v0.14.0 web replay UI, My games, CLI replay
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test / e2e (push) Canceled after 0s

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lixen committed 2026-10-19 18:07:41 -04:00
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// Package replay steps through a stored game's history in the terminal
// client. The state is separate from the live session: it holds the
// history the server returned and a ply, and renders positions from the
// stored FENs; it never computes a move.
package replay
import (
"fmt"
"strconv"
"strings"
"github.com/lixenwraith/chess/internal/client/api"
)
// State is a stored game and the ply shown: 0 is the initial position,
// Len() the position after the last move.
type State struct {
History *api.GameHistoryResponse
Ply int
}
// New starts a replay at the initial position.
func New(history *api.GameHistoryResponse) *State {
return &State{History: history}
}
// Len is the number of stored plies.
func (s *State) Len() int { return len(s.History.Moves) }
// Goto shows the position after ply plies, clamped to the stored line, and
// returns the ply shown.
func (s *State) Goto(ply int) int {
if ply < 0 {
ply = 0
}
if ply > s.Len() {
ply = s.Len()
}
s.Ply = ply
return s.Ply
}
func (s *State) Next() int { return s.Goto(s.Ply + 1) }
func (s *State) Prev() int { return s.Goto(s.Ply - 1) }
func (s *State) First() int { return s.Goto(0) }
func (s *State) Last() int { return s.Goto(s.Len()) }
// AtEnd reports whether the last stored position is shown.
func (s *State) AtEnd() bool { return s.Ply >= s.Len() }
// FEN is the stored position at the current ply.
func (s *State) FEN() string {
if s.Ply == 0 {
return s.History.InitialFEN
}
return s.History.Moves[s.Ply-1].FENAfterMove
}
// Move is the ply-th move (from 1), or nil for the initial position.
func (s *State) Move(ply int) *api.HistoryMove {
if ply < 1 || ply > s.Len() {
return nil
}
return &s.History.Moves[ply-1]
}
// startsWithBlack and firstMoveNumber come from the initial FEN, so a game
// from a custom position numbers its moves as its PGN does.
func (s *State) start() (number int, black bool) {
parts := strings.Fields(s.History.InitialFEN)
number = 1
if len(parts) >= 6 {
if n, err := strconv.Atoi(parts[5]); err == nil && n > 0 {
number = n
}
}
black = len(parts) >= 2 && parts[1] == "b"
return number, black
}
// Label names a ply in PGN style: "2. Nf3", "2... Nf6", or "start".
func (s *State) Label(ply int) string {
move := s.Move(ply)
if move == nil {
return "start"
}
first, black := s.start()
offset := ply - 1
if black {
offset++
}
number := first + offset/2
text := move.SAN
if text == "" {
text = move.MoveUCI
}
if move.PlayerColor == "b" {
return fmt.Sprintf("%d... %s", number, text)
}
return fmt.Sprintf("%d. %s", number, text)
}
// Movetext lists the moves with numbers, the current ply in brackets,
// wrapped at width columns (80 when width is not positive).
func (s *State) Movetext(width int) string {
if width <= 0 {
width = 80
}
first, black := s.start()
var tokens []string
number := first
for i, move := range s.History.Moves {
text := move.SAN
if text == "" {
text = move.MoveUCI
}
if i+1 == s.Ply {
text = "[" + text + "]"
}
switch {
case i == 0 && black:
tokens = append(tokens, fmt.Sprintf("%d...", number), text)
number++
case move.PlayerColor == "w":
tokens = append(tokens, fmt.Sprintf("%d.", number), text)
default:
tokens = append(tokens, text)
number++
}
}
if len(tokens) == 0 {
return "(no moves)"
}
var b strings.Builder
col := 0
for _, token := range tokens {
if col > 0 && col+1+len(token) > width {
b.WriteByte('\n')
col = 0
} else if col > 0 {
b.WriteByte(' ')
col++
}
b.WriteString(token)
col += len(token)
}
return b.String()
}
// Players names the sides: the stored name, the engine and level, or
// "Anonymous".
func (s *State) Players() (white, black string) {
return playerLabel(s.History.Players.White), playerLabel(s.History.Players.Black)
}
func playerLabel(p api.PlayerInfo) string {
switch {
case p.Type == 2:
return fmt.Sprintf("Stockfish L%d", p.Level)
case p.Name != "":
return p.Name
}
return "Anonymous"
}
// Result describes the outcome: "1-0 (checkmate)" or "ongoing".
func (s *State) Result() string {
if s.History.Result == "" {
return "ongoing"
}
if s.History.Termination != "" {
return fmt.Sprintf("%s (%s)", s.History.PGNResult, strings.ReplaceAll(s.History.Termination, "_", " "))
}
return s.History.PGNResult
}
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package replay
import (
"testing"
"github.com/lixenwraith/chess/internal/client/api"
)
func TestNavigationClampsAndSelectsStoredFEN(t *testing.T) {
h := &api.GameHistoryResponse{
InitialFEN: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
Moves: []api.HistoryMove{
{MoveNumber: 1, MoveUCI: "e2e4", SAN: "e4", FENAfterMove: "fen1", PlayerColor: "w"},
{MoveNumber: 2, MoveUCI: "c7c5", SAN: "c5", FENAfterMove: "fen2", PlayerColor: "b"},
{MoveNumber: 3, MoveUCI: "g1f3", SAN: "Nf3", FENAfterMove: "fen3", PlayerColor: "w"},
},
}
s := New(h)
if s.Ply != 0 || s.FEN() != h.InitialFEN || s.Label(0) != "start" {
t.Fatalf("new state: ply %d fen %q label %q", s.Ply, s.FEN(), s.Label(0))
}
if got := s.Next(); got != 1 || s.FEN() != "fen1" || s.Label(1) != "1. e4" {
t.Errorf("next: ply %d fen %q label %q", got, s.FEN(), s.Label(1))
}
if got := s.Last(); got != 3 || !s.AtEnd() || s.Label(3) != "2. Nf3" {
t.Errorf("last: ply %d atEnd %v label %q", got, s.AtEnd(), s.Label(3))
}
if got := s.Next(); got != 3 {
t.Errorf("next past the end = %d", got)
}
if got := s.Goto(-5); got != 0 || s.FEN() != h.InitialFEN {
t.Errorf("goto -5 = %d", got)
}
if got := s.Goto(2); got != 2 || s.Label(2) != "1... c5" || s.FEN() != "fen2" {
t.Errorf("goto 2 = %d label %q", got, s.Label(2))
}
if got := s.Prev(); got != 1 {
t.Errorf("prev = %d", got)
}
if s.Move(0) != nil || s.Move(4) != nil || s.Move(3).SAN != "Nf3" {
t.Error("Move bounds")
}
want := "1. e4 c5 2. [Nf3]"
s.Last()
if got := s.Movetext(80); got != want {
t.Errorf("movetext = %q, want %q", got, want)
}
if got := s.Movetext(8); got != "1. e4 c5\n2. [Nf3]" {
t.Errorf("wrapped movetext = %q", got)
}
if s.Result() != "ongoing" {
t.Errorf("result = %q", s.Result())
}
h.Result, h.PGNResult, h.Termination = "white_wins", "1-0", "checkmate"
if s.Result() != "1-0 (checkmate)" {
t.Errorf("result = %q", s.Result())
}
}
func TestCustomStartNumbersFromItsMoveAndSide(t *testing.T) {
h := &api.GameHistoryResponse{
InitialFEN: "4k3/8/8/8/8/8/8/4K2R b K - 0 40",
Moves: []api.HistoryMove{
{MoveNumber: 1, MoveUCI: "e8d8", SAN: "Kd8", FENAfterMove: "f1", PlayerColor: "b"},
{MoveNumber: 2, MoveUCI: "e1g1", SAN: "O-O", FENAfterMove: "f2", PlayerColor: "w"},
{MoveNumber: 3, MoveUCI: "d8c8", SAN: "Kc8", FENAfterMove: "f3", PlayerColor: "b"},
},
}
s := New(h)
for ply, want := range map[int]string{1: "40... Kd8", 2: "41. O-O", 3: "41... Kc8"} {
if got := s.Label(ply); got != want {
t.Errorf("label %d = %q, want %q", ply, got, want)
}
}
s.Goto(2)
if got := s.Movetext(80); got != "40... Kd8 41. [O-O] Kc8" {
t.Errorf("movetext = %q", got)
}
if w, b := s.Players(); w != "Anonymous" || b != "Anonymous" {
t.Errorf("players = %q %q", w, b)
}
h.Players.White = api.PlayerInfo{Type: 2, Level: 7}
h.Players.Black = api.PlayerInfo{Type: 1, Name: "alice"}
if w, b := s.Players(); w != "Stockfish L7" || b != "alice" {
t.Errorf("players = %q %q", w, b)
}
empty := New(&api.GameHistoryResponse{InitialFEN: h.InitialFEN})
if empty.Movetext(80) != "(no moves)" || empty.Last() != 0 {
t.Error("empty history")
}
}