v0.14.0 web replay UI, My games, CLI replay
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37 files changed
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-1809
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@@ -104,8 +104,8 @@ func (r *Registry) registerGameCommands() {
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r.Register(&Command{
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Name: "pgn",
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ShortName: "",
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Description: "Print a stored game as PGN",
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Usage: "pgn [gameId] [ply] (default: current game, all plies)",
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Description: "Print or save a stored game as PGN",
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Usage: "pgn [gameId] [ply] [save <path>] (default: current or replayed game)",
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Handler: pgnHandler,
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})
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@@ -520,6 +520,9 @@ func undoHandler(s *session.Session, args []string) error {
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}
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func showBoardHandler(s *session.Session, args []string) error {
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if s.Replay != nil {
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return showReplayPosition(s)
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}
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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@@ -692,19 +695,21 @@ func gamesHandler(s *session.Session, args []string) error {
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return err
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}
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s.GamesCursor = resp.NextCursor
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s.GamesPage = resp.Games
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if len(resp.Games) == 0 {
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display.Println(display.Yellow, "No stored games")
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return nil
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}
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fmt.Printf("\n%-36s %-20s %-20s %-7s %5s %s\n", "Game ID", "White", "Black", "Result", "Plies", "Started (UTC)")
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for _, g := range resp.Games {
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fmt.Printf("%-36s %-20s %-20s %-7s %5d %s\n", g.GameID,
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fmt.Printf("\n%3s %-36s %-20s %-20s %-7s %5s %s\n", "#", "Game ID", "White", "Black", "Result", "Plies", "Started (UTC)")
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for i, g := range resp.Games {
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fmt.Printf("%3d %-36s %-20s %-20s %-7s %5d %s\n", i+1, g.GameID,
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playerLabel(g.Players.White), playerLabel(g.Players.Black), g.PGNResult, g.MoveCount,
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g.StartTimeUTC.UTC().Format("2006-01-02 15:04"))
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}
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display.Println(display.Cyan, "\nReplay one: replay <#> or replay <gameId>")
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if resp.NextCursor != "" {
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display.Println(display.Cyan, "\nMore games: games more")
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display.Println(display.Cyan, "More games: games more")
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}
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return nil
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}
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@@ -720,9 +725,21 @@ func playerLabel(p api.PlayerInfo) string {
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}
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// pgnHandler prints the stored game as PGN: the current game unless an ID is
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// given, and every ply unless a count is given.
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// given, and every ply unless a count is given. During a replay the default
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// is the replayed game up to the current ply. "save <path>" writes the
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// export to a file instead of printing it.
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func pgnHandler(s *session.Session, args []string) error {
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path, args, err := pgnSaveArgs(args)
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if err != nil {
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return err
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}
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gameID, ply := s.CurrentGame, -1
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if s.Replay != nil {
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gameID = s.Replay.History.GameID
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if !s.Replay.AtEnd() {
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ply = s.Replay.Ply
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}
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}
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for _, arg := range args {
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if n, err := strconv.Atoi(arg); err == nil && n >= 0 {
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ply = n
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@@ -737,6 +754,13 @@ func pgnHandler(s *session.Session, args []string) error {
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if err != nil {
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return err
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}
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if path != "" {
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if err := savePGN(path, trimPGN(text)); err != nil {
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return err
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}
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display.Println(display.Green, "Saved PGN of %s to %s", describePGNTarget(gameID, ply), path)
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return nil
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}
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fmt.Println()
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fmt.Print(text)
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return nil
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@@ -32,6 +32,7 @@ func NewRegistry(s *session.Session) *Registry {
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// Register all commands
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r.registerGameCommands()
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r.registerReplayCommands()
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r.registerAuthCommands()
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r.registerDebugCommands()
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@@ -78,6 +79,10 @@ func (r *Registry) Execute(input string) {
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display.Println(display.Reset, "Type 'help' for available commands")
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return
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}
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if r.session.Replay != nil && liveOnly[cmd.Name] {
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display.Println(display.Red, "'%s' is not available while replaying; 'live' returns to the live session", cmd.Name)
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return
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}
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// Set verbose mode in client if session supports it
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if cl, ok := r.session.GetClient().(*api.Client); ok {
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@@ -132,6 +137,18 @@ func (r *Registry) helpHandler(s *session.Session, args []string) error {
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{"pgn", "", ""},
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}
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replayCommands := []cmdInfo{
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{"replay", "", ""},
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{"next", ">", ""},
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{"prev", "<", ""},
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{"first", "", ""},
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{"last", "", ""},
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{"goto", "", ""},
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{"auto", "", ""},
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{"fen", "", ""},
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{"live", "", ""},
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}
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authCommands := []cmdInfo{
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{"register", "r", ""},
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{"login", "l", ""},
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@@ -163,6 +180,7 @@ func (r *Registry) helpHandler(s *session.Session, args []string) error {
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}
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printCommandGroup("Game Commands", gameCommands)
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printCommandGroup("Replay Commands", replayCommands)
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printCommandGroup("Auth Commands", authCommands)
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printCommandGroup("Utility Commands", utilCommands)
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@@ -0,0 +1,289 @@
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package command
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import (
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"fmt"
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"strconv"
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"strings"
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"time"
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"github.com/lixenwraith/chess/internal/client/display"
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"github.com/lixenwraith/chess/internal/client/replay"
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"github.com/lixenwraith/chess/internal/client/session"
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)
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// Replay commands step through a stored game from its history. The replay
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// state lives beside the live session, which keeps its game, user and poll
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// position; live commands that would change the game are refused until
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// 'live' ends the replay (see liveOnly).
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func (r *Registry) registerReplayCommands() {
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r.Register(&Command{
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Name: "replay",
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ShortName: "",
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Description: "Step through a stored game",
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Usage: "replay <gameId|index> (index from the last 'games' listing)",
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Handler: replayHandler,
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})
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r.Register(&Command{
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Name: "next",
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ShortName: ">",
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Description: "Replay: next ply",
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Usage: "next [count]",
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Handler: stepHandler(1),
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})
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r.Register(&Command{
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Name: "prev",
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ShortName: "<",
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Description: "Replay: previous ply",
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Usage: "prev [count]",
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Handler: stepHandler(-1),
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})
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r.Register(&Command{
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Name: "first",
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ShortName: "",
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Description: "Replay: initial position",
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Usage: "first",
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Handler: func(s *session.Session, args []string) error {
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return gotoHandler(s, []string{"0"})
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},
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})
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r.Register(&Command{
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Name: "last",
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ShortName: "",
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Description: "Replay: final position",
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Usage: "last",
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Handler: func(s *session.Session, args []string) error {
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if s.Replay == nil {
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return errNotReplaying
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}
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return gotoHandler(s, []string{strconv.Itoa(s.Replay.Len())})
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},
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})
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r.Register(&Command{
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Name: "goto",
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ShortName: "",
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Description: "Replay: show the position after N plies",
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Usage: "goto <ply>",
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Handler: gotoHandler,
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})
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r.Register(&Command{
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Name: "auto",
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ShortName: "",
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Description: "Replay: play forward to the end",
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Usage: "auto [ms] (delay per ply, default 1000)",
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Handler: autoHandler,
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})
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r.Register(&Command{
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Name: "fen",
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ShortName: "",
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Description: "Replay: print the FEN of the current position",
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Usage: "fen",
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Handler: fenHandler,
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})
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r.Register(&Command{
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Name: "live",
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ShortName: "",
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Description: "Leave the replay and return to the live session",
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Usage: "live",
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Handler: liveHandler,
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})
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}
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var errNotReplaying = fmt.Errorf("no replay in progress; use 'replay <gameId|index>'")
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// liveOnly names the commands a replay refuses: they would change the live
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// game or poll it, while a replay only reads a stored one.
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var liveOnly = map[string]bool{
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"new": true, "join": true, "move": true, "computer": true, "undo": true,
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"delete": true, "poll": true, "resign": true, "draw": true,
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}
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// replayHandler loads a stored game by ID, or by its position in the last
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// 'games' listing, and shows its initial position.
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func replayHandler(s *session.Session, args []string) error {
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if len(args) < 1 {
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return fmt.Errorf("usage: replay <gameId|index>")
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}
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gameID := args[0]
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if index, err := strconv.Atoi(gameID); err == nil {
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if index < 1 || index > len(s.GamesPage) {
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if len(s.GamesPage) == 0 {
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return fmt.Errorf("no listing to index; run 'games' first or give a game ID")
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}
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return fmt.Errorf("index %d is outside the last listing (1-%d)", index, len(s.GamesPage))
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}
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gameID = s.GamesPage[index-1].GameID
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}
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history, err := s.Client.GetGameHistory(gameID)
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if err != nil {
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return err
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}
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s.Replay = replay.New(history)
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white, black := s.Replay.Players()
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display.Println(display.Cyan, "\nReplaying %s", history.GameID)
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fmt.Printf("%s vs %s · %s · %d plies · started %s\n",
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display.C(display.Blue, white), display.C(display.Red, black), s.Replay.Result(), s.Replay.Len(),
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history.StartTimeUTC.UTC().Format("2006-01-02 15:04"))
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if c := history.Concession; c != nil {
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what := "a draw was agreed"
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switch c.Result {
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case "white_wins":
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what = "Black resigned"
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case "black_wins":
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what = "White resigned"
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}
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display.Println(display.Yellow, "%s at ply %d; play continued.", what, c.Ply)
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}
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fmt.Println()
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fmt.Println(s.Replay.Movetext(80))
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display.Println(display.Reset, "\nnext, prev, first, last, goto <ply>, auto [ms], fen, pgn [save <path>], live")
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return showReplayPosition(s)
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}
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func stepHandler(direction int) func(*session.Session, []string) error {
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return func(s *session.Session, args []string) error {
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if s.Replay == nil {
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return errNotReplaying
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}
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count := 1
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if len(args) > 0 {
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n, err := strconv.Atoi(args[0])
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if err != nil || n < 1 {
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return fmt.Errorf("invalid count: %s", args[0])
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}
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count = n
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}
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before := s.Replay.Ply
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s.Replay.Goto(before + direction*count)
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if s.Replay.Ply == before {
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if direction > 0 {
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display.Println(display.Yellow, "At the end of the game")
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} else {
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display.Println(display.Yellow, "At the initial position")
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}
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}
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return showReplayPosition(s)
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}
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}
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func gotoHandler(s *session.Session, args []string) error {
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if s.Replay == nil {
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return errNotReplaying
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}
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if len(args) < 1 {
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return fmt.Errorf("usage: goto <ply> (0-%d)", s.Replay.Len())
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}
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ply, err := strconv.Atoi(args[0])
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if err != nil {
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return fmt.Errorf("invalid ply: %s", args[0])
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}
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if ply < 0 || ply > s.Replay.Len() {
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return fmt.Errorf("ply %d is outside 0-%d", ply, s.Replay.Len())
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}
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s.Replay.Goto(ply)
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return showReplayPosition(s)
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}
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// autoHandler plays forward from the current ply to the end, one board per
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// ply, pausing between them.
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func autoHandler(s *session.Session, args []string) error {
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if s.Replay == nil {
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return errNotReplaying
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}
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delay := 1000
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if len(args) > 0 {
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n, err := strconv.Atoi(args[0])
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if err != nil || n < 0 || n > 60000 {
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return fmt.Errorf("delay must be 0-60000 ms")
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}
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delay = n
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}
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if s.Replay.AtEnd() {
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display.Println(display.Yellow, "At the end of the game; 'first' to start over")
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return nil
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}
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for !s.Replay.AtEnd() {
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time.Sleep(time.Duration(delay) * time.Millisecond)
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s.Replay.Next()
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if err := showReplayPosition(s); err != nil {
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return err
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}
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}
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return nil
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}
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func fenHandler(s *session.Session, args []string) error {
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if s.Replay == nil {
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return errNotReplaying
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}
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fmt.Println(s.Replay.FEN())
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return nil
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}
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func liveHandler(s *session.Session, args []string) error {
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if s.Replay == nil {
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display.Println(display.Yellow, "Not replaying")
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return nil
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}
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s.Replay = nil
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display.Println(display.Green, "Back to the live session")
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if s.CurrentGame != "" {
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display.Println(display.Cyan, "Current game: %s", s.CurrentGame)
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}
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return nil
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}
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// showReplayPosition prints the board at the current ply with its label.
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func showReplayPosition(s *session.Session) error {
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r := s.Replay
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board, err := display.BoardFromFEN(r.FEN())
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if err != nil {
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return fmt.Errorf("stored position cannot be shown: %w", err)
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}
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fmt.Println()
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display.RenderBoard(board)
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label := r.Label(r.Ply)
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if r.Ply == 0 {
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label = "initial position"
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}
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fmt.Printf("\nPly %d/%d %s\n", r.Ply, r.Len(), display.C(display.Cyan, label))
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if r.AtEnd() && r.History.Result != "" {
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display.Println(display.Green, "Result: %s", r.Result())
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}
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return nil
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}
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// replayPrompt is the prompt segment while replaying.
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func ReplayPrompt(s *session.Session) string {
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if s.Replay == nil {
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return ""
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}
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return fmt.Sprintf(" replay %d/%d", s.Replay.Ply, s.Replay.Len())
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}
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// pgnSaveArgs splits "pgn save <path> [gameId] [ply]" style arguments:
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// a "save" followed by a path, and the remaining arguments.
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func pgnSaveArgs(args []string) (path string, rest []string, err error) {
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for i, arg := range args {
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if arg == "save" {
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if i+1 >= len(args) {
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return "", nil, fmt.Errorf("usage: pgn save <path>")
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}
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rest = append(append([]string{}, args[:i]...), args[i+2:]...)
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return args[i+1], rest, nil
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}
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}
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return "", args, nil
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}
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func describePGNTarget(gameID string, ply int) string {
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if ply >= 0 {
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return fmt.Sprintf("%s (first %d plies)", gameID, ply)
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}
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return gameID
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}
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func trimPGN(text string) string {
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return strings.TrimRight(text, "\n") + "\n"
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}
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@@ -0,0 +1,64 @@
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package command
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import (
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"testing"
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"github.com/lixenwraith/chess/internal/client/api"
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"github.com/lixenwraith/chess/internal/client/replay"
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"github.com/lixenwraith/chess/internal/client/session"
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)
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func TestPGNSaveArgs(t *testing.T) {
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for name, tc := range map[string]struct {
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args []string
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path string
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rest []string
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err bool
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}{
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"none": {[]string{"abc", "3"}, "", []string{"abc", "3"}, false},
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"save last": {[]string{"abc", "save", "out.pgn"}, "out.pgn", []string{"abc"}, false},
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"save first": {[]string{"save", "out.pgn", "abc", "3"}, "out.pgn", []string{"abc", "3"}, false},
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"missing path": {[]string{"save"}, "", nil, true},
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} {
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path, rest, err := pgnSaveArgs(tc.args)
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if (err != nil) != tc.err || path != tc.path || len(rest) != len(tc.rest) {
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t.Errorf("%s: path %q rest %v err %v", name, path, rest, err)
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continue
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}
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for i := range rest {
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if rest[i] != tc.rest[i] {
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t.Errorf("%s: rest = %v, want %v", name, rest, tc.rest)
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}
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}
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}
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}
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|
||||
func TestReplayRefusesLiveCommandsAndPrompt(t *testing.T) {
|
||||
s := &session.Session{APIBaseURL: "http://127.0.0.1:1", Client: api.New("http://127.0.0.1:1")}
|
||||
r := NewRegistry(s)
|
||||
if ReplayPrompt(s) != "" {
|
||||
t.Error("prompt segment while live")
|
||||
}
|
||||
s.Replay = replay.New(&api.GameHistoryResponse{
|
||||
GameID: "g", InitialFEN: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
||||
Moves: []api.HistoryMove{{MoveNumber: 1, MoveUCI: "e2e4", SAN: "e4", FENAfterMove: "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1", PlayerColor: "w"}},
|
||||
})
|
||||
if got := ReplayPrompt(s); got != " replay 0/1" {
|
||||
t.Errorf("prompt segment = %q", got)
|
||||
}
|
||||
// A live command is refused without touching the client (no server).
|
||||
r.Execute("move e2e4")
|
||||
r.Execute("next")
|
||||
if s.Replay.Ply != 1 || ReplayPrompt(s) != " replay 1/1" {
|
||||
t.Errorf("after next: ply %d", s.Replay.Ply)
|
||||
}
|
||||
r.Execute("live")
|
||||
if s.Replay != nil {
|
||||
t.Error("live did not end the replay")
|
||||
}
|
||||
for _, name := range []string{"new", "join", "move", "computer", "undo", "delete", "poll", "resign", "draw"} {
|
||||
if !liveOnly[name] {
|
||||
t.Errorf("%s is not refused while replaying", name)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
//go:build !js && !wasm
|
||||
|
||||
package command
|
||||
|
||||
import "os"
|
||||
|
||||
// savePGN writes a PGN export to path.
|
||||
func savePGN(path, text string) error {
|
||||
return os.WriteFile(path, []byte(text), 0o644)
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
//go:build js && wasm
|
||||
|
||||
package command
|
||||
|
||||
import "fmt"
|
||||
|
||||
// savePGN has no file system in the browser: the PGN is printed instead,
|
||||
// to be copied from the terminal.
|
||||
func savePGN(path, text string) error {
|
||||
fmt.Print(text)
|
||||
return fmt.Errorf("files cannot be saved from the browser; the PGN is printed above")
|
||||
}
|
||||
Reference in new issue
Block a user