)
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white.Level = level
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}
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fmt.Print(display.Yellow + "Search time (100-10000ms) [1000]: " + display.Reset)
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scanner.Scan()
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timeStr := strings.TrimSpace(scanner.Text())
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if timeStr == "" {
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white.SearchTime = 1000
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} else {
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searchTime, _ := strconv.Atoi(timeStr)
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white.SearchTime = searchTime
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}
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}
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// Black player
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fmt.Print(display.Yellow + "Black player type (h/c) [h]: " + display.Reset)
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scanner.Scan()
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blackType := strings.ToLower(strings.TrimSpace(scanner.Text()))
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if blackType == "" {
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blackType = "h"
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}
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black := api.PlayerConfig{Type: 1}
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if blackType == "c" {
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black.Type = 2
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fmt.Print(display.Yellow + "Computer level (0-20) [10]: " + display.Reset)
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scanner.Scan()
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levelStr := strings.TrimSpace(scanner.Text())
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if levelStr == "" {
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black.Level = 10
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} else {
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level, _ := strconv.Atoi(levelStr)
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black.Level = level
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}
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fmt.Print(display.Yellow + "Search time (100-10000ms) [1000]: " + display.Reset)
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scanner.Scan()
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timeStr := strings.TrimSpace(scanner.Text())
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if timeStr == "" {
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black.SearchTime = 1000
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} else {
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searchTime, _ := strconv.Atoi(timeStr)
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black.SearchTime = searchTime
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}
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}
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// Starting position
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fmt.Print(display.Yellow + "Starting position (FEN) [default]: " + display.Reset)
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scanner.Scan()
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fen := strings.TrimSpace(scanner.Text())
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req := &api.CreateGameRequest{
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White: white,
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Black: black,
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FEN: fen,
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}
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resp, err := c.CreateGame(req)
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if err != nil {
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return err
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}
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s.SetCurrentGame(resp.GameID)
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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// Determine player color if authenticated
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if s.GetCurrentUser() != "" {
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if resp.Players.White.ID == s.GetCurrentUser() {
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s.SetPlayerColor("w")
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} else if resp.Players.Black.ID == s.GetCurrentUser() {
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s.SetPlayerColor("b")
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}
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}
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fmt.Printf("%sGame created: %s%s\n", display.Green, resp.GameID, display.Reset)
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fmt.Printf("%sCurrent game set to: %s%s\n", display.Cyan, resp.GameID, display.Reset)
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// If white is computer, trigger first move
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if white.Type == 2 {
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fmt.Printf("\n%sTriggering white computer move...%s\n", display.Magenta, display.Reset)
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time.Sleep(100 * time.Millisecond)
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_, err = c.MakeMove(resp.GameID, "cccc")
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if err != nil {
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fmt.Printf("%sFailed to trigger computer move: %s%s\n", display.Red, err.Error(), display.Reset)
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}
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}
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return nil
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}
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func joinGameHandler(s Session, args []string) error {
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if len(args) < 1 {
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return fmt.Errorf("usage: join <gameId>")
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}
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gameID := args[0]
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c := s.GetClient().(*api.Client)
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// Verify game exists
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resp, err := c.GetGame(gameID)
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if err != nil {
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return err
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}
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s.SetCurrentGame(gameID)
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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// Determine player color if authenticated
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if s.GetCurrentUser() != "" {
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if resp.Players.White.ID == s.GetCurrentUser() {
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s.SetPlayerColor("w")
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} else if resp.Players.Black.ID == s.GetCurrentUser() {
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s.SetPlayerColor("b")
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} else {
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s.SetPlayerColor("")
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}
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}
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fmt.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
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fmt.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
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return nil
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}
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func moveHandler(s Session, args []string) error {
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if len(args) < 1 {
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return fmt.Errorf("usage: move <uci-move>")
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}
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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move := args[0]
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c := s.GetClient().(*api.Client)
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resp, err := c.MakeMove(gameID, move)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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fmt.Printf("%sMove accepted%s\n", display.Green, display.Reset)
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// Check if computer should move
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currentTurn := resp.Turn
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var computerPlayer *api.PlayerInfo
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if currentTurn == "w" && resp.Players.White.Type == 2 {
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computerPlayer = &resp.Players.White
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} else if currentTurn == "b" && resp.Players.Black.Type == 2 {
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computerPlayer = &resp.Players.Black
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}
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if computerPlayer != nil && resp.State == "ongoing" {
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fmt.Printf("\n%sComputer's turn, triggering move...%s\n", display.Magenta, display.Reset)
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time.Sleep(100 * time.Millisecond)
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resp2, err := c.MakeMove(gameID, "cccc")
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if err != nil {
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fmt.Printf("%sFailed to trigger computer move: %s%s\n", display.Red, err.Error(), display.Reset)
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} else if resp2.State == "pending" {
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fmt.Printf("%sComputer is thinking...%s\n", display.Magenta, display.Reset)
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// Wait for completion
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for i := 0; i < 50; i++ {
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time.Sleep(200 * time.Millisecond)
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resp3, err := c.GetGame(gameID)
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if err == nil && resp3.State != "pending" {
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s.SetLastMoveCount(len(resp3.Moves))
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if resp3.LastMove != nil {
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fmt.Printf("%sComputer played: %s%s", display.Magenta, resp3.LastMove.Move, display.Reset)
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if resp3.LastMove.Depth > 0 {
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fmt.Printf(" (depth %d, score %d)", resp3.LastMove.Depth, resp3.LastMove.Score)
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}
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fmt.Println()
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}
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break
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}
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}
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}
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}
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return nil
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}
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func computerMoveHandler(s Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.GetClient().(*api.Client)
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resp, err := c.MakeMove(gameID, "cccc")
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if err != nil {
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return err
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}
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if resp.State == "pending" {
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fmt.Printf("%sComputer is thinking...%s\n", display.Magenta, display.Reset)
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// Poll for completion
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for i := 0; i < 50; i++ {
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time.Sleep(200 * time.Millisecond)
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resp2, err := c.GetGame(gameID)
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if err == nil && resp2.State != "pending" {
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s.SetLastMoveCount(len(resp2.Moves))
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s.SetGameState(resp2)
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if resp2.LastMove != nil {
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fmt.Printf("%sComputer played: %s%s", display.Magenta, resp2.LastMove.Move, display.Reset)
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if resp2.LastMove.Depth > 0 {
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fmt.Printf(" (depth %d, score %d)", resp2.LastMove.Depth, resp2.LastMove.Score)
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}
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fmt.Println()
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}
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return nil
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}
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}
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return fmt.Errorf("timeout waiting for computer move")
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}
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s.SetLastMoveCount(len(resp.Moves))
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fmt.Printf("%sMove triggered%s\n", display.Green, display.Reset)
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return nil
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}
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func undoHandler(s Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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count := 1
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if len(args) > 0 {
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var err error
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count, err = strconv.Atoi(args[0])
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if err != nil {
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return fmt.Errorf("invalid count: %s", args[0])
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}
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}
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c := s.GetClient().(*api.Client)
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resp, err := c.UndoMoves(gameID, count)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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fmt.Printf("%sUndid %d move(s)%s\n", display.Green, count, display.Reset)
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return nil
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}
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func showBoardHandler(s Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.GetClient().(*api.Client)
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// Get full game state
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game, err := c.GetGame(gameID)
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if err != nil {
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return err
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}
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// Get ASCII board
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board, err := c.GetBoard(gameID)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(game.Moves))
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s.SetGameState(game)
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// Display board with colors
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fmt.Println()
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display.RenderBoard(board.Board)
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// Display game info
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fmt.Printf("\nFEN: %s\n", game.FEN)
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fmt.Printf("Turn: %s | State: %s | Moves: %d\n",
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display.ColorForTurn(game.Turn), game.State, len(game.Moves))
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// Display move history
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if len(game.Moves) > 0 {
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fmt.Printf("\nHistory: ")
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for i, move := range game.Moves {
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if i > 0 {
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fmt.Print(" ")
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}
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if i%2 == 0 {
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fmt.Printf("%d.%s", (i/2)+1, move)
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} else {
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fmt.Printf(" %s", move)
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}
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}
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fmt.Println()
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}
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// Display last move info
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if game.LastMove != nil {
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color := "White"
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if game.LastMove.PlayerColor == "b" {
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color = "Black"
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}
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fmt.Printf("Last move: %s by %s", game.LastMove.Move, color)
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if game.LastMove.Depth > 0 {
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fmt.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
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}
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fmt.Println()
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}
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return nil
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}
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func gameStateHandler(s Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.GetClient().(*api.Client)
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resp, err := c.GetGame(gameID)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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// Pretty print JSON
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fmt.Printf("%sGame State:%s\n", display.Cyan, display.Reset)
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display.PrettyPrintJSON(resp)
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return nil
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}
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func deleteGameHandler(s Session, args []string) error {
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gameID := s.GetCurrentGame()
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if len(args) > 0 {
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gameID = args[0]
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}
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if gameID == "" {
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return fmt.Errorf("specify game ID or set current game")
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}
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c := s.GetClient().(*api.Client)
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err := c.DeleteGame(gameID)
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if err != nil {
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return err
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}
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if gameID == s.GetCurrentGame() {
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s.SetCurrentGame("")
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s.SetLastMoveCount(0)
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}
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fmt.Printf("%sGame deleted: %s%s\n", display.Green, gameID, display.Reset)
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return nil
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}
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func pollHandler(s Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
|
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
|
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}
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c := s.GetClient().(*api.Client)
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moveCount := s.GetLastMoveCount()
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fmt.Printf("%sLong-polling for updates (move count: %d)...%s\n",
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display.Cyan, moveCount, display.Reset)
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fmt.Printf("%sThis may take up to 25 seconds%s\n", display.Cyan, display.Reset)
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resp, err := c.GetGameWithPoll(gameID, moveCount)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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if len(resp.Moves) > moveCount {
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fmt.Printf("%sGame updated! New moves detected%s\n", display.Green, display.Reset)
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||||
if resp.LastMove != nil {
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fmt.Printf("Last move: %s\n", resp.LastMove.Move)
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}
|
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} else {
|
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fmt.Printf("%sNo updates (timeout)%s\n", display.Yellow, display.Reset)
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}
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return nil
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}
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Reference in New Issue
Block a user