v0.14.0 web replay UI, My games, CLI replay
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@@ -42,7 +42,9 @@ type UndoRequest struct {
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// DrawOffer is the color whose draw offer awaits an answer; DrawOutcome
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// reports what a draw request did ("offered", "accepted", "declined") and is
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// set only on responses to that request. Concession is the game's first
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// resignation or agreed draw, kept after an undo continues play.
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// resignation or agreed draw, kept after an undo continues play. SAN runs
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// parallel to Moves, derived by the rules core from the position before each
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// move; an entry is empty only for a move the core cannot notate.
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type GameResponse struct {
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GameID string `json:"gameId"`
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FEN string `json:"fen"`
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@@ -53,6 +55,7 @@ type GameResponse struct {
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DrawOutcome string `json:"drawOutcome,omitempty"`
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Concession *Concession `json:"concession,omitempty"`
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Moves []string `json:"moves"`
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SAN []string `json:"san"`
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Players PlayersResponse `json:"players"`
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LastMove *MoveInfo `json:"lastMove,omitempty"`
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}
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@@ -113,13 +116,15 @@ type HistoryMove struct {
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// GameSummary is intentionally sufficient for a client-side game picker; the
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// full move list remains on the per-game history endpoint. FinalFEN is the
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// position after the last stored move (the initial FEN when there is none).
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// position after the last stored move (the initial FEN when there is none);
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// Termination says how a finished game ended, as in the history.
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type GameSummary struct {
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GameID string `json:"gameId"`
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InitialFEN string `json:"initialFen"`
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FinalFEN string `json:"finalFen"`
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Result string `json:"result,omitempty"`
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PGNResult string `json:"pgnResult"`
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Termination string `json:"termination,omitempty"`
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StartTimeUTC time.Time `json:"startTimeUtc"`
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EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
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MoveCount int `json:"moveCount"`
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