v0.12.0 migrate sqlite3 to psql18, updated auth, deploy docs, account and replay updates
test / test (push) Canceled after 0s

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lixen committed 2026-09-26 20:58:19 -04:00
1 parent 5d2be4abb2
commit d0326b059e
66 files changed
+4016 -2433

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@@ -2,21 +2,24 @@ package service
import (
"errors"
"path/filepath"
"testing"
"time"
"chess/internal/server/core"
"chess/internal/server/game"
"chess/internal/server/storage"
"chess/internal/server/storage/pgtest"
"github.com/google/uuid"
)
func TestMoveCommitClaimsSlotPersistsResultAndRejectsStalePosition(t *testing.T) {
svc := newPersistentTestService(t)
gameID, userID := uuid.NewString(), uuid.NewString()
white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
if err := svc.CreateGame(
"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
gameID, white, black, "initial", core.ColorWhite, core.StateOngoing,
); err != nil {
t.Fatal(err)
}
@@ -24,53 +27,54 @@ func TestMoveCommitClaimsSlotPersistsResultAndRejectsStalePosition(t *testing.T)
ended := time.Date(2026, 9, 7, 2, 3, 4, 0, time.UTC)
commit := MoveCommit{
ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite,
ActorUserID: "user-1", MoveUCI: "e2e4", NewFEN: "after", State: core.StateWhiteWins, At: ended,
ActorUserID: userID, MoveUCI: "e2e4", NewFEN: "after", State: core.StateWhiteWins, At: ended,
Result: &game.MoveResult{Move: "e2e4", PlayerColor: core.ColorWhite, GameState: core.StateWhiteWins},
}
if err := svc.ApplyMoveWithState("game-1", commit); err != nil {
if err := svc.ApplyMoveWithState(gameID, commit); err != nil {
t.Fatal(err)
}
view, err := svc.GetGameView("game-1")
view, err := svc.GetGameView(gameID)
if err != nil {
t.Fatal(err)
}
if view.WhitePlayer.ClaimedBy != "user-1" || view.State != core.StateWhiteWins {
if view.WhitePlayer.ClaimedBy != userID || view.State != core.StateWhiteWins {
t.Fatalf("in-memory move did not settle atomically: %+v", view)
}
history, err := svc.GetGameHistory("game-1")
history, err := svc.GetGameHistory(gameID)
if err != nil {
t.Fatal(err)
}
if history.Players.White.ClaimedBy != "user-1" || history.Result != "white_wins" || len(history.Moves) != 1 {
if history.Players.White.ClaimedBy != userID || history.Result != "white_wins" || len(history.Moves) != 1 {
t.Fatalf("history did not settle atomically: %+v", history)
}
if err := svc.ApplyMoveWithState("game-1", commit); !errors.Is(err, ErrGameChanged) {
if err := svc.ApplyMoveWithState(gameID, commit); !errors.Is(err, ErrGameChanged) {
t.Fatalf("stale move error = %v, want ErrGameChanged", err)
}
}
func TestUndoClearsDurableTerminalResult(t *testing.T) {
svc := newPersistentTestService(t)
gameID := uuid.NewString()
white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
if err := svc.CreateGame(
"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
gameID, white, black, "initial", core.ColorWhite, core.StateOngoing,
); err != nil {
t.Fatal(err)
}
if err := svc.ApplyMoveWithState("game-1", MoveCommit{
if err := svc.ApplyMoveWithState(gameID, MoveCommit{
ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite,
MoveUCI: "e2e4", NewFEN: "after", State: core.StateStalemate,
}); err != nil {
t.Fatal(err)
}
if err := svc.UndoMoves("game-1", 1); err != nil {
if err := svc.UndoMoves(gameID, 1); err != nil {
t.Fatal(err)
}
history, err := svc.GetGameHistory("game-1")
history, err := svc.GetGameHistory(gameID)
if err != nil {
t.Fatal(err)
}
@@ -81,12 +85,13 @@ func TestUndoClearsDurableTerminalResult(t *testing.T) {
func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.T) {
svc := newPersistentTestService(t)
gameID, userID := uuid.NewString(), uuid.NewString()
white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
white.ID = "user-1"
white.ClaimedBy = "user-1"
white.ID = userID
white.ClaimedBy = userID
black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
if err := svc.CreateGame(
"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
gameID, white, black, "initial", core.ColorWhite, core.StateOngoing,
); err != nil {
t.Fatal(err)
}
@@ -95,15 +100,15 @@ func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.
replacementBlack := core.NewPlayer(
core.PlayerConfig{Type: core.PlayerComputer, Level: 12, SearchTime: 500}, core.ColorBlack,
)
if err := svc.UpdatePlayers("game-1", replacementWhite, replacementBlack); err != nil {
if err := svc.UpdatePlayers(gameID, replacementWhite, replacementBlack); err != nil {
t.Fatal(err)
}
history, err := svc.GetGameHistory("game-1")
history, err := svc.GetGameHistory(gameID)
if err != nil {
t.Fatal(err)
}
if history.Players.White.ID != "user-1" || history.Players.White.ClaimedBy != "user-1" {
if history.Players.White.ID != userID || history.Players.White.ClaimedBy != userID {
t.Fatalf("white ownership was replaced: %+v", history.Players.White)
}
if history.Players.Black.Type != core.PlayerComputer || history.Players.Black.Level != 12 {
@@ -113,48 +118,101 @@ func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.
computerWhite := core.NewPlayer(
core.PlayerConfig{Type: core.PlayerComputer, Level: 8, SearchTime: 300}, core.ColorWhite,
)
if err := svc.UpdatePlayers("game-1", computerWhite, replacementBlack); err != nil {
if err := svc.UpdatePlayers(gameID, computerWhite, replacementBlack); err != nil {
t.Fatal(err)
}
history, err = svc.GetGameHistory("game-1")
history, err = svc.GetGameHistory(gameID)
if err != nil {
t.Fatal(err)
}
if history.Players.White.ClaimedBy != "user-1" {
if history.Players.White.ClaimedBy != userID {
t.Fatalf("player-type change discarded historical ownership: %+v", history.Players.White)
}
}
func TestCleanupEvictsOnlyMemoryCopyOfTerminalGame(t *testing.T) {
svc := newPersistentTestService(t)
gameID := uuid.NewString()
svc.SetFinishedGameTTL(time.Nanosecond)
white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
if err := svc.CreateGame(
"game-1", white, black, "terminal", core.ColorWhite, core.StateStalemate,
gameID, white, black, "terminal", core.ColorWhite, core.StateStalemate,
); err != nil {
t.Fatal(err)
}
svc.cleanupFinishedGames(time.Now().UTC().Add(time.Second))
if _, err := svc.GetGameView("game-1"); !errors.Is(err, ErrGameNotFound) {
svc.cleanupGames(time.Now().UTC().Add(time.Second))
if _, err := svc.GetGameView(gameID); !errors.Is(err, ErrGameNotFound) {
t.Fatalf("terminal game remains in memory: %v", err)
}
if history, err := svc.GetGameHistory("game-1"); err != nil || history.Result != "stalemate" {
if history, err := svc.GetGameHistory(gameID); err != nil || history.Result != "stalemate" {
t.Fatalf("durable history was removed: history=%+v err=%v", history, err)
}
}
func TestCleanupRemovesIdleAnonymousGamesButKeepsClaimedOnes(t *testing.T) {
svc := newPersistentTestService(t)
svc.SetFinishedGameTTL(0)
user, _, err := svc.RegisterUser("alice", "", "Password1")
if err != nil {
t.Fatal(err)
}
anonymous, claimed := uuid.NewString(), uuid.NewString()
for gameID, claimant := range map[string]string{anonymous: "", claimed: user.UserID} {
white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
if claimant != "" {
white.ID, white.ClaimedBy = claimant, claimant
}
black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
if err := svc.CreateGame(gameID, white, black, "initial", core.ColorWhite, core.StateOngoing); err != nil {
t.Fatal(err)
}
}
history, err := svc.GetGameHistory(claimed)
if err != nil || history.Players.White.Name != "alice" {
t.Fatalf("claimed history name = %+v, %v", history, err)
}
// Within the retention window both games stay loaded and stored.
svc.cleanupGames(time.Now().UTC().Add(time.Hour))
for _, gameID := range []string{anonymous, claimed} {
if _, err := svc.GetGameView(gameID); err != nil {
t.Fatalf("game %s evicted early: %v", gameID, err)
}
}
// Past it, the anonymous game leaves memory and the database; the
// registered user's game is untouched.
svc.cleanupGames(time.Now().UTC().Add(AnonymousGameTTL + time.Hour))
if _, err := svc.GetGameView(anonymous); !errors.Is(err, ErrGameNotFound) {
t.Fatalf("idle anonymous game still loaded: %v", err)
}
if _, err := svc.GetGameHistory(anonymous); !errors.Is(err, ErrGameNotFound) {
t.Fatalf("idle anonymous game still stored: %v", err)
}
if _, err := svc.GetGameView(claimed); err != nil {
t.Fatalf("claimed game evicted: %v", err)
}
if _, err := svc.GetGameHistory(claimed); err != nil {
t.Fatalf("claimed game deleted: %v", err)
}
}
func newPersistentTestService(t *testing.T) *Service {
t.Helper()
store, err := storage.NewStore(filepath.Join(t.TempDir(), "chess.db"), false)
store, err := storage.NewStore(pgtest.DSN(t))
if err != nil {
t.Fatal(err)
}
if err := store.InitDB(); err != nil {
t.Fatal(err)
}
svc := New(store, []byte("test-secret-test-secret-test-secret"))
svc, err := New(store, testJWTSecret)
if err != nil {
t.Fatal(err)
}
t.Cleanup(func() {
if err := svc.Shutdown(time.Second); err != nil {
t.Errorf("shutdown: %v", err)