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Author SHA256 Message Date
lixen 3ab0efee31 v0.16.3 go1.27.3 and dep update
test / test (push) Canceled after 0s
test / e2e (push) Canceled after 0s
2026-10-29 04:08:23 -04:00
lixen a012d07cd8 v0.16.2 PGN site, web client panel update
test / test (push) Canceled after 0s
test / e2e (push) Canceled after 0s
2026-10-20 01:39:53 -04:00
lixen 0461020c46 v0.16.1 web client update: inline favicon, board fills the window, large-font phones
test / test (push) Canceled after 0s
test / e2e (push) Canceled after 0s
2026-10-19 22:45:12 -04:00
lixen 664cf9654e v0.16.0 import PGN, delete games, two-layout web client
test / test (push) Canceled after 0s
test / e2e (push) Canceled after 0s
2026-10-19 21:02:39 -04:00
lixen e1fa5242e3 v0.15.0 password recovery, phone layout, CLI pager, embed policy fixes
test / test (push) Canceled after 0s
test / e2e (push) Canceled after 0s
2026-10-19 18:15:31 -04:00
lixen a999177f0c v0.14.0 web replay UI, My games, CLI replay 2026-10-19 18:07:41 -04:00
66 changed files with 4220 additions and 301 deletions

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+3 -1
View File
@@ -80,11 +80,13 @@ jobs:
run: npm install && npx playwright install --with-deps chromium
- name: Start the test server with the web client
run: |
WEB_PORT=9090 LOG_LEVEL=info test/run-test-server.sh bin/chess-server > server.log 2>&1 &
WEB_PORT=9090 MAIL_DIR="$RUNNER_TEMP/chess-mail" LOG_LEVEL=info test/run-test-server.sh bin/chess-server > server.log 2>&1 &
for i in $(seq 1 60); do curl -sf http://localhost:8080/health && break; sleep 1; done
curl -sf http://localhost:8080/health
- name: Run the web client tests
working-directory: test/e2e
env:
CHESS_E2E_MAIL_DIR: ${{ runner.temp }}/chess-mail
run: npm test
- name: Server log
if: failure()
+7 -2
View File
@@ -30,6 +30,8 @@ Go backend server providing a RESTful API for chess gameplay with user authentic
- Authenticated stored-game listing with cursor pagination and filters
- Configurable structured debug logs for persistence, cleanup, and engine work
- User management with secure Argon2id password storage and scoped JWTs
- Password recovery by email (SMTP relay, or a directory of `.eml` files in
development) and administrative reset links
- Self-service account deletion: claims and names are cleared from stored games
- Static, CGO-free binaries (cross-compiles for FreeBSD)
- Scripted deployment: FreeBSD jail (rc.d) or Linux (sandboxed systemd unit)
@@ -134,9 +136,12 @@ their last activity.
# List all users
./chess-server db user list
# Update password
# Update password (a forgotten one too); without -password it prompts
./chess-server db user set-password -username alice -password NewPass456
# One-time reset link to hand to the person (what the recovery email carries)
./chess-server db user reset-link -username alice -url https://example.com/chess/web-client/
# Update email
./chess-server db user set-email -username alice -email newemail@example.com
@@ -175,7 +180,7 @@ The chess server includes an embedded web UI for playing games through a browser
export FEN and PGN at any ply, and shareable links
(`?replay=<gameId>&ply=<n>`)
- Server and storage health in the top bar
- Accounts: register, sign in, delete
- Accounts: register, sign in, forgotten-password recovery by email, delete
- Responsive layout, board beside or above the panel
Access the UI at `http://localhost:9090` when server is running with `-serve` flag.
+7 -1
View File
@@ -35,8 +35,14 @@ func runClient() (restart bool) {
Verbose: false,
}
// Initialize simple input scanner
// Initialize simple input scanner; the pager reads from it between screens
scanner := bufio.NewScanner(os.Stdin)
s.ReadLine = func() (string, bool) {
if !scanner.Scan() {
return "", false
}
return scanner.Text(), true
}
display.Println(display.Cyan, "Chess Debug Client")
display.Println(display.Cyan, "API: %s", s.APIBaseURL)
+142 -3
View File
@@ -1,10 +1,12 @@
package cli
import (
"context"
"database/sql"
"errors"
"flag"
"fmt"
"net/url"
"os"
"strings"
"syscall"
@@ -12,6 +14,7 @@ import (
"time"
"github.com/lixenwraith/chess/internal/server/replay"
"github.com/lixenwraith/chess/internal/server/service"
"github.com/lixenwraith/chess/internal/server/storage"
"github.com/google/uuid"
@@ -24,7 +27,7 @@ const dsnEnv = "CHESS_DSN"
// Run is the entry point for the CLI mini-app
func Run(args []string) error {
if len(args) == 0 {
return fmt.Errorf("subcommand required: init, delete, query, pgn, verify, user")
return fmt.Errorf("subcommand required: init, delete, query, pgn, verify, game, user")
}
switch args[0] {
@@ -38,9 +41,14 @@ func Run(args []string) error {
return runPGN(args[1:])
case "verify":
return runVerify(args[1:])
case "game":
if len(args) < 2 {
return fmt.Errorf("game subcommand required: delete, import")
}
return runGame(args[1], args[2:])
case "user":
if len(args) < 2 {
return fmt.Errorf("user subcommand required: add, delete, set-password, set-hash, set-email, set-username, list")
return fmt.Errorf("user subcommand required: add, delete, set-password, set-hash, set-email, set-username, reset-link, list")
}
return runUser(args[1], args[2:])
default:
@@ -207,7 +215,7 @@ func runPGN(args []string) error {
if err != nil {
return fmt.Errorf("load game %s: %w", id, err)
}
pgn, err := replay.BuildPGN(record, moves, *ply)
pgn, err := replay.BuildPGN(record, moves, *ply, "")
if err != nil {
return err
}
@@ -266,6 +274,93 @@ func runVerify(args []string) error {
return nil
}
func runGame(subcommand string, args []string) error {
switch subcommand {
case "delete":
return runGameDelete(args)
case "import":
return runGameImport(args)
default:
return fmt.Errorf("unknown game subcommand: %s", subcommand)
}
}
// runGameDelete removes a stored game and its moves outright, whoever holds
// it. A live copy in a running server keeps playing in memory until it is
// unloaded; its later writes find no row and are dropped.
func runGameDelete(args []string) error {
fs, dsn := newFlagSet("game delete")
gameID := fs.String("gameId", "", "Game ID or unique prefix of at least 8 hex digits (required)")
confirm := fs.Bool("confirm", false, "Confirm deleting the game and its moves")
if err := fs.Parse(args); err != nil {
return err
}
if *gameID == "" {
return errors.New("-gameId is required")
}
if !*confirm {
return errors.New("refusing to delete a game without -confirm")
}
store, err := openStore(*dsn, true)
if err != nil {
return err
}
defer store.Close()
id, err := resolveGameID(store, *gameID)
if err != nil {
return err
}
if err := store.DeleteGames([]string{id}); err != nil {
return fmt.Errorf("delete game: %w", err)
}
if err := store.Flush(context.Background()); err != nil {
return fmt.Errorf("delete game: %w", err)
}
fmt.Printf("Deleted game %s\n", id)
return nil
}
// runGameImport stores a PGN file as a game of the named account, as the
// API's import does: every move is checked by the rules core.
func runGameImport(args []string) error {
fs, dsn := newFlagSet("game import")
file := fs.String("file", "", "PGN file holding one game (required)")
username := fs.String("username", "", "Account that will own the game (required)")
if err := fs.Parse(args); err != nil {
return err
}
if *file == "" || *username == "" {
return errors.New("-file and -username are required")
}
text, err := os.ReadFile(*file)
if err != nil {
return err
}
store, err := openStore(*dsn, true)
if err != nil {
return err
}
defer store.Close()
ownerID, err := lookupUser(store, *username, "")
if err != nil {
return err
}
svc, err := service.New(store, []byte(strings.Repeat("x", 32))) // no tokens are minted here
if err != nil {
return err
}
imported, err := svc.ImportGame(ownerID, string(text))
if err != nil {
return err
}
fmt.Printf("Imported game %s (%d plies) for %s\n", imported.GameID, imported.Plies, *username)
return nil
}
func resolveGameID(store *storage.Store, prefix string) (string, error) {
id, err := store.ResolveGameID(prefix)
if errors.Is(err, sql.ErrNoRows) {
@@ -303,6 +398,8 @@ func runUser(subcommand string, args []string) error {
return runUserSetEmail(args)
case "set-username":
return runUserSetUsername(args)
case "reset-link":
return runUserResetLink(args)
case "list":
return runUserList(args)
default:
@@ -310,6 +407,48 @@ func runUser(subcommand string, args []string) error {
}
}
// runUserResetLink prints a one-time password-reset link for an account, the
// same link the recovery email carries, for an administrator to pass on when
// the server sends no mail or the account has no email. It works for an hour
// and replaces any pending link.
func runUserResetLink(args []string) error {
fs, dsn := newFlagSet("user reset-link")
username := fs.String("username", "", "Username")
userID := fs.String("id", "", "User ID")
publicURL := fs.String("url", "", "Web client address the link opens, e.g. https://example.com/chess/web-client/ (required)")
if err := fs.Parse(args); err != nil {
return err
}
base, err := url.Parse(*publicURL)
if *publicURL == "" || err != nil || base.Scheme == "" || base.Host == "" {
return fmt.Errorf("-url must be the web client's absolute address")
}
store, err := openStore(*dsn, true)
if err != nil {
return err
}
defer store.Close()
targetID, err := lookupUser(store, *username, *userID)
if err != nil {
return err
}
token, hash, err := service.NewResetToken()
if err != nil {
return err
}
now := time.Now().UTC()
if err := store.CreatePasswordReset(storage.PasswordResetRecord{
UserID: targetID, TokenHash: hash, CreatedAt: now, ExpiresAt: now.Add(service.PasswordResetTTL),
}); err != nil {
return fmt.Errorf("failed to create reset: %w", err)
}
fmt.Printf("Reset link for %s, valid until %s (one use):\n%s\n",
abbreviateID(targetID), now.Add(service.PasswordResetTTL).Format(time.RFC3339), service.ResetLink(base, token))
return nil
}
// readPassword prompts on the terminal without echo.
func readPassword(prompt string) (string, error) {
fmt.Print(prompt)
+44
View File
@@ -5,10 +5,12 @@ package main
import (
"context"
"crypto/rand"
"errors"
"flag"
"fmt"
"log"
"log/slog"
"net/url"
"os"
"os/signal"
"syscall"
@@ -16,6 +18,7 @@ import (
"github.com/lixenwraith/chess/cmd/chess-server/cli"
"github.com/lixenwraith/chess/internal/server/http"
"github.com/lixenwraith/chess/internal/server/mail"
"github.com/lixenwraith/chess/internal/server/processor"
"github.com/lixenwraith/chess/internal/server/service"
"github.com/lixenwraith/chess/internal/server/storage"
@@ -58,6 +61,18 @@ func main() {
jwtFile = flag.String("jwt-secret-file", "", "File holding a stable JWT signing key, mode 0600, at least 32 bytes (default $CHESS_JWT_SECRET_FILE)")
dbCleanup = flag.String("db-cleanup", "off", "Hourly integrity sweep of stored games and accounts: off, report (log only), or delete")
// Password recovery by email: a transport (SMTP relay, or a directory
// of .eml files for development) and the web client's address, which
// the emailed link opens. Without a transport, recovery is off. The
// address's host also names this server in exported PGN (Site).
smtpHost = flag.String("smtp-host", "", "SMTP relay for password-reset email (recovery is off when empty)")
smtpPort = flag.Int("smtp-port", 25, "SMTP relay port")
smtpUser = flag.String("smtp-user", "", "SMTP user name (optional; the password comes from -smtp-password-file)")
smtpPassFile = flag.String("smtp-password-file", "", "File holding the SMTP password, mode 0600")
mailFrom = flag.String("mail-from", "", "Sender address of server email, e.g. \"Chess <chess@example.com>\"")
mailDir = flag.String("mail-dir", "", "Write email to .eml files in this directory instead of sending (development)")
publicURL = flag.String("public-url", "", "Web client address: emailed links open it, and its host is the Site of exported games, e.g. https://example.com/chess/web-client/")
// Web UI server flags
serve = flag.Bool("serve", false, "Enable web UI server")
webHost = flag.String("web-host", "localhost", "Web UI server host")
@@ -165,6 +180,35 @@ func main() {
}
svc.SetIntegrityMode(integrity)
if *publicURL != "" {
u, err := url.Parse(*publicURL)
if err != nil || u.Scheme == "" || u.Host == "" {
log.Fatalf("Invalid -public-url %q: must be absolute (https://host/chess/web-client/)", *publicURL)
}
svc.SetSite(u.Hostname())
}
// Password recovery needs mail and the client's public address.
sender, err := mail.Config{
SMTPHost: *smtpHost, SMTPPort: *smtpPort, SMTPUser: *smtpUser, SMTPPasswordFile: *smtpPassFile,
Dir: *mailDir, From: *mailFrom,
}.Build()
switch {
case errors.Is(err, mail.ErrNoSender):
log.Printf("Password recovery disabled (no -smtp-host or -mail-dir)")
case err != nil:
log.Fatalf("Invalid mail configuration: %v", err)
case store == nil:
log.Fatalf("Password recovery (-smtp-host or -mail-dir) requires a database (-dsn)")
case *publicURL == "":
log.Fatalf("Password recovery requires -public-url, the web client address that reset links open")
default:
if err := svc.SetMailer(sender, *publicURL); err != nil {
log.Fatalf("Invalid -public-url: %v", err)
}
log.Printf("Password recovery enabled: %s; links open %s", sender.Describe(), *publicURL)
}
// Start cleanup job for expired users/sessions
cleanupCtx, cleanupCancel := context.WithCancel(context.Background())
cleanupDone := make(chan struct{})
+37
View File
@@ -18,11 +18,26 @@
# Default: ${chessd_home}/jwt.key
# chessd_trusted_proxies: Reverse-proxy address(es) whose X-Real-IP header is
# trusted as the client address. Default: none
# chessd_public_url: The web client's public address: emailed links open
# it, and its host is the Site of exported PGN.
# Default: none
# chessd_smtp_host: SMTP relay for password-reset email (the mail jail).
# Unset leaves password recovery off. Default: none
# chessd_smtp_port: Relay port. Default: 25
# chessd_smtp_user: Relay user name, when the relay authenticates
# this host. Default: none
# chessd_smtp_password_file: File holding that user's password, mode 0600.
# Default: ${chessd_home}/smtp.secret when it exists
# chessd_mail_from: Sender address of server email. Default: none
# chessd_flags: Additional flags passed to the binary. Default: ""
#
# Add the following to /etc/rc.conf to enable:
# chessd_enable="YES"
# chessd_trusted_proxies="<address nginx connects from>"
# chessd_public_url="https://<site>/chess/web-client/"
# and, for password recovery by email, once the mail jail relays for this one:
# chessd_smtp_host="<mail jail address>"
# chessd_mail_from="Chess <chess@<site>>"
. /etc/rc.subr
@@ -43,6 +58,12 @@ load_rc_config "$name"
: ${chessd_dsn:="postgres:///chess?host=/tmp"}
: ${chessd_jwt_key:="${chessd_home}/jwt.key"}
: ${chessd_trusted_proxies:=""}
: ${chessd_public_url:=""}
: ${chessd_smtp_host:=""}
: ${chessd_smtp_port:="25"}
: ${chessd_smtp_user:=""}
: ${chessd_smtp_password_file:=""}
: ${chessd_mail_from:=""}
: ${chessd_flags:=""}
command="${chessd_bin}"
@@ -85,6 +106,22 @@ chessd_start()
if [ -n "${chessd_trusted_proxies}" ]; then
set -- "$@" -trusted-proxies "${chessd_trusted_proxies}"
fi
if [ -n "${chessd_public_url}" ]; then
set -- "$@" -public-url "${chessd_public_url}"
fi
# Password recovery by email: relay and sender; the link opens the public
# URL. The server refuses a relay without both and the URL.
if [ -n "${chessd_smtp_host}" ]; then
set -- "$@" -smtp-host "${chessd_smtp_host}" -smtp-port "${chessd_smtp_port}" \
-mail-from "${chessd_mail_from}"
if [ -n "${chessd_smtp_user}" ]; then
set -- "$@" -smtp-user "${chessd_smtp_user}"
secret="${chessd_smtp_password_file:-${chessd_home}/smtp.secret}"
if [ -f "${secret}" ]; then
set -- "$@" -smtp-password-file "${secret}"
fi
fi
fi
echo "Starting ${desc}."
# -r restarts the server 5 seconds after an unexpected exit (for example
+107 -3
View File
@@ -116,6 +116,48 @@ Errors: 400 `INVALID_REQUEST` without a password, 401 for a wrong password or
token, 429 past 5 attempts a minute per IP, 503 `RESOURCE_LIMIT` when password
hashing is saturated or `STORAGE_UNAVAILABLE` when storage is down.
### Request a Password Reset
`POST /auth/recover`
Emails a one-time reset link to the account's address. The response is the
same whether or not the account exists or has an email, so nothing is
revealed.
**Request:**
```json
{"identifier": "alice"}
```
- `identifier` (string, required): Username or email address
**Response (202):**
```json
{"message": "If the account has an email address, a reset link has been sent to it."}
```
Errors: 429 past 3 requests a minute per IP, 503 `NOT_CONFIGURED` when the
server has no mail transport (`/health` reports `"mail": "disabled"`), 502
when the relay refused the message.
### Reset a Password
`POST /auth/reset`
Sets a new password with the token from the link (`?reset=<token>` on the web
client) and signs the user in; the token works once, for an hour, and every
other session of the account ends.
**Request:**
```json
{"token": "…", "password": "NewPass123"}
```
**Response (200):** as login (`token`, `userId`, `username`, `email`,
`expiresAt`).
Errors: 400 `INVALID_REQUEST` for a weak password or an invalid, used or
expired token (`"invalid or expired reset link"`), 429 past 10 a minute per
IP, 503 when storage or password hashing is unavailable.
## Game Endpoints
### Health Check
@@ -129,10 +171,14 @@ Returns server and storage status, and the build the server runs.
"status": "healthy",
"time": 1699123456,
"storage": "ok",
"mail": "disabled",
"version": "v0.14.0-3-g1a2b3c4"
}
```
`mail` is `"ok"` when the server can email password-reset links (the web
client then offers **Forgot password?**), otherwise `"disabled"`.
`version` is `git describe` of the source the binary was built from (`make`
sets it), or `dev` for a plain `go build`. Compare it after a deployment: a
client newer than the server gets 404 `NOT_FOUND` for endpoints the server
@@ -244,6 +290,7 @@ carries its SAN, derived on read from the stored position before it.
"termination": "checkmate",
"startTimeUtc": "2026-09-07T12:00:00Z",
"endTimeUtc": "2026-09-07T12:15:00Z",
"origin": "played",
"players": {
"white": {"id": "user-id", "color": 1, "type": 1, "claimedBy": "user-id", "name": "alice"},
"black": {"id": "player-id", "color": 2, "type": 1}
@@ -266,6 +313,8 @@ resignation or agreed draw, in stored-result form (`"result": "black_wins"`);
see [Continuing after a resignation or agreed
draw](#continuing-after-a-resignation-or-agreed-draw).
`origin` is `played` or `imported`; an imported game also carries the
`event`, `site` and `round` its PGN had.
`result` is omitted while a game is ongoing. Persisted terminal values are
`white_wins`, `black_wins`, `draw`, and `stalemate`. `pgnResult` is the PGN
token for the same outcome (`1-0`, `0-1`, `1/2-1/2`, or `*` while ongoing),
@@ -294,11 +343,12 @@ Same visibility, `ETag`, and error responses as the history. `ply` (optional,
0 up to the number of stored plies) exports only the first N plies; the
result is then `*`, the `Termination` tag is left out, and the filename ends
`-ply<N>.pgn`. A `fetch` of the URL returns the text, so clients can copy it
as well as download it.
as well as download it. `Site` is the host of the server's `-public-url` (`?`
without one); an imported game keeps its own.
```
[Event "Casual game"]
[Site "?"]
[Site "example.com"]
[Date "2026.09.27"]
[Round "-"]
[White "alice"]
@@ -343,7 +393,8 @@ later first-move slot claim, newest first. Requires
Each item contains game ID, initial FEN, final FEN (after the last stored move,
or the initial FEN when there is none), result, its `pgnResult` token and
`termination` (as in the history; both omitted while ongoing), timestamps,
players, and move count. `nextCursor` is present only when another
players, move count, `origin` (`played` or `imported`) and, for an imported
game, its `event`. `nextCursor` is present only when another
page exists; `nextOffset` also, on requests without a cursor. A game belongs
to a user who created it while authenticated or claimed a slot with a first
move; the association survives later player reconfiguration.
@@ -364,6 +415,7 @@ Returns 400 `INVALID_REQUEST` for a malformed cursor or filter.
"startTimeUtc": "2026-09-07T12:00:00Z",
"endTimeUtc": "2026-09-07T12:15:00Z",
"moveCount": 7,
"origin": "played",
"players": {
"white": {"id": "user-id", "color": 1, "type": 1, "claimedBy": "user-id", "name": "alice"},
"black": {"id": "player-id", "color": 2, "type": 1}
@@ -376,6 +428,56 @@ Returns 400 `INVALID_REQUEST` for a malformed cursor or filter.
}
```
### Import a Game from PGN
`POST /games/import`
Stores one PGN game under the signed-in account, for replay and export.
Requires `Authorization: Bearer <token>` and persistent storage; 5 requests a
minute per IP. The PGN is read strictly: well-formed tag pairs, printable
text, balanced comments and variations (which are dropped, with annotations
and numeric glyphs), one game, at most 64 KiB and 1000 plies. Every move is
replayed by the rules core; an illegal move is refused with its ply. The
result comes from the PGN's result token and must agree with the final
position (a `1-0` after Black mates is refused); the stored termination is
checkmate or stalemate when the position says so, a draw rule when one
applies, otherwise resignation or agreement. `White`, `Black`, `Event`,
`Site`, `Round` and `Date`/`UTCDate`/`UTCTime` tags are kept; `SetUp`/`FEN`
set the starting position.
**Request:**
```json
{"pgn": "[White \"Spassky, Boris\"]\n[Black \"Fischer, Robert\"]\n[Result \"1-0\"]\n\n1. d4 Nf6 2. c4 e6 3. Nf3 d5 1-0\n"}
```
**Response (201):**
```json
{"gameId": "a1b2c3d4-e5f6-7890-1234-567890abcdef", "moveCount": 6, "result": "white_wins", "pgnResult": "1-0"}
```
Errors: 400 `INVALID_REQUEST` with `details` saying what is wrong with the
PGN, 401 without a token, 429 past the limit, 503 `STORAGE_UNAVAILABLE`.
An imported game has no claimed side: it is listed for its importer with
`"origin": "imported"` and its `event`, is excluded from the `color` filter,
and is never purged as anonymous. Its history and PGN carry the tags.
### Remove a Stored Game
`DELETE /users/me/games/{gameId}`
Takes a stored game off the signed-in user's list. A game the user alone
holds (the only claimant, or its importer) is deleted with its moves, and
unloaded if it was still in memory; a game another user also claims is kept
for them, and only the caller's claim and name are cleared from it.
**Response (200):**
```json
{"removed": "game"}
```
`removed` is `game` or `claim`. Errors: 400 for a malformed ID, 404
`GAME_NOT_FOUND` when the user holds nothing in that game, 503 when storage
is unavailable.
### Make Move
`POST /games/{gameId}/moves`
@@ -556,6 +658,8 @@ Error codes:
- Registration: 5 requests/minute/IP
- Login: 10 requests/minute/IP
- Account deletion: 5 requests/minute/IP
- Password recovery: 3 requests/minute/IP; reset: 10 requests/minute/IP
- PGN import: 5 requests/minute/IP
Exceeding limit returns 429 status. Behind a reverse proxy the client IP is the
proxy's `X-Real-IP` header, trusted only from addresses listed in
+23 -4
View File
@@ -182,11 +182,23 @@ repetition.` or `Black wins by resignation.`; a pending offer is shown as
#### `games` / `g`
List your stored games, newest first, 20 per page (requires login), numbered
for `replay <#>`. The result column is the PGN token (`1-0`, `0-1`,
`1/2-1/2`, `*`).
for `replay <#>` and `games delete <#>`. The result column is the PGN token
(`1-0`, `0-1`, `1/2-1/2`, `*`). Deleting a game you alone hold removes it
with its moves; a game another player also claims is only released from
your list.
```
chess > games # Newest games
chess > games more # Next page
chess > games # Newest games
chess > games more # Next page
chess > games delete 3 # Remove the third game of the last listing (or an ID)
```
#### `import`
Store a PGN file (one game) under your account, for replay with `replay`.
The server checks every move; tags such as `White`, `Black`, `Event` and
`Date` are kept. Not available in the browser build, which has no files;
the web board imports a pasted PGN instead.
```
chess > import games/fischer-spassky-1972-1.pgn
```
#### `pgn`
@@ -294,6 +306,13 @@ Exit the client.
chess > exit
```
### Long output
`help`, `games`, `pgn`, `state`, `show` and `replay` print one screen at a
time when their output is taller than the terminal: `-- More (N lines left;
Enter continues, q quits) --`. The terminal's size comes from the TTY, or in
the browser from xterm.js; output piped to another program is never paged.
### Verbose Mode
Append `-v` flag to any command for detailed output:
+17 -3
View File
@@ -131,9 +131,23 @@ sudo chess-db user list
su -m chess -c '/home/chess/bin/chess-server db user add -username <name> -dsn "postgres:///chess?host=/tmp"'
```
Other `user` subcommands: `delete`, `set-email`, `set-username`, and
`set-hash` (an existing PHC string). CLI-created accounts are identical to
site registrations, and the CLI ignores the registration cap.
Other `user` subcommands: `delete`, `set-email`, `set-username`, `set-hash`
(an existing PHC string), and `reset-link -url <web client>`, which prints a
one-time password-reset link (valid an hour) to hand to someone who cannot
receive the recovery email. CLI-created accounts are identical to site
registrations, and the CLI ignores the registration cap.
A game imported from PGN (`POST /api/games/import`, `db game import`) has
`imported_by` set to its owner, no claims, the PGN's `event`, `site` and
`round`, and both sides human with the tag names as snapshots. It is listed
for its owner, never purged as anonymous, and deleted with its moves when the
owner removes it (`DELETE /api/users/me/games/{id}`) or by `db game delete
-gameId <id|prefix> -confirm`. A player removes a game they share with
another registered player by releasing their own claim instead.
Pending password resets live in `password_resets`: the SHA-256 of the token
in the emailed link, one per account, deleted when used, expired, or by the
hourly cleanup. The token itself is never stored.
Sign a user out everywhere (takes effect on their next request):
+1 -1
View File
@@ -120,7 +120,7 @@ file is kept next to it with a timestamp).
| `CHESSD_DSN` | `"host=<socket dir> dbname=chess"` | Database over the socket as the OS account |
| `CHESSD_JWT_KEY` | `/var/lib/chessd/jwt.key` | Stable signing key |
| `CHESSD_TRUSTED_PROXIES` | `TRUSTED_PROXIES` | Comma-separated proxy addresses |
| `CHESSD_FLAGS` | empty | Other server flags, e.g. `-max-users 500 -db-cleanup report` |
| `CHESSD_FLAGS` | empty | Other server flags, e.g. `-max-users 500 -db-cleanup report -public-url https://example.com/chess/web-client/` (the URL's host is the `Site` of exported PGN), or password recovery by email, which also needs `-public-url`: `-smtp-host <relay> -mail-from "Chess <chess@example.com>"` (see [deployment.md](deployment.md#password-recovery-by-email); the sandboxed unit can read a password file only under `/var/lib/chessd`) |
Server flags worth knowing: `-max-users` (registration cap, default 100),
`-anonymous-game-ttl` (default `24h`), `-finished-game-ttl` (default `1h`),
+52 -2
View File
@@ -154,6 +154,10 @@ as `postgres`, list them with `\dt chess.*` and name them as `chess.games`.
| `chessd_dsn` | `postgres:///chess?host=/tmp` | Database `chess` over the socket as the OS user |
| `chessd_jwt_key` | `${chessd_home}/jwt.key` | JWT signing key; created (0600) on first start if missing |
| `chessd_trusted_proxies` | empty | Proxy address(es) whose `X-Real-IP` is trusted |
| `chessd_public_url` | empty | The web client's public address (`https://<site>/chess/web-client/`): emailed reset links open it, and its host is the `Site` of exported PGN |
| `chessd_smtp_host`, `chessd_smtp_port` | empty, `25` | SMTP relay for password-reset email; unset leaves recovery off |
| `chessd_smtp_user`, `chessd_smtp_password_file` | empty, `${chessd_home}/smtp.secret` if present | Relay credentials, when the relay authenticates this host; the file is mode 0600 |
| `chessd_mail_from` | empty | Sender address, e.g. `Chess <chess@<site>>` |
| `chessd_flags` | empty | Extra flags, e.g. `-max-users 500 -db-cleanup report` |
The script runs `daemon(8)` as root, which writes the supervisor pidfile
@@ -174,6 +178,11 @@ Server flags:
| `-anonymous-game-ttl` | | Retention of games without a registered player (default `24h`) |
| `-finished-game-ttl` | | Memory retention of finished games (default `1h`) |
| `-db-cleanup` | | Hourly integrity sweep: `off` (default), `report` (log findings), or `delete` ([database.md](database.md#integrity-sweep)) |
| `-smtp-host`, `-smtp-port` | | SMTP relay for password-reset email (default port 25); recovery is off without a transport |
| `-smtp-user`, `-smtp-password-file` | | Relay credentials, optional; the file is mode 0600 and only sent over TLS |
| `-mail-from` | | Sender address of server email |
| `-mail-dir` | | Development: write email to `.eml` files here instead of a relay |
| `-public-url` | | The web client's address: emailed links open it, and its host is the `Site` of exported PGN; required with a transport |
Administrative CLI commands run as `chess` so peer authentication selects the
right role; root may use `su -m` although the account has no shell:
@@ -185,8 +194,49 @@ jail# su -m chess -c '/home/chess/bin/chess-server db user list -dsn "postgres:/
`db` subcommands: `init`, `delete -confirm` (drops the tables), `query`
(games, with 8-digit ID prefixes), `pgn -gameId <id|prefix> [-ply N]`,
`verify [-gameId <id|prefix>]` (replays stored games against the rules and
exits non-zero on a mismatch; run it after an upgrade), and `user add|delete|
set-password|set-hash|set-email|set-username|list`.
exits non-zero on a mismatch; run it after an upgrade), `game delete -gameId
<id|prefix> -confirm`, `game import -file <pgn> -username <owner>`, and `user
add|delete|set-password|set-hash|set-email|set-username|reset-link|list`.
A forgotten password is reset from the jail without mail:
```sh
jail# su -m chess -c '/home/chess/bin/chess-server db user set-password -username <name> -dsn "postgres:///chess?host=/tmp"'
```
which prompts for the new password (or takes `-password`), or with a one-time
link to hand to the person, the same link the recovery email carries:
```sh
jail# su -m chess -c '/home/chess/bin/chess-server db user reset-link -username <name> -url https://<site>/chess/web-client/ -dsn "postgres:///chess?host=/tmp"'
```
## Password Recovery by Email
With an SMTP relay the server emails a reset link on request (`POST
/api/auth/recover`, the **Forgot password?** link in the web client); the link
opens the client, which sets the new password and signs the person in. The
link works for an hour and once; using it signs the account out everywhere
else. Accounts without an email address cannot use it (the CLI commands above
can).
The relay is a separate jail reached over the internal network. Set in
`rc.conf`:
```sh
sysrc chessd_public_url="https://<site>/chess/web-client/"
sysrc chessd_smtp_host="<mail jail address>" # chessd_smtp_port, default 25
sysrc chessd_mail_from="Chess <chess@<site>>"
# only when the relay authenticates this host:
sysrc chessd_smtp_user="<user>"
(umask 077 && echo '<password>' > /home/chess/smtp.secret) && chown chess:chess /home/chess/smtp.secret
service chessd restart
```
The server uses STARTTLS when the relay offers it and sends credentials only
over TLS. `GET /chess/health` reports `"mail": "ok"` once recovery is on. For
a test without a relay, `-mail-dir <dir>` in `chessd_flags` writes each
message to a file instead.
## Host nginx and Web Clients
+6 -3
View File
@@ -38,6 +38,9 @@ go build ./cmd/chess-client-cli
- `-anonymous-game-ttl`: How long games without a registered player survive after their last activity, in memory and in the database (default: `24h`; `0` keeps them)
- `-max-users`: Accounts at which public registration closes (default: `100`; `0` = no limit; the CLI is not limited)
- `-web-api-url`: Browser-visible API origin for the embedded web client, set on its script element as `data-api`; useful when its public origin differs from the listen address
- `-smtp-host`, `-smtp-port`, `-smtp-user`, `-smtp-password-file`, `-mail-from`: SMTP relay for password-reset email; without a transport, recovery is off
- `-mail-dir`: Development: write email to `.eml` files in this directory instead of sending
- `-public-url`: The web client's address: emailed links open it, and its host is the `Site` of exported PGN (required with a transport)
### Modes
```bash
@@ -223,8 +226,8 @@ go test ./...
go test -race ./internal/server/storage ./internal/server/service
# Web client end-to-end (Playwright): see test/README.md
WEB_PORT=9090 test/run-test-server.sh # terminal 1
make test-e2e # terminal 2
WEB_PORT=9090 MAIL_DIR=/tmp/chess-mail test/run-test-server.sh # terminal 1
CHESS_E2E_MAIL_DIR=/tmp/chess-mail make test-e2e # terminal 2
```
## Configuration
@@ -308,7 +311,7 @@ make test-e2e # terminal 2
- JWT tokens don't support refresh (must re-login after expiry)
- User deletion doesn't cascade to games (games keep player and claim IDs)
- Games played without a registered player are deleted 24 hours after their last activity
- No password recovery mechanism
- Password recovery needs an SMTP relay and an email on the account
- No email verification for registration
- Fixed worker pool size for engine calculations
- No push-based game updates (30-second long-polling is used)
+53 -13
View File
@@ -141,9 +141,11 @@ Constraints from the host's security headers:
- `connect-src 'self'`: all requests go to the same origin under `/chess/`
(the board's default API base, or the host's `data-api`); no CDN or
cross-origin API.
- `frame-ancestors 'self'` and `X-Frame-Options: SAMEORIGIN`: the iframe host
page must stay on the same origin. Downloads from `blob:` URLs and
`navigator.clipboard` work in a same-origin frame.
- `frame-ancestors 'self'`: the iframe host page must stay on the same
origin. No `X-Frame-Options` beside it: browsers that read
`frame-ancestors` ignore the header and warn in the console on every page
load. Downloads from `blob:` URLs and `navigator.clipboard` work in a
same-origin frame.
Test gate:
@@ -152,7 +154,10 @@ Test gate:
step backward and forward with buttons and keys, autoplay to the end,
compare the exported FEN and PGN with the API, download, copy a link,
browser back through replay and list; a deep link to a checkmate; the
device list for an anonymous visitor.
device list for an anonymous visitor; a PGN import replayed and deleted
from its row; a phone viewport that holds the board and the controls,
with a long replay scrolling inside its move list; a password reset
through the emailed link.
- [x] Keyboard-only navigation and labels: every control is a button with a
name, the move list is a list of buttons, the current ply has
`aria-current` and is announced; `prefers-reduced-motion` disables the
@@ -174,21 +179,55 @@ Test gate:
while replaying, `show` shows the replayed position, and the prompt reads
`replay <ply>/<plies>`; `live` returns to the game as it was.
Follow-up polish (done): the phone layout is full-width rows under the board
(`svh` units, so the browser's bars never cover the controls; a replay
reserves more height than live play), the turn strip says whose move it is in
two words with the dot showing the side, the sign-in dialog keeps the focus in
the password field after a wrong password, the brand mark is the site's
bishop, and the terminal client pages long output (help, games, pgn, state,
show, replay) one screen at a time, natively and in the browser.
Later for the replay clients:
- [ ] Web: an "Analysis" link on a replay (chess.com-style evaluation needs
an engine in the browser or a server endpoint; none exists).
- [ ] Web: a light theme, following the host page's choice.
- [ ] CLI: `auto` cannot be interrupted before the end of the line.
## Phase R5 — Curated Archive (later)
## Accounts
- [ ] Schema: game origin (`player`, `curated`), archive metadata (event, site,
date, round, names, Elo, ECO, source URL, license, attribution), publication
state, featured order; no user ownership.
- [ ] `chess-server db archive import <pgn|dir>` using the R1 SAN decoder:
validate every move, import each game in one transaction, idempotent by
content hash, dry-run and per-file summary.
- [x] Password recovery by email: `POST /api/auth/recover` sends a one-time
link (an hour, SHA-256 of the token stored in `password_resets`, schema
v4) to the account's address through an SMTP relay (`-smtp-host`, with
optional credentials over TLS) or, for development, a directory of `.eml`
files (`-mail-dir`); `POST /api/auth/reset` sets the password, ends the
account's other sessions and signs the person in; the web client offers
**Forgot password?** when `/health` reports `"mail": "ok"` and opens the
password form from `?reset=<token>`. `db user reset-link` prints the same
link for an administrator; `db user set-password` resets without one.
- [ ] Deliver from the chess jail through the mail jail (devops): relay
address, sender, and `chessd_smtp_*` in `rc.conf` (deployment.md).
- [ ] Email verification at registration and on `set-email`; today an
address is taken as typed, so a typo sends nobody a link.
## Phase R5 — Imported and Curated Games
Done, per user: a signed-in user imports one PGN game (`POST
/api/games/import`, **Import PGN** in My games, `import <file>` in the CLI,
`db game import` for an administrator) into their own list. Schema v5 adds
`imported_by`, `event`, `site`, `round`; the strict parser
(`chess.ParsePGN`, fuzzed) refuses anything but one well-formed game, every
move is replayed by the rules core, and the result must agree with the
final position. Imported games are never purged as anonymous and are
deleted by their owner (`DELETE /api/users/me/games/{id}`, the row's delete
button, `games delete`), as are played games the user alone holds; a game
shared with another player is released instead.
Later, a curated archive:
- [ ] No user ownership: publication state, featured order, archive metadata
(Elo, ECO, source URL, license, attribution).
- [ ] Bulk import of a PGN file with many games or a directory, idempotent
by content hash, dry-run and per-file summary.
- [ ] Public, bounded, cacheable list endpoint; replay through the same
history/PGN endpoints.
- [ ] Verify redistribution rights for every bundled collection.
@@ -200,7 +239,8 @@ Later for the replay clients:
- [ ] Degraded-mode recovery without a restart (replay missing writes from
memory or fail gameplay closed); today recovery requires a restart.
- [ ] Live-game restoration after restart (unfinished games are replay-only).
- [ ] Retention and user-initiated deletion or anonymization of games.
- [x] User-initiated deletion of games (R5); retention of played games is
the anonymous purge only.
- [ ] Thread request contexts from HTTP handlers into storage calls; today each
call carries its own deadline.
- [x] Draw and resign flows (D5) for live play.
+4 -4
View File
@@ -1,10 +1,10 @@
module github.com/lixenwraith/chess
go 1.27.2
go 1.27.3
require (
github.com/go-playground/validator/v10 v10.30.5
github.com/gofiber/fiber/v2 v2.52.15
github.com/gofiber/fiber/v2 v2.52.16
github.com/google/uuid v1.6.0
github.com/jackc/pgx/v5 v5.11.0
github.com/lixenwraith/auth v0.5.1
@@ -25,11 +25,11 @@ require (
github.com/mattn/go-colorable v0.1.16 // indirect
github.com/mattn/go-isatty v0.0.24 // indirect
github.com/mattn/go-runewidth v0.0.31 // indirect
github.com/molecule-man/go-brrr v1.3.0 // indirect
github.com/molecule-man/go-brrr v1.3.1 // indirect
github.com/philhofer/fwd v1.2.1 // indirect
github.com/tinylib/msgp v1.6.5 // indirect
github.com/valyala/bytebufferpool v1.0.0 // indirect
github.com/valyala/fasthttp v1.76.0 // indirect
github.com/valyala/fasthttp v1.77.0 // indirect
golang.org/x/crypto v0.58.0 // indirect
golang.org/x/sync v0.24.0 // indirect
golang.org/x/sys v0.49.0 // indirect
+6 -12
View File
@@ -3,8 +3,6 @@ github.com/clipperhouse/uax29/v2 v2.7.0/go.mod h1:EFJ2TJMRUaplDxHKj1qAEhCtQPW2tJ
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/gabriel-vasile/mimetype v1.4.15 h1:05iP/CYtZ/w455R/KZM6rZ5ieAdh99UPtd+d3YzLmaI=
github.com/gabriel-vasile/mimetype v1.4.15/go.mod h1:azpTcoLcDZRNgFou5j+APrqQx9HqVPWa6ijYQIIVswQ=
github.com/gabriel-vasile/mimetype v1.4.16 h1:5izNFuvA37st1dDRAcA7TtmngBmRgiIPDmTtiEvjx1E=
github.com/gabriel-vasile/mimetype v1.4.16/go.mod h1:3oFFwxX8kTklZwzIl2aQEDZT0lKY8xH92ST88bAwba4=
github.com/go-playground/assert/v2 v2.2.0 h1:JvknZsQTYeFEAhQwI4qEt9cyV5ONwRHC+lYKSsYSR8s=
@@ -15,8 +13,8 @@ github.com/go-playground/universal-translator v0.18.2 h1:LCsMLC9RzmbUMNUPVYD15dm
github.com/go-playground/universal-translator v0.18.2/go.mod h1:67VZIMp5lQpDWlnStOct22q1bkdJGJqHghbOtmkawxk=
github.com/go-playground/validator/v10 v10.30.5 h1:YyCXvVShZbs2Sm3Mb53eNOlhRXctSOzW5QJAouCTZL4=
github.com/go-playground/validator/v10 v10.30.5/go.mod h1:wEqiaov48pXX1kjhc3Da8y0M0Dtg/BK7gurFBLgwFrQ=
github.com/gofiber/fiber/v2 v2.52.15 h1:Cov1uKeVPyu9q0jSrN60W+A8XNX+/WK8J7cy5osHLIk=
github.com/gofiber/fiber/v2 v2.52.15/go.mod h1:YEcBbO/FB+5M1IZNBP9FO3J9281zgPAreiI1oqg8nDw=
github.com/gofiber/fiber/v2 v2.52.16 h1:lBemN7sjeTPwEdK/9AIAQ3YpYpzEZefiWI/vQT/6dFU=
github.com/gofiber/fiber/v2 v2.52.16/go.mod h1:dFf1PKExrrSfg/hvoP2yXL35W3bGlzZf71KX+IYzkpg=
github.com/golang-jwt/jwt/v5 v5.3.1 h1:kYf81DTWFe7t+1VvL7eS+jKFVWaUnK9cB1qbwn63YCY=
github.com/golang-jwt/jwt/v5 v5.3.1/go.mod h1:fxCRLWMO43lRc8nhHWY6LGqRcf+1gQWArsqaEUEa5bE=
github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
@@ -41,10 +39,8 @@ github.com/mattn/go-isatty v0.0.24 h1:tGZZoVgT/KiqK1c8ocVLeDS8BSWMRd47J3Lbz7vsRe
github.com/mattn/go-isatty v0.0.24/go.mod h1:nMCL3Zebbrt45jsMDgnfIwz6ydEQApk5oEI3HqDio6A=
github.com/mattn/go-runewidth v0.0.31 h1:1oCV4ReTlosDBc6rYRw5cL8S/4y8iv5oRl4SJ5IBgwo=
github.com/mattn/go-runewidth v0.0.31/go.mod h1:3qAiGCV4Koz/yuveO58qUefmUTRm8r0IGEXZ9jeHp/8=
github.com/molecule-man/go-brrr v1.3.0 h1:KEGPkUk9PYFw5+Sv/evCOSU5OmMDXCGFqQ9YjRB7GeU=
github.com/molecule-man/go-brrr v1.3.0/go.mod h1:7ybW6/7gA3oKY45jOfVNjSJDtrr6ea4tzbsTkjmQDC4=
github.com/philhofer/fwd v1.2.0 h1:e6DnBTl7vGY+Gz322/ASL4Gyp1FspeMvx1RNDoToZuM=
github.com/philhofer/fwd v1.2.0/go.mod h1:RqIHx9QI14HlwKwm98g9Re5prTQ6LdeRQn+gXJFxsJM=
github.com/molecule-man/go-brrr v1.3.1 h1:EwaJUzRIlp/dFmIpzq4J17CA5Zi5OHo2vOGmu09hF1w=
github.com/molecule-man/go-brrr v1.3.1/go.mod h1:7ybW6/7gA3oKY45jOfVNjSJDtrr6ea4tzbsTkjmQDC4=
github.com/philhofer/fwd v1.2.1 h1:UtpS73q8bFgy/yH3gCq8LSNvj5gv/FowNOiWZa7uKwQ=
github.com/philhofer/fwd v1.2.1/go.mod h1:RqIHx9QI14HlwKwm98g9Re5prTQ6LdeRQn+gXJFxsJM=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
@@ -58,10 +54,8 @@ github.com/tinylib/msgp v1.6.5 h1:iAH6XTP7BpzErjBZlujJQXxA+GmRi2YWs6M4KdLtNbE=
github.com/tinylib/msgp v1.6.5/go.mod h1:RSp0LW9oSxFut3KzESt5Voq4GVWyS+PSulT77roAqEA=
github.com/valyala/bytebufferpool v1.0.0 h1:GqA5TC/0021Y/b9FG4Oi9Mr3q7XYx6KllzawFIhcdPw=
github.com/valyala/bytebufferpool v1.0.0/go.mod h1:6bBcMArwyJ5K/AmCkWv1jt77kVWyCJ6HpOuEn7z0Csc=
github.com/valyala/fasthttp v1.75.0 h1:W3xrvNJHG60j2ZCjxpP8kkB+oPG8kh9/g1n4+3xUwNA=
github.com/valyala/fasthttp v1.75.0/go.mod h1:JiVkPRZU124PuPsreV/s9dZRgG2lRK7wNEikdQ0Rk4s=
github.com/valyala/fasthttp v1.76.0 h1:QitrT4foDQuqvUnr/hzmQUDbYzV12Zz4vkLOlipU4Cw=
github.com/valyala/fasthttp v1.76.0/go.mod h1:m8oTPC8riDDky07invpl+Gz3RixnAN5BbwyUuVB5H2o=
github.com/valyala/fasthttp v1.77.0 h1:6mxBJdHabRmU4Cmw79Uqhgvjzsp6pjOaQk2t8COflzo=
github.com/valyala/fasthttp v1.77.0/go.mod h1:m8oTPC8riDDky07invpl+Gz3RixnAN5BbwyUuVB5H2o=
golang.org/x/crypto v0.58.0 h1:COkYLr4k7nDI4r6QtMML2AfzeIswWHAJthLS6K/M/54=
golang.org/x/crypto v0.58.0/go.mod h1:Xh+kl5A+M0gMiWDytH2Hhr5Z7WbNCpv/eB/EFgfSk+w=
golang.org/x/sync v0.24.0 h1:iqiDrGoDgyuvAKrhLQthUEzU/R378N78gXbBjxed7oA=
+16 -1
View File
@@ -107,7 +107,7 @@ func (c *Client) doRequest(method, path string, body any, result any) error {
if resp.StatusCode >= 400 {
statusColor = display.Red
}
fmt.Printf("%s[%d %s]%s\n", statusColor, resp.StatusCode, http.StatusText(resp.StatusCode), display.Reset)
display.Printf("%s[%d %s]%s\n", statusColor, resp.StatusCode, http.StatusText(resp.StatusCode), display.Reset)
// Display response body if verbose
if c.Verbose && len(respBody) > 0 {
@@ -254,6 +254,21 @@ func (c *Client) GetMyGames(limit int, cursor string) (*GameListResponse, error)
return &resp, err
}
// RemoveMyGame takes a stored game off the caller's list: deleted when the
// caller alone holds it, released when another player keeps it.
func (c *Client) RemoveMyGame(gameID string) (*RemoveGameResponse, error) {
var resp RemoveGameResponse
err := c.doRequest("DELETE", "/api/users/me/games/"+gameID, nil, &resp)
return &resp, err
}
// ImportGame stores a PGN game for the caller.
func (c *Client) ImportGame(pgn string) (*ImportGameResponse, error) {
var resp ImportGameResponse
err := c.doRequest("POST", "/api/games/import", &ImportGameRequest{PGN: pgn}, &resp)
return &resp, err
}
func (c *Client) Register(username, password, email string) (*AuthResponse, error) {
req := &RegisterRequest{
Username: username,
+21
View File
@@ -131,6 +131,10 @@ type GameHistoryResponse struct {
StartTimeUTC time.Time `json:"startTimeUtc"`
EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
Concession *Concession `json:"concession,omitempty"` // Result in stored form ("black_wins")
Origin string `json:"origin,omitempty"`
Event string `json:"event,omitempty"`
Site string `json:"site,omitempty"`
Round string `json:"round,omitempty"`
Players PlayersResponse `json:"players"`
Moves []HistoryMove `json:"moves"`
}
@@ -154,9 +158,26 @@ type GameSummary struct {
StartTimeUTC time.Time `json:"startTimeUtc"`
EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
MoveCount int `json:"moveCount"`
Origin string `json:"origin,omitempty"`
Event string `json:"event,omitempty"`
Players PlayersResponse `json:"players"`
}
type ImportGameRequest struct {
PGN string `json:"pgn"`
}
type ImportGameResponse struct {
GameID string `json:"gameId"`
MoveCount int `json:"moveCount"`
Result string `json:"result,omitempty"`
PGNResult string `json:"pgnResult"`
}
type RemoveGameResponse struct {
Removed string `json:"removed"` // "game" or "claim"
}
type GameListResponse struct {
Games []GameSummary `json:"games"`
Limit int `json:"limit"`
+10 -10
View File
@@ -81,8 +81,8 @@ func registerHandler(s *session.Session, args []string) error {
c.SetToken(resp.Token)
display.Println(display.Green, "Registered successfully")
fmt.Printf("User ID: %s\n", resp.UserID)
fmt.Printf("Username: %s\n", resp.Username)
display.Printf("User ID: %s\n", resp.UserID)
display.Printf("Username: %s\n", resp.Username)
return nil
}
@@ -111,8 +111,8 @@ func loginHandler(s *session.Session, args []string) error {
c.SetToken(resp.Token)
display.Println(display.Green, "Logged in successfully")
fmt.Printf("User ID: %s\n", resp.UserID)
fmt.Printf("Username: %s\n", resp.Username)
display.Printf("User ID: %s\n", resp.UserID)
display.Printf("Username: %s\n", resp.Username)
return nil
}
@@ -151,14 +151,14 @@ func whoamiHandler(s *session.Session, args []string) error {
}
display.Println(display.Cyan, "Current User:")
fmt.Printf(" User ID: %s\n", user.UserID)
fmt.Printf(" Username: %s\n", user.Username)
display.Printf(" User ID: %s\n", user.UserID)
display.Printf(" Username: %s\n", user.Username)
if user.Email != "" {
fmt.Printf(" Email: %s\n", user.Email)
display.Printf(" Email: %s\n", user.Email)
}
fmt.Printf(" Created: %s\n", user.CreatedAt.Format("2006-01-02 15:04:05"))
display.Printf(" Created: %s\n", user.CreatedAt.Format("2006-01-02 15:04:05"))
if user.LastLogin != nil {
fmt.Printf(" Last Login: %s\n", user.LastLogin.Format("2006-01-02 15:04:05"))
display.Printf(" Last Login: %s\n", user.LastLogin.Format("2006-01-02 15:04:05"))
}
return nil
@@ -172,7 +172,7 @@ func setUserHandler(s *session.Session, args []string) error {
userID := args[0]
s.SetCurrentUser(userID)
display.Println(display.Cyan, "User ID set to: %s", userID)
fmt.Println("Note: This doesn't authenticate, just sets the ID for display")
display.Line("Note: This doesn't authenticate, just sets the ID for display")
return nil
}
+4 -4
View File
@@ -44,12 +44,12 @@ func healthHandler(s *session.Session, args []string) error {
}
display.Println(display.Cyan, "Server Health:")
fmt.Printf(" Status: %s\n", resp.Status)
display.Printf(" Status: %s\n", resp.Status)
// Convert Unix timestamp to readable time
t := time.Unix(resp.Time, 0)
fmt.Printf(" Time: %s\n", t.Format("2006-01-02 15:04:05"))
display.Printf(" Time: %s\n", t.Format("2006-01-02 15:04:05"))
if resp.Storage != "" {
fmt.Printf(" Storage: %s\n", resp.Storage)
display.Printf(" Storage: %s\n", resp.Storage)
}
return nil
@@ -57,7 +57,7 @@ func healthHandler(s *session.Session, args []string) error {
func urlHandler(s *session.Session, args []string) error {
if len(args) == 0 {
fmt.Printf("Current API URL: %s\n", s.GetAPIBaseURL())
display.Printf("Current API URL: %s\n", s.GetAPIBaseURL())
return nil
}
+94 -23
View File
@@ -59,6 +59,7 @@ func (r *Registry) registerGameCommands() {
Description: "Show board and game state",
Usage: "show",
Handler: showBoardHandler,
Paged: true,
})
r.Register(&Command{
@@ -67,6 +68,7 @@ func (r *Registry) registerGameCommands() {
Description: "Show raw game JSON",
Usage: "state",
Handler: gameStateHandler,
Paged: true,
})
r.Register(&Command{
@@ -96,9 +98,10 @@ func (r *Registry) registerGameCommands() {
r.Register(&Command{
Name: "games",
ShortName: "g",
Description: "List your stored games, newest first (login required)",
Usage: "games [more]",
Description: "List, or delete, your stored games (login required)",
Usage: "games [more] | games delete <#|gameId>",
Handler: gamesHandler,
Paged: true,
})
r.Register(&Command{
@@ -107,6 +110,15 @@ func (r *Registry) registerGameCommands() {
Description: "Print or save a stored game as PGN",
Usage: "pgn [gameId] [ply] [save <path>] (default: current or replayed game)",
Handler: pgnHandler,
Paged: true,
})
r.Register(&Command{
Name: "import",
ShortName: "",
Description: "Store a PGN file as one of your games (login required)",
Usage: "import <path>",
Handler: importHandler,
})
r.Register(&Command{
@@ -259,8 +271,8 @@ func joinGameHandler(s *session.Session, args []string) error {
}
}
fmt.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
fmt.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
display.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
display.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
return nil
}
@@ -368,9 +380,9 @@ func computerMoveHandler(s *session.Session, args []string) error {
if final.LastMove != nil && len(final.Moves) > baselineMoves {
display.Print(display.Magenta, "Computer played: %s", final.LastMove.Move)
if final.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", final.LastMove.Depth, final.LastMove.Score)
display.Printf(" (depth %d, score %d)", final.LastMove.Depth, final.LastMove.Score)
}
fmt.Println()
display.Line()
}
printOutcome(final)
@@ -546,28 +558,28 @@ func showBoardHandler(s *session.Session, args []string) error {
s.SetGameState(game)
// Display board with colors
fmt.Println()
display.Line()
display.RenderBoard(board.Board)
// Display game info
fmt.Printf("\nFEN: %s\n", game.FEN)
fmt.Printf("Turn: %s | State: %s | Moves: %d\n",
display.Printf("\nFEN: %s\n", game.FEN)
display.Printf("Turn: %s | State: %s | Moves: %d\n",
display.ColorForTurn(game.Turn), game.State, len(game.Moves))
// Display move history
if len(game.Moves) > 0 {
fmt.Printf("\nHistory: ")
display.Printf("\nHistory: ")
for i, move := range game.Moves {
if i > 0 {
fmt.Print(" ")
display.Write(" ")
}
if i%2 == 0 {
fmt.Printf("%d.%s", (i/2)+1, move)
display.Printf("%d.%s", (i/2)+1, move)
} else {
fmt.Printf(" %s", move)
display.Printf(" %s", move)
}
}
fmt.Println()
display.Line()
}
// Display last move info
@@ -576,11 +588,11 @@ func showBoardHandler(s *session.Session, args []string) error {
if game.LastMove.PlayerColor == "b" {
color = "Black"
}
fmt.Printf("Last move: %s by %s", game.LastMove.Move, color)
display.Printf("Last move: %s by %s", game.LastMove.Move, color)
if game.LastMove.Depth > 0 {
fmt.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
display.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
}
fmt.Println()
display.Line()
}
printOutcome(game)
printConcession(game)
@@ -630,7 +642,7 @@ func deleteGameHandler(s *session.Session, args []string) error {
s.SetLastMoveCount(0)
}
fmt.Printf("%sLive game unloaded (history retained): %s%s\n", display.Green, gameID, display.Reset)
display.Printf("%sLive game unloaded (history retained): %s%s\n", display.Green, gameID, display.Reset)
return nil
}
@@ -661,7 +673,7 @@ func pollHandler(s *session.Session, args []string) error {
case len(resp.Moves) > moveCount:
display.Println(display.Green, "Game updated! New moves detected")
if resp.LastMove != nil {
fmt.Printf("Last move: %s\n", resp.LastMove.Move)
display.Printf("Last move: %s\n", resp.LastMove.Move)
}
case len(resp.Moves) < moveCount:
display.Println(display.Green, "Game updated: %d move(s) taken back", moveCount-len(resp.Moves))
@@ -682,6 +694,9 @@ func gamesHandler(s *session.Session, args []string) error {
if s.AuthToken == "" {
return fmt.Errorf("login required")
}
if len(args) > 0 && args[0] == "delete" {
return gamesDeleteHandler(s, args[1:])
}
cursor := ""
if len(args) > 0 && args[0] == "more" {
if s.GamesCursor == "" {
@@ -701,9 +716,9 @@ func gamesHandler(s *session.Session, args []string) error {
return nil
}
fmt.Printf("\n%3s %-36s %-20s %-20s %-7s %5s %s\n", "#", "Game ID", "White", "Black", "Result", "Plies", "Started (UTC)")
display.Printf("\n%3s %-36s %-20s %-20s %-7s %5s %s\n", "#", "Game ID", "White", "Black", "Result", "Plies", "Started (UTC)")
for i, g := range resp.Games {
fmt.Printf("%3d %-36s %-20s %-20s %-7s %5d %s\n", i+1, g.GameID,
display.Printf("%3d %-36s %-20s %-20s %-7s %5d %s\n", i+1, g.GameID,
playerLabel(g.Players.White), playerLabel(g.Players.Black), g.PGNResult, g.MoveCount,
g.StartTimeUTC.UTC().Format("2006-01-02 15:04"))
}
@@ -714,6 +729,62 @@ func gamesHandler(s *session.Session, args []string) error {
return nil
}
// gamesDeleteHandler removes a game from the user's list by its number in
// the last listing or its ID. A game another player also claims is only
// released; one the user alone holds is deleted with its moves.
func gamesDeleteHandler(s *session.Session, args []string) error {
if len(args) < 1 {
return fmt.Errorf("usage: games delete <#|gameId>")
}
gameID := args[0]
if index, err := strconv.Atoi(gameID); err == nil {
if index < 1 || index > len(s.GamesPage) {
return fmt.Errorf("index %d is outside the last listing (1-%d)", index, len(s.GamesPage))
}
gameID = s.GamesPage[index-1].GameID
}
resp, err := s.Client.RemoveMyGame(gameID)
if err != nil {
return err
}
if resp.Removed == "claim" {
display.Println(display.Yellow, "Released your side of %s; the other player keeps the game", gameID)
} else {
display.Println(display.Green, "Deleted game %s", gameID)
}
if s.Replay != nil && s.Replay.History.GameID == gameID {
s.Replay = nil
}
if s.CurrentGame == gameID && resp.Removed == "game" {
s.CurrentGame = ""
s.CurrentGameState = nil
s.LastMoveCount = 0
}
return nil
}
// importHandler stores a PGN file (one game) under the user's account and
// makes it the replay.
func importHandler(s *session.Session, args []string) error {
if s.AuthToken == "" {
return fmt.Errorf("login required")
}
if len(args) < 1 {
return fmt.Errorf("usage: import <path>")
}
text, err := readImportFile(args[0])
if err != nil {
return err
}
resp, err := s.Client.ImportGame(text)
if err != nil {
return err
}
display.Println(display.Green, "Imported game %s (%d plies, %s)", resp.GameID, resp.MoveCount, resp.PGNResult)
display.Println(display.Cyan, "Replay it: replay %s", resp.GameID)
return nil
}
func playerLabel(p api.PlayerInfo) string {
switch {
case p.Type == 2:
@@ -761,7 +832,7 @@ func pgnHandler(s *session.Session, args []string) error {
display.Println(display.Green, "Saved PGN of %s to %s", describePGNTarget(gameID, ply), path)
return nil
}
fmt.Println()
fmt.Print(text)
display.Line()
display.Write(text)
return nil
}
+26
View File
@@ -0,0 +1,26 @@
//go:build !js && !wasm
package command
import (
"fmt"
"os"
)
const maxImportFile = 64 << 10
// readImportFile reads a PGN file for import.
func readImportFile(path string) (string, error) {
info, err := os.Stat(path)
if err != nil {
return "", err
}
if info.Size() > maxImportFile {
return "", fmt.Errorf("%s is larger than %d bytes", path, maxImportFile)
}
data, err := os.ReadFile(path)
if err != nil {
return "", err
}
return string(data), nil
}
+11
View File
@@ -0,0 +1,11 @@
//go:build js && wasm
package command
import "fmt"
// readImportFile has no file system in the browser; the web board imports
// a pasted PGN instead.
func readImportFile(path string) (string, error) {
return "", fmt.Errorf("files cannot be read in the browser; paste the PGN into the web board's Import instead")
}
+3 -3
View File
@@ -3,15 +3,15 @@
package command
import (
"fmt"
"github.com/lixenwraith/chess/internal/client/display"
"golang.org/x/term"
)
func readPassword(prompt string) (string, error) {
fmt.Print(prompt)
display.Write(prompt)
bytePassword, err := term.ReadPassword(0) // 0 is stdin
fmt.Println()
display.Line()
if err != nil {
return "", err
}
+24 -5
View File
@@ -1,6 +1,7 @@
package command
import (
"bytes"
"fmt"
"strings"
@@ -16,6 +17,9 @@ type Command struct {
Description string
Usage string
Handler func(*session.Session, []string) error
// Paged commands print at length and read nothing: their output is
// shown one screen at a time (display.Page).
Paged bool
}
type Registry struct {
@@ -43,6 +47,7 @@ func NewRegistry(s *session.Session) *Registry {
Description: "Show available commands",
Usage: "help [command]",
Handler: r.helpHandler,
Paged: true,
})
// Exit command (handled in main loop, but registered for help display)
@@ -89,6 +94,18 @@ func (r *Registry) Execute(input string) {
cl.SetVerbose(r.session.IsVerbose())
}
if cmd.Paged && r.session.ReadLine != nil {
var buf bytes.Buffer
previous := display.Out
display.Out = &buf
err := cmd.Handler(r.session, args)
display.Out = previous
display.Page(buf.String(), r.session.ReadLine)
if err != nil {
display.Println(display.Red, "Error: %s", err.Error())
}
return
}
if err := cmd.Handler(r.session, args); err != nil {
display.Println(display.Red, "Error: %s", err.Error())
}
@@ -101,13 +118,13 @@ func (r *Registry) helpHandler(s *session.Session, args []string) error {
if !exists {
return fmt.Errorf("unknown command: %s", args[0])
}
fmt.Println()
display.Line()
display.Print(display.Cyan, cmd.Name)
display.Println(display.Reset, " - %s", cmd.Description)
if cmd.ShortName != "" {
display.Println(display.Cyan, "Short form: %s", cmd.ShortName)
}
fmt.Printf("Usage: %s\n", cmd.Usage)
display.Printf("Usage: %s\n", cmd.Usage)
return nil
}
@@ -135,6 +152,7 @@ func (r *Registry) helpHandler(s *session.Session, args []string) error {
{"draw", "", ""},
{"games", "g", ""},
{"pgn", "", ""},
{"import", "", ""},
}
replayCommands := []cmdInfo{
@@ -173,10 +191,10 @@ func (r *Registry) helpHandler(s *session.Session, args []string) error {
if info.shortName != "" {
shortPart = fmt.Sprintf("[%s%s%s] ", display.Cyan, info.shortName, display.Reset)
}
fmt.Printf(" %s%-10s %s\n", shortPart, cmd.Name, cmd.Description)
display.Printf(" %s%-10s %s\n", shortPart, cmd.Name, cmd.Description)
}
}
fmt.Println()
display.Line()
}
printCommandGroup("Game Commands", gameCommands)
@@ -185,7 +203,8 @@ func (r *Registry) helpHandler(s *session.Session, args []string) error {
printCommandGroup("Utility Commands", utilCommands)
display.Println(display.Reset, "Type 'help <command>' for detailed usage")
display.Println(display.Reset, "Add '-v' to any command for verbose output\n")
display.Println(display.Reset, "Add '-v' to any command for verbose output")
display.Println(display.Reset, "Long output pauses after each screen: Enter continues, q stops\n")
return nil
}
+7 -6
View File
@@ -22,6 +22,7 @@ func (r *Registry) registerReplayCommands() {
Description: "Step through a stored game",
Usage: "replay <gameId|index> (index from the last 'games' listing)",
Handler: replayHandler,
Paged: true,
})
r.Register(&Command{
Name: "next",
@@ -122,7 +123,7 @@ func replayHandler(s *session.Session, args []string) error {
white, black := s.Replay.Players()
display.Println(display.Cyan, "\nReplaying %s", history.GameID)
fmt.Printf("%s vs %s · %s · %d plies · started %s\n",
display.Printf("%s vs %s · %s · %d plies · started %s\n",
display.C(display.Blue, white), display.C(display.Red, black), s.Replay.Result(), s.Replay.Len(),
history.StartTimeUTC.UTC().Format("2006-01-02 15:04"))
if c := history.Concession; c != nil {
@@ -135,8 +136,8 @@ func replayHandler(s *session.Session, args []string) error {
}
display.Println(display.Yellow, "%s at ply %d; play continued.", what, c.Ply)
}
fmt.Println()
fmt.Println(s.Replay.Movetext(80))
display.Line()
display.Line(s.Replay.Movetext(80))
display.Println(display.Reset, "\nnext, prev, first, last, goto <ply>, auto [ms], fen, pgn [save <path>], live")
return showReplayPosition(s)
}
@@ -217,7 +218,7 @@ func fenHandler(s *session.Session, args []string) error {
if s.Replay == nil {
return errNotReplaying
}
fmt.Println(s.Replay.FEN())
display.Line(s.Replay.FEN())
return nil
}
@@ -241,13 +242,13 @@ func showReplayPosition(s *session.Session) error {
if err != nil {
return fmt.Errorf("stored position cannot be shown: %w", err)
}
fmt.Println()
display.Line()
display.RenderBoard(board)
label := r.Label(r.Ply)
if r.Ply == 0 {
label = "initial position"
}
fmt.Printf("\nPly %d/%d %s\n", r.Ply, r.Len(), display.C(display.Cyan, label))
display.Printf("\nPly %d/%d %s\n", r.Ply, r.Len(), display.C(display.Cyan, label))
if r.AtEnd() && r.History.Result != "" {
display.Println(display.Green, "Result: %s", r.Result())
}
+6 -2
View File
@@ -2,11 +2,15 @@
package command
import "fmt"
import (
"fmt"
"github.com/lixenwraith/chess/internal/client/display"
)
// savePGN has no file system in the browser: the PGN is printed instead,
// to be copied from the terminal.
func savePGN(path, text string) error {
fmt.Print(text)
display.Write(text)
return fmt.Errorf("files cannot be saved from the browser; the PGN is printed above")
}
+1 -1
View File
@@ -40,7 +40,7 @@ func RenderBoard(asciiBoard string) {
Print(Reset, "%c", char)
}
}
fmt.Println()
fmt.Fprintln(Out)
}
}
+2 -2
View File
@@ -24,12 +24,12 @@ func C(color, text string) string {
// Print outputs colored text immediately
func Print(color, format string, args ...any) {
fmt.Printf(C(color, format), args...)
fmt.Fprintf(Out, C(color, format), args...)
}
// Println outputs colored text with newline
func Println(color, format string, args ...any) {
fmt.Println(C(color, fmt.Sprintf(format, args...)))
fmt.Fprintln(Out, C(color, fmt.Sprintf(format, args...)))
}
// Build creates a multi-colored string
+1 -1
View File
@@ -12,5 +12,5 @@ func PrettyPrintJSON(v any) {
Print(Red, "Error formatting JSON: %s\n", err.Error())
return
}
fmt.Println(string(data))
fmt.Fprintln(Out, string(data))
}
+79
View File
@@ -0,0 +1,79 @@
package display
import (
"fmt"
"io"
"os"
"regexp"
"strings"
"unicode/utf8"
)
// Out receives everything the client prints. A paged command runs with Out
// swapped for a buffer, which Page then shows one screen at a time.
var Out io.Writer = os.Stdout
// Printf, Line and Write are fmt.Printf, fmt.Println and fmt.Print to Out.
func Printf(format string, args ...any) { fmt.Fprintf(Out, format, args...) }
func Line(args ...any) { fmt.Fprintln(Out, args...) }
func Write(args ...any) { fmt.Fprint(Out, args...) }
var ansiPattern = regexp.MustCompile("\x1b\\[[0-9;?]*[ -/]*[@-~]")
// TermSize returns the terminal's rows and columns, or zeros when the output
// is not a terminal (then nothing is paged). Platform files set it.
var TermSize = func() (rows, cols int) { return 0, 0 }
// Page prints text to Out one screen at a time. After each full screen it
// asks to continue; readLine supplies the answer (an empty line continues,
// "q" stops). Without a terminal, or when the text fits, it prints at once.
func Page(text string, readLine func() (string, bool)) {
rows, cols := TermSize()
lines := strings.Split(strings.TrimRight(text, "\n"), "\n")
if rows < 4 || readLine == nil || visualRows(lines, cols) <= rows-1 {
if text != "" {
fmt.Fprint(Out, strings.TrimRight(text, "\n")+"\n")
}
return
}
pageRows := rows - 1 // one line for the prompt
used, i := 0, 0
for i < len(lines) {
need := wrappedRows(lines[i], cols)
if used > 0 && used+need > pageRows {
remaining := len(lines) - i
fmt.Fprintf(Out, "%s-- More (%d lines left; Enter continues, q quits) --%s", Yellow, remaining, Reset)
answer, ok := readLine()
// Clear the prompt and the echoed answer line.
fmt.Fprint(Out, "\r\x1b[2K\x1b[1A\r\x1b[2K")
if !ok || strings.HasPrefix(strings.ToLower(strings.TrimSpace(answer)), "q") {
return
}
used = 0
continue
}
fmt.Fprintln(Out, lines[i])
used += need
i++
}
}
func visualRows(lines []string, cols int) int {
total := 0
for _, line := range lines {
total += wrappedRows(line, cols)
}
return total
}
// wrappedRows is how many terminal rows a line takes, ignoring colour codes.
func wrappedRows(line string, cols int) int {
if cols <= 0 {
return 1
}
width := utf8.RuneCountInString(ansiPattern.ReplaceAllString(line, ""))
if width == 0 {
return 1
}
return (width + cols - 1) / cols
}
+58
View File
@@ -0,0 +1,58 @@
package display
import (
"bytes"
"strings"
"testing"
)
func TestPagePrintsScreensAndStopsOnQ(t *testing.T) {
var buf bytes.Buffer
prevOut, prevSize := Out, TermSize
Out = &buf
TermSize = func() (int, int) { return 5, 80 } // 4 lines a page
defer func() { Out, TermSize = prevOut, prevSize }()
var lines []string
for i := 1; i <= 10; i++ {
lines = append(lines, "line "+string(rune('0'+i%10)))
}
answers := []string{"", "q"}
reads := 0
readLine := func() (string, bool) {
if reads >= len(answers) {
return "", false
}
reads++
return answers[reads-1], true
}
Page(strings.Join(lines, "\n")+"\n", readLine)
out := buf.String()
if reads != 2 {
t.Errorf("prompted %d times, want 2", reads)
}
if !strings.Contains(out, "line 1\nline 2\nline 3\nline 4\n") || !strings.Contains(out, "More (6 lines left") {
t.Errorf("first page = %q", out)
}
if !strings.Contains(out, "line 5\nline 6\nline 7\nline 8\n") || strings.Contains(out, "line 9") {
t.Errorf("second page / stop = %q", out)
}
// Fits on one screen: no prompt. A wrapped long line counts as two rows.
buf.Reset()
reads = 0
Page("a\nb\n", readLine)
if buf.String() != "a\nb\n" || reads != 0 {
t.Errorf("short text = %q, prompts %d", buf.String(), reads)
}
if wrappedRows(Red+strings.Repeat("x", 100)+Reset, 80) != 2 || wrappedRows("", 80) != 1 {
t.Error("wrapped rows")
}
// No terminal: everything at once.
TermSize = func() (int, int) { return 0, 0 }
buf.Reset()
Page(strings.Join(lines, "\n"), readLine)
if strings.Count(buf.String(), "\n") != 10 || reads != 0 {
t.Errorf("unpaged = %q", buf.String())
}
}
@@ -0,0 +1,23 @@
//go:build !js && !wasm
package display
import (
"os"
"golang.org/x/term"
)
func init() {
TermSize = func() (rows, cols int) {
fd := int(os.Stdout.Fd())
if !term.IsTerminal(fd) {
return 0, 0
}
cols, rows, err := term.GetSize(fd)
if err != nil {
return 0, 0
}
return rows, cols
}
}
+21
View File
@@ -0,0 +1,21 @@
//go:build js && wasm
package display
import "syscall/js"
// The page's terminal wrapper (terminal.js) publishes xterm's size as
// globalThis.chessTerminal.rows and .cols.
func init() {
TermSize = func() (rows, cols int) {
t := js.Global().Get("chessTerminal")
if t.IsUndefined() || t.IsNull() {
return 24, 80
}
rows, cols = t.Get("rows").Int(), t.Get("cols").Int()
if rows <= 0 || cols <= 0 {
return 24, 80
}
return rows, cols
}
}
+5 -2
View File
@@ -18,8 +18,11 @@ type Session struct {
Client *api.Client
// Replay is the stored game being stepped through, nil while live. The
// live game, user, and poll state above are untouched by a replay.
Replay *replay.State
Verbose bool
Replay *replay.State
// ReadLine reads the next input line (false at end of input); the pager
// uses it to wait between screens.
ReadLine func() (string, bool)
Verbose bool
// Game state for prompt
CurrentGameState *api.GameResponse
PlayerColor string // "w", "b", or ""
+312
View File
@@ -0,0 +1,312 @@
package chess
import (
"errors"
"fmt"
"regexp"
"strings"
"unicode"
"unicode/utf8"
)
// Limits on imported PGN. One game of ordinary length is a few kilobytes;
// the longest games on record are under 300 moves.
const (
MaxPGNSize = 64 << 10
MaxPGNPlies = 1000
maxPGNTags = 64
maxPGNTagName = 32
maxPGNTagValue = 255
maxPGNTokenLength = 16
maxVariationDepth = 16
)
// ErrInvalidPGN reports text that is not one well-formed PGN game.
var ErrInvalidPGN = errors.New("invalid PGN")
// ParsedPGN is one game read from PGN import format: its tag pairs in order
// and the main line's SAN moves. Comments, annotations, numeric annotation
// glyphs and variations are read and dropped.
type ParsedPGN struct {
Tags []Tag
SAN []string
Result string // "1-0", "0-1", "1/2-1/2", or "*"
}
// Tag returns the value of the named tag, or "" when absent.
func (g *ParsedPGN) Tag(name string) string {
for _, t := range g.Tags {
if t.Name == name {
return t.Value
}
}
return ""
}
var (
pgnTagName = regexp.MustCompile(`^[A-Za-z0-9_]{1,32}$`)
// A SAN token: castling, or piece, disambiguation, capture, destination,
// promotion, with check and annotation suffixes.
pgnSAN = regexp.MustCompile(`^(?:O-O(?:-O)?|0-0(?:-0)?|[KQRBN]?[a-h]?[1-8]?x?[a-h][1-8](?:=?[QRBN])?)[+#]?[!?]{0,2}$`)
)
func pgnError(format string, args ...any) error {
return fmt.Errorf("%w: %s", ErrInvalidPGN, fmt.Sprintf(format, args...))
}
// ParsePGN reads exactly one game. It is strict about form: well-formed tag
// pairs, printable text only, balanced comments and variations, and SAN
// tokens of the standard shape; anything else is refused rather than
// guessed at. Move legality is not checked here (see Replay and ParseSAN).
func ParsePGN(text string) (*ParsedPGN, error) {
if len(text) > MaxPGNSize {
return nil, pgnError("larger than %d bytes", MaxPGNSize)
}
text = strings.TrimPrefix(text, "\uFEFF")
if !utf8.ValidString(text) {
return nil, pgnError("not valid UTF-8")
}
for i, r := range text {
if r == '\n' || r == '\r' || r == '\t' {
continue
}
if unicode.IsControl(r) || !unicode.IsPrint(r) && !unicode.IsSpace(r) {
return nil, pgnError("control character at byte %d", i)
}
}
text = strings.ReplaceAll(text, "\r\n", "\n")
game := &ParsedPGN{}
rest, err := parsePGNTags(text, game)
if err != nil {
return nil, err
}
if err := parsePGNMovetext(rest, game); err != nil {
return nil, err
}
if len(game.SAN) == 0 {
return nil, pgnError("no moves")
}
if tag := game.Tag("Result"); tag != "" {
switch tag {
case "1-0", "0-1", "1/2-1/2", "*":
default:
return nil, pgnError("Result tag %q is not a result", tag)
}
if game.Result == "" {
game.Result = tag
} else if game.Result != tag {
return nil, pgnError("Result tag %q disagrees with the movetext result %q", tag, game.Result)
}
}
if game.Result == "" {
game.Result = "*"
}
return game, nil
}
// parsePGNTags reads the tag section and returns the movetext that follows.
func parsePGNTags(text string, game *ParsedPGN) (string, error) {
seen := make(map[string]bool)
for {
trimmed := strings.TrimLeft(text, " \t\n")
if !strings.HasPrefix(trimmed, "[") {
return text, nil
}
end := strings.IndexByte(trimmed, '\n')
if end < 0 {
end = len(trimmed)
}
line := trimmed[:end]
tag, err := parsePGNTag(line)
if err != nil {
return "", err
}
if seen[tag.Name] {
return "", pgnError("tag %s given twice", tag.Name)
}
if len(game.Tags) >= maxPGNTags {
return "", pgnError("more than %d tags", maxPGNTags)
}
seen[tag.Name] = true
game.Tags = append(game.Tags, tag)
text = trimmed[end:]
}
}
// parsePGNTag reads one `[Name "Value"]` line.
func parsePGNTag(line string) (Tag, error) {
body := strings.TrimSpace(line)
if !strings.HasPrefix(body, "[") || !strings.HasSuffix(body, "]") {
return Tag{}, pgnError("malformed tag line %q", line)
}
body = strings.TrimSpace(body[1 : len(body)-1])
space := strings.IndexAny(body, " \t")
if space < 0 {
return Tag{}, pgnError("malformed tag line %q", line)
}
name := body[:space]
if !pgnTagName.MatchString(name) {
return Tag{}, pgnError("invalid tag name %q", name)
}
quoted := strings.TrimSpace(body[space:])
if len(quoted) < 2 || quoted[0] != '"' || quoted[len(quoted)-1] != '"' {
return Tag{}, pgnError("tag %s value is not quoted", name)
}
var value strings.Builder
escaped := false
inner := quoted[1 : len(quoted)-1]
for i := 0; i < len(inner); i++ {
c := inner[i]
switch {
case escaped:
if c != '\\' && c != '"' {
return Tag{}, pgnError("tag %s has an invalid escape", name)
}
value.WriteByte(c)
escaped = false
case c == '\\':
escaped = true
case c == '"':
return Tag{}, pgnError("tag %s value has an unescaped quote", name)
default:
value.WriteByte(c)
}
}
if escaped {
return Tag{}, pgnError("tag %s value ends in a backslash", name)
}
if utf8.RuneCountInString(value.String()) > maxPGNTagValue {
return Tag{}, pgnError("tag %s value longer than %d characters", name, maxPGNTagValue)
}
return Tag{Name: name, Value: value.String()}, nil
}
// parsePGNMovetext tokenizes the movetext: moves of the main line are kept,
// comments, variations, annotations and move numbers are read past, and
// the game ends at a result token.
func parsePGNMovetext(text string, game *ParsedPGN) error {
depth := 0
lineStart := true
i := 0
for i < len(text) {
c := text[i]
switch {
case c == '\n':
lineStart = true
i++
continue
case c == ' ' || c == '\t':
i++
continue
case c == '%' && lineStart:
// Escape mechanism: the rest of the line is for other software.
end := strings.IndexByte(text[i:], '\n')
if end < 0 {
return nil
}
i += end
continue
}
lineStart = false
if game.Result != "" {
return pgnError("text after the result (one game per import)")
}
switch c {
case '{':
end := strings.IndexByte(text[i:], '}')
if end < 0 {
return pgnError("unterminated comment")
}
i += end + 1
case '}':
return pgnError("unexpected }")
case ';':
end := strings.IndexByte(text[i:], '\n')
if end < 0 {
return nil
}
i += end
case '(':
depth++
if depth > maxVariationDepth {
return pgnError("variations nested deeper than %d", maxVariationDepth)
}
i++
case ')':
depth--
if depth < 0 {
return pgnError("unexpected )")
}
i++
case '$':
j := i + 1
for j < len(text) && j-i <= 3 && text[j] >= '0' && text[j] <= '9' {
j++
}
if j == i+1 {
return pgnError("malformed numeric annotation glyph")
}
i = j
case '*':
if depth == 0 {
game.Result = "*"
}
i++
default:
// A token of visible, non-delimiter characters.
j := i
for j < len(text) && !strings.ContainsRune(" \t\n{}();$", rune(text[j])) {
j++
}
token := text[i:j]
if len(token) > maxPGNTokenLength {
return pgnError("token %q too long", token[:maxPGNTokenLength]+"…")
}
i = j
if err := pgnToken(token, depth, game); err != nil {
return err
}
}
}
if depth != 0 {
return pgnError("unterminated variation")
}
return nil
}
// pgnToken classifies one movetext token: a result, a move number, or a SAN
// move (kept when on the main line).
func pgnToken(token string, depth int, game *ParsedPGN) error {
switch token {
case "1-0", "0-1", "1/2-1/2":
if depth == 0 {
game.Result = token
}
return nil
}
if token[0] >= '0' && token[0] <= '9' && !strings.HasPrefix(token, "0-0") {
// A move number: digits and dots ("12." or "12..."), possibly glued
// to the move that follows ("12.Nf3").
digits := strings.TrimLeft(token, "0123456789")
number := token[:len(token)-len(digits)]
if len(number) > 4 || !strings.HasPrefix(digits, ".") {
return pgnError("unexpected token %q", token)
}
if rest := strings.TrimLeft(digits, "."); rest != "" {
return pgnToken(rest, depth, game)
}
return nil
}
if !pgnSAN.MatchString(token) {
return pgnError("unexpected token %q", token)
}
if depth > 0 {
return nil
}
if len(game.SAN) >= MaxPGNPlies {
return pgnError("more than %d plies", MaxPGNPlies)
}
game.SAN = append(game.SAN, strings.TrimRight(token, "!?"))
return nil
}
+149
View File
@@ -0,0 +1,149 @@
package chess
import (
"errors"
"strings"
"testing"
)
const scholarsMate = `[Event "Casual game"]
[Site "?"]
[Date "2026.01.02"]
[Round "-"]
[White "alice"]
[Black "bob"]
[Result "1-0"]
[Note "with \"quotes\" and a \\ backslash"]
1. e4 e5 2. Bc4 Nc6 3. Qh5 Nf6?? {a blunder} ( 3... g6 $1 4. Qf3 ) 4. Qxf7# 1-0
`
func TestParsePGN(t *testing.T) {
game, err := ParsePGN(scholarsMate)
if err != nil {
t.Fatal(err)
}
if got := strings.Join(game.SAN, " "); got != "e4 e5 Bc4 Nc6 Qh5 Nf6 Qxf7#" {
t.Errorf("SAN = %q", got)
}
if game.Result != "1-0" || game.Tag("White") != "alice" || game.Tag("Round") != "-" {
t.Errorf("result %q, tags %v", game.Result, game.Tags)
}
if game.Tag("Note") != `with "quotes" and a \ backslash` {
t.Errorf("escaped value = %q", game.Tag("Note"))
}
if len(game.Tags) != 8 {
t.Errorf("%d tags", len(game.Tags))
}
// Legal in the rules core, and the final position is mate.
pos, _ := ParseFEN(StartFEN)
for i, san := range game.SAN {
m, err := pos.ParseSAN(san)
if err != nil {
t.Fatalf("ply %d %q: %v", i+1, san, err)
}
pos = pos.Play(m)
}
if !pos.InCheck() || pos.HasLegalMoves() {
t.Error("final position is not mate")
}
}
func TestParsePGNAcceptsLooseButValidForms(t *testing.T) {
for name, text := range map[string]string{
"no tags, no result": "1.e4 e5 2.Nf3",
"semicolon comment": "1. e4 ; best by test\ne5 *",
"black first": "[FEN \"rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1\"]\n[SetUp \"1\"]\n\n1... e5 2. Nf3",
"castling zeros": "1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. 0-0 Nf6 5. 0-0-0",
"escape line": "%ignored line\n1. e4 e5 1/2-1/2",
"nag and annotations": "1. e4!! $14 e5?! 2. Nf3+ ",
"windows line endings": "[Event \"x\"]\r\n\r\n1. e4 e5 0-1\r\n",
"byte order mark": "\uFEFF1. d4 *",
} {
if _, err := ParsePGN(text); err != nil {
t.Errorf("%s: %v", name, err)
}
}
}
func TestParsePGNRefusesWeirdness(t *testing.T) {
for name, text := range map[string]string{
"empty": "",
"no moves": "[Event \"x\"]\n\n*",
"two games": "1. e4 e5 1-0\n\n1. d4 d5 *",
"text after result": "1. e4 e5 * and then",
"unterminated comment": "1. e4 {oops e5",
"unterminated variation": "1. e4 (1. d4 e5",
"stray paren": "1. e4 ) e5",
"stray brace": "1. e4 } e5",
"bad token": "1. e4 e5 2. Nf3 hello",
"bad move number": "1x. e4",
"long token": "1. " + strings.Repeat("e", 40),
"html": "1. e4 <script>alert(1)</script>",
"bad tag name": "[Ev ent \"x\"]\n\n1. e4 *",
"unquoted tag": "[Event x]\n\n1. e4 *",
"unescaped quote": "[Event \"a\"b\"]\n\n1. e4 *",
"bad escape": "[Event \"a\\n\"]\n\n1. e4 *",
"duplicate tag": "[Event \"x\"]\n[Event \"y\"]\n\n1. e4 *",
"result mismatch": "[Result \"1-0\"]\n\n1. e4 e5 0-1",
"bad result tag": "[Result \"won\"]\n\n1. e4 e5",
"control character": "1. e4\x07 e5",
"invalid utf8": "1. e4 \xff e5",
"too many plies": strings.Repeat("Nf3 Nf6 Ng1 Ng8 ", MaxPGNPlies/4+1),
"deep variations": strings.Repeat("(", maxVariationDepth+1) + "1. e4" + strings.Repeat(")", maxVariationDepth+1),
"long tag value": "[Event \"" + strings.Repeat("x", maxPGNTagValue+1) + "\"]\n\n1. e4 *",
"nag without digits": "1. e4 $ e5",
"trailing garbage in tag": "[Event \"x\"] junk\n\n1. e4 *",
} {
_, err := ParsePGN(text)
if !errors.Is(err, ErrInvalidPGN) {
t.Errorf("%s: error = %v, want ErrInvalidPGN", name, err)
}
}
if _, err := ParsePGN(strings.Repeat("1. e4 e5 ", MaxPGNSize)); !errors.Is(err, ErrInvalidPGN) {
t.Errorf("oversized: %v", err)
}
}
// Exported games read back unchanged.
func TestParsePGNRoundTripsExport(t *testing.T) {
line, err := Replay(StartFEN, []string{"e2e4", "e7e5", "g1f3", "b8c6", "f1b5", "a7a6", "b5a4", "g8f6", "e1g1"})
if err != nil {
t.Fatal(err)
}
text := PGN{
Tags: []Tag{{Name: "Event", Value: "Round trip \"test\""}, {Name: "White", Value: "a"}, {Name: "Black", Value: "b"}},
StartFEN: StartFEN, SAN: line.SAN, Comment: "Still going.", Result: "*",
}.String()
game, err := ParsePGN(text)
if err != nil {
t.Fatalf("%v\n%s", err, text)
}
if strings.Join(game.SAN, " ") != strings.Join(line.SAN, " ") || game.Tag("Event") != `Round trip "test"` || game.Result != "*" {
t.Errorf("round trip: %v %q", game.SAN, game.Tag("Event"))
}
}
func FuzzParsePGN(f *testing.F) {
f.Add(scholarsMate)
f.Add("1. e4 e5 (1... c5) {x} $1 2. Nf3 *")
f.Add("[A \"b\"]\n\n")
f.Fuzz(func(t *testing.T, text string) {
game, err := ParsePGN(text)
if err != nil {
if !errors.Is(err, ErrInvalidPGN) {
t.Fatalf("error %v is not ErrInvalidPGN", err)
}
return
}
if len(game.SAN) == 0 || len(game.SAN) > MaxPGNPlies {
t.Fatalf("accepted %d plies", len(game.SAN))
}
for _, san := range game.SAN {
if !pgnSAN.MatchString(san) {
t.Fatalf("accepted token %q", san)
}
}
})
}
+30 -2
View File
@@ -82,9 +82,30 @@ type BoardResponse struct {
Board string `json:"board"` // ASCII representation
}
// ImportGameRequest is a PGN game to store for the signed-in user.
type ImportGameRequest struct {
PGN string `json:"pgn" validate:"required,max=65536"`
}
// ImportGameResponse names the stored game.
type ImportGameResponse struct {
GameID string `json:"gameId"`
MoveCount int `json:"moveCount"`
Result string `json:"result,omitempty"`
PGNResult string `json:"pgnResult"`
}
// RemoveGameResponse says what DELETE /users/me/games/{id} did: "game" (the
// game is gone) or "claim" (another player keeps it; the caller's side was
// released).
type RemoveGameResponse struct {
Removed string `json:"removed"`
}
// GameHistoryResponse is the durable replay representation of a game. Moves
// are ordered and include the resulting FEN so clients do not need an engine
// to replay a stored game.
// to replay a stored game. Origin is "played" or "imported"; Event, Site and
// Round are set for imported games that carried them.
//
// PGNResult is the PGN result token ("1-0", "0-1", "1/2-1/2", or "*") and
// Termination names how a result was reached (see core.Termination; omitted
@@ -99,6 +120,10 @@ type GameHistoryResponse struct {
StartTimeUTC time.Time `json:"startTimeUtc"`
EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
Concession *Concession `json:"concession,omitempty"`
Origin string `json:"origin"`
Event string `json:"event,omitempty"`
Site string `json:"site,omitempty"`
Round string `json:"round,omitempty"`
Players PlayersResponse `json:"players"`
Moves []HistoryMove `json:"moves"`
}
@@ -117,7 +142,8 @@ type HistoryMove struct {
// GameSummary is intentionally sufficient for a client-side game picker; the
// full move list remains on the per-game history endpoint. FinalFEN is the
// position after the last stored move (the initial FEN when there is none);
// Termination says how a finished game ended, as in the history.
// Termination says how a finished game ended, as in the history; Origin is
// "played" or "imported", and Event is the imported game's event tag.
type GameSummary struct {
GameID string `json:"gameId"`
InitialFEN string `json:"initialFen"`
@@ -128,6 +154,8 @@ type GameSummary struct {
StartTimeUTC time.Time `json:"startTimeUtc"`
EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
MoveCount int `json:"moveCount"`
Origin string `json:"origin"`
Event string `json:"event,omitempty"`
Players PlayersResponse `json:"players"`
}
+1
View File
@@ -16,4 +16,5 @@ const (
ErrConflict = "GAME_CONFLICT"
ErrStorageUnavailable = "STORAGE_UNAVAILABLE"
ErrRouteNotFound = "NOT_FOUND"
ErrNotConfigured = "NOT_CONFIGURED"
)
+112
View File
@@ -35,6 +35,17 @@ type DeleteAccountRequest struct {
Password string `json:"password" validate:"required"`
}
// RecoverRequest asks for a password-reset email.
type RecoverRequest struct {
Identifier string `json:"identifier" validate:"required"` // username or email
}
// ResetPasswordRequest sets a new password with the token from the email.
type ResetPasswordRequest struct {
Token string `json:"token" validate:"required"`
Password string `json:"password" validate:"required"`
}
// AuthResponse contains JWT token and user information
type AuthResponse struct {
Token string `json:"token"`
@@ -322,3 +333,104 @@ func (h *HTTPHandler) DeleteAccountHandler(c *fiber.Ctx) error {
return c.SendStatus(fiber.StatusNoContent)
}
// RecoverHandler emails a password-reset link. The answer is the same whether
// or not the account exists or has an email, so nothing is revealed; only a
// missing transport (503) or a delivery failure (502) is reported.
func (h *HTTPHandler) RecoverHandler(c *fiber.Ctx) error {
var req RecoverRequest
if err := c.BodyParser(&req); err != nil || strings.TrimSpace(req.Identifier) == "" {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid request body",
Code: core.ErrInvalidRequest,
Details: "identifier (username or email) is required",
})
}
if len(req.Identifier) > 254 {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid identifier", Code: core.ErrInvalidRequest,
})
}
if err := h.svc.RequestPasswordReset(req.Identifier); err != nil {
switch {
case errors.Is(err, service.ErrMailDisabled):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "password recovery is not available on this server", Code: core.ErrNotConfigured,
})
case errors.Is(err, service.ErrMailFailed):
return c.Status(fiber.StatusBadGateway).JSON(core.ErrorResponse{
Error: "the reset email could not be sent; try again later", Code: core.ErrInternalError,
})
case errors.Is(err, service.ErrStorageDisabled), errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "account storage unavailable", Code: core.ErrStorageUnavailable,
})
default:
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to start password recovery", Code: core.ErrInternalError,
})
}
}
return c.Status(fiber.StatusAccepted).JSON(fiber.Map{
"message": "If the account has an email address, a reset link has been sent to it.",
})
}
// ResetPasswordHandler sets a new password from a reset link and signs the
// user in, returning a session token like login.
func (h *HTTPHandler) ResetPasswordHandler(c *fiber.Ctx) error {
var req ResetPasswordRequest
if err := c.BodyParser(&req); err != nil || req.Token == "" || req.Password == "" {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid request body",
Code: core.ErrInvalidRequest,
Details: "token and password are required",
})
}
if err := validatePassword(req.Password); err != nil {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "weak password",
Code: core.ErrInvalidRequest,
Details: err.Error(),
})
}
user, sessionID, err := h.svc.ResetPassword(req.Token, req.Password)
if err != nil {
switch {
case errors.Is(err, service.ErrResetInvalid):
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid or expired reset link",
Code: core.ErrInvalidRequest,
Details: "request a new link from the sign-in dialog",
})
case errors.Is(err, service.ErrAuthBusy):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "authentication temporarily unavailable", Code: core.ErrResourceLimit,
})
case errors.Is(err, service.ErrStorageDisabled), errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "account storage unavailable", Code: core.ErrStorageUnavailable,
})
default:
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to reset password", Code: core.ErrInternalError,
})
}
}
token, err := h.svc.GenerateUserToken(user.UserID, sessionID)
if err != nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to generate token", Code: core.ErrInternalError,
})
}
return c.JSON(AuthResponse{
Token: token,
UserID: user.UserID,
Username: user.Username,
Email: user.Email,
ExpiresAt: time.Now().Add(service.SessionTTL),
})
}
+114
View File
@@ -9,6 +9,7 @@ import (
"strings"
"time"
"github.com/lixenwraith/chess/internal/server/chess"
"github.com/lixenwraith/chess/internal/server/core"
"github.com/lixenwraith/chess/internal/server/processor"
"github.com/lixenwraith/chess/internal/server/service"
@@ -140,6 +141,33 @@ func NewFiberApp(proc *processor.Processor, svc *service.Service, opts Options)
},
}), h.LoginHandler)
// Password recovery: 3 requests a minute per IP, each of which may send
// an email; the reset itself is limited like login.
auth.Post("/recover", limiter.New(limiter.Config{
Max: 3,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "3 recovery requests per minute allowed",
})
},
}), h.RecoverHandler)
auth.Post("/reset", limiter.New(limiter.Config{
Max: 10,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "10 password resets per minute allowed",
})
},
}), h.ResetPasswordHandler)
// Create token validator closure
validateToken := svc.ValidateToken
@@ -202,6 +230,20 @@ func NewFiberApp(proc *processor.Processor, svc *service.Service, opts Options)
api.Post("/games/:gameId/draw", OptionalAuth(validateToken), h.Draw)
api.Get("/games/:gameId/board", h.GetBoard)
api.Get("/users/me/games", AuthRequired(validateToken), h.GetCurrentUserGames)
api.Delete("/users/me/games/:gameId", AuthRequired(validateToken), h.RemoveGame)
// Importing replays a whole game through the rules core: 5 a minute per IP.
api.Post("/games/import", AuthRequired(validateToken), limiter.New(limiter.Config{
Max: 5,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "5 imports per minute allowed",
})
},
}), h.ImportGame)
return app
}
@@ -263,6 +305,7 @@ func (h *HTTPHandler) Health(c *fiber.Ctx) error {
"status": status,
"time": time.Now().Unix(),
"storage": storageHealth,
"mail": h.svc.MailHealth(),
"version": h.version,
})
}
@@ -788,6 +831,77 @@ func (h *HTTPHandler) GetCurrentUserGames(c *fiber.Ctx) error {
return c.JSON(games)
}
// ImportGame stores a PGN game for the signed-in user and names it.
func (h *HTTPHandler) ImportGame(c *fiber.Ctx) error {
userID, _ := c.Locals("userID").(string)
if userID == "" {
return c.Status(fiber.StatusUnauthorized).JSON(core.ErrorResponse{
Error: "unauthorized", Code: core.ErrUnauthorized,
})
}
body := c.Locals("validatedBody")
if validated, _ := c.Locals("validated").(bool); !validated || body == nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation bypass detected", Code: core.ErrInternalError,
})
}
req := *(body.(*core.ImportGameRequest))
imported, err := h.svc.ImportGame(userID, req.PGN)
if err != nil {
switch {
case errors.Is(err, service.ErrInvalidPGN):
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid PGN", Code: core.ErrInvalidRequest,
Details: strings.TrimPrefix(err.Error(), "invalid PGN: "),
})
case errors.Is(err, service.ErrStorageDisabled), errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "stored games unavailable", Code: core.ErrStorageUnavailable,
})
}
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to import game", Code: core.ErrInternalError,
})
}
return c.Status(fiber.StatusCreated).JSON(core.ImportGameResponse{
GameID: imported.GameID, MoveCount: imported.Plies, Result: imported.Result,
PGNResult: chess.ResultToken(imported.Result),
})
}
// RemoveGame takes a stored game off the signed-in user's list: deleted when
// the user alone holds it, released when another player keeps it.
func (h *HTTPHandler) RemoveGame(c *fiber.Ctx) error {
userID, _ := c.Locals("userID").(string)
if userID == "" {
return c.Status(fiber.StatusUnauthorized).JSON(core.ErrorResponse{
Error: "unauthorized", Code: core.ErrUnauthorized,
})
}
gameID := c.Params("gameId")
if !isValidUUID(gameID) {
return invalidGameID(c)
}
outcome, err := h.svc.RemoveGame(gameID, userID)
if err != nil {
switch {
case errors.Is(err, service.ErrGameNotFound):
return c.Status(fiber.StatusNotFound).JSON(core.ErrorResponse{
Error: "no such game of yours", Code: core.ErrGameNotFound,
})
case errors.Is(err, service.ErrStorageDisabled), errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "stored games unavailable", Code: core.ErrStorageUnavailable,
})
}
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to remove game", Code: core.ErrInternalError,
})
}
return c.JSON(core.RemoveGameResponse{Removed: string(outcome)})
}
func queryInt(c *fiber.Ctx, name string, defaultValue, minimum, maximum int) (int, error) {
raw := c.Query(name)
if raw == "" {
+4
View File
@@ -89,6 +89,8 @@ func TestAPIRoutes(t *testing.T) {
"GET /api/auth/me",
"POST /api/auth/logout",
"DELETE /api/auth/me",
"POST /api/auth/recover",
"POST /api/auth/reset",
"POST /api/games",
"GET /api/games/:gameId",
"GET /api/games/:gameId/history",
@@ -97,6 +99,8 @@ func TestAPIRoutes(t *testing.T) {
"POST /api/games/:gameId/resign",
"POST /api/games/:gameId/draw",
"GET /api/users/me/games",
"DELETE /api/users/me/games/:gameId",
"POST /api/games/import",
} {
if !registered[want] {
t.Errorf("route %s is not registered", want)
+2
View File
@@ -28,6 +28,8 @@ func validationMiddleware(c *fiber.Ctx) error {
var requestType any
switch {
case strings.HasSuffix(path, "/games/import") && method == fiber.MethodPost:
requestType = &core.ImportGameRequest{}
case strings.HasSuffix(path, "/games") && method == fiber.MethodPost:
requestType = &core.CreateGameRequest{}
case strings.HasSuffix(path, "/players") && method == fiber.MethodPut:
+259
View File
@@ -0,0 +1,259 @@
// Package mail sends the server's few transactional messages, today the
// password-reset link. A Sender is an SMTP relay (production), a directory
// of .eml files (development and tests), or nothing, in which case the
// features that need mail are off.
package mail
import (
"bytes"
"context"
"crypto/rand"
"crypto/tls"
"encoding/hex"
"errors"
"fmt"
"net"
"net/mail"
"net/smtp"
"os"
"path/filepath"
"strings"
"time"
)
// Message is one plain-text email.
type Message struct {
To string
Subject string
Body string
}
// Sender delivers messages.
type Sender interface {
Send(ctx context.Context, m Message) error
// Describe names the transport for logs, without secrets.
Describe() string
}
// SMTP delivers through a relay. Username and Password are optional: a relay
// inside the same network usually accepts mail from this host without them.
// STARTTLS is used when the relay offers it; credentials are only ever sent
// over TLS (or to localhost), which net/smtp enforces.
type SMTP struct {
Host string
Port int
Username string
Password string
From string // "Chess <chess@example.com>" or a bare address
// Timeout bounds the whole exchange; 30 seconds when zero.
Timeout time.Duration
}
// Describe names the relay.
func (s *SMTP) Describe() string {
auth := "no authentication"
if s.Username != "" {
auth = "as " + s.Username
}
return fmt.Sprintf("smtp %s:%d (%s), from %s", s.Host, s.Port, auth, s.From)
}
// Send delivers one message through the relay.
func (s *SMTP) Send(ctx context.Context, m Message) error {
from, err := mail.ParseAddress(s.From)
if err != nil {
return fmt.Errorf("mail from %q: %w", s.From, err)
}
to, err := mail.ParseAddress(m.To)
if err != nil {
return fmt.Errorf("mail to %q: %w", m.To, err)
}
timeout := s.Timeout
if timeout <= 0 {
timeout = 30 * time.Second
}
if deadline, ok := ctx.Deadline(); ok {
if until := time.Until(deadline); until < timeout {
timeout = until
}
}
addr := net.JoinHostPort(s.Host, fmt.Sprint(s.Port))
conn, err := (&net.Dialer{Timeout: timeout}).DialContext(ctx, "tcp", addr)
if err != nil {
return fmt.Errorf("connect to %s: %w", addr, err)
}
defer conn.Close()
if err := conn.SetDeadline(time.Now().Add(timeout)); err != nil {
return err
}
client, err := smtp.NewClient(conn, s.Host)
if err != nil {
return fmt.Errorf("smtp handshake with %s: %w", addr, err)
}
defer client.Close()
if ok, _ := client.Extension("STARTTLS"); ok {
if err := client.StartTLS(&tls.Config{ServerName: s.Host, MinVersion: tls.VersionTLS12}); err != nil {
return fmt.Errorf("starttls with %s: %w", addr, err)
}
}
if s.Username != "" {
if err := client.Auth(smtp.PlainAuth("", s.Username, s.Password, s.Host)); err != nil {
return fmt.Errorf("smtp authentication with %s: %w", addr, err)
}
}
if err := client.Mail(from.Address); err != nil {
return fmt.Errorf("smtp from: %w", err)
}
if err := client.Rcpt(to.Address); err != nil {
return fmt.Errorf("smtp to: %w", err)
}
w, err := client.Data()
if err != nil {
return fmt.Errorf("smtp data: %w", err)
}
if _, err := w.Write(Format(s.From, m)); err != nil {
return fmt.Errorf("smtp write: %w", err)
}
if err := w.Close(); err != nil {
return fmt.Errorf("smtp send: %w", err)
}
return client.Quit()
}
// Dir writes each message to a file in a directory instead of sending it,
// for development and tests. The file holds exactly what SMTP would carry.
type Dir struct {
Path string
From string
}
// Describe names the directory.
func (d *Dir) Describe() string {
return fmt.Sprintf("directory %s, from %s", d.Path, d.From)
}
// Send writes the message as <unix-nanos>-<random>.eml.
func (d *Dir) Send(_ context.Context, m Message) error {
if _, err := mail.ParseAddress(m.To); err != nil {
return fmt.Errorf("mail to %q: %w", m.To, err)
}
if err := os.MkdirAll(d.Path, 0o700); err != nil {
return err
}
var nonce [4]byte
rand.Read(nonce[:])
name := fmt.Sprintf("%d-%s.eml", time.Now().UnixNano(), hex.EncodeToString(nonce[:]))
return os.WriteFile(filepath.Join(d.Path, name), Format(d.From, m), 0o600)
}
// Format renders the message as RFC 5322 text with CRLF line ends: headers,
// a blank line, the UTF-8 body. Header values are kept to one line.
func Format(from string, m Message) []byte {
var nonce [8]byte
rand.Read(nonce[:])
domain := "localhost"
if addr, err := mail.ParseAddress(from); err == nil {
if at := strings.LastIndex(addr.Address, "@"); at >= 0 {
domain = addr.Address[at+1:]
}
}
var b bytes.Buffer
header := func(name, value string) {
value = strings.NewReplacer("\r", " ", "\n", " ").Replace(value)
fmt.Fprintf(&b, "%s: %s\r\n", name, value)
}
header("From", from)
header("To", m.To)
header("Subject", m.Subject)
header("Date", time.Now().UTC().Format(time.RFC1123Z))
header("Message-ID", fmt.Sprintf("<%d.%s@%s>", time.Now().UnixNano(), hex.EncodeToString(nonce[:]), domain))
header("MIME-Version", "1.0")
header("Content-Type", "text/plain; charset=utf-8")
header("Content-Transfer-Encoding", "8bit")
header("Auto-Submitted", "auto-generated")
b.WriteString("\r\n")
body := strings.ReplaceAll(strings.ReplaceAll(m.Body, "\r\n", "\n"), "\n", "\r\n")
b.WriteString(body)
if !strings.HasSuffix(body, "\r\n") {
b.WriteString("\r\n")
}
return b.Bytes()
}
// ErrNoSender is returned by Validate for an empty configuration.
var ErrNoSender = errors.New("no mail transport configured")
// Config is the server's mail configuration, from its flags. SMTPHost or Dir
// selects the transport; both empty means no mail.
type Config struct {
SMTPHost string
SMTPPort int
SMTPUser string
SMTPPasswordFile string
Dir string
From string
}
// Build returns the configured Sender, nil (with ErrNoSender) when nothing is
// configured, or an error for an inconsistent configuration.
func (c Config) Build() (Sender, error) {
switch {
case c.SMTPHost != "" && c.Dir != "":
return nil, errors.New("-smtp-host and -mail-dir are exclusive")
case c.SMTPHost == "" && c.Dir == "":
return nil, ErrNoSender
}
if c.From == "" {
return nil, errors.New("-mail-from is required with a mail transport")
}
if _, err := mail.ParseAddress(c.From); err != nil {
return nil, fmt.Errorf("-mail-from %q: %w", c.From, err)
}
if c.Dir != "" {
if err := os.MkdirAll(c.Dir, 0o700); err != nil {
return nil, fmt.Errorf("-mail-dir: %w", err)
}
return &Dir{Path: c.Dir, From: c.From}, nil
}
port := c.SMTPPort
if port <= 0 {
port = 25
}
s := &SMTP{Host: c.SMTPHost, Port: port, Username: c.SMTPUser, From: c.From}
if c.SMTPPasswordFile != "" {
secret, err := readSecretFile(c.SMTPPasswordFile)
if err != nil {
return nil, fmt.Errorf("-smtp-password-file: %w", err)
}
s.Password = secret
}
if s.Password != "" && s.Username == "" {
return nil, errors.New("-smtp-password-file needs -smtp-user")
}
return s, nil
}
// readSecretFile reads a one-line secret from a file that only its owner may
// read, as the JWT key file is.
func readSecretFile(path string) (string, error) {
info, err := os.Stat(path)
if err != nil {
return "", err
}
if !info.Mode().IsRegular() {
return "", fmt.Errorf("%s is not a regular file", path)
}
if info.Mode().Perm()&0o077 != 0 {
return "", fmt.Errorf("%s is readable by group or others (mode %04o); use mode 0600", path, info.Mode().Perm())
}
data, err := os.ReadFile(path)
if err != nil {
return "", err
}
secret := strings.TrimRight(string(data), "\r\n")
if secret == "" {
return "", fmt.Errorf("%s is empty", path)
}
return secret, nil
}
+91
View File
@@ -0,0 +1,91 @@
package mail
import (
"context"
"errors"
"os"
"path/filepath"
"strings"
"testing"
)
func TestFormatIsRFC5322WithCRLF(t *testing.T) {
text := string(Format("Chess <chess@example.com>", Message{
To: "alice@example.com", Subject: "Reset your\npassword", Body: "line one\nline two",
}))
head, body, ok := strings.Cut(text, "\r\n\r\n")
if !ok {
t.Fatalf("no header/body separator in %q", text)
}
for _, want := range []string{
"From: Chess <chess@example.com>\r\n", "To: alice@example.com\r\n",
"Subject: Reset your password\r\n", "Content-Type: text/plain; charset=utf-8\r\n", "@example.com>\r\n",
} {
if !strings.Contains(head+"\r\n", want) {
t.Errorf("header %q missing in %q", want, head)
}
}
if body != "line one\r\nline two\r\n" {
t.Errorf("body = %q", body)
}
if strings.Contains(text, "\n\n") || strings.Contains(strings.ReplaceAll(text, "\r\n", ""), "\n") {
t.Error("bare LF in message")
}
}
func TestDirWritesOneFilePerMessage(t *testing.T) {
dir := filepath.Join(t.TempDir(), "mail")
d := &Dir{Path: dir, From: "chess@example.com"}
if err := d.Send(context.Background(), Message{To: "bob@example.com", Subject: "s", Body: "b"}); err != nil {
t.Fatal(err)
}
if err := d.Send(context.Background(), Message{To: "not an address", Subject: "s", Body: "b"}); err == nil {
t.Error("invalid recipient accepted")
}
entries, err := os.ReadDir(dir)
if err != nil || len(entries) != 1 || !strings.HasSuffix(entries[0].Name(), ".eml") {
t.Fatalf("entries = %v, %v", entries, err)
}
data, _ := os.ReadFile(filepath.Join(dir, entries[0].Name()))
if !strings.Contains(string(data), "To: bob@example.com\r\n") {
t.Errorf("file = %q", data)
}
}
func TestConfigBuild(t *testing.T) {
if _, err := (Config{}).Build(); !errors.Is(err, ErrNoSender) {
t.Errorf("empty config: %v", err)
}
for name, c := range map[string]Config{
"both transports": {SMTPHost: "h", Dir: "d", From: "a@b.c"},
"no from": {SMTPHost: "h"},
"bad from": {SMTPHost: "h", From: "nope"},
"password no user": {SMTPHost: "h", From: "a@b.c", SMTPPasswordFile: func() string {
p := filepath.Join(t.TempDir(), "pw")
os.WriteFile(p, []byte("secret\n"), 0o600)
return p
}()},
} {
if _, err := c.Build(); err == nil {
t.Errorf("%s: accepted", name)
}
}
pw := filepath.Join(t.TempDir(), "pw")
os.WriteFile(pw, []byte("secret\n"), 0o644)
if _, err := (Config{SMTPHost: "h", From: "a@b.c", SMTPUser: "u", SMTPPasswordFile: pw}).Build(); err == nil {
t.Error("world-readable password file accepted")
}
os.Chmod(pw, 0o600)
sender, err := (Config{SMTPHost: "mail.internal", From: "Chess <a@b.c>", SMTPUser: "u", SMTPPasswordFile: pw}).Build()
if err != nil {
t.Fatal(err)
}
s, ok := sender.(*SMTP)
if !ok || s.Port != 25 || s.Password != "secret" || !strings.Contains(s.Describe(), "as u") ||
strings.Contains(s.Describe(), "secret") {
t.Errorf("smtp = %+v, %q", s, sender.Describe())
}
if d, err := (Config{Dir: "x", From: "a@b.c"}).Build(); err != nil || d.(*Dir).Path != "x" {
t.Errorf("dir = %v, %v", d, err)
}
}
+13 -3
View File
@@ -52,8 +52,9 @@ type PGN struct {
// BuildPGN exports a stored game. ply < 0 exports every move; otherwise the
// first ply moves, with result "*" and no termination when that stops short
// of the end of the line.
func BuildPGN(record *storage.GameRecord, moves []storage.MoveRecord, ply int) (*PGN, error) {
// of the end of the line. site is the Site tag of a game played on this
// server (PGN's "?" when empty); an imported game keeps its own.
func BuildPGN(record *storage.GameRecord, moves []storage.MoveRecord, ply int, site string) (*PGN, error) {
if ply > len(moves) {
return nil, fmt.Errorf("%w: game has %d plies", ErrPlyOutOfRange, len(moves))
}
@@ -75,9 +76,18 @@ func BuildPGN(record *storage.GameRecord, moves []storage.MoveRecord, ply int) (
}
}
start := record.StartTimeUTC.UTC()
event, round := "Casual game", ""
if record.ImportedBy != "" {
event, site, round = record.Event, record.Site, record.Round
if event == "" {
event = "Imported game"
}
}
tags := []chess.Tag{
{Name: "Event", Value: "Casual game"},
{Name: "Event", Value: event},
{Name: "Site", Value: site},
{Name: "Date", Value: start.Format("2006.01.02")},
{Name: "Round", Value: round},
{Name: "White", Value: playerName(record.WhiteType, record.WhiteLevel, record.WhiteName)},
{Name: "Black", Value: playerName(record.BlackType, record.BlackLevel, record.BlackName)},
{Name: "GameId", Value: record.GameID},
+25 -5
View File
@@ -129,7 +129,7 @@ func TestBuildPGN(t *testing.T) {
rec := record(chess.StartFEN, "white_wins", "resignation")
rec.BlackType, rec.BlackLevel, rec.WhiteType, rec.WhiteName = 2, 4, 1, "alice"
pgn, err := BuildPGN(rec, moves, -1)
pgn, err := BuildPGN(rec, moves, -1, "")
if err != nil {
t.Fatal(err)
}
@@ -143,25 +143,45 @@ func TestBuildPGN(t *testing.T) {
t.Errorf("filename %q", pgn.Filename)
}
partial, err := BuildPGN(rec, moves, 1)
partial, err := BuildPGN(rec, moves, 1, "")
if err != nil {
t.Fatal(err)
}
if !strings.HasSuffix(partial.Text, "\n\n1. e4 *\n") || partial.Filename != "chess-20260928-68007fd1-ply1.pgn" {
t.Errorf("partial %q:\n%s", partial.Filename, partial.Text)
}
if _, err := BuildPGN(rec, moves, 3); err == nil {
if _, err := BuildPGN(rec, moves, 3, ""); err == nil {
t.Error("ply beyond the line accepted")
}
}
// A game played here names the server's site; an imported game keeps its own.
func TestBuildPGNSite(t *testing.T) {
moves := stored(t, chess.StartFEN, "e2e4")
rec := record(chess.StartFEN, "", "")
for _, tc := range []struct{ importedBy, recordSite, site, want string }{
{"", "", "lixen.com", "lixen.com"},
{"", "", "", "?"},
{"alice", "Linares ESP", "lixen.com", "Linares ESP"},
} {
rec.ImportedBy, rec.Site = tc.importedBy, tc.recordSite
pgn, err := BuildPGN(rec, moves, -1, tc.site)
if err != nil {
t.Fatal(err)
}
if want := "[Site \"" + tc.want + "\"]\n"; !strings.Contains(pgn.Text, want) {
t.Errorf("site %q, imported by %q: PGN lacks %q:\n%s", tc.site, tc.importedBy, want, pgn.Text)
}
}
}
// A resignation taken back by an undo is noted before the live result.
func TestBuildPGNNotesContinuedConcession(t *testing.T) {
moves := stored(t, chess.StartFEN, "e2e4", "e7e5", "d2d4")
rec := record(chess.StartFEN, "", "")
rec.ConcessionResult, rec.ConcessionTermination, rec.ConcessionPly = "black_wins", "resignation", 2
pgn, err := BuildPGN(rec, moves, -1)
pgn, err := BuildPGN(rec, moves, -1, "")
if err != nil {
t.Fatal(err)
}
@@ -171,7 +191,7 @@ func TestBuildPGNNotesContinuedConcession(t *testing.T) {
// The concession that is still the result needs no note.
rec.Result, rec.Termination, rec.ConcessionPly = "black_wins", "resignation", 3
if pgn, _ = BuildPGN(rec, moves, -1); strings.Contains(pgn.Text, "continued") {
if pgn, _ = BuildPGN(rec, moves, -1, ""); strings.Contains(pgn.Text, "continued") {
t.Errorf("standing resignation noted as continued:\n%s", pgn.Text)
}
}
+7 -1
View File
@@ -43,6 +43,10 @@ func (s *Service) GetGameHistory(gameID string) (*core.GameHistoryResponse, erro
Termination: record.Termination,
StartTimeUTC: record.StartTimeUTC,
EndTimeUTC: record.EndTimeUTC,
Origin: record.Origin(),
Event: record.Event,
Site: record.Site,
Round: record.Round,
Players: playersResponse(*record),
Moves: make([]core.HistoryMove, 0, len(moves)),
}
@@ -75,7 +79,7 @@ func (s *Service) GetGamePGN(gameID string, ply int) (*replay.PGN, error) {
if err != nil {
return nil, err
}
pgn, err := replay.BuildPGN(record, moves, ply)
pgn, err := replay.BuildPGN(record, moves, ply, s.site)
if errors.Is(err, replay.ErrNotation) {
slog.Warn("stored game cannot be exported as PGN", "game_id", gameID, "error", err)
}
@@ -177,6 +181,8 @@ func (s *Service) GetUserGames(userID string, opts UserGamesOptions) (*core.Game
EndTimeUTC: record.EndTimeUTC,
MoveCount: record.MoveCount,
FinalFEN: record.FinalFEN,
Origin: record.Origin(),
Event: record.Event,
Players: playersResponse(record.GameRecord),
})
}
+250
View File
@@ -0,0 +1,250 @@
package service
import (
"database/sql"
"errors"
"fmt"
"log/slog"
"strconv"
"strings"
"time"
"unicode/utf8"
"github.com/lixenwraith/chess/internal/server/chess"
"github.com/lixenwraith/chess/internal/server/core"
"github.com/lixenwraith/chess/internal/server/storage"
"github.com/google/uuid"
)
// ErrInvalidPGN wraps chess.ErrInvalidPGN and move-legality failures of an
// import; the message says what was wrong.
var ErrInvalidPGN = chess.ErrInvalidPGN
// Imported is what ImportGame reports.
type Imported struct {
GameID string
Plies int
Result string // stored result, "" while unfinished
}
// ImportGame stores a game read from PGN for userID: tags give the names,
// event, site, round and date; every move is replayed by the rules core and
// refused if illegal; the result comes from the PGN's result token, its
// termination from the final position (mate, stalemate, a dead position,
// repetition or the fifty-move rule) or else resignation or agreement.
func (s *Service) ImportGame(userID, text string) (*Imported, error) {
if s.store == nil {
return nil, ErrStorageDisabled
}
if uuid.Validate(userID) != nil {
return nil, errors.New("an import needs a signed-in user")
}
game, err := chess.ParsePGN(text)
if err != nil {
return nil, err
}
startFEN := chess.StartFEN
if fen := game.Tag("FEN"); fen != "" || game.Tag("SetUp") == "1" {
if fen == "" {
return nil, fmt.Errorf("%w: SetUp without a FEN tag", ErrInvalidPGN)
}
normalized, err := chess.NormalizeFEN(fen)
if err != nil {
return nil, fmt.Errorf("%w: FEN tag: %v", ErrInvalidPGN, err)
}
startFEN = normalized
}
// Replay the moves, keeping the position after each ply.
pos, err := chess.ParseFEN(startFEN)
if err != nil {
return nil, fmt.Errorf("%w: %v", ErrInvalidPGN, err)
}
gameID := uuid.NewString()
start := importStartTime(game)
moves := make([]storage.MoveRecord, 0, len(game.SAN))
positions := []*chess.Position{pos}
for i, san := range game.SAN {
m, err := pos.ParseSAN(san)
if err != nil {
return nil, fmt.Errorf("%w: ply %d (%s): %v", ErrInvalidPGN, i+1, san, err)
}
color := "w"
if pos.Turn() == chess.Black {
color = "b"
}
pos = pos.Play(m)
positions = append(positions, pos)
moves = append(moves, storage.MoveRecord{
GameID: gameID, MoveNumber: i + 1, MoveUCI: m.UCI(), FENAfterMove: pos.FEN(),
PlayerColor: color, MoveTimeUTC: start,
})
}
result, termination, err := importOutcome(game.Result, positions)
if err != nil {
return nil, err
}
record := storage.GameRecord{
GameID: gameID,
InitialFEN: startFEN,
WhitePlayerID: uuid.NewString(),
WhiteType: int(core.PlayerHuman),
WhiteName: importName(game.Tag("White")),
BlackPlayerID: uuid.NewString(),
BlackType: int(core.PlayerHuman),
BlackName: importName(game.Tag("Black")),
Result: result,
Termination: termination,
StartTimeUTC: start,
ImportedBy: userID,
Event: importTag(game.Tag("Event"), 200),
Site: importTag(game.Tag("Site"), 200),
Round: importTag(game.Tag("Round"), 40),
}
if result != "" {
end := start
record.EndTimeUTC = &end
}
if err := s.store.ImportGame(record, moves); err != nil {
return nil, fmt.Errorf("%w: import game: %v", ErrStorageUnavailable, err)
}
slog.Info("game imported", "game_id", gameID, "user_id", userID, "plies", len(moves), "result", result)
return &Imported{GameID: gameID, Plies: len(moves), Result: result}, nil
}
// importOutcome maps the PGN result to the stored result and a termination
// the final position supports.
func importOutcome(token string, positions []*chess.Position) (result, termination string, err error) {
final := positions[len(positions)-1]
mate := final.InCheck() && !final.HasLegalMoves()
stalemate := !final.InCheck() && !final.HasLegalMoves()
switch token {
case "1-0", "0-1":
result = "white_wins"
if token == "0-1" {
result = "black_wins"
}
// A decisive result against the side to move at mate; otherwise the
// loser resigned (or lost on time, which the schema has no word for).
if mate && ((token == "1-0") == (final.Turn() == chess.Black)) {
return result, string(core.TermCheckmate), nil
}
if mate || stalemate {
return "", "", fmt.Errorf("%w: result %s does not match the final position", ErrInvalidPGN, token)
}
return result, string(core.TermResignation), nil
case "1/2-1/2":
switch {
case mate:
return "", "", fmt.Errorf("%w: result 1/2-1/2 but the final position is checkmate", ErrInvalidPGN)
case stalemate:
return "stalemate", string(core.TermStalemate), nil
case final.InsufficientMaterial():
return "draw", string(core.TermInsufficientMaterial), nil
case chess.Repetitions(positions) >= 3:
return "draw", string(core.TermThreefoldRepetition), nil
case final.Halfmove() >= 100:
return "draw", string(core.TermFiftyMoveRule), nil
}
return "draw", string(core.TermAgreement), nil
}
if mate || stalemate {
return "", "", fmt.Errorf("%w: the game is over but the result is *", ErrInvalidPGN)
}
return "", "", nil
}
// importName is a player name from a tag: "?" and empty mean unknown.
func importName(value string) string {
value = strings.TrimSpace(value)
if value == "?" || value == "" {
return ""
}
if utf8.RuneCountInString(value) > 64 {
value = string([]rune(value)[:64])
}
return value
}
func importTag(value string, limit int) string {
value = strings.TrimSpace(value)
if value == "?" || value == "-" && limit == 40 || value == "" {
return ""
}
if utf8.RuneCountInString(value) > limit {
value = string([]rune(value)[:limit])
}
return value
}
// importStartTime reads UTCDate/UTCTime, else Date, else now. Unknown parts
// ("????.??.??") fall back to the current time.
func importStartTime(game *chess.ParsedPGN) time.Time {
now := time.Now().UTC()
date := game.Tag("UTCDate")
if date == "" {
date = game.Tag("Date")
}
parts := strings.Split(date, ".")
if len(parts) != 3 {
return now
}
year, err1 := strconv.Atoi(parts[0])
month, err2 := strconv.Atoi(parts[1])
day, err3 := strconv.Atoi(parts[2])
if err1 != nil || year < 1400 || year > now.Year()+1 {
return now
}
if err2 != nil || month < 1 || month > 12 {
month = 1
}
if err3 != nil || day < 1 || day > 31 {
day = 1
}
hour, minute, second := 0, 0, 0
if clock := game.Tag("UTCTime"); clock != "" {
if t, err := time.Parse("15:04:05", clock); err == nil {
hour, minute, second = t.Clock()
}
}
t := time.Date(year, time.Month(month), day, hour, minute, second, 0, time.UTC)
if t.After(now.Add(24 * time.Hour)) {
return now
}
return t
}
// RemoveGame removes a stored game from the user's list: the game is deleted
// when the user alone holds it, or the user's claim is released when another
// user claims a side (see storage.RemoveGameForUser). A deleted game is also
// unloaded from memory; a released one keeps playing for the other side.
func (s *Service) RemoveGame(gameID, userID string) (storage.RemovalOutcome, error) {
if s.store == nil {
return "", ErrStorageDisabled
}
outcome, err := s.store.RemoveGameForUser(gameID, userID)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return "", fmt.Errorf("%w: %s", ErrGameNotFound, gameID)
}
return "", fmt.Errorf("%w: remove game: %v", ErrStorageUnavailable, err)
}
s.mu.Lock()
if g, ok := s.games[gameID]; ok {
switch outcome {
case storage.RemovedGame:
delete(s.games, gameID)
case storage.RemovedClaim:
g.ReleaseUser(userID)
}
}
s.mu.Unlock()
if outcome == storage.RemovedGame {
s.waiter.RemoveGame(gameID)
}
slog.Info("game removed for user", "game_id", gameID, "user_id", userID, "outcome", outcome)
return outcome, nil
}
+179
View File
@@ -0,0 +1,179 @@
package service
import (
"errors"
"strings"
"testing"
"github.com/lixenwraith/chess/internal/server/core"
"github.com/lixenwraith/chess/internal/server/storage"
)
const importPGN = `[Event "World Championship"]
[Site "Reykjavik"]
[Date "1972.07.11"]
[Round "1"]
[White "Spassky, Boris"]
[Black "Fischer, Robert"]
[Result "1-0"]
1. d4 Nf6 2. c4 e6 3. Nf3 d5 1-0
`
func TestImportGameStoresReplaysAndLists(t *testing.T) {
svc := newPersistentTestService(t)
user, _, err := svc.RegisterUser("alice", "", "Password1")
if err != nil {
t.Fatal(err)
}
imported, err := svc.ImportGame(user.UserID, importPGN)
if err != nil {
t.Fatal(err)
}
if imported.Plies != 6 || imported.Result != "white_wins" {
t.Fatalf("imported = %+v", imported)
}
history, err := svc.GetGameHistory(imported.GameID)
if err != nil {
t.Fatal(err)
}
if history.Origin != "imported" || history.Event != "World Championship" || history.Site != "Reykjavik" ||
history.Round != "1" || history.Players.White.Name != "Spassky, Boris" || history.Players.Black.Name != "Fischer, Robert" ||
history.Termination != "resignation" || history.PGNResult != "1-0" ||
history.StartTimeUTC.Format("2006-01-02") != "1972-07-11" {
t.Fatalf("history = %+v", history)
}
var san []string
for _, m := range history.Moves {
san = append(san, m.SAN)
}
if strings.Join(san, " ") != "d4 Nf6 c4 e6 Nf3 d5" {
t.Errorf("SAN = %v", san)
}
pgn, err := svc.GetGamePGN(imported.GameID, -1)
if err != nil {
t.Fatal(err)
}
for _, want := range []string{`[Event "World Championship"]`, `[Site "Reykjavik"]`, `[Round "1"]`, `[White "Spassky, Boris"]`, "1. d4 Nf6 2. c4 e6 3. Nf3 d5 { White wins by resignation. } 1-0"} {
if !strings.Contains(pgn.Text, want) {
t.Errorf("PGN lacks %q:\n%s", want, pgn.Text)
}
}
page, err := svc.GetUserGames(user.UserID, UserGamesOptions{Limit: 10})
if err != nil {
t.Fatal(err)
}
if len(page.Games) != 1 || page.Games[0].GameID != imported.GameID || page.Games[0].Origin != "imported" ||
page.Games[0].Event != "World Championship" || page.Games[0].MoveCount != 6 {
t.Fatalf("listing = %+v", page.Games)
}
// Imported games have no claimed colour.
page, _ = svc.GetUserGames(user.UserID, UserGamesOptions{Limit: 10, Color: "white"})
if len(page.Games) != 0 {
t.Errorf("imported game listed under a colour filter")
}
// Outcomes from the final position.
for name, tc := range map[string]struct{ pgn, result, termination string }{
"mate": {"1. f3 e5 2. g4 Qh4# 0-1", "black_wins", "checkmate"},
"stalemate": {"[FEN \"7k/8/6K1/5Q2/8/8/8/8 w - - 0 1\"]\n[SetUp \"1\"]\n\n1. Qf7 1/2-1/2", "stalemate", "stalemate"},
"agreed": {"1. e4 e5 1/2-1/2", "draw", "agreement"},
"ongoing": {"1. e4 e5 *", "", ""},
"material": {"[FEN \"4k3/8/8/8/8/8/8/3RK3 w - - 0 1\"]\n[SetUp \"1\"]\n\n1. Rd8+ Kxd8 1/2-1/2", "draw", "insufficient_material"},
} {
got, err := svc.ImportGame(user.UserID, tc.pgn)
if err != nil {
t.Errorf("%s: %v", name, err)
continue
}
h, _ := svc.GetGameHistory(got.GameID)
if h.Result != tc.result || h.Termination != tc.termination {
t.Errorf("%s: result %q %q, want %q %q", name, h.Result, h.Termination, tc.result, tc.termination)
}
}
// Illegal moves and impossible results are refused.
for name, bad := range map[string]string{
"illegal": "1. e4 e5 2. Ke2 Ke7 3. Kd3 Qh4",
"mate but draw": "1. f3 e5 2. g4 Qh4# 1/2-1/2",
"mate but white": "1. f3 e5 2. g4 Qh4# 1-0",
"over but star": "1. f3 e5 2. g4 Qh4# *",
"bad fen": "[FEN \"nonsense\"]\n[SetUp \"1\"]\n\n1. e4 *",
"not pgn": "hello world",
} {
if _, err := svc.ImportGame(user.UserID, bad); !errors.Is(err, ErrInvalidPGN) {
t.Errorf("%s: error = %v, want ErrInvalidPGN", name, err)
}
}
}
func TestRemoveGameDeletesOwnAndReleasesShared(t *testing.T) {
svc := newPersistentTestService(t)
alice, _, err := svc.RegisterUser("alice", "", "Password1")
if err != nil {
t.Fatal(err)
}
bob, _, err := svc.RegisterUser("bob", "", "Password1")
if err != nil {
t.Fatal(err)
}
human := core.PlayerConfig{Type: core.PlayerHuman}
// A game alice alone claims: deleted outright and unloaded.
own := playLine(t, svc, alice.UserID, human, []string{"e2e4"}, core.StateOngoing)
outcome, err := svc.RemoveGame(own, alice.UserID)
if err != nil || outcome != storage.RemovedGame {
t.Fatalf("own game: %v %v", outcome, err)
}
if _, err := svc.GetGameView(own); err == nil {
t.Error("deleted game still in memory")
}
if _, err := svc.GetGameHistory(own); !errors.Is(err, ErrGameNotFound) {
t.Errorf("deleted game history: %v", err)
}
// An imported game: deleted by its importer, unknown to anyone else.
imported, err := svc.ImportGame(alice.UserID, "1. e4 e5 *")
if err != nil {
t.Fatal(err)
}
if _, err := svc.RemoveGame(imported.GameID, bob.UserID); !errors.Is(err, ErrGameNotFound) {
t.Errorf("bob removing alice's import: %v", err)
}
if outcome, err := svc.RemoveGame(imported.GameID, alice.UserID); err != nil || outcome != storage.RemovedGame {
t.Errorf("alice removing her import: %v %v", outcome, err)
}
// A game both claim: alice's removal releases her side; bob keeps it.
shared := playLine(t, svc, alice.UserID, human, []string{"e2e4"}, core.StateOngoing)
if err := svc.ApplyMoveWithState(shared, MoveCommit{
ExpectedFEN: "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1", ExpectedState: core.StateOngoing,
ExpectedTurn: core.ColorBlack, ActorUserID: bob.UserID, MoveUCI: "e7e5",
NewFEN: "rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPP1PPP/RNBQKBNR w KQkq - 0 2", State: core.StateOngoing,
}); err != nil {
t.Fatal(err)
}
outcome, err = svc.RemoveGame(shared, alice.UserID)
if err != nil || outcome != storage.RemovedClaim {
t.Fatalf("shared game: %v %v", outcome, err)
}
view, err := svc.GetGameView(shared)
if err != nil || view.WhitePlayer.ClaimedBy != "" || view.BlackPlayer.ClaimedBy != bob.UserID {
t.Errorf("shared game after release: %v %+v", err, view.WhitePlayer)
}
history, _ := svc.GetGameHistory(shared)
if history.Players.White.ClaimedBy != "" || history.Players.White.Name != "" || history.Players.Black.Name != "bob" {
t.Errorf("stored claims after release: %+v %+v", history.Players.White, history.Players.Black)
}
if page, _ := svc.GetUserGames(alice.UserID, UserGamesOptions{Limit: 10}); len(page.Games) != 0 {
t.Errorf("alice still lists %d games", len(page.Games))
}
if page, _ := svc.GetUserGames(bob.UserID, UserGamesOptions{Limit: 10}); len(page.Games) != 1 {
t.Errorf("bob lists %d games", len(page.Games))
}
if _, err := svc.RemoveGame(shared, alice.UserID); !errors.Is(err, ErrGameNotFound) {
t.Errorf("second removal: %v", err)
}
}
+208
View File
@@ -0,0 +1,208 @@
package service
import (
"context"
"crypto/rand"
"crypto/sha256"
"database/sql"
"encoding/base64"
"errors"
"fmt"
"log/slog"
"net/url"
"strings"
"time"
"github.com/lixenwraith/chess/internal/server/mail"
"github.com/lixenwraith/chess/internal/server/storage"
"github.com/google/uuid"
)
const (
// PasswordResetTTL is how long a reset link works.
PasswordResetTTL = time.Hour
resetTokenBytes = 32
mailSendTimeout = 20 * time.Second
)
var (
// ErrMailDisabled reports that no mail transport is configured, so
// password recovery is off.
ErrMailDisabled = errors.New("password recovery is not configured")
// ErrMailFailed reports a delivery failure to the relay.
ErrMailFailed = errors.New("could not send the email")
// ErrResetInvalid reports an unknown, used, or expired reset token.
ErrResetInvalid = errors.New("invalid or expired reset link")
)
// mailer is the configured transport and the client URL reset links open.
type mailer struct {
sender mail.Sender
publicURL *url.URL
}
// SetMailer configures password recovery: sender delivers the email and
// publicURL is the web client's address, which the link opens with
// ?reset=<token>. A nil sender turns recovery off.
func (s *Service) SetMailer(sender mail.Sender, publicURL string) error {
if sender == nil {
s.mail = nil
return nil
}
u, err := url.Parse(publicURL)
if err != nil || u.Scheme == "" || u.Host == "" {
return fmt.Errorf("public URL %q must be absolute (https://host/chess/web-client/)", publicURL)
}
s.mail = &mailer{sender: sender, publicURL: u}
return nil
}
// MailHealth reports "ok" when password recovery can send mail, otherwise
// "disabled".
func (s *Service) MailHealth() string {
if s.mail == nil || s.store == nil {
return "disabled"
}
return "ok"
}
// NewResetToken returns a fresh reset token and the hash stored for it.
func NewResetToken() (token string, hash []byte, err error) {
raw := make([]byte, resetTokenBytes)
if _, err := rand.Read(raw); err != nil {
return "", nil, err
}
token = base64.RawURLEncoding.EncodeToString(raw)
return token, hashResetToken(token), nil
}
func hashResetToken(token string) []byte {
sum := sha256.Sum256([]byte(token))
return sum[:]
}
// ResetLink is the web client URL that opens the password form for token.
func ResetLink(publicURL *url.URL, token string) string {
u := *publicURL
q := u.Query()
q.Set("reset", token)
u.RawQuery = q.Encode()
u.Fragment = ""
return u.String()
}
// RequestPasswordReset emails a reset link to the account named by
// identifier (username or email) when it has an email address. It reports
// success for unknown accounts and accounts without an email, so the request
// reveals nothing about who is registered; the caller sees the same answer.
func (s *Service) RequestPasswordReset(identifier string) error {
if s.store == nil {
return ErrStorageDisabled
}
if s.mail == nil {
return ErrMailDisabled
}
identifier = strings.ToLower(strings.TrimSpace(identifier))
var record *storage.UserRecord
var err error
if strings.Contains(identifier, "@") {
record, err = s.store.GetUserByEmail(identifier)
} else {
record, err = s.store.GetUserByUsername(identifier)
}
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
slog.Info("password reset requested for an unknown account")
return nil
}
return fmt.Errorf("%w: look up user: %v", ErrStorageUnavailable, err)
}
if record.Email == "" {
slog.Info("password reset requested for an account without email", "user_id", record.UserID)
return nil
}
token, hash, err := NewResetToken()
if err != nil {
return fmt.Errorf("generate reset token: %w", err)
}
now := time.Now().UTC()
if err := s.store.CreatePasswordReset(storage.PasswordResetRecord{
UserID: record.UserID, TokenHash: hash, CreatedAt: now, ExpiresAt: now.Add(PasswordResetTTL),
}); err != nil {
return fmt.Errorf("%w: store reset: %v", ErrStorageUnavailable, err)
}
link := ResetLink(s.mail.publicURL, token)
ctx, cancel := context.WithTimeout(context.Background(), mailSendTimeout)
defer cancel()
err = s.mail.sender.Send(ctx, mail.Message{
To: record.Email,
Subject: "Reset your chess password",
Body: fmt.Sprintf(`Hello %s,
Someone asked to reset the password of your chess account at %s.
If it was you, open this link within the next hour:
%s
If you did not ask for this, ignore this message: your password stays as
it is and nobody else can use the link without this email.
`, record.Username, s.mail.publicURL.Host, link),
})
if err != nil {
slog.Error("password reset email failed", "user_id", record.UserID, "error", err)
return ErrMailFailed
}
slog.Info("password reset email sent", "user_id", record.UserID)
return nil
}
// ResetPassword sets a new password for the account whose pending reset
// token this is, ends its other sessions, and signs the user in. The token
// works once and only until its expiry.
func (s *Service) ResetPassword(token, password string) (*User, string, error) {
if s.store == nil {
return nil, "", ErrStorageDisabled
}
if raw, err := base64.RawURLEncoding.DecodeString(token); err != nil || len(raw) != resetTokenBytes {
return nil, "", ErrResetInvalid
}
now := time.Now().UTC()
userID, err := s.store.ConsumePasswordReset(hashResetToken(token), now)
if err != nil {
if errors.Is(err, sql.ErrNoRows) {
return nil, "", ErrResetInvalid
}
return nil, "", fmt.Errorf("%w: consume reset: %v", ErrStorageUnavailable, err)
}
passwordHash, err := s.hashPassword(password)
if err != nil {
if errors.Is(err, ErrAuthBusy) {
return nil, "", err
}
return nil, "", fmt.Errorf("failed to hash password: %w", err)
}
if err := s.store.ResetUserPassword(userID, passwordHash); err != nil {
if errors.Is(err, sql.ErrNoRows) {
return nil, "", ErrResetInvalid
}
return nil, "", fmt.Errorf("%w: reset password: %v", ErrStorageUnavailable, err)
}
record, err := s.store.GetUserByID(userID)
if err != nil {
return nil, "", fmt.Errorf("%w: look up user: %v", ErrStorageUnavailable, err)
}
sessionID := uuid.NewString()
if err := s.store.CreateSession(storage.SessionRecord{
SessionID: sessionID, UserID: userID, CreatedAt: now, ExpiresAt: now.Add(SessionTTL),
}); err != nil {
return nil, "", fmt.Errorf("%w: create session: %v", ErrStorageUnavailable, err)
}
slog.Info("password reset completed", "user_id", userID)
return &User{
UserID: record.UserID, Username: record.Username, Email: record.Email, CreatedAt: record.CreatedAt,
}, sessionID, nil
}
+147
View File
@@ -0,0 +1,147 @@
package service
import (
"errors"
"os"
"path/filepath"
"regexp"
"strings"
"testing"
"time"
"github.com/lixenwraith/chess/internal/server/mail"
"github.com/lixenwraith/chess/internal/server/storage"
)
var linkPattern = regexp.MustCompile(`https://example\.test/chess/web-client/\?reset=([A-Za-z0-9_-]{43})`)
func TestPasswordResetFlow(t *testing.T) {
svc := newPersistentTestService(t)
if svc.MailHealth() != "disabled" {
t.Fatal("mail reported before configuration")
}
if err := svc.RequestPasswordReset("alice"); !errors.Is(err, ErrMailDisabled) {
t.Fatalf("recovery without mail: %v", err)
}
dir := filepath.Join(t.TempDir(), "mail")
if err := svc.SetMailer(&mail.Dir{Path: dir, From: "chess@example.test"}, "/chess/"); err == nil {
t.Fatal("relative public URL accepted")
}
if err := svc.SetMailer(&mail.Dir{Path: dir, From: "chess@example.test"}, "https://example.test/chess/web-client/"); err != nil {
t.Fatal(err)
}
if svc.MailHealth() != "ok" {
t.Fatal("mail not reported ok")
}
user, sessionID, err := svc.RegisterUser("alice", "Alice@Example.test", "Password1")
if err != nil {
t.Fatal(err)
}
if _, _, err := svc.RegisterUser("bob", "", "Password1"); err != nil {
t.Fatal(err)
}
// Unknown accounts and accounts without email get the same answer and no mail.
for _, id := range []string{"nobody", "nobody@example.test", "bob"} {
if err := svc.RequestPasswordReset(id); err != nil {
t.Errorf("recover %q: %v", id, err)
}
}
if entries, _ := os.ReadDir(dir); len(entries) != 0 {
t.Fatalf("mail sent for unknown accounts: %d files", len(entries))
}
// By email, case-insensitively; then by username, which replaces the link.
if err := svc.RequestPasswordReset("ALICE@example.test"); err != nil {
t.Fatal(err)
}
first := lastMailToken(t, dir)
if err := svc.RequestPasswordReset("alice"); err != nil {
t.Fatal(err)
}
token := lastMailToken(t, dir)
if token == first {
t.Fatal("second request reused the token")
}
if _, _, err := svc.ResetPassword(first, "Password2"); !errors.Is(err, ErrResetInvalid) {
t.Errorf("replaced token: %v", err)
}
for _, bad := range []string{"", "x", strings.Repeat("A", 43), token + "A"} {
if _, _, err := svc.ResetPassword(bad, "Password2"); !errors.Is(err, ErrResetInvalid) {
t.Errorf("token %q: %v", bad, err)
}
}
reset, newSession, err := svc.ResetPassword(token, "Password2")
if err != nil {
t.Fatal(err)
}
if reset.UserID != user.UserID || reset.Username != "alice" || newSession == "" || newSession == sessionID {
t.Fatalf("reset returned %+v, session %q", reset, newSession)
}
if _, _, err := svc.ResetPassword(token, "Password3"); !errors.Is(err, ErrResetInvalid) {
t.Errorf("token reused: %v", err)
}
// The old session is gone, the new one and the new password work.
if _, _, err := svc.ValidateToken(mustToken(t, svc, user.UserID, sessionID)); err == nil {
t.Error("old session still valid")
}
if _, _, err := svc.ValidateToken(mustToken(t, svc, user.UserID, newSession)); err != nil {
t.Errorf("new session invalid: %v", err)
}
if _, _, err := svc.AuthenticateUser("alice", "Password1"); !errors.Is(err, ErrInvalidCredentials) {
t.Errorf("old password: %v", err)
}
if _, _, err := svc.AuthenticateUser("alice", "Password2"); err != nil {
t.Errorf("new password: %v", err)
}
// An expired link is refused and the cleanup removes it.
expired, hash, err := NewResetToken()
if err != nil {
t.Fatal(err)
}
past := time.Now().UTC().Add(-time.Minute)
if err := svc.store.CreatePasswordReset(storage.PasswordResetRecord{
UserID: user.UserID, TokenHash: hash, CreatedAt: past.Add(-time.Hour), ExpiresAt: past,
}); err != nil {
t.Fatal(err)
}
if _, _, err := svc.ResetPassword(expired, "Password4"); !errors.Is(err, ErrResetInvalid) {
t.Errorf("expired token: %v", err)
}
if deleted, err := svc.store.DeleteExpiredPasswordResets(); err != nil || deleted != 1 {
t.Errorf("expired resets deleted = %d, %v", deleted, err)
}
}
func lastMailToken(t *testing.T, dir string) string {
t.Helper()
entries, err := os.ReadDir(dir)
if err != nil || len(entries) == 0 {
t.Fatalf("no mail in %s: %v", dir, err)
}
data, err := os.ReadFile(filepath.Join(dir, entries[len(entries)-1].Name()))
if err != nil {
t.Fatal(err)
}
text := string(data)
if !strings.Contains(text, "To: alice@example.test\r\n") || !strings.Contains(text, "Subject: Reset your chess password\r\n") {
t.Fatalf("mail = %q", text)
}
m := linkPattern.FindStringSubmatch(text)
if m == nil {
t.Fatalf("no reset link in %q", text)
}
return m[1]
}
func mustToken(t *testing.T, svc *Service, userID, sessionID string) string {
t.Helper()
token, err := svc.GenerateUserToken(userID, sessionID)
if err != nil {
t.Fatal(err)
}
return token
}
+14
View File
@@ -41,6 +41,9 @@ type Service struct {
integrityMode IntegrityMode
integrityCursor string // last game ID the integrity sweep verified; cleanup goroutine only
mail *mailer // password recovery; nil when no transport is configured
site string // Site tag of exported games played here; empty is PGN's "?"
}
// New creates a service with optional storage. jwtSecret signs session tokens
@@ -91,6 +94,12 @@ func (s *Service) SetAnonymousGameTTL(ttl time.Duration) {
s.mu.Unlock()
}
// SetSite names this server in the Site tag of the games it exports, from
// the web client's public address; call it before serving.
func (s *Service) SetSite(site string) {
s.site = site
}
// SetMaxUsers caps the number of accounts public registration may create;
// zero removes the cap. Accounts created through the CLI are not limited.
func (s *Service) SetMaxUsers(limit int) {
@@ -193,6 +202,11 @@ func (s *Service) cleanupExpired() {
} else if deleted > 0 {
slog.Info("cleanup deleted expired sessions", "count", deleted)
}
if deleted, err := s.store.DeleteExpiredPasswordResets(); err != nil {
slog.Error("cleanup failed to delete expired password resets", "error", err)
} else if deleted > 0 {
slog.Info("cleanup deleted expired password resets", "count", deleted)
}
}
s.cleanupGames(now)
s.checkIntegrity(now)
+11 -4
View File
@@ -17,7 +17,8 @@ const gameSelectColumns = `
g.white_player_id, g.white_type, g.white_level, g.white_search_time, g.white_claimed_by, g.white_name,
g.black_player_id, g.black_type, g.black_level, g.black_search_time, g.black_claimed_by, g.black_name,
g.result, g.termination, g.start_time_utc, g.end_time_utc,
g.concession_result, g.concession_termination, g.concession_ply, g.concession_time_utc`
g.concession_result, g.concession_termination, g.concession_ply, g.concession_time_utc,
g.imported_by, g.event, g.site, g.round`
// claimantName snapshots a claimant's username inside the writing
// transaction; NULL when the slot is unclaimed or the account is gone.
@@ -265,7 +266,7 @@ func (s *Store) DeleteAnonymousGames(cutoff time.Time, live []string) error {
}
return s.enqueue("delete_anonymous_games", "", func(ctx context.Context, tx *sql.Tx) error {
result, err := tx.ExecContext(ctx, `DELETE FROM games g
WHERE g.white_claimed_by IS NULL AND g.black_claimed_by IS NULL
WHERE g.white_claimed_by IS NULL AND g.black_claimed_by IS NULL AND g.imported_by IS NULL
AND g.start_time_utc < $1
AND (g.end_time_utc IS NULL OR g.end_time_utc < $1)
AND NOT EXISTS (
@@ -302,7 +303,7 @@ func (s *Store) QueryGames(gameID, playerID string) ([]GameRecord, error) {
}
args = append(args, playerID)
query += fmt.Sprintf(` AND $%d IN (g.white_player_id, g.black_player_id,
g.white_claimed_by, g.black_claimed_by)`, len(args))
g.white_claimed_by, g.black_claimed_by, g.imported_by)`, len(args))
}
query += " ORDER BY g.start_time_utc DESC, g.game_id DESC"
@@ -423,7 +424,7 @@ func (s *Store) QueryGamesForUser(userID string, q UserGamesQuery) ([]GameSummar
var where string
switch q.Color {
case "":
where = "(g.white_claimed_by = $1 OR g.black_claimed_by = $1)"
where = "(g.white_claimed_by = $1 OR g.black_claimed_by = $1 OR g.imported_by = $1)"
case "w":
where = "g.white_claimed_by = $1"
case "b":
@@ -541,6 +542,7 @@ type rowScanner interface {
func scanGame(scanner rowScanner, record *GameRecord, extra ...any) error {
var whiteClaimed, whiteName, blackClaimed, blackName, result, termination sql.NullString
var concessionResult, concessionTermination sql.NullString
var importedBy, event, site, round sql.NullString
var concessionPly sql.NullInt64
var endTime, concessionTime sql.NullTime
dest := []any{
@@ -551,6 +553,7 @@ func scanGame(scanner rowScanner, record *GameRecord, extra ...any) error {
&blackClaimed, &blackName,
&result, &termination, &record.StartTimeUTC, &endTime,
&concessionResult, &concessionTermination, &concessionPly, &concessionTime,
&importedBy, &event, &site, &round,
}
if err := scanner.Scan(append(dest, extra...)...); err != nil {
return err
@@ -567,6 +570,10 @@ func scanGame(scanner rowScanner, record *GameRecord, extra ...any) error {
record.ConcessionTermination = concessionTermination.String
record.ConcessionPly = int(concessionPly.Int64)
record.ConcessionTimeUTC = utcPointer(concessionTime)
record.ImportedBy = importedBy.String
record.Event = event.String
record.Site = site.String
record.Round = round.String
return nil
}
+127
View File
@@ -0,0 +1,127 @@
package storage
import (
"context"
"database/sql"
"errors"
"fmt"
"log/slog"
)
// ImportGame stores a game read from PGN with its whole move list in one
// transaction, behind every gameplay write already queued, and returns once
// it has committed. The record's ImportedBy names the owner; names, event,
// site and round come from the PGN's tags.
func (s *Store) ImportGame(record GameRecord, moves []MoveRecord) error {
if record.GameID == "" || record.InitialFEN == "" || record.WhitePlayerID == "" || record.BlackPlayerID == "" {
return errors.New("game ID, initial FEN, and player IDs are required")
}
if !validUUID(record.ImportedBy) {
return errors.New("an imported game needs its importer")
}
if err := validateOutcome(record.Result, record.Termination, record.EndTimeUTC); err != nil {
return err
}
for i, move := range moves {
if move.GameID != record.GameID || move.MoveNumber != i+1 || move.MoveUCI == "" || move.FENAfterMove == "" ||
(move.PlayerColor != "w" && move.PlayerColor != "b") {
return fmt.Errorf("move %d is malformed", i+1)
}
}
ctx, cancel := context.WithTimeout(context.Background(), flushTimeout+writeTimeout)
defer cancel()
return s.enqueueWait(ctx, "import_game", func(ctx context.Context, tx *sql.Tx) error {
if _, err := tx.ExecContext(ctx, `INSERT INTO games (
game_id, initial_fen,
white_player_id, white_type, white_level, white_search_time, white_claimed_by, white_name,
black_player_id, black_type, black_level, black_search_time, black_claimed_by, black_name,
start_time_utc, result, termination, end_time_utc,
imported_by, event, site, round
) VALUES ($1, $2, $3, $4, 0, 0, NULL, $5, $6, $7, 0, 0, NULL, $8, $9, $10, $11, $12, $13, $14, $15, $16)`,
record.GameID, record.InitialFEN,
record.WhitePlayerID, record.WhiteType, nullableString(record.WhiteName),
record.BlackPlayerID, record.BlackType, nullableString(record.BlackName),
record.StartTimeUTC, nullableString(record.Result), nullableString(record.Termination), record.EndTimeUTC,
record.ImportedBy, nullableString(record.Event), nullableString(record.Site), nullableString(record.Round),
); err != nil {
return err
}
for _, move := range moves {
if _, err := tx.ExecContext(ctx, `INSERT INTO moves (
game_id, move_number, move_uci, fen_after_move, player_color, move_time_utc
) VALUES ($1, $2, $3, $4, $5, $6)`,
move.GameID, move.MoveNumber, move.MoveUCI, move.FENAfterMove, move.PlayerColor, move.MoveTimeUTC,
); err != nil {
return err
}
}
slog.Debug("storage game imported", "game_id", record.GameID, "plies", len(moves), "user_id", record.ImportedBy)
return nil
})
}
// RemovalOutcome says what RemoveGameForUser did.
type RemovalOutcome string
const (
// RemovedGame: the game and its moves are gone.
RemovedGame RemovalOutcome = "game"
// RemovedClaim: another user still claims a side, so only the caller's
// claim and name were cleared; the game stays with the other player.
RemovedClaim RemovalOutcome = "claim"
)
// RemoveGameForUser deletes a stored game the user alone holds (as sole
// claimant or importer), or, when another user claims a side, releases the
// user's own claim so the game leaves their list but not the other's. It
// returns sql.ErrNoRows when the user holds nothing in the game. Ordered
// behind queued writes, it returns once committed.
func (s *Store) RemoveGameForUser(gameID, userID string) (RemovalOutcome, error) {
if !validUUID(gameID) || !validUUID(userID) {
return "", sql.ErrNoRows
}
var outcome RemovalOutcome
ctx, cancel := context.WithTimeout(context.Background(), flushTimeout+writeTimeout)
defer cancel()
// A missing row or a game the user holds nothing in is an answer, not a
// failed write: the transaction then changes nothing and outcome stays
// empty, so the writer is never degraded by it.
err := s.enqueueWait(ctx, "remove_game_for_user", func(ctx context.Context, tx *sql.Tx) error {
var white, black, importer sql.NullString
err := tx.QueryRowContext(ctx,
`SELECT white_claimed_by, black_claimed_by, imported_by FROM games WHERE game_id = $1 FOR UPDATE`,
gameID).Scan(&white, &black, &importer)
if errors.Is(err, sql.ErrNoRows) {
return nil
}
if err != nil {
return err
}
if white.String != userID && black.String != userID && importer.String != userID {
return nil
}
others := (white.Valid && white.String != userID) || (black.Valid && black.String != userID)
if others {
_, err := tx.ExecContext(ctx, `UPDATE games SET
white_claimed_by = CASE WHEN white_claimed_by = $2 THEN NULL ELSE white_claimed_by END,
white_name = CASE WHEN white_claimed_by = $2 THEN NULL ELSE white_name END,
black_claimed_by = CASE WHEN black_claimed_by = $2 THEN NULL ELSE black_claimed_by END,
black_name = CASE WHEN black_claimed_by = $2 THEN NULL ELSE black_name END
WHERE game_id = $1`, gameID, userID)
outcome = RemovedClaim
return err
}
_, err = tx.ExecContext(ctx, `DELETE FROM games WHERE game_id = $1`, gameID)
outcome = RemovedGame
return err
})
if err != nil {
return "", err
}
if outcome == "" {
return "", sql.ErrNoRows
}
slog.Debug("storage game removed for user", "game_id", gameID, "user_id", userID, "outcome", outcome)
return outcome, nil
}
+6 -5
View File
@@ -62,9 +62,10 @@ func (s *Store) GameIDsAfter(after string, limit int) ([]string, error) {
return ids, collectIDs(rows, func(id string) { ids = append(ids, id) })
}
// OrphanedGames returns games that registered users claimed but whose
// claimants were all deleted, idle since cutoff by the anonymous-game rule
// (start, last move, and end all before it), excluding live games.
// OrphanedGames returns games that registered users claimed or imported but
// whose claimants and importer were all deleted, idle since cutoff by the
// anonymous-game rule (start, last move, and end all before it), excluding
// live games.
func (s *Store) OrphanedGames(cutoff time.Time, live []string) ([]string, error) {
if live == nil {
live = []string{}
@@ -72,10 +73,10 @@ func (s *Store) OrphanedGames(cutoff time.Time, live []string) ([]string, error)
ctx, cancel := opContext()
defer cancel()
rows, err := s.db.QueryContext(ctx, `SELECT g.game_id FROM games g
WHERE (g.white_claimed_by IS NOT NULL OR g.black_claimed_by IS NOT NULL)
WHERE (g.white_claimed_by IS NOT NULL OR g.black_claimed_by IS NOT NULL OR g.imported_by IS NOT NULL)
AND NOT EXISTS (
SELECT 1 FROM users u
WHERE u.user_id IN (g.white_claimed_by, g.black_claimed_by)
WHERE u.user_id IN (g.white_claimed_by, g.black_claimed_by, g.imported_by)
)
AND g.start_time_utc < $1
AND (g.end_time_utc IS NULL OR g.end_time_utc < $1)
+120
View File
@@ -0,0 +1,120 @@
package storage
import (
"database/sql"
"errors"
"fmt"
"log/slog"
"time"
)
// PasswordResetRecord is a pending password reset: the SHA-256 of the token
// sent to the account's email, and when it stops working.
type PasswordResetRecord struct {
UserID string
TokenHash []byte
CreatedAt time.Time
ExpiresAt time.Time
}
// CreatePasswordReset stores a reset for the user, replacing any pending one,
// so only the latest link works. It returns sql.ErrNoRows for an unknown
// user.
func (s *Store) CreatePasswordReset(record PasswordResetRecord) error {
if !validUUID(record.UserID) {
return sql.ErrNoRows
}
if len(record.TokenHash) != 32 {
return errors.New("token hash must be 32 bytes")
}
ctx, cancel := opContext()
defer cancel()
result, err := s.db.ExecContext(ctx, `INSERT INTO password_resets (user_id, token_hash, created_at, expires_at)
SELECT user_id, $2, $3, $4 FROM users WHERE user_id = $1
ON CONFLICT (user_id) DO UPDATE SET
token_hash = excluded.token_hash,
created_at = excluded.created_at,
expires_at = excluded.expires_at`,
record.UserID, record.TokenHash, record.CreatedAt, record.ExpiresAt)
if err != nil {
return fmt.Errorf("create password reset: %w", err)
}
if rows, err := result.RowsAffected(); err != nil {
return err
} else if rows == 0 {
return sql.ErrNoRows
}
slog.Debug("storage password reset created", "user_id", record.UserID, "expires_at", record.ExpiresAt)
return nil
}
// ConsumePasswordReset deletes the reset matching tokenHash and returns its
// user, or sql.ErrNoRows when none is pending or it has expired. A token
// works once.
func (s *Store) ConsumePasswordReset(tokenHash []byte, now time.Time) (string, error) {
if len(tokenHash) != 32 {
return "", sql.ErrNoRows
}
ctx, cancel := opContext()
defer cancel()
var userID string
err := s.db.QueryRowContext(ctx,
`DELETE FROM password_resets WHERE token_hash = $1 AND expires_at > $2 RETURNING user_id`,
tokenHash, now.UTC()).Scan(&userID)
if err != nil {
return "", err
}
return userID, nil
}
// DeleteExpiredPasswordResets removes resets past their expiry.
func (s *Store) DeleteExpiredPasswordResets() (int64, error) {
ctx, cancel := opContext()
defer cancel()
result, err := s.db.ExecContext(ctx, `DELETE FROM password_resets WHERE expires_at < $1`, time.Now().UTC())
if err != nil {
return 0, err
}
deleted, err := result.RowsAffected()
if err == nil && deleted > 0 {
slog.Debug("storage expired password resets deleted", "count", deleted)
}
return deleted, err
}
// ResetUserPassword sets a new password hash and ends the user's sessions in
// one transaction: whoever held the old password is signed out everywhere.
// It returns sql.ErrNoRows for an unknown user.
func (s *Store) ResetUserPassword(userID, passwordHash string) error {
if !validUUID(userID) {
return sql.ErrNoRows
}
ctx, cancel := opContext()
defer cancel()
tx, err := s.db.BeginTx(ctx, nil)
if err != nil {
return fmt.Errorf("failed to begin transaction: %w", err)
}
defer tx.Rollback()
result, err := tx.ExecContext(ctx, `UPDATE users SET password_hash = $2 WHERE user_id = $1`, userID, passwordHash)
if err != nil {
return fmt.Errorf("update password: %w", err)
}
if rows, err := result.RowsAffected(); err != nil {
return err
} else if rows == 0 {
return sql.ErrNoRows
}
if _, err := tx.ExecContext(ctx, `DELETE FROM sessions WHERE user_id = $1`, userID); err != nil {
return fmt.Errorf("end sessions: %w", err)
}
if _, err := tx.ExecContext(ctx, `DELETE FROM password_resets WHERE user_id = $1`, userID); err != nil {
return fmt.Errorf("clear password resets: %w", err)
}
if err := tx.Commit(); err != nil {
return err
}
slog.Debug("storage password reset", "user_id", userID)
return nil
}
+48 -2
View File
@@ -47,6 +47,20 @@ type GameRecord struct {
ConcessionTermination string
ConcessionPly int
ConcessionTimeUTC *time.Time
// ImportedBy is the account that imported the game from PGN; empty for
// a game played here. Event, Site and Round come from its tags.
ImportedBy string
Event string
Site string
Round string
}
// Origin names how a game came to be stored.
func (r GameRecord) Origin() string {
if r.ImportedBy != "" {
return "imported"
}
return "played"
}
// GameSummaryRecord is a game row plus its replay extent. MoveCount and
@@ -81,7 +95,7 @@ type MovePersistence struct {
// schemaVersion is the newest schema this binary understands. Migrations are
// applied in order inside one transaction; PostgreSQL DDL is transactional, so
// a failed upgrade leaves the previous version intact.
const schemaVersion = 3
const schemaVersion = 5
// migrations[v-1] upgrades the schema from version v-1 to v. Never edit a
// released migration; append a new one.
@@ -213,7 +227,39 @@ ALTER TABLE games ADD CONSTRAINT games_concession_check CHECK (
(concession_result IN ('white_wins', 'black_wins') AND concession_termination = 'resignation')
OR (concession_result = 'draw' AND concession_termination = 'agreement'))));
`,
// v4: password recovery. One pending reset per account; the token the
// email carries is never stored, only its SHA-256, and it expires after
// an hour. Consuming a token deletes the row.
`
CREATE TABLE password_resets (
user_id uuid PRIMARY KEY REFERENCES users (user_id) ON DELETE CASCADE,
token_hash bytea NOT NULL,
created_at timestamptz NOT NULL DEFAULT now(),
expires_at timestamptz NOT NULL,
CONSTRAINT password_resets_token_hash_key UNIQUE (token_hash),
CONSTRAINT password_resets_token_hash_check CHECK (octet_length(token_hash) = 32)
);
CREATE INDEX password_resets_expires_at_idx ON password_resets (expires_at);
`,
// v5: imported games. A game read from PGN belongs to the account that
// imported it (imported_by), has no claims, and keeps the PGN's event,
// site and round for its export. Imported games are not anonymous, so
// the purge index excludes them.
`
ALTER TABLE games
ADD COLUMN imported_by uuid,
ADD COLUMN event text CHECK (char_length(event) BETWEEN 1 AND 200),
ADD COLUMN site text CHECK (char_length(site) BETWEEN 1 AND 200),
ADD COLUMN round text CHECK (char_length(round) BETWEEN 1 AND 40);
DROP INDEX games_anonymous_start_idx;
CREATE INDEX games_anonymous_start_idx ON games (start_time_utc)
WHERE white_claimed_by IS NULL AND black_claimed_by IS NULL AND imported_by IS NULL;
CREATE INDEX games_imported_by_idx ON games (imported_by, start_time_utc DESC, game_id DESC)
WHERE imported_by IS NOT NULL;
`,
}
// ownedTables lists every table created by migrations, children first.
var ownedTables = []string{"moves", "games", "sessions", "users", "schema_version"}
var ownedTables = []string{"moves", "games", "password_resets", "sessions", "users", "schema_version"}
+1 -1
View File
@@ -341,7 +341,7 @@ func TestQueryPlansUsePurposeBuiltIndexes(t *testing.T) {
{
name: "anonymous purge candidates",
query: `SELECT game_id FROM games g
WHERE g.white_claimed_by IS NULL AND g.black_claimed_by IS NULL
WHERE g.white_claimed_by IS NULL AND g.black_claimed_by IS NULL AND g.imported_by IS NULL
AND g.start_time_utc < $1`,
args: []any{time.Now()},
want: []string{"games_anonymous_start_idx"},
+3 -2
View File
@@ -150,8 +150,9 @@ func (s *Store) DeleteAccount(userID string) error {
white_claimed_by = CASE WHEN white_claimed_by = $1 THEN NULL ELSE white_claimed_by END,
white_name = CASE WHEN white_claimed_by = $1 THEN NULL ELSE white_name END,
black_claimed_by = CASE WHEN black_claimed_by = $1 THEN NULL ELSE black_claimed_by END,
black_name = CASE WHEN black_claimed_by = $1 THEN NULL ELSE black_name END
WHERE white_claimed_by = $1 OR black_claimed_by = $1`, userID); err != nil {
black_name = CASE WHEN black_claimed_by = $1 THEN NULL ELSE black_name END,
imported_by = CASE WHEN imported_by = $1 THEN NULL ELSE imported_by END
WHERE white_claimed_by = $1 OR black_claimed_by = $1 OR imported_by = $1`, userID); err != nil {
return err
}
result, err := tx.ExecContext(ctx, `DELETE FROM users WHERE user_id = $1`, userID)
+490 -39
View File
@@ -93,6 +93,7 @@ const games = {
const ui = {
healthTimer: null,
storage: 'unknown',
mail: 'unknown', // "ok" when the server emails password-reset links
toastTimer: null,
historyCache: new Map(), // gameId -> {etag, history}
};
@@ -123,7 +124,7 @@ function setModalMessage(elementId, message, type = 'error') {
const el = $(elementId);
if (!el) return;
el.textContent = message;
el.classList.remove('error', 'success');
el.classList.remove('error', 'success', 'hint');
el.classList.add('show', type);
}
@@ -131,7 +132,7 @@ function clearModalMessage(elementId) {
const el = $(elementId);
if (!el) return;
el.textContent = '';
el.classList.remove('show', 'error', 'success');
el.classList.remove('show', 'error', 'success', 'hint');
}
function anyModalOpen() {
@@ -211,6 +212,22 @@ function describeResult(state, termination) {
return 'Game over';
}
// shortResult is the outcome in a few words, for the narrow turn strip.
function shortResult(state, termination) {
const winner = state === 'white wins' ? 'White' : 'Black';
switch (termination) {
case 'resignation': return `${winner} wins · resigned`;
case 'checkmate': return `${winner} wins · mate`;
case 'stalemate': return 'Draw · stalemate';
case 'insufficient_material': return 'Draw · material';
case 'threefold_repetition': return 'Draw · repetition';
case 'fifty_move_rule': return 'Draw · 50 moves';
case 'agreement': return 'Draw · agreed';
}
if (state === 'white wins' || state === 'black wins') return `${winner} wins`;
return 'Draw';
}
function terminationLabel(termination) {
switch (termination) {
case 'checkmate': return 'Checkmate';
@@ -358,6 +375,19 @@ function setStorageStatus(status) {
updateLiveTools();
}
function setMailStatus(status) {
ui.mail = status;
}
// A neutral hint fills a modal's message slot until a result replaces it.
function setModalHint(elementId, text) {
const el = $(elementId);
if (!el) return;
el.textContent = text;
el.classList.remove('error', 'success');
el.classList.add('show', 'hint');
}
function startHealthCheck() {
const checkHealth = async () => {
try {
@@ -366,6 +396,7 @@ function startHealthCheck() {
const health = await response.json();
setServerStatus(health.status === 'healthy' ? 'healthy' : 'degraded');
setStorageStatus(health.storage || 'unknown');
setMailStatus(health.mail || 'disabled');
} else {
handleApiError('health check', null, response);
setStorageStatus('unknown');
@@ -444,7 +475,7 @@ function showAccountModal() {
$('account-username').textContent = auth.username || '';
$('delete-account').open = false;
$('delete-password').value = '';
clearModalMessage('account-modal-message');
setModalHint('account-modal-message', 'Signing out keeps your games; deleting the account removes your name from them.');
$('account-overlay').classList.add('show');
document.removeEventListener('keydown', handleAccountKeydown);
document.addEventListener('keydown', handleAccountKeydown);
@@ -551,7 +582,8 @@ async function deleteAccount() {
// re-entrancy from the Enter-key handler and stops edits mid-request.
function setAuthModalBusy(busy) {
auth.busy = busy;
for (const id of ['login-submit-btn', 'register-submit-btn', 'auth-cancel-btn', 'auth-cancel-btn-2']) {
for (const id of ['login-submit-btn', 'register-submit-btn', 'auth-cancel-btn', 'auth-cancel-btn-2',
'forgot-btn', 'recover-submit-btn', 'recover-back-btn']) {
$(id).disabled = busy;
}
document.querySelectorAll('.auth-tab').forEach(t => t.disabled = busy);
@@ -560,7 +592,7 @@ function setAuthModalBusy(busy) {
function showAuthModal() {
$('auth-modal-overlay').classList.add('show');
$('login-identifier').focus();
switchAuthTab('login');
document.removeEventListener('keydown', handleAuthModalKeydown);
document.addEventListener('keydown', handleAuthModalKeydown);
}
@@ -584,50 +616,76 @@ function handleAuthModalKeydown(e) {
hideAuthModal();
} else if (e.key === 'Enter') {
e.preventDefault();
if (!$('login-form').classList.contains('hidden')) handleLogin(); else handleRegister();
({ login: handleLogin, register: handleRegister, recover: handleRecover })[activeAuthForm()]();
}
}
// The auth modal shows one of three forms: sign in, register, or password
// recovery (reached from the sign-in form, without a tab).
function switchAuthTab(tab) {
document.querySelectorAll('.auth-tab').forEach(t => {
const active = t.dataset.tab === tab;
t.classList.toggle('active', active);
t.setAttribute('aria-selected', active ? 'true' : 'false');
});
document.querySelector('.auth-tabs').classList.toggle('hidden', tab === 'recover');
$('login-form').classList.toggle('hidden', tab !== 'login');
$('register-form').classList.toggle('hidden', tab !== 'register');
clearModalMessage('auth-modal-message');
$(tab === 'login' ? 'login-identifier' : 'register-username').focus();
$('recover-form').classList.toggle('hidden', tab !== 'recover');
setModalHint('auth-modal-message', {
login: 'Your games are kept under your account.',
register: 'A username and a password; the email is optional and lets you reset a forgotten password.',
recover: ui.mail === 'ok' ? 'The link in the email works for an hour.' : 'This server may not send email yet; the administrator can give you a reset link.',
}[tab]);
$({ login: 'login-identifier', register: 'register-username', recover: 'recover-identifier' }[tab]).focus();
}
async function submitAuth(path, body, failure) {
function activeAuthForm() {
if (!$('login-form').classList.contains('hidden')) return 'login';
if (!$('register-form').classList.contains('hidden')) return 'register';
return 'recover';
}
// Returns the focus to a field after a failed request: the request disabled
// the fields, which drops the focus to the page, and a retyped password
// would otherwise go nowhere.
function refocus(id, select = true) {
const el = $(id);
if (!el) return;
el.focus();
if (select && typeof el.select === 'function') el.select();
}
async function submitAuth(path, body, failure, focusId) {
setAuthModalBusy(true);
clearModalMessage('auth-modal-message');
const fail = message => {
setModalMessage('auth-modal-message', message, 'error');
setAuthModalBusy(false);
refocus(focusId);
return null;
};
let response;
try {
response = await apiJSON('POST', path, body);
} catch (error) {
const errorInfo = handleApiError(path, error);
setModalMessage('auth-modal-message', errorInfo.statusMessage, 'error');
setAuthModalBusy(false);
return null;
return fail(handleApiError(path, error).statusMessage);
}
if (!response.ok) {
const err = await parseErrorResponse(response);
setModalMessage('auth-modal-message', err.details || err.error || failure, 'error');
setAuthModalBusy(false);
return null;
if (response.status === 401) return fail('Wrong username or password');
if (response.status === 429) return fail('Too many attempts. Wait a minute and try again.');
return fail(err.details || err.error || failure);
}
try {
return await response.json();
} catch (error) {
console.error(`${path}: response OK but JSON parse failed:`, error);
setModalMessage('auth-modal-message', 'Unexpected response from server', 'error');
setAuthModalBusy(false);
return null;
return fail('Unexpected response from server');
}
}
@@ -637,15 +695,156 @@ async function handleLogin() {
const password = $('login-password').value;
if (!identifier || !password) {
setModalMessage('auth-modal-message', 'Fill in both fields', 'error');
refocus(identifier ? 'login-password' : 'login-identifier', false);
return;
}
const result = await submitAuth('/api/auth/login', { identifier, password }, 'Sign-in failed');
const result = await submitAuth('/api/auth/login', { identifier, password }, 'Sign-in failed', 'login-password');
if (!result) return;
setSignedIn(result.userId, result.username, result.token);
setModalMessage('auth-modal-message', `Signed in as ${result.username}`, 'success');
setTimeout(hideAuthModal, MODAL_SUCCESS_DISPLAY_MS);
}
// The server's password rule, checked first for a quicker answer.
function passwordProblem(password) {
if (password.length < 8) return 'Password needs at least 8 characters';
if (!/[a-zA-Z]/.test(password) || !/[0-9]/.test(password)) return 'Password needs a letter and a number';
return '';
}
// Asks for a reset link. The server answers the same whether or not the
// account exists, so the message is the same too.
async function handleRecover() {
if (auth.busy) return;
const identifier = $('recover-identifier').value.trim();
if (!identifier) {
setModalMessage('auth-modal-message', 'Enter your username or email', 'error');
refocus('recover-identifier', false);
return;
}
setAuthModalBusy(true);
clearModalMessage('auth-modal-message');
let response;
try {
response = await apiJSON('POST', '/api/auth/recover', { identifier });
} catch (error) {
setModalMessage('auth-modal-message', handleApiError('recover', error).statusMessage, 'error');
setAuthModalBusy(false);
refocus('recover-identifier');
return;
}
setAuthModalBusy(false);
if (response.status === 202) {
setModalMessage('auth-modal-message', 'If the account has an email address, a reset link is on its way. Check your inbox.', 'success');
$('recover-identifier').value = '';
$('recover-back-btn').focus();
return;
}
const err = await parseErrorResponse(response);
let message = err.error || 'Could not send the link';
if (response.status === 429) message = 'Too many requests. Wait a minute and try again.';
else if (response.status === 503 && err.code === 'NOT_CONFIGURED') message = 'This server cannot send email; ask its administrator for a reset link.';
setModalMessage('auth-modal-message', message, 'error');
refocus('recover-identifier');
}
// --- reset: the link in the recovery email opens the client with ?reset=<token>
const reset = { token: null, busy: false };
function openResetModal(token) {
reset.token = token;
reset.busy = false;
$('reset-password').value = '';
$('reset-password-2').value = '';
clearModalMessage('reset-modal-message');
$('reset-overlay').classList.add('show');
document.removeEventListener('keydown', handleResetKeydown);
document.addEventListener('keydown', handleResetKeydown);
$('reset-password').focus();
}
function closeResetModal() {
if (reset.busy) return;
reset.token = null;
$('reset-overlay').classList.remove('show');
$('reset-password').value = '';
$('reset-password-2').value = '';
document.removeEventListener('keydown', handleResetKeydown);
}
function setResetBusy(busy) {
reset.busy = busy;
for (const id of ['reset-password', 'reset-password-2', 'reset-submit-btn', 'reset-cancel-btn']) {
$(id).disabled = busy;
}
}
function handleResetKeydown(e) {
if (reset.busy) {
if (e.key === 'Enter' || e.key === 'Escape') e.preventDefault();
return;
}
if (e.key === 'Escape') {
e.preventDefault();
closeResetModal();
} else if (e.key === 'Enter') {
e.preventDefault();
submitReset();
}
}
async function submitReset() {
if (reset.busy || !reset.token) return;
const password = $('reset-password').value;
const again = $('reset-password-2').value;
const weak = passwordProblem(password);
if (weak) {
setModalMessage('reset-modal-message', weak, 'error');
refocus('reset-password');
return;
}
if (password !== again) {
setModalMessage('reset-modal-message', 'The two passwords differ', 'error');
refocus('reset-password-2');
return;
}
setResetBusy(true);
clearModalMessage('reset-modal-message');
let response;
try {
response = await apiJSON('POST', '/api/auth/reset', { token: reset.token, password });
} catch (error) {
setResetBusy(false);
setModalMessage('reset-modal-message', handleApiError('reset', error).statusMessage, 'error');
refocus('reset-password');
return;
}
if (!response.ok) {
const err = await parseErrorResponse(response);
setResetBusy(false);
setModalMessage('reset-modal-message', response.status === 400
? (err.details && err.error === 'weak password' ? err.details : 'This link is invalid or has expired. Ask for a new one from Sign in.')
: (err.error || `Server error (${response.status})`), 'error');
refocus('reset-password');
return;
}
let result;
try {
result = await response.json();
} catch {
setResetBusy(false);
setModalMessage('reset-modal-message', 'Unexpected response from server', 'error');
return;
}
setSignedIn(result.userId, result.username, result.token);
setModalMessage('reset-modal-message', `Password changed — signed in as ${result.username}`, 'success');
setTimeout(() => {
setResetBusy(false);
closeResetModal();
}, MODAL_SUCCESS_DISPLAY_MS * 2);
}
async function handleRegister() {
if (auth.busy) return;
const username = $('register-username').value.trim();
@@ -655,17 +854,15 @@ async function handleRegister() {
setModalMessage('auth-modal-message', 'Username and password required', 'error');
return;
}
if (password.length < 8) {
setModalMessage('auth-modal-message', 'Password needs at least 8 characters', 'error');
return;
}
if (!/[a-zA-Z]/.test(password) || !/[0-9]/.test(password)) {
setModalMessage('auth-modal-message', 'Password needs a letter and a number', 'error');
const weak = passwordProblem(password);
if (weak) {
setModalMessage('auth-modal-message', weak, 'error');
refocus('register-password');
return;
}
const body = { username, password };
if (email) body.email = email;
const result = await submitAuth('/api/auth/register', body, 'Registration failed');
const result = await submitAuth('/api/auth/register', body, 'Registration failed', 'register-password');
if (!result) return;
setSignedIn(result.userId, result.username, result.token);
setModalMessage('auth-modal-message', `Account created, welcome ${result.username}`, 'success');
@@ -885,6 +1082,7 @@ function setNewGameModalBusy(busy) {
function showNewGameModal() {
if (replay.active) return;
setModalHint('new-game-modal-message', 'Level 0 is a beginner, 20 is full strength; the search time is how long it thinks per move.');
$('modal-overlay').classList.add('show');
document.addEventListener('keydown', handleModalKeydown);
$('start-game-btn').focus();
@@ -1344,26 +1542,32 @@ function updateTurnStrip() {
const dot = $('turn-dot');
const text = $('turn-text');
let status = 'idle', label = 'No game';
let title = '';
if (!live.gameId) {
status = 'idle';
label = 'No game';
} else if (live.state === 'pending' || live.isLocked) {
status = 'thinking';
label = 'Computer thinking…';
label = 'Thinking…';
title = 'The computer is thinking';
} else if (isGameOver(live.state)) {
status = live.state === 'white wins' ? 'white-wins' : live.state === 'black wins' ? 'black-wins' : live.state;
label = describeResult(live.state, live.termination);
label = shortResult(live.state, live.termination);
title = describeResult(live.state, live.termination);
} else if (live.state === 'stuck') {
status = 'stuck';
label = 'Engine error — undo or start a new game';
label = 'Engine error';
title = 'Engine error — undo or start a new game';
} else {
// The dot shows the side to move; the text says whose it is.
status = live.turn === 'w' ? 'white' : 'black';
const side = live.turn === 'w' ? 'White' : 'Black';
label = live.turn === playerColor() ? `Your move (${side})` : `Computer to move (${side})`;
label = live.turn === playerColor() ? 'Your move' : 'Computer';
title = `${side} to move: ${live.turn === playerColor() ? 'you' : 'the computer'}`;
}
dot.dataset.status = status;
text.textContent = label;
$('turn-strip').title = label;
$('turn-strip').title = title || label;
}
// Draw needs a game in progress with the board free; resigning only needs
@@ -1553,6 +1757,7 @@ function renderGamesSections() {
$('games-filters').classList.toggle('hidden', !signedIn);
$('account-games-heading').textContent = 'Your games';
$('games-list').classList.toggle('hidden', !signedIn);
$('games-import-btn').classList.toggle('hidden', !signedIn);
$('games-more').classList.toggle('hidden', !signedIn || !games.cursor);
if (!signedIn) $('games-status').textContent = '';
renderLocalGames();
@@ -1664,6 +1869,7 @@ function renderLocalGames() {
// affordance. The whole row is a button.
function renderGameRow(summary) {
const li = document.createElement('li');
li.className = 'game-item';
const row = document.createElement('button');
row.type = 'button';
row.className = 'game-row';
@@ -1695,7 +1901,16 @@ function renderGameRow(summary) {
: `${terminationLabel(summary.termination) || describeResult(summary.result, summary.termination)} · ${moves} move${moves === 1 ? '' : 's'}`));
const when = document.createElement('div');
when.className = 'game-when';
when.textContent = formatDate(summary.startTimeUtc) + (summary.gameId === live.gameId ? ' · this game' : '');
const notes = [formatDate(summary.startTimeUtc)];
if (summary.origin === 'imported') {
const origin = document.createElement('span');
origin.className = 'game-origin';
origin.textContent = summary.event ? `imported · ${summary.event}` : 'imported';
when.append(document.createTextNode(notes[0] + ' · '), origin);
} else {
if (summary.gameId === live.gameId) notes.push('this game');
when.textContent = notes.join(' · ');
}
info.append(players, outcome, when);
const go = document.createElement('span');
@@ -1707,9 +1922,203 @@ function renderGameRow(summary) {
row.setAttribute('aria-label', `Replay ${players.textContent}, ${outcome.textContent}, ${when.textContent}`);
row.addEventListener('click', () => enterReplay(summary.gameId, summary.moveCount || 0));
li.appendChild(row);
// Delete, with an in-row confirmation.
const del = document.createElement('button');
del.type = 'button';
del.className = 'btn game-delete';
del.title = summary.local ? 'Forget this game on this device' : 'Delete this game';
del.setAttribute('aria-label', `${del.title}: ${players.textContent}`);
del.innerHTML = '<svg class="icon" viewBox="0 0 24 24" aria-hidden="true"><path d="M4 7h16M10 11v6M14 11v6M6 7l1 13h10l1-13M9 7V4h6v3" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/></svg>';
del.addEventListener('click', () => confirmDeleteRow(li, del, summary));
li.appendChild(del);
return li;
}
// Replaces the row's delete button with Yes/No for one decision.
function confirmDeleteRow(li, del, summary) {
const confirm = document.createElement('div');
confirm.className = 'game-confirm';
confirm.setAttribute('role', 'group');
confirm.setAttribute('aria-label', 'Confirm deletion');
const yes = document.createElement('button');
yes.type = 'button';
yes.className = 'btn btn-danger';
yes.textContent = summary.local ? 'Forget' : 'Delete';
const no = document.createElement('button');
no.type = 'button';
no.className = 'btn btn-secondary';
no.textContent = 'Keep';
const restore = () => { confirm.replaceWith(del); del.focus(); };
no.addEventListener('click', restore);
yes.addEventListener('click', async () => {
yes.disabled = true;
no.disabled = true;
const ok = await deleteGame(summary);
if (!ok) restore();
});
confirm.append(yes, no);
del.replaceWith(confirm);
yes.focus();
}
// Deletes a game from the account list, or forgets a device entry. Returns
// whether the row is gone.
async function deleteGame(summary) {
if (summary.local) {
saveRecentGames(loadRecentGames().filter(g => g.gameId !== summary.gameId));
renderLocalGames();
toast('Game forgotten on this device', 'success');
return true;
}
let response;
try {
response = await apiJSON('DELETE', `/api/users/me/games/${summary.gameId}`);
} catch (error) {
handleApiError('delete game', error);
return false;
}
if (response.status === 401) {
clearAuthState();
return false;
}
if (!response.ok) {
handleApiError('delete game', null, response);
return false;
}
let outcome = 'game';
try {
outcome = (await response.json()).removed || 'game';
} catch { /* the row is gone either way */ }
games.items = games.items.filter(g => g.gameId !== summary.gameId);
renderGamesList();
toast(outcome === 'claim' ? 'Removed from your games; the other player keeps it' : 'Game deleted', 'success', 2500);
if (replay.gameId === summary.gameId && outcome === 'game') exitReplay({ push: false });
if (live.gameId === summary.gameId && outcome === 'game') dropLiveGame();
ui.historyCache.delete(summary.gameId);
return true;
}
// The live game was deleted from storage: the board returns to no game.
function dropLiveGame() {
stopPolling();
live.gameId = null;
live.fen = null;
live.state = null;
live.moves = [];
live.san = [];
live.lastMove = null;
live.isLocked = false;
live.selectedSquare = null;
if (!replay.active) renderPosition(START_FEN);
renderLiveMoves();
updateTurnStrip();
updateGameControls();
}
// --- import: a PGN pasted or picked from a file, stored under the account
const importState = { busy: false };
function openImportModal() {
if (!auth.token) {
showAuthModal();
return;
}
importState.busy = false;
$('import-pgn').value = '';
$('import-file').value = '';
setModalHint('import-modal-message', 'One game: tags in brackets, then the moves. Comments and variations are dropped; every move is checked.');
$('import-overlay').classList.add('show');
document.removeEventListener('keydown', handleImportKeydown);
document.addEventListener('keydown', handleImportKeydown);
$('import-pgn').focus();
}
function closeImportModal() {
if (importState.busy) return;
$('import-overlay').classList.remove('show');
document.removeEventListener('keydown', handleImportKeydown);
}
function handleImportKeydown(e) {
if (e.key === 'Escape') {
e.preventDefault();
closeImportModal();
} else if (e.key === 'Enter' && (e.ctrlKey || e.metaKey)) {
e.preventDefault();
submitImport();
}
}
function setImportBusy(busy) {
importState.busy = busy;
for (const id of ['import-pgn', 'import-file', 'import-submit-btn', 'import-cancel-btn']) $(id).disabled = busy;
}
// A picked file fills the text box; the size limit is the server's.
function readImportFile() {
const file = $('import-file').files?.[0];
if (!file) return;
if (file.size > 65536) {
setModalMessage('import-modal-message', 'That file is larger than 64 KiB; one game is a few kilobytes', 'error');
return;
}
const reader = new FileReader();
reader.onload = () => {
$('import-pgn').value = String(reader.result || '');
setModalHint('import-modal-message', `${file.name} loaded; press Import.`);
};
reader.onerror = () => setModalMessage('import-modal-message', 'Could not read the file', 'error');
reader.readAsText(file);
}
async function submitImport() {
if (importState.busy) return;
const pgn = $('import-pgn').value.trim();
if (!pgn) {
setModalMessage('import-modal-message', 'Paste a PGN or pick a file', 'error');
$('import-pgn').focus();
return;
}
setImportBusy(true);
clearModalMessage('import-modal-message');
let response;
try {
response = await apiJSON('POST', '/api/games/import', { pgn });
} catch (error) {
setImportBusy(false);
setModalMessage('import-modal-message', handleApiError('import', error).statusMessage, 'error');
return;
}
setImportBusy(false);
if (response.status === 401) {
clearAuthState();
setModalMessage('import-modal-message', 'Sign in again to import', 'error');
return;
}
if (!response.ok) {
const err = await parseErrorResponse(response);
setModalMessage('import-modal-message', response.status === 400
? `Not a valid game: ${err.details || err.error}`
: response.status === 429 ? 'Too many imports; wait a minute' : (err.error || `Server error (${response.status})`), 'error');
$('import-pgn').focus();
return;
}
let result;
try {
result = await response.json();
} catch {
setModalMessage('import-modal-message', 'Unexpected response from server', 'error');
return;
}
closeImportModal();
toast(`Imported, ${Math.ceil((result.moveCount || 0) / 2)} moves`, 'success', 2500);
games.cursor = '';
await loadGames(true, true);
enterReplay(result.gameId, 0);
}
// A side's name in the list, "You" for the signed-in user's claim.
function sideLabel(player) {
if (player && player.type !== 2 && auth.userId && player.claimedBy === auth.userId) return 'You';
@@ -1793,6 +2202,14 @@ function defaultFlip(history) {
return white?.type === 2 && black?.type !== 2;
}
// The exit button's text, its short form for a phone's row, and its
// accessible name for the row that shows the icon alone.
function setReplayExitLabel(text, short) {
$('replay-exit-label').textContent = text;
$('replay-exit-short').textContent = short;
$('replay-exit').setAttribute('aria-label', text);
}
function exitReplay({ push = true } = {}) {
if (!replay.active) return;
stopAutoplay();
@@ -1812,7 +2229,8 @@ function exitReplay({ push = true } = {}) {
}
function renderReplayLoading() {
$('replay-result').textContent = '';
$('replay-score').textContent = '';
$('replay-term').textContent = '';
$('replay-ply').textContent = '';
$('replay-players').textContent = 'Loading game…';
$('replay-meta').textContent = replay.gameId || '';
@@ -1820,7 +2238,7 @@ function renderReplayLoading() {
grid.innerHTML = '';
$('replay-moves-empty').textContent = 'Loading…';
setReplayNavEnabled(false);
$('replay-exit').textContent = live.gameId ? 'Back to live game' : 'Close replay';
setReplayExitLabel(live.gameId ? 'Back to live game' : 'Close replay', live.gameId ? 'Live' : 'Close');
}
function renderReplayError(message) {
@@ -1841,20 +2259,23 @@ function setReplayNavEnabled(enabled) {
function renderReplayHead() {
const h = replay.history;
const finished = !!h.result;
$('replay-result').textContent = finished
? `${h.pgnResult} · ${terminationLabel(h.termination) || describeResult(h.result, h.termination)}`
: 'Ongoing';
// Score and termination apart: a large-font phone shows the score alone.
$('replay-score').textContent = finished ? h.pgnResult : 'Ongoing';
$('replay-term').textContent = finished
? ` · ${terminationLabel(h.termination) || describeResult(h.result, h.termination)}`
: '';
$('replay-players').textContent = `${sideLabel(h.players?.white)} vs ${sideLabel(h.players?.black)}`;
$('replay-players').title = `White: ${sideLabel(h.players?.white)} · Black: ${sideLabel(h.players?.black)}`;
const plies = h.moves.length;
const meta = [formatDate(h.startTimeUtc), `${plies} ${plies === 1 ? 'ply' : 'plies'}`];
if (h.origin === 'imported') meta.unshift(h.event || 'imported');
if (h.concession && h.concession.termination) {
meta.push(h.concession.termination === 'agreement'
? `draw agreed at ply ${h.concession.ply}`
: `resignation at ply ${h.concession.ply}`);
}
$('replay-meta').textContent = meta.join(' · ');
$('replay-exit').textContent = live.gameId ? 'Back to live game' : 'Close replay';
setReplayExitLabel(live.gameId ? 'Back to live game' : 'Close replay', live.gameId ? 'Live' : 'Close');
setReplayNavEnabled(true);
}
@@ -2144,6 +2565,11 @@ function bindEvents() {
});
$('login-submit-btn').addEventListener('click', handleLogin);
$('register-submit-btn').addEventListener('click', handleRegister);
$('forgot-btn').addEventListener('click', () => switchAuthTab('recover'));
$('recover-back-btn').addEventListener('click', () => switchAuthTab('login'));
$('recover-submit-btn').addEventListener('click', handleRecover);
$('reset-submit-btn').addEventListener('click', submitReset);
$('reset-cancel-btn').addEventListener('click', closeResetModal);
$('auth-cancel-btn').addEventListener('click', hideAuthModal);
$('auth-cancel-btn-2').addEventListener('click', hideAuthModal);
$('logout-btn').addEventListener('click', handleLogoutClick);
@@ -2156,6 +2582,19 @@ function bindEvents() {
$('promotion-overlay').addEventListener('click', (e) => {
if (e.target === e.currentTarget) closePromotion(null);
});
// A click on a backdrop closes the dialog, unless a request is in flight.
const backdrop = (id, close) => $(id).addEventListener('click', (e) => { if (e.target === e.currentTarget) close(); });
backdrop('auth-modal-overlay', () => { if (!auth.busy) hideAuthModal(); });
backdrop('account-overlay', hideAccountModal);
backdrop('modal-overlay', () => { if (!live.newGameBusy) hideNewGameModal(); });
backdrop('resign-overlay', hideResignModal);
backdrop('reset-overlay', closeResetModal);
backdrop('import-overlay', closeImportModal);
$('games-import-btn').addEventListener('click', openImportModal);
$('import-submit-btn').addEventListener('click', submitImport);
$('import-cancel-btn').addEventListener('click', closeImportModal);
$('import-file').addEventListener('change', readImportFile);
$('games-btn').addEventListener('click', () => { if (games.open) closeGames(); else openGames(); });
$('games-close').addEventListener('click', () => closeGames());
@@ -2198,6 +2637,18 @@ document.addEventListener('DOMContentLoaded', async () => {
updateTurnStrip();
updateGameControls();
startHealthCheck();
// A reset link: take the token off the address before anything else, so
// it is neither kept in history nor shared with a copied link.
const params = new URLSearchParams(location.search);
const resetToken = params.get('reset');
if (resetToken !== null) {
params.delete('reset');
const query = params.toString();
try {
history.replaceState({ chess: true }, '', location.pathname + (query ? `?${query}` : ''));
} catch { /* history blocked */ }
}
await restoreAuthSession();
await applyURL();
if (resetToken) openResetModal(resetToken);
});
@@ -5,12 +5,39 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="color-scheme" content="dark">
<title>Chess</title>
<!-- The brand mark as the tab icon, inline so no request leaves the page
(the host answers /favicon.ico with its 404 page) and CSP img-src data: covers it. -->
<link rel="icon" type="image/svg+xml" href="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='41 34 430 430'%3E%3Cdefs%3E%3ClinearGradient id='g' x1='20%' y1='0%' x2='80%' y2='100%'%3E%3Cstop offset='0%' stop-color='%23C8CDD6'/%3E%3Cstop offset='45%' stop-color='%238B929E'/%3E%3Cstop offset='100%' stop-color='%234F545D'/%3E%3C/linearGradient%3E%3C/defs%3E%3Cg fill='url(%23g)' stroke='%2314161A' stroke-width='4' stroke-linejoin='round'%3E%3Cpath d='M136 450Q256 465 376 450L346 410Q256 420 166 410Z'/%3E%3Cpath d='M166 410Q256 420 346 410L316 370Q256 380 196 370Z'/%3E%3Cpath d='M196 370Q256 380 316 370C300 290 286 230 282 205H230C226 230 212 290 196 370Z'/%3E%3C/g%3E%3Cpath d='M330 90Q265 96 230 120Q265 144 335 150Z' fill='%23111318'/%3E%3Cg stroke='%23F0F2F5' stroke-width='6' stroke-linecap='round'%3E%3Cpath d='M263.17 85V155M299.33 85V155'/%3E%3C/g%3E%3Cg fill='url(%23g)' stroke='%2314161A' stroke-width='4' stroke-linejoin='round'%3E%3Cpath d='M226 200C150 180 150 70 256 40C290 50 315 65 330 90Q265 96 230 120Q265 144 335 150C335 170 315 190 286 200Z'/%3E%3Crect x='216' y='195' width='80' height='16' rx='8'/%3E%3C/g%3E%3C/svg%3E">
<link rel="stylesheet" href="style.css">
</head>
<body data-mode="live">
<div class="app">
<header class="topbar">
<div class="brand" aria-label="Chess"><span class="brand-mark" aria-hidden="true">♞</span><span class="brand-name">Chess</span></div>
<div class="brand" aria-label="Chess">
<svg class="brand-mark" viewBox="41 34 430 430" aria-hidden="true" focusable="false">
<defs>
<linearGradient id="brand-piece" x1="20%" y1="0%" x2="80%" y2="100%">
<stop offset="0%" stop-color="#C8CDD6"/>
<stop offset="45%" stop-color="#8B929E"/>
<stop offset="100%" stop-color="#4F545D"/>
</linearGradient>
</defs>
<g fill="url(#brand-piece)" stroke="#14161A" stroke-width="4" stroke-linejoin="round">
<path d="M136 450Q256 465 376 450L346 410Q256 420 166 410Z"/>
<path d="M166 410Q256 420 346 410L316 370Q256 380 196 370Z"/>
<path d="M196 370Q256 380 316 370C300 290 286 230 282 205H230C226 230 212 290 196 370Z"/>
</g>
<path d="M330 90Q265 96 230 120Q265 144 335 150Z" fill="#111318"/>
<g stroke="#F0F2F5" stroke-width="6" stroke-linecap="round">
<path d="M263.17 85V155M299.33 85V155"/>
</g>
<g fill="url(#brand-piece)" stroke="#14161A" stroke-width="4" stroke-linejoin="round">
<path d="M226 200C150 180 150 70 256 40C290 50 315 65 330 90Q265 96 230 120Q265 144 335 150C335 170 315 190 286 200Z"/>
<rect x="216" y="195" width="80" height="16" rx="8"/>
</g>
</svg>
<span class="brand-name">Chess</span>
</div>
<div class="health" aria-label="Server status">
<span class="dot" id="server-dot" data-status="unknown" title="Server: unknown" role="img" aria-label="Server: unknown"></span>
<span class="dot" id="storage-dot" data-status="unknown" title="Storage: unknown" role="img" aria-label="Storage: unknown"></span>
@@ -44,7 +71,7 @@
<span class="turn-text" id="turn-text">No game</span>
</div>
<div class="controls" role="group" aria-label="Game controls">
<button id="new-game-btn" class="btn btn-primary" type="button">New game</button>
<button id="new-game-btn" class="btn btn-primary" type="button" title="New game">New</button>
<button id="undo-btn" class="btn btn-secondary" type="button" disabled>Undo</button>
<button id="draw-btn" class="btn btn-secondary" type="button" title="Offer a draw" disabled>Draw</button>
<button id="resign-btn" class="btn btn-secondary" type="button" title="Resign this game" disabled>Resign</button>
@@ -74,7 +101,7 @@
<div class="replay-head">
<div class="replay-title-row">
<span class="badge" id="replay-badge">Replay</span>
<span class="replay-result" id="replay-result"></span>
<span class="replay-result" id="replay-result"><span id="replay-score"></span><span class="replay-term" id="replay-term"></span></span>
<span class="replay-ply" id="replay-ply" aria-hidden="true"></span>
</div>
<div class="replay-players" id="replay-players"></div>
@@ -131,8 +158,12 @@
<svg class="icon" viewBox="0 0 24 24" aria-hidden="true"><path d="M10 14a4 4 0 0 0 5.66 0l3-3a4 4 0 0 0-5.66-5.66l-1.5 1.5M14 10a4 4 0 0 0-5.66 0l-3 3a4 4 0 0 0 5.66 5.66l1.5-1.5" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round"/></svg>
<span>Link</span>
</button>
<!-- A row of its own beside the board; on a phone it shares this row. -->
<button id="replay-exit" class="btn btn-secondary btn-exit" type="button" aria-label="Close replay">
<svg class="icon" viewBox="0 0 24 24" aria-hidden="true"><path d="M6 6l12 12M18 6L6 18" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round"/></svg>
<span id="replay-exit-label">Close replay</span><span class="label-short" id="replay-exit-short" aria-hidden="true">Close</span>
</button>
</div>
<button id="replay-exit" class="btn btn-secondary btn-block" type="button">Back to live game</button>
<div id="ply-announcer" class="visually-hidden" aria-live="polite" aria-atomic="true"></div>
</div>
</aside>
@@ -144,6 +175,10 @@
<div class="modal games-modal" role="dialog" aria-modal="true" aria-labelledby="games-title">
<div class="modal-head">
<h2 id="games-title">My games</h2>
<button id="games-import-btn" class="btn btn-ghost btn-sm hidden" type="button" title="Store a game from PGN">
<svg class="icon" viewBox="0 0 24 24" aria-hidden="true"><path d="M12 4v11M7 10l5 5 5-5M5 19h14" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/></svg>
<span>Import PGN</span>
</button>
<button id="games-close" class="btn btn-icon" type="button" aria-label="Close">
<svg class="icon" viewBox="0 0 24 24" aria-hidden="true"><path d="M6 6l12 12M18 6L6 18" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round"/></svg>
</button>
@@ -201,6 +236,19 @@
<button id="login-submit-btn" class="btn btn-primary" type="button">Sign in</button>
<button id="auth-cancel-btn" class="btn btn-secondary" type="button">Cancel</button>
</div>
<p class="auth-aside" id="forgot-row"><button id="forgot-btn" class="link-btn" type="button">Forgot password?</button></p>
</div>
<div id="recover-form" class="auth-form hidden">
<p class="auth-help">Enter your username or email. If the account has an email address, a link to choose a new password is sent to it; the link works for an hour.</p>
<div class="form-group">
<label for="recover-identifier">Username or email</label>
<input type="text" id="recover-identifier" autocomplete="username">
</div>
<div class="modal-buttons">
<button id="recover-submit-btn" class="btn btn-primary" type="button">Send reset link</button>
<button id="recover-back-btn" class="btn btn-secondary" type="button">Back</button>
</div>
</div>
<div id="register-form" class="auth-form hidden">
@@ -224,6 +272,51 @@
</div>
</div>
<!-- Import Modal: a PGN game stored under the account -->
<div id="import-overlay" class="modal-overlay">
<div class="modal import-modal" role="dialog" aria-modal="true" aria-labelledby="import-title">
<h2 id="import-title">Import a game</h2>
<div id="import-modal-message" class="modal-message" role="status" aria-live="polite"></div>
<div class="form-group">
<label for="import-pgn">PGN (one game: tags, then the moves)</label>
<textarea id="import-pgn" class="fen-input pgn-input" rows="8" spellcheck="false"
placeholder='[White "Spassky, Boris"]
[Black "Fischer, Robert"]
[Result "1-0"]
1. d4 Nf6 2. c4 e6 3. Nf3 d5 1-0'></textarea>
</div>
<div class="form-group form-row">
<label for="import-file" class="file-label">Or pick a .pgn file</label>
<input type="file" id="import-file" accept=".pgn,text/plain,application/x-chess-pgn">
</div>
<div class="modal-buttons">
<button id="import-submit-btn" class="btn btn-primary" type="button">Import</button>
<button id="import-cancel-btn" class="btn btn-secondary" type="button">Cancel</button>
</div>
</div>
</div>
<!-- Reset Modal: opened by the link in the recovery email (?reset=<token>) -->
<div id="reset-overlay" class="modal-overlay">
<div class="modal auth-modal" role="dialog" aria-modal="true" aria-labelledby="reset-title">
<h2 id="reset-title">Choose a new password</h2>
<div id="reset-modal-message" class="modal-message" role="status" aria-live="polite"></div>
<div class="form-group">
<label for="reset-password">New password (8+ characters, a letter and a number)</label>
<input type="password" id="reset-password" autocomplete="new-password">
</div>
<div class="form-group">
<label for="reset-password-2">Repeat the password</label>
<input type="password" id="reset-password-2" autocomplete="new-password">
</div>
<div class="modal-buttons">
<button id="reset-submit-btn" class="btn btn-primary" type="button">Set password</button>
<button id="reset-cancel-btn" class="btn btn-secondary" type="button">Cancel</button>
</div>
</div>
</div>
<!-- Account Modal: shown instead of the login modal while signed in -->
<div id="account-overlay" class="modal-overlay">
<div class="modal account-modal" role="dialog" aria-modal="true" aria-labelledby="account-title">
@@ -1,12 +1,8 @@
/* Chess web client. Dark theme matching lixen.com. The board colours and
piece glyph treatment are fixed (see pieceMap in app.js); everything else is
open. Styles live here: the host's CSP has style-src 'unsafe-inline', but
state is expressed through classes and data attributes, never inline style.
Two layouts share the markup: board beside the panel from 979px up, and
board over the panel below (the host's embed frame switches its height at
the same width). Both must fit the host's frame: 30rem tall side by side,
46rem (capped at 80svh) stacked. */
open. State is classes and data attributes, never inline style. Two layouts
share the markup: board beside the panel from 700px up, board over the
panel below; the host's embed frame switches its height at that width. */
*, *::before, *::after { box-sizing: border-box; }
@@ -45,14 +41,15 @@
--font: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, 'Helvetica Neue', Arial, sans-serif;
--mono: ui-monospace, SFMono-Regular, Menlo, Consolas, 'Liberation Mono', monospace;
/* Side-by-side sizes: the board edge includes its coordinate margin. It
grows with the window but never past what is left under the top bar
(the host's 30rem frame leaves 416px), so the embed keeps a 360px
board while a full window gets up to 560px. */
/* Side by side, the board (its edge holds the coordinates) takes the
height under the top bar, or the width the panel's minimum leaves, and
the panel takes the rest of the row. 3.5rem and 2rem are the app's
padding and gaps (8px each side, a gap of up to 2rem) plus 8px of slack;
the host's embed sizes its frame to this formula. */
--topbar-height: 2.5rem;
--board-edge: clamp(360px, min(32vw, calc(100vh - 64px)), 560px);
--board-pad: clamp(16px, 1.04vw, 20px);
--panel-width: clamp(280px, 20vw, 380px);
--panel-min: 260px;
--board-edge: clamp(280px, min(100vw - var(--panel-min) - 3.5rem, 100vh - var(--topbar-height) - 2rem), 840px);
--board-pad: clamp(14px, 1.04vw, 20px);
}
html, body {
@@ -125,9 +122,9 @@ button { cursor: pointer; }
}
.brand-mark {
font-size: 1.35rem;
line-height: 1;
color: var(--periwinkle);
width: 1.5rem;
height: 1.5rem;
flex: none;
}
.health {
@@ -396,16 +393,29 @@ body[data-mode="replay"] .square, .square.inert { cursor: default; }
/* --- Panel ----------------------------------------------------------- */
/* Up to 48rem: a full window on a large screen centres the pair rather than
stretching the controls across it. */
.panel {
flex: none;
width: var(--panel-width);
flex: 1 1 0;
min-width: var(--panel-min);
max-width: 48rem;
height: var(--board-edge);
background: var(--surface);
border: 1px solid var(--line);
border-radius: var(--radius);
overflow: hidden;
container-type: inline-size;
}
/* A narrow panel shows the export buttons as icons. */
@container (max-width: 300px) {
.toolbar .btn-tool span { display: none; }
.toolbar .btn-tool .icon { width: 1.2rem; height: 1.2rem; }
.controls .btn { font-size: 0.78rem; padding: 0.5rem 0.2rem; }
}
.toolbar .btn-tool { min-width: 0; overflow: hidden; }
.pane {
height: 100%;
padding: 0.75rem;
@@ -535,6 +545,11 @@ body[data-mode="replay"] .pane-live { display: none; }
/* --- Replay pane ----------------------------------------------------- */
/* The export row wraps the exit button onto a row of its own. */
.pane-replay .toolbar { flex-wrap: wrap; row-gap: 0.6rem; }
.pane-replay .btn-exit { flex: 1 0 100%; }
.pane-replay .btn-exit .label-short { display: none; }
.replay-head {
flex: none;
display: flex;
@@ -566,7 +581,7 @@ body[data-mode="replay"] .pane-live { display: none; }
}
.replay-result { color: var(--fg); font-weight: 600; }
.replay-ply { margin-left: auto; color: var(--muted); font-family: var(--mono); font-size: 0.78rem; }
.replay-ply { margin-left: auto; color: var(--muted); font-family: var(--mono); font-size: 0.78rem; white-space: nowrap; }
.replay-players {
color: var(--fg);
@@ -722,6 +737,7 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
.auth-form input[type="text"],
.auth-form input[type="email"],
.auth-form input[type="password"],
#reset-overlay input[type="password"],
.account-form input[type="password"] {
width: 100%;
padding: 0.5rem 0.6rem;
@@ -740,7 +756,7 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
word-wrap: break-word;
}
.fen-input:focus, .auth-form input:focus, .account-form input:focus {
.fen-input:focus, .auth-form input:focus, .account-form input:focus, #reset-overlay input:focus {
outline: none;
border-color: var(--royal);
}
@@ -754,6 +770,33 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
.auth-modal, .account-modal { max-width: 360px; }
.auth-aside {
margin: 0.9rem 0 0;
text-align: center;
font-size: 0.85rem;
}
.auth-help {
margin: 0 0 0.9rem;
font-size: 0.85rem;
line-height: 1.45;
color: var(--muted);
}
.link-btn {
padding: 0;
background: none;
border: none;
color: var(--periwinkle);
text-decoration: underline;
text-underline-offset: 2px;
cursor: pointer;
}
.link-btn:hover { color: var(--fg); }
.link-btn:focus-visible { outline: 2px solid var(--periwinkle); outline-offset: 2px; border-radius: 2px; }
.auth-form input[type="password"]#reset-password, .auth-form input[type="password"]#reset-password-2 { width: 100%; }
.auth-tabs {
display: flex;
margin-bottom: 0.9rem;
@@ -794,6 +837,7 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
}
.modal-message.show { visibility: visible; }
.modal-message.hint { color: var(--muted); }
.modal-message.error { background: rgba(247, 118, 142, 0.12); color: var(--red); border-color: rgba(247, 118, 142, 0.4); }
.modal-message.success { background: rgba(158, 206, 106, 0.12); color: var(--green); border-color: rgba(158, 206, 106, 0.4); }
@@ -815,6 +859,11 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
.confirm-modal { max-width: 320px; }
.import-modal { max-width: 460px; }
.pgn-input { min-height: 9rem; }
.file-label { margin: 0; }
#import-file { max-width: 55%; font-size: 0.8rem; color: var(--muted); }
.promotion-modal { max-width: 320px; }
.promotion-choices {
@@ -992,6 +1041,38 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
align-items: center;
}
/* A row's delete control sits beside the row; a confirmation replaces it. */
.game-item {
display: flex;
align-items: stretch;
gap: 0.35rem;
}
.game-item .game-row { flex: 1; min-width: 0; }
.game-delete {
flex: none;
width: 2.2rem;
padding: 0;
background: var(--surface-2);
border: 1px solid var(--line);
color: var(--muted);
}
.game-delete:hover:not(:disabled) { color: var(--red); border-color: var(--red); transform: none; }
.game-confirm {
flex: none;
display: flex;
flex-direction: column;
justify-content: center;
gap: 0.3rem;
padding: 0 0.2rem;
}
.game-confirm .btn { padding: 0.3rem 0.5rem; font-size: 0.78rem; }
.game-origin { color: var(--periwinkle); }
.games-status {
margin: 0.4rem 0;
font-size: 0.85rem;
@@ -1005,100 +1086,138 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
#games-more { margin-top: 0.4rem; }
#games-more.hidden { display: none; }
/* --- Stacked layout (board over panel) -------------------------------- */
/* --- Phone layout: full-width rows, edge to edge ------------------------ */
@media (max-width: 978px) {
@media (max-width: 699px) {
:root {
--panel-width: clamp(360px, 45vw, 440px);
--panel-height: 230px;
/* Board edge = the smaller of the width-derived size and the height
that is left: topbar 40 + gaps 16 + panel 230 + app padding 16 +
slack 40 = 342. A short frame shrinks the board before anything
scrolls. */
--board-edge: max(280px, min(clamp(360px, 45vw, 440px), calc(100vh - 342px)));
--board-pad: clamp(16px, 2.04vw, 20px);
/* Reserve under the board, in rem so a larger system font grows it:
top bar 2.5 + gap 0.4 + turn strip 2 + controls 2.25 + move list 4
+ toolbar 2.25 + gaps and padding 2.35 = 15.75rem. Small viewport
units, so the browser's bars never cover the panel. At a 1.5x
system font (rem 24px) on a 412x734 viewport this still leaves a
356px board; the move list scrolls inside its 4rem. The replay
pane is taller (head, navigation, export, exit), so a replay
reserves more and the board gives way on a short screen rather
than the controls dropping below the fold. */
--board-edge: max(240px, min(100vw, calc(100svh - 15.75rem)));
--board-pad: 14px;
}
body { overflow-y: auto; overflow-x: hidden; scrollbar-gutter: stable; }
body { overflow-y: auto; overflow-x: hidden; }
/* A replay's panel: head 2.3 + list 4 + navigation 2.2 + export row 2.25
+ gaps and padding 2.85, under the top bar 2.9 = 16.5rem. */
body[data-mode="replay"] { --board-edge: max(240px, min(100vw, calc(100svh - 16.5rem))); }
.app { height: auto; min-height: 100%; }
/* The app is exactly the viewport, so the panel and its move list shrink
to fit; only when their minimums do not fit does the page scroll. */
.app { padding: 0; gap: 6px; height: 100svh; min-height: 100svh; overflow: visible; }
.workspace {
flex-direction: column;
gap: 0.5rem;
overflow: visible;
}
.panel {
width: var(--panel-width);
height: var(--panel-height);
}
.pane {
display: grid;
grid-template-columns: clamp(150px, 18.4vw, 180px) 1fr;
grid-template-rows: min-content 1fr;
gap: 0.5rem 0.75rem;
padding: 0.6rem;
}
body[data-mode="replay"] .pane-live, body[data-mode="live"] .pane-replay { display: none; }
.pane-live .turn-strip { grid-column: 1; grid-row: 1; }
.pane-live .controls {
grid-column: 1;
grid-row: 2;
grid-template-columns: 1fr 1fr;
grid-template-rows: 1fr 1fr;
align-self: stretch;
}
.pane-live .controls .btn { padding: 0.3rem 0.2rem; font-size: 0.78rem; min-height: 2rem; }
.pane-live .moves { grid-column: 2; grid-row: 1 / 3; }
.pane-live .toolbar { grid-column: 2; grid-row: 3; }
.pane-live { grid-template-rows: min-content 1fr min-content; }
.pane-live .controls { grid-row: 2 / 4; }
/* Replay: head, navigation and the exit button down the left; the move
list with the export row on the right. */
.pane-replay { grid-template-rows: min-content min-content 1fr min-content; }
.pane-replay .replay-head { grid-column: 1; grid-row: 1; padding: 0.3rem 0.5rem; }
.pane-replay .replay-nav {
grid-column: 1;
grid-row: 2;
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 0.25rem;
}
.pane-replay .replay-nav .speed { grid-column: 1 / 5; margin: 0; }
.pane-replay .replay-nav .speed select { width: 100%; }
.pane-replay #replay-exit { grid-column: 1; grid-row: 3 / 5; align-self: end; padding: 0.35rem; font-size: 0.78rem; }
.pane-replay .moves { grid-column: 2; grid-row: 1 / 4; }
.pane-replay .toolbar { grid-column: 2; grid-row: 4; }
.pane-replay .btn-nav { width: 100%; height: 1.65rem; }
.pane-replay .btn-nav .icon { width: 1rem; height: 1rem; }
.pane-replay .speed select { height: 1.65rem; font-size: 0.72rem; padding: 0 0.2rem; }
.pane-replay .replay-meta { display: none; }
.pane-replay .replay-title-row { flex-wrap: wrap; gap: 0.2rem 0.4rem; }
.pane-replay .replay-players { font-size: 0.76rem; }
.pane-replay .replay-result { font-size: 0.76rem; }
.move-grid { grid-template-columns: 2rem 1fr 1fr; font-size: 0.84rem; }
.btn-tool { font-size: 0.74rem; padding: 0.3rem 0.2rem; }
}
@media (max-width: 530px) {
:root {
--panel-width: min(92vw, 440px);
--board-edge: max(240px, min(min(92vw, 440px), calc(100vh - 332px)));
--board-pad: 12px;
.topbar {
border-radius: 0;
border-left: none;
border-right: none;
border-top: none;
padding: 0 0.6rem;
}
.brand-name, #games-btn span, #auth-label { display: none; }
/* Icon-only export row in the replay pane: four buttons in 190px. */
.pane-replay .toolbar .btn-tool span { display: none; }
.pane-replay .toolbar .btn-tool .icon { width: 1.2rem; height: 1.2rem; }
#games-btn, #auth-btn { padding: 0.35rem 0.5rem; }
.pane { grid-template-columns: 140px 1fr; }
#games-btn, #auth-btn { padding: 0.35rem 0.55rem; }
.workspace {
flex: 1 1 auto;
min-height: 0;
flex-direction: column;
justify-content: flex-start;
gap: 6px;
overflow: visible;
}
.board-area { flex: none; }
.board-area { padding: var(--board-pad) 6px 6px 16px; }
.board-wrapper {
width: calc(var(--board-edge) - 22px);
height: calc(var(--board-edge) - 22px);
}
.coordinates.ranks { left: -14px; }
.coordinates.files { top: -15px; }
/* The panel never clips: what the viewport cannot hold scrolls the page. */
.panel {
display: flex;
flex-direction: column;
width: 100%;
flex: 1 1 auto;
min-width: 0;
max-width: none;
min-height: 0;
height: auto;
border-radius: 0;
border-left: none;
border-right: none;
border-bottom: none;
overflow: visible;
container-type: normal;
}
/* min-height 0: a flex item's automatic minimum is its content height,
which would let a long move list push the controls below the fold
instead of scrolling inside its box. */
.pane, .pane-live, .pane-replay {
display: flex;
flex: 1 1 auto;
flex-direction: column;
gap: 0.4rem;
padding: 0.5rem 0.6rem 0.6rem;
height: auto;
min-height: 0;
container-type: inline-size;
container-name: pane;
}
.pane > * { min-width: 0; }
.turn-strip { min-height: 2rem; padding: 0.25rem 0.6rem; }
.pane-live .controls {
grid-template-columns: repeat(4, 1fr);
grid-template-rows: auto;
gap: 0.35rem;
}
.pane-live .controls .btn { padding: 0.5rem 0.2rem; font-size: 0.85rem; min-height: 2.25rem; height: auto; }
.moves { flex: 1 1 auto; min-height: 4rem; }
.move-grid { grid-template-columns: 2.2rem 1fr 1fr; font-size: 0.9rem; }
.toolbar .btn-tool { padding: 0.45rem 0.3rem; font-size: 0.82rem; min-width: 0; }
/* Replay: a one-line head (result, players, ply; no badge, no meta),
the list, the navigation row, then export and exit on one row. */
.pane-replay .replay-head {
flex-direction: row;
align-items: center;
gap: 0.5rem;
padding: 0.35rem 0.6rem;
min-height: 2.3rem;
}
.pane-replay .replay-title-row { display: contents; }
.pane-replay .badge { display: none; }
.pane-replay .replay-result { flex: none; white-space: nowrap; }
.pane-replay .replay-players { order: 1; flex: 1 1 auto; }
.pane-replay .replay-ply { order: 2; margin-left: auto; }
.pane-replay .replay-meta { display: none; }
.pane-replay .btn-exit { flex: 1.3 1 0; min-width: 0; padding: 0.45rem 0.3rem; font-size: 0.82rem; }
.pane-replay .btn-exit #replay-exit-label { display: none; }
.pane-replay .btn-exit .label-short { display: inline; }
.pane-replay .replay-nav {
display: grid;
grid-template-columns: repeat(5, 1fr) 1.4fr 1fr;
gap: 0.3rem;
}
.pane-replay .replay-nav .speed { margin: 0; }
.pane-replay .replay-nav .speed select { width: 100%; }
.pane-replay .btn-nav { width: 100%; height: 2.2rem; }
.games-modal { padding: 0.75rem; }
.game-row { gap: 0.5rem; padding: 0.4rem; }
.mini-board { width: 56px; height: 56px; }
@@ -1106,6 +1225,18 @@ input[type="range"]:focus-visible { outline: 2px solid var(--periwinkle); outlin
.modal-overlay { padding: 0.5rem; }
}
/* Narrow phones, and phones whose system font is large: the pane is a
container on phones and rem in a container query is the root font size,
so 24rem is 384px at the default size and 600px at a 1.5x font. Then the
export buttons show icons alone and the replay head keeps the score and
the players but not the termination. */
@container pane (max-width: 24rem) {
.pane-replay .toolbar .btn-tool span, .pane-replay .btn-exit span, .pane-replay .btn-exit .label-short { display: none; }
.pane-replay .toolbar .btn-tool .icon, .pane-replay .btn-exit .icon { width: 1.2rem; height: 1.2rem; }
.pane-replay .replay-term { display: none; }
.pane-live .controls .btn { font-size: 0.8rem; }
}
/* --- Motion ---------------------------------------------------------- */
@media (prefers-reduced-motion: reduce) {
+27 -11
View File
@@ -17,13 +17,23 @@ scripts pass it to both `chess-server` and `psql`. The test server drops every
chess table in that database on start and exit, so never point it at real data.
```bash
# One-time setup as a PostgreSQL superuser
psql -U postgres -c "CREATE ROLE chess_test LOGIN PASSWORD 'chess_test'"
psql -U postgres -c "CREATE DATABASE chess_test OWNER chess_test"
# One-time setup, either way:
# a) your own OS account owns the test database (peer authentication over
# the local socket, no password; create the role first if needed:
# sudo -u postgres createuser "$USER")
createdb chess_test
export CHESS_TEST_DSN='dbname=chess_test'
# b) a dedicated role with a password, over TCP (what CI uses)
sudo -u postgres psql -c "CREATE ROLE chess_test LOGIN PASSWORD 'chess_test'" \
-c "CREATE DATABASE chess_test OWNER chess_test"
export CHESS_TEST_DSN='postgres://chess_test:chess_test@localhost:5432/chess_test?sslmode=disable'
```
`run-test-server.sh` prints these steps when the variable is unset. The DSN
is libpq keyword/value or URL form, as for the server's `-dsn`.
The same variable enables the Go database tests (`go test ./...`), which create
and drop an isolated schema per test and are skipped when it is unset.
@@ -38,11 +48,12 @@ The server runs with `-dev`, debug logging, HTTP request logging, and relaxed ra
It drops the test tables on exit, so it's preferred for clean testing.
Can be used for all the tests.
Logging can be adjusted without editing the script, and `WEB_PORT` also
serves the embedded web client (needed by the end-to-end suite):
Logging can be adjusted without editing the script; `WEB_PORT` also serves
the embedded web client and `MAIL_DIR` turns on password recovery with the
email written to that directory (both used by the end-to-end suite):
```bash
LOG_LEVEL=info LOG_HTTP=false test/run-test-server.sh bin/chess-server
WEB_PORT=9090 test/run-test-server.sh bin/chess-server
WEB_PORT=9090 MAIL_DIR=/tmp/chess-mail test/run-test-server.sh bin/chess-server
```
### Pre-configured Users
@@ -226,20 +237,22 @@ Playwright drives the embedded web client in Chromium against a running
server with PostgreSQL and Stockfish: it plays a short game, lists it under
My games, replays it with the buttons and the keyboard, autoplays to the end,
compares the FEN and PGN it exports (copy and download) with the API, follows
a deep link to a checkmate, steps back through the browser history, and
replays an anonymous game from the device list.
a deep link to a checkmate, steps back through the browser history, replays
an anonymous game from the device list, checks that a phone-sized viewport
holds the board and the controls without scrolling, and resets a forgotten
password through the link in the emailed message (needs `MAIL_DIR`).
Requirements: Node.js 20+ and a Chromium that Playwright can run.
```bash
# Terminal 1: the test server with the web client
WEB_PORT=9090 test/run-test-server.sh bin/chess-server
# Terminal 1: the test server with the web client and mail to a directory
WEB_PORT=9090 MAIL_DIR=/tmp/chess-mail test/run-test-server.sh bin/chess-server
# Terminal 2, once
cd test/e2e && npm install && npx playwright install chromium
# Terminal 2: run
npm test # or, from the repository root: make test-e2e
CHESS_E2E_MAIL_DIR=/tmp/chess-mail npm test # or, from the repository root: make test-e2e
```
Environment:
@@ -249,6 +262,9 @@ Environment:
to register users, create games and fetch what the client should export
- `CHESS_E2E_CHROMIUM`: path to a Chromium binary when
`npx playwright install` is not possible (an already installed browser)
- `CHESS_E2E_MAIL_DIR`: the server's `-mail-dir` (`MAIL_DIR` of the test
server); the password-reset test reads the link from the newest file and
is skipped when unset
Each test registers its own user or plays anonymously, so the suite can be
repeated against the same server. The engine plays at level 0 with a 100 ms
+172 -2
View File
@@ -6,6 +6,11 @@
const { test, expect } = require('@playwright/test');
const API = process.env.CHESS_E2E_API || 'http://localhost:8080';
// Where the server writes password-reset email (-mail-dir); the reset test
// is skipped without it.
const MAIL_DIR = process.env.CHESS_E2E_MAIL_DIR || '';
const fs = require('fs');
const path = require('path');
const START_FEN = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1';
// The engine level and search time are set through the sliders' inputs.
@@ -162,7 +167,7 @@ test.describe('web replay', () => {
await expect(page.locator('#replay-ply')).toHaveText('2 / 4');
await expect(page.locator('#replay-result')).toContainText('0-1');
await expect(page.locator('#replay-result')).toContainText('Checkmate');
await expect(page.locator('#replay-exit')).toHaveText('Close replay');
await expect(page.locator('#replay-exit-label')).toHaveText('Close replay');
await expect(page.locator('#replay-moves .move').nth(3)).toHaveText('Qh4#');
await page.keyboard.press('End');
await expect(page.locator('[data-square="e1"]')).toHaveClass(/mated-king/);
@@ -174,6 +179,170 @@ test.describe('web replay', () => {
await expect(page).toHaveURL(/\/$/);
});
test('import a PGN, replay it, delete it', async ({ page, request }) => {
const user = await register(page, request);
await page.goto('/');
await expect(page.locator('#auth-label')).toHaveText(user.username);
await page.click('#games-btn');
await expect(page.locator('#games-import-btn')).toBeVisible();
await page.click('#games-import-btn');
await expect(page.locator('#import-overlay')).toHaveClass(/show/);
await page.fill('#import-pgn', 'not a game');
await page.click('#import-submit-btn');
await expect(page.locator('#import-modal-message')).toContainText('Not a valid game');
await page.fill('#import-pgn', `[Event "Test event"]
[White "Spassky, Boris"]
[Black "Fischer, Robert"]
[Date "1972.07.11"]
[Result "1-0"]
1. d4 Nf6 2. c4 e6 3. Nf3 d5 {comment} (3... c5) 1-0
`);
await page.click('#import-submit-btn');
await expect(page.locator('#import-overlay')).not.toHaveClass(/show/);
// The import opens as a replay with the tags shown.
await expect(page.locator('body')).toHaveAttribute('data-mode', 'replay');
await expect(page.locator('#replay-players')).toHaveText('Spassky, Boris vs Fischer, Robert');
await expect(page.locator('#replay-meta')).toContainText('Test event');
await expect(page.locator('#replay-result')).toContainText('1-0');
await expect(page.locator('#replay-moves .move')).toHaveCount(6);
const gameId = await page.evaluate(() => replay.gameId);
const pgn = await (await request.get(`${API}/api/games/${gameId}/pgn`)).text();
expect(pgn).toContain('[Event "Test event"]');
expect(pgn).toContain('{ White wins by resignation. } 1-0');
// Listed as imported; delete it from the row.
await page.click('#games-btn');
const item = page.locator('#games-list .game-item').first();
await expect(item.locator('.game-row')).toContainText('Spassky, Boris vs Fischer, Robert');
await expect(item.locator('.game-origin')).toContainText('imported · Test event');
await item.locator('.game-delete').click();
await item.locator('.game-confirm .btn-secondary').click(); // Keep
await expect(item.locator('.game-delete')).toBeVisible();
await item.locator('.game-delete').click();
await item.locator('.game-confirm .btn-danger').click();
await expect(page.locator('#games-list .game-item')).toHaveCount(0);
await expect(page.locator('#games-status')).toContainText('No stored games');
// The replay of the deleted game closed and the game is gone.
await expect(page.locator('body')).toHaveAttribute('data-mode', 'live');
expect((await request.get(`${API}/api/games/${gameId}/history`)).status()).toBe(404);
});
test('a phone fits the board and the controls without scrolling', async ({ browser }) => {
const context = await browser.newContext({ viewport: { width: 412, height: 780 }, isMobile: true, hasTouch: true });
const page = await context.newPage();
await page.goto('/');
const fits = () => page.evaluate(() => ({
w: document.documentElement.scrollWidth <= innerWidth,
h: document.documentElement.scrollHeight <= innerHeight,
}));
expect(await fits()).toEqual({ w: true, h: true });
// The controls sit in one row of short labels.
await expect(page.locator('#new-game-btn')).toHaveText('New');
const [newBox, resignBox] = await Promise.all([
page.locator('#new-game-btn').boundingBox(), page.locator('#resign-btn').boundingBox()]);
expect(Math.abs(newBox.y - resignBox.y)).toBeLessThan(2);
expect(newBox.height).toBeLessThan(50);
await expect(page.locator('.pane-live .toolbar')).toBeInViewport();
// A replay keeps its controls on screen too.
const created = await (await context.request.post(`${API}/api/games`, { data: { white: { type: 1 }, black: { type: 1 } } })).json();
await context.request.post(`${API}/api/games/${created.gameId}/moves`, { data: { move: 'e2e4' } });
await page.goto(`/?replay=${created.gameId}&ply=1`);
await expect(page.locator('body')).toHaveAttribute('data-mode', 'replay');
expect(await fits()).toEqual({ w: true, h: true });
await expect(page.locator('#replay-exit')).toBeInViewport();
await expect(page.locator('#replay-link')).toBeInViewport();
// A long game scrolls inside its move list, not the page.
const username = `phone${Date.now().toString(36)}${Math.floor(Math.random() * 1000)}`;
const auth = await (await context.request.post(`${API}/api/auth/register`, { data: { username, password: 'Passw0rd123' } })).json();
const moves = ['e4 e5', 'Nf3 Nc6', 'Bb5 a6', 'Ba4 Nf6', 'O-O Be7', 'Re1 b5', 'Bb3 d6', 'c3 O-O', 'h3 Nb8', 'd4 Nbd7',
'c4 c6', 'cxb5 axb5', 'Nc3 Bb7', 'Bg5 b4', 'Nb1 h6', 'Bh4 c5', 'dxe5 Nxe4', 'Bxe7 Qxe7', 'exd6 Qf6', 'Nbd2 Nxd6'];
const pgn = moves.map((m, i) => `${i + 1}. ${m}`).join(' ') + ' *\n';
const imported = await (await context.request.post(`${API}/api/games/import`, {
headers: { Authorization: `Bearer ${auth.token}` }, data: { pgn } })).json();
expect(imported.moveCount).toBe(40);
await page.goto(`/?replay=${imported.gameId}&ply=40`);
await expect(page.locator('#replay-moves .move')).toHaveCount(40);
expect(await fits()).toEqual({ w: true, h: true });
await expect(page.locator('#replay-exit')).toBeInViewport();
const box = await page.locator('#replay-moves-box').evaluate(el => ({ scrolls: el.scrollHeight > el.clientHeight, atEnd: el.scrollTop > 0 }));
expect(box).toEqual({ scrolls: true, atEnd: true });
// A 1.5x system font (Android font scaling raises the root size): the
// board keeps a usable size, the export row shows icons alone and
// nothing overflows its button.
await page.evaluate(() => { document.documentElement.style.fontSize = '25px'; });
expect(await fits()).toEqual({ w: true, h: true });
await expect(page.locator('#replay-exit')).toBeInViewport();
expect((await page.locator('.board-wrapper').boundingBox()).width).toBeGreaterThanOrEqual(280);
await expect(page.locator('#replay-exit-label')).toBeHidden();
const clipped = await page.locator('.pane-replay .toolbar > *').evaluateAll(els => els.filter(el => el.scrollWidth > el.clientWidth + 1).length);
expect(clipped).toBe(0);
await context.close();
});
test('a forgotten password is reset through the emailed link', async ({ page, request }) => {
test.skip(!MAIL_DIR, 'CHESS_E2E_MAIL_DIR is not set (start the server with MAIL_DIR)');
const username = `reset${Date.now().toString(36)}${Math.floor(Math.random() * 1000)}`;
const email = `${username}@example.test`;
const created = await request.post(`${API}/api/auth/register`, {
data: { username, email, password: 'OldPass123' },
});
expect(created.status(), await created.text()).toBe(201);
await page.goto('/');
await expect(page.locator('#storage-dot')).toHaveAttribute('data-status', 'ok');
await page.click('#auth-btn');
// The message slot carries a hint until a result replaces it; a click
// on the backdrop closes the dialog.
await expect(page.locator('#auth-modal-message')).toHaveClass(/hint/);
await page.mouse.click(5, 5);
await expect(page.locator('#auth-modal-overlay')).not.toHaveClass(/show/);
await page.click('#auth-btn');
// A wrong password keeps the focus in the password field.
await page.fill('#login-identifier', username);
await page.fill('#login-password', 'wrong');
await page.click('#login-submit-btn');
await expect(page.locator('#auth-modal-message')).toContainText('Wrong username or password');
await expect(page.locator('#login-password')).toBeFocused();
await expect(page.locator('#forgot-btn')).toBeVisible();
await page.click('#forgot-btn');
await page.fill('#recover-identifier', email);
const mails = () => (fs.existsSync(MAIL_DIR) ? fs.readdirSync(MAIL_DIR) : []);
const before = mails().length;
await page.click('#recover-submit-btn');
await expect(page.locator('#auth-modal-message')).toContainText('on its way');
await expect.poll(() => mails().length, { timeout: 10_000 }).toBeGreaterThan(before);
const files = fs.readdirSync(MAIL_DIR).map(f => path.join(MAIL_DIR, f))
.sort((a, b) => fs.statSync(b).mtimeMs - fs.statSync(a).mtimeMs);
const mail = fs.readFileSync(files[0], 'utf8');
expect(mail).toContain(`To: ${email}`);
const link = /(https?:\/\/\S+\?reset=[A-Za-z0-9_-]+)/.exec(mail)[1];
const origin = new URL(page.url()).origin;
await page.goto(link.replace(/^https?:\/\/[^/]+/, origin));
await expect(page.locator('#reset-overlay')).toHaveClass(/show/);
// The token is removed from the address at once.
expect(page.url()).not.toContain('reset=');
await page.fill('#reset-password', 'NewPass123');
await page.fill('#reset-password-2', 'NewPass124');
await page.click('#reset-submit-btn');
await expect(page.locator('#reset-modal-message')).toContainText('differ');
await page.fill('#reset-password-2', 'NewPass123');
await page.keyboard.press('Enter');
await expect(page.locator('#auth-label')).toHaveText(username);
await expect(page.locator('#reset-overlay')).not.toHaveClass(/show/, { timeout: 5_000 });
// The old password is gone, the new one and the link are not reusable.
const old = await request.post(`${API}/api/auth/login`, { data: { identifier: username, password: 'OldPass123' } });
expect(old.status()).toBe(401);
const fresh = await request.post(`${API}/api/auth/login`, { data: { identifier: username, password: 'NewPass123' } });
expect(fresh.status()).toBe(200);
await page.goto(link.replace(/^https?:\/\/[^/]+/, origin));
await page.fill('#reset-password', 'NewPass125');
await page.fill('#reset-password-2', 'NewPass125');
await page.click('#reset-submit-btn');
await expect(page.locator('#reset-modal-message')).toContainText('invalid or has expired');
});
test('an anonymous visitor replays from the device list', async ({ page }) => {
await page.goto('/');
await expect(page.locator('#auth-label')).toHaveText('Sign in');
@@ -193,6 +362,7 @@ test.describe('web replay', () => {
await expect(page.locator('.coordinates.ranks span').first()).toHaveText('1');
expect(await page.evaluate(() => replay.history.initialFen)).toBe(START_FEN);
await page.click('#replay-exit');
await expect(page.locator('#turn-text')).toContainText('Your move (Black)');
await expect(page.locator('#turn-text')).toHaveText('Your move');
await expect(page.locator('#turn-dot')).toHaveAttribute('data-status', 'black');
});
});
+36 -2
View File
@@ -6,12 +6,40 @@ set -e
CHESS_SERVER_EXEC=${1:-"bin/chess-server"}
# A DISPOSABLE database: every chess table in it is dropped on start and exit.
# Use a libpq-compatible DSN; test-db.sh also passes it to psql.
: "${CHESS_TEST_DSN:?set CHESS_TEST_DSN to a disposable PostgreSQL database}"
if [ -z "${CHESS_TEST_DSN:-}" ]; then
cat >&2 <<'HELP'
CHESS_TEST_DSN is not set. It names a DISPOSABLE PostgreSQL database: every
chess table in it is dropped when this server starts and stops.
One-time setup, pick one:
# a) your own OS account owns a test database (peer authentication over the
# local socket; no password; the account must exist as a PostgreSQL role:
# sudo -u postgres createuser "$USER" if it does not)
createdb chess_test
export CHESS_TEST_DSN='dbname=chess_test'
# b) a dedicated role with a password, over TCP
sudo -u postgres psql -c "CREATE ROLE chess_test LOGIN PASSWORD 'chess_test'" \
-c "CREATE DATABASE chess_test OWNER chess_test"
export CHESS_TEST_DSN='postgres://chess_test:chess_test@localhost:5432/chess_test?sslmode=disable'
The same variable enables the Go database tests (go test ./...). Do not point
it at a database with real games. Then run this script again, with WEB_PORT
and MAIL_DIR to also serve the web client and enable password recovery:
WEB_PORT=9090 MAIL_DIR=/tmp/chess-mail test/run-test-server.sh
HELP
exit 1
fi
export CHESS_DSN="$CHESS_TEST_DSN"
PID_FILE="/tmp/chess-server_test.pid"
API_PORT=${API_PORT:-8080}
# Set WEB_PORT to also serve the embedded web client (for test/e2e).
# Set WEB_PORT to also serve the embedded web client (for test/e2e), and
# MAIL_DIR to enable password recovery with the email written to that
# directory instead of sent.
WEB_PORT=${WEB_PORT:-}
MAIL_DIR=${MAIL_DIR:-}
LOG_LEVEL=${LOG_LEVEL:-debug}
LOG_HTTP=${LOG_HTTP:-true}
@@ -98,6 +126,7 @@ echo "Configuration:"
echo " Executable: $CHESS_SERVER_EXEC"
echo " Database: \$CHESS_TEST_DSN (tables dropped on exit)"
echo " Port: $API_PORT${WEB_PORT:+ (web client on $WEB_PORT)}"
echo " Mail: ${MAIL_DIR:-off (set MAIL_DIR for password recovery)}"
echo " Mode: Development (relaxed rate limits; PostgreSQL storage)"
echo " Log level: $LOG_LEVEL (HTTP requests: $LOG_HTTP)"
echo " Purpose: Backend for chess-server tests"
@@ -115,6 +144,11 @@ echo ""
# Start chess-server in foreground with dev mode and storage
WEB_FLAGS=()
[ -n "$WEB_PORT" ] && WEB_FLAGS=(-serve -web-port "$WEB_PORT")
if [ -n "$MAIL_DIR" ]; then
mkdir -p "$MAIL_DIR"
WEB_FLAGS+=(-mail-dir "$MAIL_DIR" -mail-from "Chess <chess@localhost>" \
-public-url "http://localhost:${WEB_PORT:-9090}/")
fi
"$CHESS_SERVER_EXEC" \
-dev \
-log-level "$LOG_LEVEL" \
+7
View File
@@ -56,6 +56,13 @@
const fitAddon = new FitAddon.FitAddon();
term.loadAddon(fitAddon);
// The client pages long output by the terminal's size, read from here
// (display/termsize_wasm.go).
globalThis.chessTerminal = {
get rows() { return term.rows; },
get cols() { return term.cols; }
};
term.open(screenEl);
// WebGL must load after open(); the DOM renderer is the fallback.