v0.13.1 concession management and record, clients update, version report
test / test (push) Canceled after 0s

This commit is contained in:
lixen committed 2026-09-29 02:09:45 -04:00
1 parent f1ac4cbbe7
commit 6e8d80c788
30 files changed
+704 -81

No files matched your search

+72 -5
View File
@@ -21,8 +21,42 @@ var (
ErrNotHuman = errors.New("that side is played by the computer")
ErrNoDrawOffer = errors.New("no draw offer from the opponent")
ErrOfferLimit = errors.New("one draw offer per move: make a move before offering again")
// ErrConcessionFinal refuses to continue a game two human players ended
// by resignation or agreement.
ErrConcessionFinal = errors.New("a resignation or agreed draw between two human players is final")
)
// requireControl lets actor rewind or reconfigure g only when no side is
// claimed by another user. A claim is what protects a player's moves; an
// unclaimed side is open to anyone holding the game ID.
func requireControl(g *game.Game, actor string) error {
for _, color := range []core.Color{core.ColorWhite, core.ColorBlack} {
if owner := g.GetSlotOwner(color); owner != "" && owner != actor {
return ErrSlotOwner
}
}
return nil
}
// requireParticipant lets actor unload g when it holds one of its claims, or
// when nothing is claimed.
func requireParticipant(g *game.Game, actor string) error {
claimed := false
for _, color := range []core.Color{core.ColorWhite, core.ColorBlack} {
switch g.GetSlotOwner(color) {
case "":
case actor:
return nil
default:
claimed = true
}
}
if claimed {
return ErrSlotOwner
}
return nil
}
type MoveCommit struct {
ExpectedFEN string
ExpectedState core.State
@@ -108,18 +142,22 @@ func (s *Service) CreateGame(
return nil
}
// UpdatePlayers replaces players in an existing game
func (s *Service) UpdatePlayers(gameID string, whitePlayer, blackPlayer *core.Player) error {
// UpdatePlayers replaces players in an existing game on behalf of actor, who
// must not be locked out by another user's claim.
func (s *Service) UpdatePlayers(gameID string, whitePlayer, blackPlayer *core.Player, actor string) error {
s.mu.Lock()
defer s.mu.Unlock()
g, ok := s.games[gameID]
if !ok {
return fmt.Errorf("game not found: %s", gameID)
return fmt.Errorf("%w: %s", ErrGameNotFound, gameID)
}
if g.State() == core.StatePending {
return errors.New("cannot change players while computer is calculating")
}
if err := requireControl(g, actor); err != nil {
return err
}
oldWhite := g.GetPlayer(core.ColorWhite)
oldBlack := g.GetPlayer(core.ColorBlack)
@@ -369,6 +407,7 @@ func (s *Service) EndGame(gameID string, commit EndCommit) error {
result, _ := commit.State.Result()
end := storage.GameEnd{
GameID: gameID, Result: result, Termination: string(commit.Termination), EndTimeUTC: now,
Ply: g.Plies(),
}
if claimUserID != "" {
end.ClaimColor, end.ClaimedBy = commit.Color.String(), claimUserID
@@ -490,8 +529,11 @@ func offerAllowed(g *game.Game, color core.Color) error {
return nil
}
// UndoMoves removes the specified number of moves from game history
func (s *Service) UndoMoves(gameID string, count int) error {
// UndoMoves takes back count moves on behalf of actor. Another user's claim
// refuses it, so two players cannot rewind each other; a resignation or agreed
// draw between two humans is final. Against the computer an undo reopens a
// finished game and the first concession stays on record.
func (s *Service) UndoMoves(gameID string, count int, actor string) error {
s.mu.Lock()
defer s.mu.Unlock()
@@ -502,6 +544,12 @@ func (s *Service) UndoMoves(gameID string, count int) error {
if g.State() == core.StatePending {
return errors.New("cannot undo while computer move is in progress")
}
if err := requireControl(g, actor); err != nil {
return err
}
if g.State().IsTerminal() && g.Termination().IsConcession() && g.BothHuman() {
return ErrConcessionFinal
}
originalMoveCount := len(g.Moves())
@@ -525,6 +573,21 @@ func (s *Service) UndoMoves(gameID string, count int) error {
return nil
}
// UnloadGame removes a live game on behalf of actor, who must hold one of
// its claims when it has any. Durable history is kept.
func (s *Service) UnloadGame(gameID string, actor string) error {
s.mu.Lock()
defer s.mu.Unlock()
g, ok := s.games[gameID]
if !ok {
return fmt.Errorf("%w: %s", ErrGameNotFound, gameID)
}
if err := requireParticipant(g, actor); err != nil {
return err
}
return s.deleteGameLocked(gameID, g)
}
// DeleteGame removes a game from the service
func (s *Service) DeleteGame(gameID string) error {
s.mu.Lock()
@@ -534,6 +597,10 @@ func (s *Service) DeleteGame(gameID string) error {
if !ok {
return fmt.Errorf("%w: %s", ErrGameNotFound, gameID)
}
return s.deleteGameLocked(gameID, g)
}
func (s *Service) deleteGameLocked(gameID string, g *game.Game) error {
if g.State() == core.StatePending {
return errors.New("cannot delete game while computer move is in progress")
}