// FILE: lixenwraith/chess/internal/api/client.go package api import ( "bytes" "encoding/json" "fmt" "io" "net/http" "strings" "time" "chess/internal/client/display" ) const HttpTimeout = 30 * time.Second type Client struct { BaseURL string AuthToken string HTTPClient *http.Client Verbose bool } func New(baseURL string) *Client { return &Client{ BaseURL: baseURL, HTTPClient: &http.Client{ Timeout: HttpTimeout, }, } } func (c *Client) SetVerbose(v bool) { c.Verbose = v } // SetBaseURL updates the API base URL for the client func (c *Client) SetBaseURL(url string) { c.BaseURL = strings.TrimRight(url, "/") } func (c *Client) SetToken(token string) { c.AuthToken = token } func (c *Client) doRequest(method, path string, body any, result any) error { url := c.BaseURL + path // Prepare body var bodyReader io.Reader var bodyStr string if body != nil { jsonData, err := json.Marshal(body) if err != nil { return err } bodyReader = bytes.NewReader(jsonData) bodyStr = string(jsonData) } // Create request req, err := http.NewRequest(method, url, bodyReader) if err != nil { return err } // Set headers if body != nil { req.Header.Set("Content-Type", "application/json") } if c.AuthToken != "" { req.Header.Set("Authorization", "Bearer "+c.AuthToken) } // Display request display.Print(display.Blue, "\n[API] %s %s\n", method, path) if bodyStr != "" { if c.Verbose { // Display request body if verbose var prettyBody any json.Unmarshal([]byte(bodyStr), &prettyBody) prettyJSON, _ := json.MarshalIndent(prettyBody, "", " ") display.Println(display.Cyan, "Request Body:") display.Println(display.Reset, string(prettyJSON)) } else { display.Print(display.Blue, "%s\n", bodyStr) } } // Execute request resp, err := c.HTTPClient.Do(req) if err != nil { display.Print(display.Red, "[ERROR] %s\n", err.Error()) return err } defer resp.Body.Close() // Read response respBody, err := io.ReadAll(resp.Body) if err != nil { return err } // Display response statusColor := display.Green if resp.StatusCode >= 400 { statusColor = display.Red } fmt.Printf("%s[%d %s]%s\n", statusColor, resp.StatusCode, http.StatusText(resp.StatusCode), display.Reset) // Display response body if verbose if c.Verbose && len(respBody) > 0 { var prettyResp any if err := json.Unmarshal(respBody, &prettyResp); err == nil { prettyJSON, _ := json.MarshalIndent(prettyResp, "", " ") display.Println(display.Cyan, "Response Body:") display.Println(display.Reset, string(prettyJSON)) } else { display.Println(display.Cyan, "Response:") display.Println(display.Reset, string(respBody)) } } // Parse error response if resp.StatusCode >= 400 { var errResp ErrorResponse if err := json.Unmarshal(respBody, &errResp); err == nil { if !c.Verbose { display.Print(display.Red, "Error: %s\n", errResp.Error) if errResp.Code != "" { display.Print(display.Red, "Code: %s\n", errResp.Code) } if errResp.Details != "" { display.Print(display.Red, "Details: %s\n", errResp.Details) } } } else if !c.Verbose { display.Println(display.Red, string(respBody)) } return fmt.Errorf("request failed with status %d", resp.StatusCode) } // Parse success response if result != nil && len(respBody) > 0 { if err := json.Unmarshal(respBody, result); err != nil { // For debug, show raw response if parsing fails display.Print(display.Red, "Response parse error: %s\n", err.Error()) display.Print(display.Green, "Raw response: %s\n", string(respBody)) return err } } return nil } // API Methods func (c *Client) Health() (*HealthResponse, error) { var resp HealthResponse err := c.doRequest("GET", "/health", nil, &resp) return &resp, err } func (c *Client) CreateGame(req *CreateGameRequest) (*GameResponse, error) { var resp GameResponse err := c.doRequest("POST", "/api/v1/games", req, &resp) return &resp, err } func (c *Client) GetGame(gameID string) (*GameResponse, error) { var resp GameResponse err := c.doRequest("GET", "/api/v1/games/"+gameID, nil, &resp) return &resp, err } func (c *Client) GetGameWithPoll(gameID string, moveCount int) (*GameResponse, error) { var resp GameResponse path := fmt.Sprintf("/api/v1/games/%s?wait=true&moveCount=%d", gameID, moveCount) err := c.doRequest("GET", path, nil, &resp) return &resp, err } func (c *Client) DeleteGame(gameID string) error { return c.doRequest("DELETE", "/api/v1/games/"+gameID, nil, nil) } func (c *Client) MakeMove(gameID string, move string) (*GameResponse, error) { req := &MoveRequest{Move: move} var resp GameResponse err := c.doRequest("POST", "/api/v1/games/"+gameID+"/moves", req, &resp) return &resp, err } func (c *Client) UndoMoves(gameID string, count int) (*GameResponse, error) { req := &UndoRequest{Count: count} var resp GameResponse err := c.doRequest("POST", "/api/v1/games/"+gameID+"/undo", req, &resp) return &resp, err } func (c *Client) GetBoard(gameID string) (*BoardResponse, error) { var resp BoardResponse err := c.doRequest("GET", "/api/v1/games/"+gameID+"/board", nil, &resp) return &resp, err } func (c *Client) Register(username, password, email string) (*AuthResponse, error) { req := &RegisterRequest{ Username: username, Password: password, Email: email, } var resp AuthResponse err := c.doRequest("POST", "/api/v1/auth/register", req, &resp) return &resp, err } func (c *Client) Login(identifier, password string) (*AuthResponse, error) { req := &LoginRequest{ Identifier: identifier, Password: password, } var resp AuthResponse err := c.doRequest("POST", "/api/v1/auth/login", req, &resp) return &resp, err } func (c *Client) GetCurrentUser() (*UserResponse, error) { var resp UserResponse err := c.doRequest("GET", "/api/v1/auth/me", nil, &resp) return &resp, err } // RawRequest performs a raw HTTP request for debugging purposes func (c *Client) RawRequest(method, path string, body string) error { var bodyData any if body != "" { if err := json.Unmarshal([]byte(body), &bodyData); err != nil { // Try as raw string bodyData = body } } return c.doRequest(method, path, bodyData, nil) }