// FILE: lixenwraith/chess/internal/server/storage/game.go package storage import ( "database/sql" "fmt" "log" ) // RecordNewGame asynchronously records a new game func (s *Store) RecordNewGame(record GameRecord) error { if !s.healthStatus.Load() { return nil // Silently drop if degraded } select { case s.writeChan <- func(tx *sql.Tx) error { query := `INSERT INTO games ( game_id, initial_fen, white_player_id, white_type, white_level, white_search_time, black_player_id, black_type, black_level, black_search_time, start_time_utc ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)` _, err := tx.Exec(query, record.GameID, record.InitialFEN, record.WhitePlayerID, record.WhiteType, record.WhiteLevel, record.WhiteSearchTime, record.BlackPlayerID, record.BlackType, record.BlackLevel, record.BlackSearchTime, record.StartTimeUTC, ) return err }: return nil default: // Channel full, drop write log.Printf("Storage write queue full, dropping game record") return nil } } // RecordMove asynchronously records a move func (s *Store) RecordMove(record MoveRecord) error { if !s.healthStatus.Load() { return nil // Silently drop if degraded } select { case s.writeChan <- func(tx *sql.Tx) error { query := `INSERT INTO moves ( game_id, move_number, move_uci, fen_after_move, player_color, move_time_utc ) VALUES (?, ?, ?, ?, ?, ?)` _, err := tx.Exec(query, record.GameID, record.MoveNumber, record.MoveUCI, record.FENAfterMove, record.PlayerColor, record.MoveTimeUTC, ) return err }: return nil default: // Channel full, drop write log.Printf("Storage write queue full, dropping move record") return nil } } // DeleteUndoneMoves asynchronously deletes moves after undo func (s *Store) DeleteUndoneMoves(gameID string, afterMoveNumber int) error { if !s.healthStatus.Load() { return nil // Silently drop if degraded } select { case s.writeChan <- func(tx *sql.Tx) error { query := `DELETE FROM moves WHERE game_id = ? AND move_number > ?` _, err := tx.Exec(query, gameID, afterMoveNumber) return err }: return nil default: // Channel full, drop write log.Printf("Storage write queue full, dropping undo operation") return nil } } // QueryGames retrieves games with optional filtering func (s *Store) QueryGames(gameID, playerID string) ([]GameRecord, error) { query := `SELECT game_id, initial_fen, white_player_id, white_type, white_level, white_search_time, black_player_id, black_type, black_level, black_search_time, start_time_utc FROM games WHERE 1=1` var args []any // Handle gameID filtering if gameID != "" && gameID != "*" { query += " AND game_id = ?" args = append(args, gameID) } // Handle playerID filtering if playerID != "" && playerID != "*" { query += " AND (white_player_id = ? OR black_player_id = ?)" args = append(args, playerID, playerID) } query += " ORDER BY start_time_utc DESC" rows, err := s.db.Query(query, args...) if err != nil { return nil, fmt.Errorf("query failed: %w", err) } defer rows.Close() var games []GameRecord for rows.Next() { var g GameRecord err := rows.Scan( &g.GameID, &g.InitialFEN, &g.WhitePlayerID, &g.WhiteType, &g.WhiteLevel, &g.WhiteSearchTime, &g.BlackPlayerID, &g.BlackType, &g.BlackLevel, &g.BlackSearchTime, &g.StartTimeUTC, ) if err != nil { return nil, fmt.Errorf("scan failed: %w", err) } games = append(games, g) } if err := rows.Err(); err != nil { return nil, fmt.Errorf("rows iteration failed: %w", err) } return games, nil }