package service import ( "errors" "path/filepath" "testing" "time" "chess/internal/server/core" "chess/internal/server/game" "chess/internal/server/storage" ) func TestMoveCommitClaimsSlotPersistsResultAndRejectsStalePosition(t *testing.T) { svc := newPersistentTestService(t) white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite) black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack) if err := svc.CreateGame( "game-1", white, black, "initial", core.ColorWhite, core.StateOngoing, ); err != nil { t.Fatal(err) } ended := time.Date(2026, 9, 7, 2, 3, 4, 0, time.UTC) commit := MoveCommit{ ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite, ActorUserID: "user-1", MoveUCI: "e2e4", NewFEN: "after", State: core.StateWhiteWins, At: ended, Result: &game.MoveResult{Move: "e2e4", PlayerColor: core.ColorWhite, GameState: core.StateWhiteWins}, } if err := svc.ApplyMoveWithState("game-1", commit); err != nil { t.Fatal(err) } view, err := svc.GetGameView("game-1") if err != nil { t.Fatal(err) } if view.WhitePlayer.ClaimedBy != "user-1" || view.State != core.StateWhiteWins { t.Fatalf("in-memory move did not settle atomically: %+v", view) } history, err := svc.GetGameHistory("game-1") if err != nil { t.Fatal(err) } if history.Players.White.ClaimedBy != "user-1" || history.Result != "white_wins" || len(history.Moves) != 1 { t.Fatalf("history did not settle atomically: %+v", history) } if err := svc.ApplyMoveWithState("game-1", commit); !errors.Is(err, ErrGameChanged) { t.Fatalf("stale move error = %v, want ErrGameChanged", err) } } func TestUndoClearsDurableTerminalResult(t *testing.T) { svc := newPersistentTestService(t) white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite) black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack) if err := svc.CreateGame( "game-1", white, black, "initial", core.ColorWhite, core.StateOngoing, ); err != nil { t.Fatal(err) } if err := svc.ApplyMoveWithState("game-1", MoveCommit{ ExpectedFEN: "initial", ExpectedState: core.StateOngoing, ExpectedTurn: core.ColorWhite, MoveUCI: "e2e4", NewFEN: "after", State: core.StateStalemate, }); err != nil { t.Fatal(err) } if err := svc.UndoMoves("game-1", 1); err != nil { t.Fatal(err) } history, err := svc.GetGameHistory("game-1") if err != nil { t.Fatal(err) } if history.Result != "" || history.EndTimeUTC != nil || len(history.Moves) != 0 { t.Fatalf("undo left terminal persistence: %+v", history) } } func TestPlayerReconfigurationPreservesClaimAndPersistsConfiguration(t *testing.T) { svc := newPersistentTestService(t) white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite) white.ID = "user-1" white.ClaimedBy = "user-1" black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack) if err := svc.CreateGame( "game-1", white, black, "initial", core.ColorWhite, core.StateOngoing, ); err != nil { t.Fatal(err) } replacementWhite := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite) replacementBlack := core.NewPlayer( core.PlayerConfig{Type: core.PlayerComputer, Level: 12, SearchTime: 500}, core.ColorBlack, ) if err := svc.UpdatePlayers("game-1", replacementWhite, replacementBlack); err != nil { t.Fatal(err) } history, err := svc.GetGameHistory("game-1") if err != nil { t.Fatal(err) } if history.Players.White.ID != "user-1" || history.Players.White.ClaimedBy != "user-1" { t.Fatalf("white ownership was replaced: %+v", history.Players.White) } if history.Players.Black.Type != core.PlayerComputer || history.Players.Black.Level != 12 { t.Fatalf("black configuration was not persisted: %+v", history.Players.Black) } computerWhite := core.NewPlayer( core.PlayerConfig{Type: core.PlayerComputer, Level: 8, SearchTime: 300}, core.ColorWhite, ) if err := svc.UpdatePlayers("game-1", computerWhite, replacementBlack); err != nil { t.Fatal(err) } history, err = svc.GetGameHistory("game-1") if err != nil { t.Fatal(err) } if history.Players.White.ClaimedBy != "user-1" { t.Fatalf("player-type change discarded historical ownership: %+v", history.Players.White) } } func TestCleanupEvictsOnlyMemoryCopyOfTerminalGame(t *testing.T) { svc := newPersistentTestService(t) svc.SetFinishedGameTTL(time.Nanosecond) white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite) black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack) if err := svc.CreateGame( "game-1", white, black, "terminal", core.ColorWhite, core.StateStalemate, ); err != nil { t.Fatal(err) } svc.cleanupFinishedGames(time.Now().UTC().Add(time.Second)) if _, err := svc.GetGameView("game-1"); !errors.Is(err, ErrGameNotFound) { t.Fatalf("terminal game remains in memory: %v", err) } if history, err := svc.GetGameHistory("game-1"); err != nil || history.Result != "stalemate" { t.Fatalf("durable history was removed: history=%+v err=%v", history, err) } } func newPersistentTestService(t *testing.T) *Service { t.Helper() store, err := storage.NewStore(filepath.Join(t.TempDir(), "chess.db"), false) if err != nil { t.Fatal(err) } if err := store.InitDB(); err != nil { t.Fatal(err) } svc := New(store, []byte("test-secret-test-secret-test-secret")) t.Cleanup(func() { if err := svc.Shutdown(time.Second); err != nil { t.Errorf("shutdown: %v", err) } }) return svc }