v0.15.0 password recovery, phone layout, CLI pager, embed policy fixes
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@@ -38,6 +38,9 @@ go build ./cmd/chess-client-cli
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- `-anonymous-game-ttl`: How long games without a registered player survive after their last activity, in memory and in the database (default: `24h`; `0` keeps them)
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- `-max-users`: Accounts at which public registration closes (default: `100`; `0` = no limit; the CLI is not limited)
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- `-web-api-url`: Browser-visible API origin for the embedded web client, set on its script element as `data-api`; useful when its public origin differs from the listen address
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- `-smtp-host`, `-smtp-port`, `-smtp-user`, `-smtp-password-file`, `-mail-from`: SMTP relay for password-reset email; without a transport, recovery is off
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- `-mail-dir`: Development: write email to `.eml` files in this directory instead of sending
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- `-public-url`: The web client's address that emailed links open (required with a transport)
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### Modes
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```bash
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@@ -223,8 +226,8 @@ go test ./...
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go test -race ./internal/server/storage ./internal/server/service
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# Web client end-to-end (Playwright): see test/README.md
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WEB_PORT=9090 test/run-test-server.sh # terminal 1
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make test-e2e # terminal 2
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WEB_PORT=9090 MAIL_DIR=/tmp/chess-mail test/run-test-server.sh # terminal 1
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CHESS_E2E_MAIL_DIR=/tmp/chess-mail make test-e2e # terminal 2
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```
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## Configuration
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@@ -308,7 +311,7 @@ make test-e2e # terminal 2
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- JWT tokens don't support refresh (must re-login after expiry)
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- User deletion doesn't cascade to games (games keep player and claim IDs)
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- Games played without a registered player are deleted 24 hours after their last activity
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- No password recovery mechanism
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- Password recovery needs an SMTP relay and an email on the account
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- No email verification for registration
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- Fixed worker pool size for engine calculations
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- No push-based game updates (30-second long-polling is used)
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