v0.9.3 db and web fixes for deployment
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@@ -9,7 +9,7 @@ import (
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const (
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// WaitTimeout is the maximum time a client can wait for notifications
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WaitTimeout = 25 * time.Second
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WaitTimeout = 30 * time.Second
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// WaitChannelBuffer size for notification channels
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WaitChannelBuffer = 1
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@@ -174,4 +174,5 @@ func (w *WaitRegistry) removeWaiter(gameID string, req *WaitRequest) {
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// Stop timer if still running
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req.Timer.Stop()
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}
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}
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