// FILE: internal/core/core.go package core type State int const ( StateOngoing State = iota StatePending // Computer is calculating a move StateStuck // Computer is calculating a move StateWhiteWins StateBlackWins StateDraw StateStalemate ) func (s State) String() string { switch s { case StatePending: return "pending" case StateStuck: return "stuck" case StateWhiteWins: return "white wins" case StateBlackWins: return "black wins" case StateDraw: return "draw" case StateStalemate: return "stalemate" case StateOngoing: return "ongoing" default: return "unknown" } }