v0.7.0 cli client with readline added, directory structure updated
This commit is contained in:
515
internal/server/http/handler.go
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515
internal/server/http/handler.go
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@ -0,0 +1,515 @@
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// FILE: lixenwraith/chess/internal/server/http/handler.go
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package http
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import (
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"fmt"
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"strconv"
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"strings"
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"time"
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"chess/internal/server/core"
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"chess/internal/server/processor"
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"chess/internal/server/service"
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"github.com/gofiber/fiber/v2"
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"github.com/gofiber/fiber/v2/middleware/cors"
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"github.com/gofiber/fiber/v2/middleware/limiter"
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"github.com/gofiber/fiber/v2/middleware/logger"
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"github.com/gofiber/fiber/v2/middleware/recover"
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)
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const rateLimitRate = 10 // req/sec
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// HTTPHandler handles HTTP requests and routes them to the processor
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type HTTPHandler struct {
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proc *processor.Processor
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svc *service.Service
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}
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func NewHTTPHandler(proc *processor.Processor, svc *service.Service) *HTTPHandler {
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return &HTTPHandler{proc: proc, svc: svc}
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}
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func NewFiberApp(proc *processor.Processor, svc *service.Service, devMode bool) *fiber.App {
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// Create handler
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h := NewHTTPHandler(proc, svc)
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// Initialize Fiber app
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app := fiber.New(fiber.Config{
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ErrorHandler: customErrorHandler,
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ReadTimeout: 10 * time.Second,
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WriteTimeout: 10 * time.Second,
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IdleTimeout: 30 * time.Second,
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})
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// Global middleware (order matters)
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app.Use(recover.New())
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app.Use(logger.New(logger.Config{
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Format: "${time} ${status} ${method} ${path} ${latency}\n",
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}))
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app.Use(cors.New(cors.Config{
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AllowOrigins: "*",
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AllowMethods: "GET,POST,PUT,DELETE,OPTIONS",
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AllowHeaders: "Origin,Content-Type,Accept,Authorization",
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}))
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// Health check (no rate limit)
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app.Get("/health", h.Health)
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// API v1 routes
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api := app.Group("/api/v1")
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// Auth routes with specific rate limiting
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auth := api.Group("/auth")
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// Register: 5 req/min per IP
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auth.Post("/register", limiter.New(limiter.Config{
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Max: 5,
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Expiration: 1 * time.Minute,
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KeyGenerator: func(c *fiber.Ctx) string {
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return c.IP()
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},
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LimitReached: func(c *fiber.Ctx) error {
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return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
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Error: "rate limit exceeded",
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Code: core.ErrRateLimitExceeded,
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Details: "5 registrations per minute allowed",
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})
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},
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}), h.RegisterHandler)
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// Login: 10 req/min per IP
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auth.Post("/login", limiter.New(limiter.Config{
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Max: 10,
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Expiration: 1 * time.Minute,
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KeyGenerator: func(c *fiber.Ctx) string {
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return c.IP()
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},
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LimitReached: func(c *fiber.Ctx) error {
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return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
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Error: "rate limit exceeded",
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Code: core.ErrRateLimitExceeded,
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Details: "10 login attempts per minute allowed",
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})
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},
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}), h.LoginHandler)
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// Create token validator closure
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validateToken := svc.ValidateToken
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// Current user (requires auth)
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auth.Get("/me", AuthRequired(validateToken), h.GetCurrentUserHandler)
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// Game routes with standard rate limiting
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maxReq := rateLimitRate
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if devMode {
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maxReq = rateLimitRate * 2
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}
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api.Use(limiter.New(limiter.Config{
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Max: maxReq,
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Expiration: 1 * time.Second,
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KeyGenerator: func(c *fiber.Ctx) string {
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if xff := c.Get("X-Forwarded-For"); xff != "" {
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if idx := strings.Index(xff, ","); idx != -1 {
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return strings.TrimSpace(xff[:idx])
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}
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return xff
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}
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return c.IP()
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},
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LimitReached: func(c *fiber.Ctx) error {
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return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
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Error: "rate limit exceeded",
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Code: core.ErrRateLimitExceeded,
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Details: fmt.Sprintf("%d requests per second allowed", maxReq),
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})
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},
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}))
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// Content-Type validation for POST and PUT requests
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api.Use(contentTypeValidator)
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// Middleware validation for sanitization
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api.Use(validationMiddleware)
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// Register game routes with auth middleware
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api.Post("/games", OptionalAuth(validateToken), h.CreateGame) // Optional auth for player ID association
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api.Put("/games/:gameId/players", h.ConfigurePlayers)
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api.Get("/games/:gameId", h.GetGame)
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api.Delete("/games/:gameId", h.DeleteGame)
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api.Post("/games/:gameId/moves", h.MakeMove)
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api.Post("/games/:gameId/undo", h.UndoMove)
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api.Get("/games/:gameId/board", h.GetBoard)
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return app
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}
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// contentTypeValidator ensures POST and PUT requests have application/json
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func contentTypeValidator(c *fiber.Ctx) error {
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method := c.Method()
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if method == fiber.MethodPost || method == fiber.MethodPut {
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contentType := c.Get("Content-Type")
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if contentType != "application/json" && contentType != "" {
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return c.Status(fiber.StatusUnsupportedMediaType).JSON(core.ErrorResponse{
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Error: "unsupported media type",
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Code: core.ErrInvalidContent,
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Details: "Content-Type must be application/json",
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})
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}
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}
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return c.Next()
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}
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// customErrorHandler provides consistent error responses
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func customErrorHandler(c *fiber.Ctx, err error) error {
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code := fiber.StatusInternalServerError
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response := core.ErrorResponse{
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Error: "internal server error",
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Code: core.ErrInternalError,
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}
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// Check if it's a Fiber error
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if e, ok := err.(*fiber.Error); ok {
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code = e.Code
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response.Error = e.Message
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// Map HTTP status to error codes
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switch code {
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case fiber.StatusNotFound:
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response.Code = core.ErrGameNotFound
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case fiber.StatusBadRequest:
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response.Code = core.ErrInvalidRequest
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case fiber.StatusTooManyRequests:
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response.Code = core.ErrRateLimitExceeded
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}
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}
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return c.Status(code).JSON(response)
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}
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// Health check endpoint with storage status
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func (h *HTTPHandler) Health(c *fiber.Ctx) error {
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return c.JSON(fiber.Map{
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"status": "healthy",
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"time": time.Now().Unix(),
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"storage": h.svc.GetStorageHealth(),
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})
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}
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// CreateGame creates a new game with specified player types
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func (h *HTTPHandler) CreateGame(c *fiber.Ctx) error {
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// Ensure middleware validation ran
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validated, ok := c.Locals("validated").(bool)
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if !ok || !validated {
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
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Error: "validation bypass detected",
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Code: core.ErrInternalError,
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})
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}
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// Retrieve validated parsed body
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validatedBody := c.Locals("validatedBody")
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if validatedBody == nil {
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
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Error: "validation data missing",
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Code: core.ErrInternalError,
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})
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}
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var req core.CreateGameRequest
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req = *(validatedBody.(*core.CreateGameRequest))
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// Retrieve authenticated user ID if available
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userID, _ := c.Locals("userID").(string)
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// Generate game ID via service with optional user context
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cmd := processor.NewCreateGameCommand(req)
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cmd.UserID = userID // Add user ID to command if authenticated
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resp := h.proc.Execute(cmd)
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// Return appropriate HTTP response
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if !resp.Success {
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return c.Status(fiber.StatusBadRequest).JSON(resp.Error)
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}
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return c.Status(fiber.StatusCreated).JSON(resp.Data)
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}
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// ConfigurePlayers updates player configuration mid-game
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func (h *HTTPHandler) ConfigurePlayers(c *fiber.Ctx) error {
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gameID := c.Params("gameId")
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// Validate UUID format
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if !isValidUUID(gameID) {
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return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
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Error: "invalid game ID format",
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Code: core.ErrInvalidRequest,
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Details: "game ID must be a valid UUID",
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})
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}
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// Ensure middleware validation ran
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validated, ok := c.Locals("validated").(bool)
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if !ok || !validated {
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
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Error: "validation bypass detected",
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Code: core.ErrInternalError,
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})
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}
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// Retrieve validated parsed body
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validatedBody := c.Locals("validatedBody")
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if validatedBody == nil {
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
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Error: "validation data missing",
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Code: core.ErrInternalError,
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})
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}
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var req core.ConfigurePlayersRequest
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req = *(validatedBody.(*core.ConfigurePlayersRequest))
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// Create command and execute
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cmd := processor.NewConfigurePlayersCommand(gameID, req)
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resp := h.proc.Execute(cmd)
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// Return appropriate HTTP response
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if !resp.Success {
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statusCode := fiber.StatusBadRequest
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if resp.Error.Code == core.ErrGameNotFound {
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statusCode = fiber.StatusNotFound
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}
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return c.Status(statusCode).JSON(resp.Error)
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}
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return c.JSON(resp.Data)
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}
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// GetGame retrieves current game state
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func (h *HTTPHandler) GetGame(c *fiber.Ctx) error {
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gameID := c.Params("gameId")
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// Validate UUID format
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if !isValidUUID(gameID) {
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return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
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Error: "invalid game ID format",
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Code: core.ErrInvalidRequest,
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Details: "game ID must be a valid UUID",
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})
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}
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// Check for long-polling parameters
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waitStr := c.Query("wait", "false")
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moveCountStr := c.Query("moveCount", "-1")
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// Non-wait path - existing behavior
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if waitStr != "true" {
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// Create command and execute
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cmd := processor.NewGetGameCommand(gameID)
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resp := h.proc.Execute(cmd)
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// Return appropriate HTTP response
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if !resp.Success {
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return c.Status(fiber.StatusNotFound).JSON(resp.Error)
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}
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return c.JSON(resp.Data)
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}
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// Long-polling path
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moveCount, err := strconv.Atoi(moveCountStr)
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if err != nil {
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moveCount = -1
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}
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// First check if game exists and get current state
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g, err := h.svc.GetGame(gameID)
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if err != nil {
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return c.Status(fiber.StatusNotFound).JSON(core.ErrorResponse{
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Error: "game not found",
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Code: core.ErrGameNotFound,
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})
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}
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currentMoveCount := len(g.Moves())
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// If move count already different, return immediately
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if moveCount != currentMoveCount {
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cmd := processor.NewGetGameCommand(gameID)
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resp := h.proc.Execute(cmd)
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if !resp.Success {
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return c.Status(fiber.StatusNotFound).JSON(resp.Error)
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}
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return c.JSON(resp.Data)
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}
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// Register wait with service
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ctx := c.Context()
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notify := h.svc.RegisterWait(gameID, moveCount, ctx)
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// Wait for notification, timeout, or client disconnect
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select {
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case <-notify:
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// State changed or timeout, get fresh game state
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cmd := processor.NewGetGameCommand(gameID)
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resp := h.proc.Execute(cmd)
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// Game might have been deleted
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if !resp.Success {
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return c.Status(fiber.StatusNotFound).JSON(resp.Error)
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}
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return c.JSON(resp.Data)
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case <-ctx.Done():
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// Client disconnected
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return nil
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}
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}
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// MakeMove submits a move
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func (h *HTTPHandler) MakeMove(c *fiber.Ctx) error {
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gameID := c.Params("gameId")
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// Validate UUID format
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if !isValidUUID(gameID) {
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return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
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Error: "invalid game ID format",
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Code: core.ErrInvalidRequest,
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Details: "game ID must be a valid UUID",
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})
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}
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// Ensure middleware validation ran
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validated, ok := c.Locals("validated").(bool)
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if !ok || !validated {
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
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Error: "validation bypass detected",
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Code: core.ErrInternalError,
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})
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}
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// Retrieve validated parsed body
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validatedBody := c.Locals("validatedBody")
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if validatedBody == nil {
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
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Error: "validation data missing",
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Code: core.ErrInternalError,
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})
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}
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var req core.MoveRequest
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req = *(validatedBody.(*core.MoveRequest))
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// Create command and execute
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cmd := processor.NewMakeMoveCommand(gameID, req)
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resp := h.proc.Execute(cmd)
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// Return appropriate HTTP response with correct status code
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if !resp.Success {
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statusCode := fiber.StatusBadRequest
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if resp.Error.Code == core.ErrGameNotFound {
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statusCode = fiber.StatusNotFound
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}
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return c.Status(statusCode).JSON(resp.Error)
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}
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return c.JSON(resp.Data)
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}
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// UndoMove undoes one or more moves
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func (h *HTTPHandler) UndoMove(c *fiber.Ctx) error {
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gameID := c.Params("gameId")
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// Validate UUID format
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if !isValidUUID(gameID) {
|
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return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
|
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Error: "invalid game ID format",
|
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Code: core.ErrInvalidRequest,
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Details: "game ID must be a valid UUID",
|
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})
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}
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|
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// Ensure middleware validation ran
|
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validated, ok := c.Locals("validated").(bool)
|
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if !ok || !validated {
|
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
|
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Error: "validation bypass detected",
|
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Code: core.ErrInternalError,
|
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})
|
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}
|
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|
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// Retrieve validated parsed body
|
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validatedBody := c.Locals("validatedBody")
|
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if validatedBody == nil {
|
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return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
|
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Error: "validation data missing",
|
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Code: core.ErrInternalError,
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})
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}
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var req core.UndoRequest
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req = *(validatedBody.(*core.UndoRequest))
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// Create command and execute
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cmd := processor.NewUndoMoveCommand(gameID, req)
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resp := h.proc.Execute(cmd)
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// Return appropriate HTTP response
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if !resp.Success {
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statusCode := fiber.StatusBadRequest
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if resp.Error.Code == core.ErrGameNotFound {
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statusCode = fiber.StatusNotFound
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}
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return c.Status(statusCode).JSON(resp.Error)
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}
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return c.JSON(resp.Data)
|
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}
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|
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// DeleteGame ends and cleans up a game
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func (h *HTTPHandler) DeleteGame(c *fiber.Ctx) error {
|
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gameID := c.Params("gameId")
|
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|
||||
// Validate UUID format
|
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if !isValidUUID(gameID) {
|
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return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
|
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Error: "invalid game ID format",
|
||||
Code: core.ErrInvalidRequest,
|
||||
Details: "game ID must be a valid UUID",
|
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})
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}
|
||||
|
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// Create command and execute
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cmd := processor.NewDeleteGameCommand(gameID)
|
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resp := h.proc.Execute(cmd)
|
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|
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// Return appropriate HTTP response
|
||||
if !resp.Success {
|
||||
return c.Status(fiber.StatusNotFound).JSON(resp.Error)
|
||||
}
|
||||
|
||||
return c.SendStatus(fiber.StatusNoContent)
|
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}
|
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|
||||
// GetBoard returns ASCII representation of the board
|
||||
func (h *HTTPHandler) GetBoard(c *fiber.Ctx) error {
|
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gameID := c.Params("gameId")
|
||||
|
||||
// Validate UUID format
|
||||
if !isValidUUID(gameID) {
|
||||
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
|
||||
Error: "invalid game ID format",
|
||||
Code: core.ErrInvalidRequest,
|
||||
Details: "game ID must be a valid UUID",
|
||||
})
|
||||
}
|
||||
|
||||
// Create command and execute
|
||||
cmd := processor.NewGetBoardCommand(gameID)
|
||||
resp := h.proc.Execute(cmd)
|
||||
|
||||
// Return appropriate HTTP response
|
||||
if !resp.Success {
|
||||
return c.Status(fiber.StatusNotFound).JSON(resp.Error)
|
||||
}
|
||||
|
||||
return c.JSON(resp.Data)
|
||||
}
|
||||
Reference in New Issue
Block a user