v0.5.0 user support with auth added, tests and doc updated

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2025-11-05 02:56:41 -05:00
parent 59486bfe32
commit a3f4db96fa
25 changed files with 2409 additions and 1172 deletions

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@ -4,12 +4,92 @@ Base URL: `http://localhost:8080/api/v1`
Content-Type: `application/json` (required for POST/PUT)
## Endpoints
## Authentication
The API supports optional JWT authentication for user accounts. When authenticated, games are associated with the user account.
### Register User
`POST /auth/register`
Creates new user account and returns JWT token.
**Request:**
```json
{
"username": "alice",
"email": "alice@example.com",
"password": "SecurePass123"
}
```
- `username` (string, required): 1-40 characters, alphanumeric and underscore only
- `email` (string, optional): Valid email address
- `password` (string, required): Minimum 8 characters, must contain letter and number
**Response (201):**
```json
{
"token": "eyJhbGciOiJIUzI1NiIs...",
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"expiresAt": "2025-01-14T10:30:00Z"
}
```
### Login
`POST /auth/login`
Authenticates user and returns JWT token.
**Request:**
```json
{
"identifier": "alice",
"password": "SecurePass123"
}
```
- `identifier` (string, required): Username or email address
- `password` (string, required): User password
**Response (200):**
```json
{
"token": "eyJhbGciOiJIUzI1NiIs...",
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"expiresAt": "2025-01-14T10:30:00Z"
}
```
### Get Current User
`GET /auth/me`
Returns authenticated user information. Requires authentication.
**Headers:**
```
Authorization: Bearer <token>
```
**Response (200):**
```json
{
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"createdAt": "2025-01-07T10:30:00Z"
}
```
## Game Endpoints
### Health Check
`GET /health`
Returns server status.
Returns server and storage status.
**Response (200):**
```json
@ -22,13 +102,18 @@ Returns server status.
Storage states:
- `"disabled"` - No storage path configured
- `"ok"` - Database operational
- `"ok"` - Database operational with auth enabled
- `"degraded"` - Write failures detected, operating memory-only
### Create Game
`POST /games`
Creates new game with specified players.
Creates new game with specified players. Optional authentication associates game with user.
**Headers (optional):**
```
Authorization: Bearer <token>
```
**Request:**
```json
@ -47,11 +132,6 @@ Creates new game with specified players.
}
```
- `type` (integer, required): 1=human, 2=computer
- `level` (integer, 0-20): Engine skill level for computer players
- `searchTime` (integer, 100-10000ms): Engine thinking time for computer players
- `fen` (string): Starting position in FEN notation (default: standard position)
**Response (201):**
```json
{
@ -61,37 +141,19 @@ Creates new game with specified players.
"state": "ongoing",
"moves": [],
"players": {
"white": {"id": "...", "color": 1, "type": 1},
"black": {"id": "...", "color": 2, "type": 2, "level": 15, "searchTime": 1000}
"white": {"id": "550e8400-...", "color": 1, "type": 1},
"black": {"id": "ai-player-...", "color": 2, "type": 2, "level": 15, "searchTime": 1000}
}
}
```
Note: When authenticated, human player IDs match the user's ID. Anonymous players receive unique UUIDs.
### Get Game
`GET /games/{gameId}`
Returns current game state.
**Response (200):**
```json
{
"gameId": "...",
"fen": "...",
"turn": "w",
"state": "ongoing",
"moves": ["e2e4", "e7e5"],
"players": {...},
"lastMove": {
"move": "e7e5",
"playerColor": "b",
"score": 25,
"depth": 12
}
}
```
States: `ongoing`, `pending` (computer thinking), `white wins`, `black wins`, `draw`, `stalemate`
### Make Move
`POST /games/{gameId}/moves`
@ -107,53 +169,27 @@ Submits human move or triggers computer move.
{"move": "cccc"}
```
Returns updated game state (200) or error (400).
### Undo Moves
`POST /games/{gameId}/undo`
Reverts moves from history.
**Request:**
```json
{"count": 2}
```
- `count` (integer, 1-300): Number of moves to undo (default: 1)
### Configure Players
`PUT /games/{gameId}/players`
Changes player configuration mid-game.
**Request:**
```json
{
"white": {"type": 2, "level": 5, "searchTime": 100},
"black": {"type": 1}
}
```
### Get Board
`GET /games/{gameId}/board`
Returns ASCII board visualization.
**Response (200):**
```json
{
"fen": "...",
"board": " a b c d e f g h\n8 r n b q k b n r 8\n..."
}
```
### Delete Game
`DELETE /games/{gameId}`
Removes game from memory. Returns 204 on success.
## Error Format
```json
{
"error": "Description",
@ -170,10 +206,23 @@ Error codes:
- `RATE_LIMIT_EXCEEDED` - Request limit exceeded
- `INVALID_REQUEST` - Malformed request
- `INVALID_CONTENT_TYPE` - Missing/wrong Content-Type header
- `INVALID_FEN` - Invalid FEN format
- `INTERNAL_ERROR` - Server error
## Rate Limiting
- Standard: 10 request/second/IP
- Standard: 10 requests/second/IP (general endpoints)
- Development (`-dev`): 20 requests/second/IP
- Registration: 5 requests/minute/IP
- Login: 10 requests/minute/IP
Exceeding limit returns 429 status.
Exceeding limit returns 429 status.
## JWT Token Format
Tokens are HS256-signed JWTs valid for 7 days. Include in Authorization header:
```
Authorization: Bearer <token>
```
Token claims include `sub` (user ID), `username`, `email`, and `exp` (expiration).