v0.8.0 wasm client added, cli client and makefile updated
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136
cmd/chess-client-cli/main.go
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136
cmd/chess-client-cli/main.go
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@ -0,0 +1,136 @@
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// FILE: lixenwraith/chess/cmd/chess-client-cli/main.go
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// Package main implements an interactive cli debugging client for the chess server API.
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package main
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import (
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"bufio"
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"fmt"
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"os"
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"strings"
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"chess/internal/client/api"
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"chess/internal/client/command"
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"chess/internal/client/display"
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"chess/internal/client/session"
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)
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func main() {
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for {
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if !runClient() {
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break
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}
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}
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}
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func runClient() (restart bool) {
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defer func() {
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if r := recover(); r != nil {
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display.Println(display.Red, "Client crashed: %v", r)
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panic(r)
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}
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}()
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s := &session.Session{
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APIBaseURL: "http://localhost:8080",
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Client: api.New("http://localhost:8080"),
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Verbose: false,
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}
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// Initialize simple input scanner
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scanner := bufio.NewScanner(os.Stdin)
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display.Println(display.Cyan, "Chess Debug Client")
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display.Println(display.Cyan, "API: %s", s.APIBaseURL)
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fmt.Println("Type 'help' for commands\n")
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registry := command.NewRegistry(s)
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for {
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// Build enhanced prompt
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prompt := buildPrompt(s)
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fmt.Print(prompt)
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// Read input
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if !scanner.Scan() {
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// EOF or error
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if err := scanner.Err(); err != nil {
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display.Println(display.Red, "\nError reading input: %s", err.Error())
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}
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break
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}
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line := strings.TrimSpace(scanner.Text())
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if line == "" {
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continue
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}
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// Check for exit commands
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if line == "exit" || line == "quit" || line == "x" {
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return handleExit()
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}
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// Check for verbose flag
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if strings.HasSuffix(line, " -v") {
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s.Verbose = true
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line = strings.TrimSuffix(line, " -v")
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} else {
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s.Verbose = false
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}
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registry.Execute(line)
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}
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return false
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}
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func buildPrompt(s *session.Session) string {
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var b display.Builder
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b.Add("", "chess")
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// Add user/game context
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if s.Username != "" {
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b.Add("", " [").Add(display.Magenta, s.Username)
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if s.CurrentGame != "" {
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b.Add(display.Yellow, " - ")
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} else {
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b.Add("", "]")
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}
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}
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if s.CurrentGame != "" {
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if s.Username == "" {
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b.Add("", " [")
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}
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b.Add(display.White, s.CurrentGame[:8])
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b.Add("", "]")
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}
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// Add player color if in game
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if s.CurrentGameState != nil && s.PlayerColor != "" {
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if s.PlayerColor == "w" {
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b.Add("", " ").Add(display.Blue, "White")
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} else {
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b.Add("", " ").Add(display.Red, "Black")
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}
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}
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// Add game state if available
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if s.CurrentGameState != nil {
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turnInfo := " - Turn:"
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if s.CurrentGameState.Turn == "w" {
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playerType := "h"
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if s.CurrentGameState.Players.White.Type == 2 {
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playerType = "c"
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}
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b.Add("", turnInfo).Add(display.Blue, "White").Add("", fmt.Sprintf("(%s)", playerType))
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} else {
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playerType := "h"
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if s.CurrentGameState.Players.Black.Type == 2 {
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playerType = "c"
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}
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b.Add("", turnInfo).Add(display.Red, "Black").Add("", fmt.Sprintf("(%s)", playerType))
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}
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}
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return display.Prompt(b.String())
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}
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