v0.13.3 account delete api, web client and toolchain update

This commit is contained in:
lixen committed 2026-10-12 21:34:06 -04:00
1 parent cc03dc0294
commit ffbf603bc8
16 files changed
+672 -57

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+14
View File
@@ -406,6 +406,20 @@ func (g *Game) ClaimSlot(color core.Color, userID string) error {
return nil
}
// ReleaseUser clears userID's claims and name snapshots, leaving those slots
// anonymous, and reports whether any slot changed. Player IDs stay: once the
// account is gone they identify nobody. Caller must hold the lock.
func (g *Game) ReleaseUser(userID string) bool {
changed := false
for _, player := range g.players {
if player != nil && player.ClaimedBy == userID {
player.ClaimedBy, player.Name = "", ""
changed = true
}
}
return changed
}
// GetSlotOwner returns the userID that claimed the slot, empty if unclaimed
// Caller must hold the lock
func (g *Game) GetSlotOwner(color core.Color) string {
+53
View File
@@ -30,6 +30,11 @@ type LoginRequest struct {
Password string `json:"password" validate:"required"`
}
// DeleteAccountRequest re-confirms the password before an account is deleted.
type DeleteAccountRequest struct {
Password string `json:"password" validate:"required"`
}
// AuthResponse contains JWT token and user information
type AuthResponse struct {
Token string `json:"token"`
@@ -269,3 +274,51 @@ func (h *HTTPHandler) LogoutHandler(c *fiber.Ctx) error {
return c.JSON(fiber.Map{"message": "logged out"})
}
// DeleteAccountHandler deletes the caller's account after re-checking the
// password. The caller's games lose the claim and the name; see
// Service.DeleteAccount.
func (h *HTTPHandler) DeleteAccountHandler(c *fiber.Ctx) error {
userID, _ := c.Locals("userID").(string)
sessionID, _ := c.Locals("sessionID").(string)
if userID == "" || sessionID == "" {
return c.Status(fiber.StatusUnauthorized).JSON(core.ErrorResponse{
Error: "unauthorized",
Code: core.ErrInvalidRequest,
})
}
var req DeleteAccountRequest
if err := c.BodyParser(&req); err != nil || req.Password == "" {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid request body",
Code: core.ErrInvalidRequest,
Details: "password is required to delete the account",
})
}
if err := h.svc.DeleteAccount(userID, sessionID, req.Password); err != nil {
switch {
case errors.Is(err, service.ErrInvalidCredentials):
return c.Status(fiber.StatusUnauthorized).JSON(core.ErrorResponse{
Error: "invalid credentials",
Code: core.ErrInvalidRequest,
})
case errors.Is(err, service.ErrAuthBusy):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "authentication temporarily unavailable", Code: core.ErrResourceLimit,
})
case errors.Is(err, service.ErrStorageDisabled) || errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "account storage unavailable", Code: core.ErrStorageUnavailable,
})
default:
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to delete account",
Code: core.ErrInternalError,
})
}
}
return c.SendStatus(fiber.StatusNoContent)
}
+16
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@@ -145,6 +145,22 @@ func NewFiberApp(proc *processor.Processor, svc *service.Service, opts Options)
// Logout
auth.Post("/logout", AuthRequired(validateToken), h.LogoutHandler)
// Delete own account: 5 req/min per IP. It takes a password, so it is
// limited like login; authentication runs first, so only a signed-in
// caller reaches the password check.
auth.Delete("/me", AuthRequired(validateToken), limiter.New(limiter.Config{
Max: 5,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "5 account deletion attempts per minute allowed",
})
},
}), h.DeleteAccountHandler)
// Game routes with standard rate limiting
maxReq := rateLimitRate
if devMode {
+72
View File
@@ -88,6 +88,7 @@ func TestAPIRoutes(t *testing.T) {
"POST /api/auth/login",
"GET /api/auth/me",
"POST /api/auth/logout",
"DELETE /api/auth/me",
"POST /api/games",
"GET /api/games/:gameId",
"GET /api/games/:gameId/history",
@@ -212,3 +213,74 @@ func TestStoredGameEndpoints(t *testing.T) {
}
}
}
func TestDeleteAccountRequiresPasswordAndEndsTheSession(t *testing.T) {
store, err := storage.NewStore(pgtest.DSN(t))
if err != nil {
t.Fatal(err)
}
if err := store.InitDB(); err != nil {
t.Fatal(err)
}
svc, err := service.New(store, []byte("test-secret-test-secret-test-secret"))
if err != nil {
t.Fatal(err)
}
t.Cleanup(func() { svc.Shutdown(time.Second) })
app := NewFiberApp(nil, svc, Options{DevMode: true})
send := func(method, path, token, body string) int {
t.Helper()
var reader io.Reader
if body != "" {
reader = strings.NewReader(body)
}
request := httptest.NewRequest(method, path, reader)
if body != "" {
request.Header.Set("Content-Type", "application/json")
}
if token != "" {
request.Header.Set("Authorization", "Bearer "+token)
}
response, err := app.Test(request, 10_000)
if err != nil {
t.Fatal(err)
}
return response.StatusCode
}
user, sessionID, err := svc.RegisterUser("alice", "", "Password1")
if err != nil {
t.Fatal(err)
}
token, err := svc.GenerateUserToken(user.UserID, sessionID)
if err != nil {
t.Fatal(err)
}
for name, test := range map[string]struct {
token, body string
want int
}{
"no token": {"", `{"password":"Password1"}`, 401},
"no password": {token, `{}`, 400},
"wrong password": {token, `{"password":"Password2"}`, 401},
} {
if got := send("DELETE", "/api/auth/me", test.token, test.body); got != test.want {
t.Errorf("%s: status %d, want %d", name, got, test.want)
}
}
if got := send("GET", "/api/auth/me", token, ""); got != 200 {
t.Fatalf("a refused deletion must leave the account working: /auth/me = %d", got)
}
if got := send("DELETE", "/api/auth/me", token, `{"password":"Password1"}`); got != 204 {
t.Fatalf("delete: status %d, want 204", got)
}
if got := send("GET", "/api/auth/me", token, ""); got != 401 {
t.Errorf("token still accepted after deletion: /auth/me = %d", got)
}
if _, _, err := svc.AuthenticateUser("alice", "Password1"); err == nil {
t.Error("deleted account can still sign in")
}
}
+50
View File
@@ -203,6 +203,56 @@ func (s *Service) InvalidateSession(sessionID string) error {
return nil
}
// DeleteAccount deletes the caller's own account after re-checking the
// password, so a token left on an unattended device is not enough. The
// session goes first, so no new request can act for the account; then the
// account's claims are released on every game in memory, then the store
// clears them from stored games and deletes the account, behind any gameplay
// write already queued. Games nobody else claimed are anonymous from then on
// and are purged after the usual inactivity window.
func (s *Service) DeleteAccount(userID, sessionID, password string) error {
if s.store == nil {
return ErrStorageDisabled
}
record, err := s.store.GetUserByID(userID)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return ErrInvalidCredentials
}
return fmt.Errorf("%w: look up user: %v", ErrStorageUnavailable, err)
}
if err := s.verifyPassword(password, record.PasswordHash); err != nil {
if errors.Is(err, ErrAuthBusy) {
return err
}
return ErrInvalidCredentials
}
if err := s.store.DeleteSession(sessionID); err != nil {
return fmt.Errorf("%w: end session: %v", ErrStorageUnavailable, err)
}
released := s.releaseClaims(userID)
if err := s.store.DeleteAccount(userID); err != nil && !errors.Is(err, sql.ErrNoRows) {
return fmt.Errorf("%w: delete account: %v", ErrStorageUnavailable, err)
}
slog.Info("account deleted by its owner", "user_id", userID, "live_games_released", released)
return nil
}
// releaseClaims makes userID's slots anonymous in every game in memory and
// returns how many games changed.
func (s *Service) releaseClaims(userID string) int {
s.mu.Lock()
defer s.mu.Unlock()
released := 0
for _, g := range s.games {
if g.ReleaseUser(userID) {
released++
}
}
return released
}
// GetUserByID retrieves user information by user ID
func (s *Service) GetUserByID(userID string) (*User, error) {
if s.store == nil {
+43
View File
@@ -5,6 +5,8 @@ import (
"testing"
"time"
"github.com/lixenwraith/chess/internal/server/chess"
"github.com/lixenwraith/chess/internal/server/core"
"github.com/lixenwraith/chess/internal/server/storage"
"github.com/google/uuid"
@@ -146,3 +148,44 @@ func TestNewRejectsShortJWTSecret(t *testing.T) {
t.Fatal("31-byte JWT secret accepted")
}
}
func TestDeleteAccountReleasesLiveClaims(t *testing.T) {
svc := newPersistentTestService(t)
user, sessionID, err := svc.RegisterUser("alice", "", "Password1")
if err != nil {
t.Fatal(err)
}
token, err := svc.GenerateUserToken(user.UserID, sessionID)
if err != nil {
t.Fatal(err)
}
gameID := uuid.NewString()
white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
white.ID, white.ClaimedBy = user.UserID, user.UserID
black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerComputer, Level: 1, SearchTime: 100}, core.ColorBlack)
if err := svc.CreateGame(gameID, white, black, chess.StartFEN, core.ColorWhite, core.StateOngoing, core.TermNone); err != nil {
t.Fatal(err)
}
if err := svc.DeleteAccount(user.UserID, sessionID, "Password2"); !errors.Is(err, ErrInvalidCredentials) {
t.Fatalf("wrong password: %v, want ErrInvalidCredentials", err)
}
if _, _, err := svc.ValidateToken(token); err != nil {
t.Fatalf("a refused deletion ended the session: %v", err)
}
if err := svc.DeleteAccount(user.UserID, sessionID, "Password1"); err != nil {
t.Fatal(err)
}
if _, _, err := svc.ValidateToken(token); err == nil {
t.Error("token still valid after deletion")
}
view, err := svc.GetGameView(gameID)
if err != nil {
t.Fatal(err)
}
if owner := view.WhitePlayer.ClaimedBy; owner != "" {
t.Errorf("live game still claimed by the deleted account: %q", owner)
}
}
+31
View File
@@ -284,6 +284,37 @@ func (s *Store) enqueue(operation, gameID string, fn func(context.Context, *sql.
}
}
// enqueueWait queues fn on the ordered writer and waits for its own outcome,
// for a write that must be ordered after queued gameplay writes and must also
// report success only once it is durable.
func (s *Store) enqueueWait(ctx context.Context, operation string, fn func(context.Context, *sql.Tx) error) error {
s.enqueueMu.RLock()
if s.closed.Load() {
s.enqueueMu.RUnlock()
return ErrStoreClosed
}
if !s.healthStatus.Load() {
s.enqueueMu.RUnlock()
return ErrStorageDegraded
}
done := make(chan error, 1)
select {
case s.writeChan <- writeRequest{operation: operation, run: fn, barrier: done}:
s.enqueueMu.RUnlock()
case <-ctx.Done():
s.enqueueMu.RUnlock()
return ctx.Err()
}
select {
case err := <-done:
return err
case <-ctx.Done():
return ctx.Err()
}
}
// Flush waits until every write queued before this call has completed. Replay
// reads use this barrier to provide read-after-write consistency while normal
// gameplay retains the low-latency async write path.
+69
View File
@@ -837,6 +837,75 @@ func TestClaimsSnapshotPlayerNames(t *testing.T) {
}
}
func TestDeleteAccountClearsClaimsAndNames(t *testing.T) {
store := openStore(t, pgtest.DSN(t))
now := time.Now().UTC()
alice, bob := uuid.NewString(), uuid.NewString()
for id, name := range map[string]string{alice: "alice", bob: "bob"} {
if err := store.CreateUser(UserRecord{UserID: id, Username: name, PasswordHash: "hash", CreatedAt: now}); err != nil {
t.Fatal(err)
}
}
if err := store.CreateSession(SessionRecord{
SessionID: uuid.NewString(), UserID: alice, CreatedAt: now, ExpiresAt: now.Add(time.Hour),
}); err != nil {
t.Fatal(err)
}
// Alice against Bob, and Alice alone against the computer.
shared, solo := uuid.NewString(), uuid.NewString()
for _, record := range []GameRecord{
{GameID: shared, InitialFEN: "initial",
WhitePlayerID: alice, WhiteType: 1, WhiteClaimedBy: alice,
BlackPlayerID: bob, BlackType: 1, BlackClaimedBy: bob, StartTimeUTC: now},
{GameID: solo, InitialFEN: "initial",
WhitePlayerID: uuid.NewString(), WhiteType: 2,
BlackPlayerID: alice, BlackType: 1, BlackClaimedBy: alice, StartTimeUTC: now},
} {
if err := store.RecordNewGame(record); err != nil {
t.Fatal(err)
}
}
if err := store.DeleteAccount(alice); err != nil {
t.Fatal(err)
}
if _, err := store.GetUserByID(alice); !errors.Is(err, sql.ErrNoRows) {
t.Fatalf("account still present: %v", err)
}
var sessions int
if err := store.db.QueryRow(`SELECT count(*) FROM sessions WHERE user_id = $1`, alice).Scan(&sessions); err != nil || sessions != 0 {
t.Fatalf("sessions left: %d, %v", sessions, err)
}
record, _, err := store.GetGameHistory(shared)
if err != nil || record.WhiteClaimedBy != "" || record.WhiteName != "" ||
record.BlackClaimedBy != bob || record.BlackName != "bob" {
t.Fatalf("shared game after deletion: white %q/%q black %q/%q, %v",
record.WhiteClaimedBy, record.WhiteName, record.BlackClaimedBy, record.BlackName, err)
}
// Nobody claims the solo game now, so the inactivity purge takes it.
if err := store.DeleteAnonymousGames(now.Add(time.Minute), nil); err != nil {
t.Fatal(err)
}
if err := store.Flush(context.Background()); err != nil {
t.Fatal(err)
}
if _, _, err := store.GetGameHistory(solo); !errors.Is(err, sql.ErrNoRows) {
t.Fatalf("solo game survived the anonymous purge: %v", err)
}
if _, _, err := store.GetGameHistory(shared); err != nil {
t.Fatalf("a game another user claims must stay: %v", err)
}
if err := store.DeleteAccount(alice); !errors.Is(err, sql.ErrNoRows) {
t.Fatalf("second deletion: %v, want sql.ErrNoRows", err)
}
if !store.IsHealthy() {
t.Fatal("deleting a missing account degraded the writer")
}
}
func timePointer(value time.Time) *time.Time {
return &value
}
+47
View File
@@ -1,6 +1,7 @@
package storage
import (
"context"
"database/sql"
"errors"
"fmt"
@@ -124,6 +125,52 @@ func (s *Store) DeleteUser(userID string) error {
return nil
}
// DeleteAccount removes an account at its owner's request. Unlike DeleteUser,
// which keeps the claim IDs and name snapshots for the record, it first clears
// the user's claims and names from every stored game, so nothing in the
// database still names the person, and a game nobody else claimed becomes
// anonymous and falls to the inactivity purge. Sessions cascade.
//
// It runs on the ordered game writer, behind every gameplay write already
// queued, so a queued claim cannot land on a game after it was cleared. It
// returns sql.ErrNoRows when no such user exists.
func (s *Store) DeleteAccount(userID string) error {
if !validUUID(userID) {
return sql.ErrNoRows
}
// Set inside the transaction, read after the writer reports back: the
// barrier channel orders the two. A missing row is an answer, not a
// failed write, so it must not degrade the writer.
var deleted int64
// Behind the queue, then its own transaction.
ctx, cancel := context.WithTimeout(context.Background(), flushTimeout+writeTimeout)
defer cancel()
err := s.enqueueWait(ctx, "delete_account", func(ctx context.Context, tx *sql.Tx) error {
if _, err := tx.ExecContext(ctx, `UPDATE games SET
white_claimed_by = CASE WHEN white_claimed_by = $1 THEN NULL ELSE white_claimed_by END,
white_name = CASE WHEN white_claimed_by = $1 THEN NULL ELSE white_name END,
black_claimed_by = CASE WHEN black_claimed_by = $1 THEN NULL ELSE black_claimed_by END,
black_name = CASE WHEN black_claimed_by = $1 THEN NULL ELSE black_name END
WHERE white_claimed_by = $1 OR black_claimed_by = $1`, userID); err != nil {
return err
}
result, err := tx.ExecContext(ctx, `DELETE FROM users WHERE user_id = $1`, userID)
if err != nil {
return err
}
deleted, err = result.RowsAffected()
return err
})
if err != nil {
return err
}
if deleted == 0 {
return sql.ErrNoRows
}
slog.Debug("storage account deleted", "user_id", userID)
return nil
}
// UpdateUserPassword updates user password hash
func (s *Store) UpdateUserPassword(userID, passwordHash string) error {
return s.execUserUpdate(`UPDATE users SET password_hash = $2 WHERE user_id = $1`,
@@ -17,6 +17,7 @@ let gameState = {
username: null,
authBusy: false,
newGameBusy: false,
accountBusy: false, // logout or account deletion in flight
termination: '',
actionBusy: false, // a draw or resign request is in flight
};
@@ -85,6 +86,9 @@ document.getElementById('login-submit-btn').addEventListener('click', handleLogi
document.getElementById('register-submit-btn').addEventListener('click', handleRegister);
document.getElementById('auth-cancel-btn').addEventListener('click', hideAuthModal);
document.getElementById('auth-cancel-btn-2').addEventListener('click', hideAuthModal);
document.getElementById('logout-btn').addEventListener('click', handleLogoutClick);
document.getElementById('account-cancel-btn').addEventListener('click', hideAccountModal);
document.getElementById('delete-account-btn').addEventListener('click', deleteAccount);
document.querySelectorAll('.promotion-choice').forEach(btn => {
btn.addEventListener('click', () => closePromotion(btn.dataset.piece));
});
@@ -143,15 +147,113 @@ function updateAuthIndicator(authenticated) {
function handleAuthClick() {
if (gameState.authToken) {
// Logged in - confirm logout
if (confirm(`Logout ${gameState.username}?`)) {
handleLogout();
}
showAccountModal();
} else {
showAuthModal();
}
}
// Account dialog, for a signed-in user: log out, or delete the account. It
// replaces a native confirm(), which a sandboxed embed may not be allowed.
function showAccountModal() {
document.getElementById('account-username').textContent = gameState.username || '';
document.getElementById('delete-account').open = false;
document.getElementById('delete-password').value = '';
clearModalMessage('account-modal-message');
document.getElementById('account-overlay').classList.add('show');
document.removeEventListener('keydown', handleAccountKeydown);
document.addEventListener('keydown', handleAccountKeydown);
document.getElementById('account-cancel-btn').focus();
}
function hideAccountModal() {
if (gameState.accountBusy) return;
document.getElementById('account-overlay').classList.remove('show');
document.getElementById('delete-password').value = '';
document.removeEventListener('keydown', handleAccountKeydown);
}
function setAccountBusy(busy) {
gameState.accountBusy = busy;
for (const id of ['logout-btn', 'account-cancel-btn', 'delete-account-btn', 'delete-password']) {
document.getElementById(id).disabled = busy;
}
}
function handleAccountKeydown(e) {
if (gameState.accountBusy) {
if (e.key === 'Enter' || e.key === 'Escape') e.preventDefault();
return;
}
if (e.key === 'Escape') {
e.preventDefault();
hideAccountModal();
} else if (e.key === 'Enter' && document.activeElement?.id === 'delete-password') {
e.preventDefault();
deleteAccount();
}
}
async function handleLogoutClick() {
setAccountBusy(true);
await handleLogout();
setAccountBusy(false);
hideAccountModal();
}
// The server re-checks the password, ends the session, clears the account's
// claims and names from its games, then deletes it (DELETE /api/auth/me).
async function deleteAccount() {
if (gameState.accountBusy) return;
const password = document.getElementById('delete-password').value;
if (!password) {
setModalMessage('account-modal-message', 'Enter your password to delete the account', 'error');
return;
}
setAccountBusy(true);
clearModalMessage('account-modal-message');
let response;
try {
response = await authFetch(`${gameState.apiUrl}/api/auth/me`, {
method: 'DELETE',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ password }),
});
} catch {
setAccountBusy(false);
setModalMessage('account-modal-message', 'Network error: the account was not deleted', 'error');
return;
}
if (response.status === 204) {
const name = gameState.username;
clearAuthState();
setModalMessage('account-modal-message', `Account ${name} deleted`, 'success');
setTimeout(() => {
setAccountBusy(false);
hideAccountModal();
}, MODAL_SUCCESS_DISPLAY_MS * 2);
return;
}
setAccountBusy(false);
const data = await parseErrorResponse(response);
let message;
if (response.status === 401 && data.error === 'invalid credentials') {
message = 'Wrong password';
} else if (response.status === 401) {
// The token itself was refused: the session is already gone.
clearAuthState();
message = 'Your session has ended. Log in again to delete the account.';
} else if (response.status === 429) {
message = 'Too many attempts. Wait a minute and try again.';
} else {
message = data.error ? `Not deleted: ${data.error}` : `Server error (${response.status})`;
}
setModalMessage('account-modal-message', message, 'error');
}
// Disables/enables every interactive control in the auth modal at once, and tracks
// whether a login/register request is in flight (or its success message is showing).
// Guards re-entrancy from the Enter-key handler, which bypasses individual button
@@ -117,14 +117,40 @@
</div>
</div>
<!-- Account Modal: shown instead of the login modal while signed in -->
<div id="account-overlay" class="modal-overlay">
<div class="modal account-modal" role="dialog" aria-modal="true" aria-labelledby="account-title">
<h2 id="account-title">Account</h2>
<div id="account-modal-message" class="modal-message" role="status" aria-live="polite"></div>
<p class="account-name">Signed in as <strong id="account-username"></strong></p>
<div class="modal-buttons">
<button id="logout-btn" class="btn btn-primary">Log out</button>
<button id="account-cancel-btn" class="btn btn-secondary">Close</button>
</div>
<details class="danger-zone" id="delete-account">
<summary>Delete account</summary>
<p>Deletes the account and signs you out. Your name and claim are removed
from every stored game; games nobody else plays are deleted 24 hours
after their last move. This cannot be undone.</p>
<div class="form-group account-form">
<label for="delete-password">Password</label>
<input type="password" id="delete-password" autocomplete="current-password">
</div>
<div class="modal-buttons">
<button id="delete-account-btn" class="btn btn-danger">Delete account</button>
</div>
</details>
</div>
</div>
<!-- Overlay Modal -->
<div id="modal-overlay" class="modal-overlay">
<div class="modal">
<h2>New Game</h2>
<div id="new-game-modal-message" class="modal-message"></div>
<div class="form-group">
<label class="group-label">Your Color</label>
<div class="radio-group">
<div id="new-game-modal-message" class="modal-message" role="status" aria-live="polite"></div>
<div class="form-group form-row">
<span class="group-label" id="player-color-label">Your Color</span>
<div class="radio-group" role="radiogroup" aria-labelledby="player-color-label">
<label><input type="radio" name="player-color" value="white" checked><span>White</span></label>
<label><input type="radio" name="player-color" value="black"><span>Black</span></label>
</div>
@@ -490,6 +490,16 @@ main {
transform: translateY(-1px);
}
.btn-danger {
background: var(--tokyo-red);
color: var(--host-bg);
}
.btn-danger:hover:not(:disabled) {
filter: brightness(1.1);
transform: translateY(-1px);
}
.btn:disabled {
opacity: 0.4;
cursor: not-allowed;
@@ -546,7 +556,15 @@ main {
}
.form-group .group-label {
text-align: center;
color: var(--tokyo-cyan);
}
/* Label and control on one line: the colour choice. */
.form-group.form-row {
display: flex;
align-items: center;
justify-content: space-between;
gap: 1rem;
}
.radio-group {
@@ -643,7 +661,8 @@ input[type="range"]::-webkit-slider-thumb {
.auth-form input[type="text"],
.auth-form input[type="email"],
.auth-form input[type="password"] {
.auth-form input[type="password"],
.account-form input[type="password"] {
width: 100%;
padding: 0.5rem;
background: var(--host-bg);
@@ -653,7 +672,8 @@ input[type="range"]::-webkit-slider-thumb {
font-size: 0.9rem;
}
.auth-form input:focus {
.auth-form input:focus,
.account-form input:focus {
outline: none;
border-color: var(--host-royal);
}
@@ -679,18 +699,29 @@ input[type="range"]::-webkit-slider-thumb {
color: var(--tokyo-green);
}
/* --- Modal status message (Issue 2) --- */
/* --- Modal status message ---
A reserved slot, not a block that appears: an empty message keeps its height
and is only invisible, so a message never moves the form or pushes the
buttons out of a short frame (the embedded board on lixen.com is one). Sized
for one line; a longer message wraps and grows the slot, which the modal's
own scroll absorbs. */
.modal-message {
display: none;
margin-bottom: 1rem;
padding: 0.6rem 0.75rem;
display: flex;
align-items: center;
justify-content: center;
min-height: 2.3rem;
margin-bottom: 0.75rem;
padding: 0.35rem 0.75rem;
border: 1px solid transparent;
border-radius: 6px;
font-size: 0.85rem;
line-height: 1.3;
text-align: center;
visibility: hidden;
}
.modal-message.show {
display: block;
visibility: visible;
}
.modal-message.error {
@@ -706,7 +737,8 @@ input[type="range"]::-webkit-slider-thumb {
}
/* --- Disabled state while a modal request is in flight (Issue 1) --- */
.auth-form input:disabled {
.auth-form input:disabled,
.account-form input:disabled {
opacity: 0.5;
cursor: not-allowed;
}
@@ -956,6 +988,37 @@ input[type="range"]:disabled {
text-shadow: 1px 1px 2px rgba(255,255,255,0.2);
}
/* Account */
.account-modal {
max-width: 360px;
}
.account-name {
text-align: center;
}
.danger-zone {
margin-top: 1.5rem;
padding-top: 1rem;
border-top: 1px solid var(--tokyo-border);
}
.danger-zone summary {
cursor: pointer;
color: var(--tokyo-red);
text-align: center;
}
.danger-zone p {
margin: 0.75rem 0 1rem;
font-size: 0.85rem;
line-height: 1.4;
}
.danger-zone .modal-buttons {
margin-top: 1rem;
}
/* Resign confirmation */
.confirm-modal {
max-width: 320px;