v0.12.0 migrate sqlite3 to psql18, updated auth, deploy docs, account and replay updates
test / test (push) Canceled after 0s
test / test (push) Canceled after 0s
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66 files changed
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@@ -2,21 +2,24 @@ package service
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import (
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"errors"
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"path/filepath"
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"testing"
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"time"
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"chess/internal/server/core"
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"chess/internal/server/game"
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"chess/internal/server/storage"
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"chess/internal/server/storage/pgtest"
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"github.com/google/uuid"
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)
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func TestMoveCommitClaimsSlotPersistsResultAndRejectsStalePosition(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID, userID := uuid.NewString(), uuid.NewString()
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
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gameID, white, black, "initial", core.ColorWhite, core.StateOngoing,
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); err != nil {
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t.Fatal(err)
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}
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@@ -24,53 +27,54 @@ func TestMoveCommitClaimsSlotPersistsResultAndRejectsStalePosition(t *testing.T)
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ended := time.Date(2026, 9, 7, 2, 3, 4, 0, time.UTC)
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commit := MoveCommit{
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ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite,
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ActorUserID: "user-1", MoveUCI: "e2e4", NewFEN: "after", State: core.StateWhiteWins, At: ended,
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ActorUserID: userID, MoveUCI: "e2e4", NewFEN: "after", State: core.StateWhiteWins, At: ended,
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Result: &game.MoveResult{Move: "e2e4", PlayerColor: core.ColorWhite, GameState: core.StateWhiteWins},
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}
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if err := svc.ApplyMoveWithState("game-1", commit); err != nil {
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if err := svc.ApplyMoveWithState(gameID, commit); err != nil {
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t.Fatal(err)
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}
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view, err := svc.GetGameView("game-1")
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view, err := svc.GetGameView(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if view.WhitePlayer.ClaimedBy != "user-1" || view.State != core.StateWhiteWins {
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if view.WhitePlayer.ClaimedBy != userID || view.State != core.StateWhiteWins {
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t.Fatalf("in-memory move did not settle atomically: %+v", view)
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}
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history, err := svc.GetGameHistory("game-1")
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history, err := svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if history.Players.White.ClaimedBy != "user-1" || history.Result != "white_wins" || len(history.Moves) != 1 {
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if history.Players.White.ClaimedBy != userID || history.Result != "white_wins" || len(history.Moves) != 1 {
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t.Fatalf("history did not settle atomically: %+v", history)
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}
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if err := svc.ApplyMoveWithState("game-1", commit); !errors.Is(err, ErrGameChanged) {
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if err := svc.ApplyMoveWithState(gameID, commit); !errors.Is(err, ErrGameChanged) {
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t.Fatalf("stale move error = %v, want ErrGameChanged", err)
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}
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}
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func TestUndoClearsDurableTerminalResult(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID := uuid.NewString()
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
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gameID, white, black, "initial", core.ColorWhite, core.StateOngoing,
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); err != nil {
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t.Fatal(err)
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}
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if err := svc.ApplyMoveWithState("game-1", MoveCommit{
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if err := svc.ApplyMoveWithState(gameID, MoveCommit{
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ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite,
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MoveUCI: "e2e4", NewFEN: "after", State: core.StateStalemate,
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}); err != nil {
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t.Fatal(err)
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}
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if err := svc.UndoMoves("game-1", 1); err != nil {
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if err := svc.UndoMoves(gameID, 1); err != nil {
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t.Fatal(err)
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}
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history, err := svc.GetGameHistory("game-1")
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history, err := svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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@@ -81,12 +85,13 @@ func TestUndoClearsDurableTerminalResult(t *testing.T) {
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func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID, userID := uuid.NewString(), uuid.NewString()
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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white.ID = "user-1"
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white.ClaimedBy = "user-1"
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white.ID = userID
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white.ClaimedBy = userID
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "initial", core.ColorWhite, core.StateOngoing,
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gameID, white, black, "initial", core.ColorWhite, core.StateOngoing,
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); err != nil {
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t.Fatal(err)
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}
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@@ -95,15 +100,15 @@ func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.
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replacementBlack := core.NewPlayer(
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core.PlayerConfig{Type: core.PlayerComputer, Level: 12, SearchTime: 500}, core.ColorBlack,
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)
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if err := svc.UpdatePlayers("game-1", replacementWhite, replacementBlack); err != nil {
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if err := svc.UpdatePlayers(gameID, replacementWhite, replacementBlack); err != nil {
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t.Fatal(err)
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}
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history, err := svc.GetGameHistory("game-1")
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history, err := svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if history.Players.White.ID != "user-1" || history.Players.White.ClaimedBy != "user-1" {
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if history.Players.White.ID != userID || history.Players.White.ClaimedBy != userID {
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t.Fatalf("white ownership was replaced: %+v", history.Players.White)
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}
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if history.Players.Black.Type != core.PlayerComputer || history.Players.Black.Level != 12 {
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@@ -113,48 +118,101 @@ func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.
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computerWhite := core.NewPlayer(
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core.PlayerConfig{Type: core.PlayerComputer, Level: 8, SearchTime: 300}, core.ColorWhite,
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)
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if err := svc.UpdatePlayers("game-1", computerWhite, replacementBlack); err != nil {
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if err := svc.UpdatePlayers(gameID, computerWhite, replacementBlack); err != nil {
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t.Fatal(err)
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}
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history, err = svc.GetGameHistory("game-1")
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history, err = svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if history.Players.White.ClaimedBy != "user-1" {
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if history.Players.White.ClaimedBy != userID {
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t.Fatalf("player-type change discarded historical ownership: %+v", history.Players.White)
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}
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}
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func TestCleanupEvictsOnlyMemoryCopyOfTerminalGame(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID := uuid.NewString()
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svc.SetFinishedGameTTL(time.Nanosecond)
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(
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"game-1", white, black, "terminal", core.ColorWhite, core.StateStalemate,
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gameID, white, black, "terminal", core.ColorWhite, core.StateStalemate,
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); err != nil {
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t.Fatal(err)
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}
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svc.cleanupFinishedGames(time.Now().UTC().Add(time.Second))
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if _, err := svc.GetGameView("game-1"); !errors.Is(err, ErrGameNotFound) {
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svc.cleanupGames(time.Now().UTC().Add(time.Second))
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if _, err := svc.GetGameView(gameID); !errors.Is(err, ErrGameNotFound) {
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t.Fatalf("terminal game remains in memory: %v", err)
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}
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if history, err := svc.GetGameHistory("game-1"); err != nil || history.Result != "stalemate" {
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if history, err := svc.GetGameHistory(gameID); err != nil || history.Result != "stalemate" {
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t.Fatalf("durable history was removed: history=%+v err=%v", history, err)
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}
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}
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func TestCleanupRemovesIdleAnonymousGamesButKeepsClaimedOnes(t *testing.T) {
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svc := newPersistentTestService(t)
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svc.SetFinishedGameTTL(0)
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user, _, err := svc.RegisterUser("alice", "", "Password1")
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if err != nil {
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t.Fatal(err)
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}
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anonymous, claimed := uuid.NewString(), uuid.NewString()
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for gameID, claimant := range map[string]string{anonymous: "", claimed: user.UserID} {
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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if claimant != "" {
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white.ID, white.ClaimedBy = claimant, claimant
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}
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(gameID, white, black, "initial", core.ColorWhite, core.StateOngoing); err != nil {
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t.Fatal(err)
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}
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}
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history, err := svc.GetGameHistory(claimed)
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if err != nil || history.Players.White.Name != "alice" {
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t.Fatalf("claimed history name = %+v, %v", history, err)
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}
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// Within the retention window both games stay loaded and stored.
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svc.cleanupGames(time.Now().UTC().Add(time.Hour))
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for _, gameID := range []string{anonymous, claimed} {
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if _, err := svc.GetGameView(gameID); err != nil {
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t.Fatalf("game %s evicted early: %v", gameID, err)
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}
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}
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// Past it, the anonymous game leaves memory and the database; the
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// registered user's game is untouched.
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svc.cleanupGames(time.Now().UTC().Add(AnonymousGameTTL + time.Hour))
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if _, err := svc.GetGameView(anonymous); !errors.Is(err, ErrGameNotFound) {
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t.Fatalf("idle anonymous game still loaded: %v", err)
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}
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if _, err := svc.GetGameHistory(anonymous); !errors.Is(err, ErrGameNotFound) {
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t.Fatalf("idle anonymous game still stored: %v", err)
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}
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if _, err := svc.GetGameView(claimed); err != nil {
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t.Fatalf("claimed game evicted: %v", err)
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}
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if _, err := svc.GetGameHistory(claimed); err != nil {
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t.Fatalf("claimed game deleted: %v", err)
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}
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}
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func newPersistentTestService(t *testing.T) *Service {
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t.Helper()
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store, err := storage.NewStore(filepath.Join(t.TempDir(), "chess.db"), false)
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store, err := storage.NewStore(pgtest.DSN(t))
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if err != nil {
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t.Fatal(err)
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}
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if err := store.InitDB(); err != nil {
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t.Fatal(err)
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}
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svc := New(store, []byte("test-secret-test-secret-test-secret"))
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svc, err := New(store, testJWTSecret)
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if err != nil {
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t.Fatal(err)
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}
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t.Cleanup(func() {
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if err := svc.Shutdown(time.Second); err != nil {
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t.Errorf("shutdown: %v", err)
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