v0.7.0 cli client with readline added, directory structure updated

This commit is contained in:
2025-11-13 08:55:06 -05:00
parent 52868af4ea
commit 6bdc061508
52 changed files with 2260 additions and 157 deletions

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@ -0,0 +1,511 @@
// FILE: lixenwraith/chess/internal/client/commands/game.go
package commands
import (
"bufio"
"fmt"
"os"
"strconv"
"strings"
"time"
"chess/internal/client/api"
"chess/internal/client/display"
)
func (r *Registry) registerGameCommands() {
r.Register(&Command{
Name: "new",
ShortName: "n",
Description: "Create a new game",
Usage: "new",
Handler: newGameHandler,
})
r.Register(&Command{
Name: "join",
ShortName: "j",
Description: "Join/set current game ID",
Usage: "join <gameId>",
Handler: joinGameHandler,
})
r.Register(&Command{
Name: "move",
ShortName: "m",
Description: "Make a move",
Usage: "move <uci-move>",
Handler: moveHandler,
})
r.Register(&Command{
Name: "computer",
ShortName: "c",
Description: "Trigger computer move",
Usage: "computer",
Handler: computerMoveHandler,
})
r.Register(&Command{
Name: "undo",
ShortName: "u",
Description: "Undo moves",
Usage: "undo [count]",
Handler: undoHandler,
})
r.Register(&Command{
Name: "show",
ShortName: "h",
Description: "Show board and game state",
Usage: "show",
Handler: showBoardHandler,
})
r.Register(&Command{
Name: "state",
ShortName: "s",
Description: "Show raw game JSON",
Usage: "state",
Handler: gameStateHandler,
})
r.Register(&Command{
Name: "delete",
ShortName: "d",
Description: "Delete a game",
Usage: "delete [gameId]",
Handler: deleteGameHandler,
})
r.Register(&Command{
Name: "poll",
ShortName: "p",
Description: "Long-poll for game updates",
Usage: "poll",
Handler: pollHandler,
})
}
func newGameHandler(s Session, args []string) error {
scanner := bufio.NewScanner(os.Stdin)
c := s.GetClient().(*api.Client)
fmt.Println("\n" + display.Cyan + "Creating new game..." + display.Reset)
// White player
fmt.Print(display.Yellow + "White player type (h/c) [h]: " + display.Reset)
scanner.Scan()
whiteType := strings.ToLower(strings.TrimSpace(scanner.Text()))
if whiteType == "" {
whiteType = "h"
}
white := api.PlayerConfig{Type: 1}
if whiteType == "c" {
white.Type = 2
fmt.Print(display.Yellow + "Computer level (0-20) [10]: " + display.Reset)
scanner.Scan()
levelStr := strings.TrimSpace(scanner.Text())
if levelStr == "" {
white.Level = 10
} else {
level, _ := strconv.Atoi(levelStr)
white.Level = level
}
fmt.Print(display.Yellow + "Search time (100-10000ms) [1000]: " + display.Reset)
scanner.Scan()
timeStr := strings.TrimSpace(scanner.Text())
if timeStr == "" {
white.SearchTime = 1000
} else {
searchTime, _ := strconv.Atoi(timeStr)
white.SearchTime = searchTime
}
}
// Black player
fmt.Print(display.Yellow + "Black player type (h/c) [h]: " + display.Reset)
scanner.Scan()
blackType := strings.ToLower(strings.TrimSpace(scanner.Text()))
if blackType == "" {
blackType = "h"
}
black := api.PlayerConfig{Type: 1}
if blackType == "c" {
black.Type = 2
fmt.Print(display.Yellow + "Computer level (0-20) [10]: " + display.Reset)
scanner.Scan()
levelStr := strings.TrimSpace(scanner.Text())
if levelStr == "" {
black.Level = 10
} else {
level, _ := strconv.Atoi(levelStr)
black.Level = level
}
fmt.Print(display.Yellow + "Search time (100-10000ms) [1000]: " + display.Reset)
scanner.Scan()
timeStr := strings.TrimSpace(scanner.Text())
if timeStr == "" {
black.SearchTime = 1000
} else {
searchTime, _ := strconv.Atoi(timeStr)
black.SearchTime = searchTime
}
}
// Starting position
fmt.Print(display.Yellow + "Starting position (FEN) [default]: " + display.Reset)
scanner.Scan()
fen := strings.TrimSpace(scanner.Text())
req := &api.CreateGameRequest{
White: white,
Black: black,
FEN: fen,
}
resp, err := c.CreateGame(req)
if err != nil {
return err
}
s.SetCurrentGame(resp.GameID)
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
// Determine player color if authenticated
if s.GetCurrentUser() != "" {
if resp.Players.White.ID == s.GetCurrentUser() {
s.SetPlayerColor("w")
} else if resp.Players.Black.ID == s.GetCurrentUser() {
s.SetPlayerColor("b")
}
}
fmt.Printf("%sGame created: %s%s\n", display.Green, resp.GameID, display.Reset)
fmt.Printf("%sCurrent game set to: %s%s\n", display.Cyan, resp.GameID, display.Reset)
// If white is computer, trigger first move
if white.Type == 2 {
fmt.Printf("\n%sTriggering white computer move...%s\n", display.Magenta, display.Reset)
time.Sleep(100 * time.Millisecond)
_, err = c.MakeMove(resp.GameID, "cccc")
if err != nil {
fmt.Printf("%sFailed to trigger computer move: %s%s\n", display.Red, err.Error(), display.Reset)
}
}
return nil
}
func joinGameHandler(s Session, args []string) error {
if len(args) < 1 {
return fmt.Errorf("usage: join <gameId>")
}
gameID := args[0]
c := s.GetClient().(*api.Client)
// Verify game exists
resp, err := c.GetGame(gameID)
if err != nil {
return err
}
s.SetCurrentGame(gameID)
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
// Determine player color if authenticated
if s.GetCurrentUser() != "" {
if resp.Players.White.ID == s.GetCurrentUser() {
s.SetPlayerColor("w")
} else if resp.Players.Black.ID == s.GetCurrentUser() {
s.SetPlayerColor("b")
} else {
s.SetPlayerColor("")
}
}
fmt.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
fmt.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
return nil
}
func moveHandler(s Session, args []string) error {
if len(args) < 1 {
return fmt.Errorf("usage: move <uci-move>")
}
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
move := args[0]
c := s.GetClient().(*api.Client)
resp, err := c.MakeMove(gameID, move)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
fmt.Printf("%sMove accepted%s\n", display.Green, display.Reset)
// Check if computer should move
currentTurn := resp.Turn
var computerPlayer *api.PlayerInfo
if currentTurn == "w" && resp.Players.White.Type == 2 {
computerPlayer = &resp.Players.White
} else if currentTurn == "b" && resp.Players.Black.Type == 2 {
computerPlayer = &resp.Players.Black
}
if computerPlayer != nil && resp.State == "ongoing" {
fmt.Printf("\n%sComputer's turn, triggering move...%s\n", display.Magenta, display.Reset)
time.Sleep(100 * time.Millisecond)
resp2, err := c.MakeMove(gameID, "cccc")
if err != nil {
fmt.Printf("%sFailed to trigger computer move: %s%s\n", display.Red, err.Error(), display.Reset)
} else if resp2.State == "pending" {
fmt.Printf("%sComputer is thinking...%s\n", display.Magenta, display.Reset)
// Wait for completion
for i := 0; i < 50; i++ {
time.Sleep(200 * time.Millisecond)
resp3, err := c.GetGame(gameID)
if err == nil && resp3.State != "pending" {
s.SetLastMoveCount(len(resp3.Moves))
if resp3.LastMove != nil {
fmt.Printf("%sComputer played: %s%s", display.Magenta, resp3.LastMove.Move, display.Reset)
if resp3.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", resp3.LastMove.Depth, resp3.LastMove.Score)
}
fmt.Println()
}
break
}
}
}
}
return nil
}
func computerMoveHandler(s Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
resp, err := c.MakeMove(gameID, "cccc")
if err != nil {
return err
}
if resp.State == "pending" {
fmt.Printf("%sComputer is thinking...%s\n", display.Magenta, display.Reset)
// Poll for completion
for i := 0; i < 50; i++ {
time.Sleep(200 * time.Millisecond)
resp2, err := c.GetGame(gameID)
if err == nil && resp2.State != "pending" {
s.SetLastMoveCount(len(resp2.Moves))
s.SetGameState(resp2)
if resp2.LastMove != nil {
fmt.Printf("%sComputer played: %s%s", display.Magenta, resp2.LastMove.Move, display.Reset)
if resp2.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", resp2.LastMove.Depth, resp2.LastMove.Score)
}
fmt.Println()
}
return nil
}
}
return fmt.Errorf("timeout waiting for computer move")
}
s.SetLastMoveCount(len(resp.Moves))
fmt.Printf("%sMove triggered%s\n", display.Green, display.Reset)
return nil
}
func undoHandler(s Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
count := 1
if len(args) > 0 {
var err error
count, err = strconv.Atoi(args[0])
if err != nil {
return fmt.Errorf("invalid count: %s", args[0])
}
}
c := s.GetClient().(*api.Client)
resp, err := c.UndoMoves(gameID, count)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
fmt.Printf("%sUndid %d move(s)%s\n", display.Green, count, display.Reset)
return nil
}
func showBoardHandler(s Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
// Get full game state
game, err := c.GetGame(gameID)
if err != nil {
return err
}
// Get ASCII board
board, err := c.GetBoard(gameID)
if err != nil {
return err
}
s.SetLastMoveCount(len(game.Moves))
s.SetGameState(game)
// Display board with colors
fmt.Println()
display.RenderBoard(board.Board)
// Display game info
fmt.Printf("\nFEN: %s\n", game.FEN)
fmt.Printf("Turn: %s | State: %s | Moves: %d\n",
display.ColorForTurn(game.Turn), game.State, len(game.Moves))
// Display move history
if len(game.Moves) > 0 {
fmt.Printf("\nHistory: ")
for i, move := range game.Moves {
if i > 0 {
fmt.Print(" ")
}
if i%2 == 0 {
fmt.Printf("%d.%s", (i/2)+1, move)
} else {
fmt.Printf(" %s", move)
}
}
fmt.Println()
}
// Display last move info
if game.LastMove != nil {
color := "White"
if game.LastMove.PlayerColor == "b" {
color = "Black"
}
fmt.Printf("Last move: %s by %s", game.LastMove.Move, color)
if game.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
}
fmt.Println()
}
return nil
}
func gameStateHandler(s Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
resp, err := c.GetGame(gameID)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
// Pretty print JSON
fmt.Printf("%sGame State:%s\n", display.Cyan, display.Reset)
display.PrettyPrintJSON(resp)
return nil
}
func deleteGameHandler(s Session, args []string) error {
gameID := s.GetCurrentGame()
if len(args) > 0 {
gameID = args[0]
}
if gameID == "" {
return fmt.Errorf("specify game ID or set current game")
}
c := s.GetClient().(*api.Client)
err := c.DeleteGame(gameID)
if err != nil {
return err
}
if gameID == s.GetCurrentGame() {
s.SetCurrentGame("")
s.SetLastMoveCount(0)
}
fmt.Printf("%sGame deleted: %s%s\n", display.Green, gameID, display.Reset)
return nil
}
func pollHandler(s Session, args []string) error {
gameID := s.GetCurrentGame()
if gameID == "" {
return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
}
c := s.GetClient().(*api.Client)
moveCount := s.GetLastMoveCount()
fmt.Printf("%sLong-polling for updates (move count: %d)...%s\n",
display.Cyan, moveCount, display.Reset)
fmt.Printf("%sThis may take up to 25 seconds%s\n", display.Cyan, display.Reset)
resp, err := c.GetGameWithPoll(gameID, moveCount)
if err != nil {
return err
}
s.SetLastMoveCount(len(resp.Moves))
s.SetGameState(resp)
if len(resp.Moves) > moveCount {
fmt.Printf("%sGame updated! New moves detected%s\n", display.Green, display.Reset)
if resp.LastMove != nil {
fmt.Printf("Last move: %s\n", resp.LastMove.Move)
}
} else {
fmt.Printf("%sNo updates (timeout)%s\n", display.Yellow, display.Reset)
}
return nil
}