514 lines
12 KiB
Go
514 lines
12 KiB
Go
// FILE: lixenwraith/chess/internal/client/command/game.go
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package command
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import (
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"bufio"
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"fmt"
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"os"
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"strconv"
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"strings"
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"time"
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"chess/internal/client/api"
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"chess/internal/client/display"
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"chess/internal/client/session"
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)
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func (r *Registry) registerGameCommands() {
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r.Register(&Command{
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Name: "new",
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ShortName: "n",
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Description: "Create a new game",
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Usage: "new",
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Handler: newGameHandler,
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})
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r.Register(&Command{
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Name: "join",
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ShortName: "j",
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Description: "Join/set current game ID",
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Usage: "join <gameId>",
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Handler: joinGameHandler,
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})
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r.Register(&Command{
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Name: "move",
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ShortName: "m",
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Description: "Make a move",
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Usage: "move <uci-move>",
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Handler: moveHandler,
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})
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r.Register(&Command{
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Name: "computer",
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ShortName: "c",
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Description: "Trigger computer move",
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Usage: "computer",
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Handler: computerMoveHandler,
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})
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r.Register(&Command{
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Name: "undo",
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ShortName: "u",
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Description: "Undo moves",
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Usage: "undo [count]",
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Handler: undoHandler,
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})
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r.Register(&Command{
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Name: "show",
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ShortName: "h",
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Description: "Show board and game state",
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Usage: "show",
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Handler: showBoardHandler,
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})
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r.Register(&Command{
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Name: "state",
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ShortName: "s",
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Description: "Show raw game JSON",
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Usage: "state",
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Handler: gameStateHandler,
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})
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r.Register(&Command{
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Name: "delete",
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ShortName: "d",
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Description: "Delete a game",
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Usage: "delete [gameId]",
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Handler: deleteGameHandler,
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})
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r.Register(&Command{
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Name: "poll",
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ShortName: "p",
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Description: "Long-poll for game updates",
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Usage: "poll",
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Handler: pollHandler,
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})
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}
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func newGameHandler(s *session.Session, args []string) error {
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scanner := bufio.NewScanner(os.Stdin)
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c := s.Client
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display.Println(display.Cyan, "\nCreating new game...")
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// White player
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display.Print(display.Yellow, "White player type (h/c) [h]: ")
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scanner.Scan()
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whiteType := strings.ToLower(strings.TrimSpace(scanner.Text()))
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if whiteType == "" {
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whiteType = "h"
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}
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white := api.PlayerConfig{Type: 1}
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if whiteType == "c" {
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white.Type = 2
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display.Print(display.Yellow, "Computer level (0-20) [10]: ")
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scanner.Scan()
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levelStr := strings.TrimSpace(scanner.Text())
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if levelStr == "" {
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white.Level = 10
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} else {
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level, _ := strconv.Atoi(levelStr)
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white.Level = level
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}
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display.Print(display.Yellow, "Search time (100-10000ms) [1000]: ")
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scanner.Scan()
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timeStr := strings.TrimSpace(scanner.Text())
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if timeStr == "" {
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white.SearchTime = 1000
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} else {
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searchTime, _ := strconv.Atoi(timeStr)
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white.SearchTime = searchTime
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}
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}
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// Black player (same pattern)
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display.Print(display.Yellow, "Black player type (h/c) [h]: ")
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scanner.Scan()
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blackType := strings.ToLower(strings.TrimSpace(scanner.Text()))
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if blackType == "" {
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blackType = "h"
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}
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black := api.PlayerConfig{Type: 1}
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if blackType == "c" {
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black.Type = 2
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display.Print(display.Yellow, "Computer level (0-20) [10]: ")
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scanner.Scan()
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levelStr := strings.TrimSpace(scanner.Text())
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if levelStr == "" {
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black.Level = 10
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} else {
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level, _ := strconv.Atoi(levelStr)
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black.Level = level
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}
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display.Print(display.Yellow, "Search time (100-10000ms) [1000]: ")
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scanner.Scan()
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timeStr := strings.TrimSpace(scanner.Text())
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if timeStr == "" {
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black.SearchTime = 1000
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} else {
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searchTime, _ := strconv.Atoi(timeStr)
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black.SearchTime = searchTime
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}
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}
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// Starting position
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display.Print(display.Yellow, "Starting position (FEN) [default]: ")
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scanner.Scan()
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fen := strings.TrimSpace(scanner.Text())
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req := &api.CreateGameRequest{
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White: white,
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Black: black,
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FEN: fen,
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}
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resp, err := c.CreateGame(req)
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if err != nil {
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return err
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}
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s.CurrentGame = resp.GameID
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s.LastMoveCount = len(resp.Moves)
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s.CurrentGameState = resp
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// Determine player color if authenticated
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if s.CurrentUser != "" {
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if resp.Players.White.ID == s.CurrentUser {
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s.PlayerColor = "w"
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} else if resp.Players.Black.ID == s.CurrentUser {
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s.PlayerColor = "b"
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}
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}
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display.Println(display.Green, "Game created: %s", resp.GameID)
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display.Println(display.Cyan, "Current game set to: %s", resp.GameID)
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// If white is computer, inform user to trigger move
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if white.Type == 2 {
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display.Println(display.Magenta, "\nWhite is computer. Use 'computer' or 'c' to trigger first move.")
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}
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return nil
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}
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func joinGameHandler(s *session.Session, args []string) error {
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if len(args) < 1 {
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return fmt.Errorf("usage: join <gameId>")
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}
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gameID := args[0]
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c := s.GetClient().(*api.Client)
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// Verify game exists
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resp, err := c.GetGame(gameID)
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if err != nil {
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return err
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}
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s.SetCurrentGame(gameID)
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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// Determine player color if authenticated
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if s.GetCurrentUser() != "" {
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if resp.Players.White.ID == s.GetCurrentUser() {
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s.SetPlayerColor("w")
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} else if resp.Players.Black.ID == s.GetCurrentUser() {
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s.SetPlayerColor("b")
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} else {
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s.SetPlayerColor("")
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}
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}
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fmt.Printf("%sJoined game: %s%s\n", display.Green, gameID, display.Reset)
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fmt.Printf("Turn: %s | State: %s | Moves: %d\n", resp.Turn, resp.State, len(resp.Moves))
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return nil
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}
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func moveHandler(s *session.Session, args []string) error {
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if len(args) < 1 {
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return fmt.Errorf("usage: move <uci-move>")
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}
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gameID := s.CurrentGame
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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move := args[0]
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c := s.Client
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resp, err := c.MakeMove(gameID, move)
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if err != nil {
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return err
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}
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s.LastMoveCount = len(resp.Moves)
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s.CurrentGameState = resp
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display.Println(display.Green, "Move accepted")
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// Check if game ended
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switch resp.State {
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case "checkmate":
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winner := "Black"
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if resp.Turn == "b" { // Turn switches after move, so if black's turn after checkmate, white won
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winner = "White"
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}
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display.Println(display.Green, "\nCHECKMATE! %s wins!", winner)
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case "stalemate":
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display.Println(display.Yellow, "\nSTALEMATE! Game drawn.")
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case "draw":
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display.Println(display.Yellow, "\nDRAW! Game drawn.")
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case "ongoing":
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// Check if computer needs to play
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currentTurn := resp.Turn
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var computerPlayer *api.PlayerInfo
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if currentTurn == "w" && resp.Players.White.Type == 2 {
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computerPlayer = &resp.Players.White
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} else if currentTurn == "b" && resp.Players.Black.Type == 2 {
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computerPlayer = &resp.Players.Black
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}
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if computerPlayer != nil {
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display.Println(display.Magenta, "\nComputer's turn. Use 'computer' or 'c' to trigger move.")
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}
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}
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return nil
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}
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func computerMoveHandler(s *session.Session, args []string) error {
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gameID := s.CurrentGame
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.Client
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resp, err := c.MakeMove(gameID, "cccc")
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if err != nil {
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return err
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}
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if resp.State == "pending" {
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display.Println(display.Magenta, "Computer is thinking...")
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// Poll for completion
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for i := 0; i < 50; i++ {
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time.Sleep(200 * time.Millisecond)
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resp2, err := c.GetGame(gameID)
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if err == nil && resp2.State != "pending" {
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s.LastMoveCount = len(resp2.Moves)
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s.CurrentGameState = resp2
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if resp2.LastMove != nil {
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display.Print(display.Magenta, "Computer played: %s", resp2.LastMove.Move)
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if resp2.LastMove.Depth > 0 {
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fmt.Printf(" (depth %d, score %d)", resp2.LastMove.Depth, resp2.LastMove.Score)
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}
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fmt.Println()
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}
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// Check if game ended after computer move
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switch resp2.State {
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case "checkmate":
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winner := "Black"
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if resp2.Turn == "b" {
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winner = "White"
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}
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display.Println(display.Green, "\nCHECKMATE! %s wins!", winner)
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case "stalemate":
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display.Println(display.Yellow, "\nSTALEMATE! Game drawn.")
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case "draw":
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display.Println(display.Yellow, "\nDRAW! Game drawn.")
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}
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return nil
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}
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}
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return fmt.Errorf("timeout waiting for computer move")
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}
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s.LastMoveCount = len(resp.Moves)
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s.CurrentGameState = resp
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display.Println(display.Green, "Move triggered")
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return nil
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}
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func undoHandler(s *session.Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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count := 1
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if len(args) > 0 {
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var err error
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count, err = strconv.Atoi(args[0])
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if err != nil {
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return fmt.Errorf("invalid count: %s", args[0])
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}
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}
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c := s.GetClient().(*api.Client)
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resp, err := c.UndoMoves(gameID, count)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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display.Println(display.Green, "Undid %d move(s)", count)
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return nil
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}
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func showBoardHandler(s *session.Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.GetClient().(*api.Client)
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// Get full game state
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game, err := c.GetGame(gameID)
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if err != nil {
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return err
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}
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// Get ASCII board
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board, err := c.GetBoard(gameID)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(game.Moves))
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s.SetGameState(game)
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// Display board with colors
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fmt.Println()
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display.RenderBoard(board.Board)
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// Display game info
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fmt.Printf("\nFEN: %s\n", game.FEN)
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fmt.Printf("Turn: %s | State: %s | Moves: %d\n",
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display.ColorForTurn(game.Turn), game.State, len(game.Moves))
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// Display move history
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if len(game.Moves) > 0 {
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fmt.Printf("\nHistory: ")
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for i, move := range game.Moves {
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if i > 0 {
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fmt.Print(" ")
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}
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if i%2 == 0 {
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fmt.Printf("%d.%s", (i/2)+1, move)
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} else {
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fmt.Printf(" %s", move)
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}
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}
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fmt.Println()
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}
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// Display last move info
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if game.LastMove != nil {
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color := "White"
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if game.LastMove.PlayerColor == "b" {
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color = "Black"
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}
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fmt.Printf("Last move: %s by %s", game.LastMove.Move, color)
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if game.LastMove.Depth > 0 {
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fmt.Printf(" (depth %d, score %d)", game.LastMove.Depth, game.LastMove.Score)
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}
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fmt.Println()
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}
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return nil
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}
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func gameStateHandler(s *session.Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.GetClient().(*api.Client)
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resp, err := c.GetGame(gameID)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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// Pretty print JSON
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display.Println(display.Cyan, "Game State:")
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display.PrettyPrintJSON(resp)
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return nil
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}
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func deleteGameHandler(s *session.Session, args []string) error {
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gameID := s.GetCurrentGame()
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if len(args) > 0 {
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gameID = args[0]
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}
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if gameID == "" {
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return fmt.Errorf("specify game ID or set current game")
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}
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c := s.GetClient().(*api.Client)
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err := c.DeleteGame(gameID)
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if err != nil {
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return err
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}
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if gameID == s.GetCurrentGame() {
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s.SetCurrentGame("")
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s.SetLastMoveCount(0)
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}
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fmt.Printf("%sGame deleted: %s%s\n", display.Green, gameID, display.Reset)
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return nil
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}
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func pollHandler(s *session.Session, args []string) error {
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gameID := s.GetCurrentGame()
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if gameID == "" {
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return fmt.Errorf("no current game, use 'new' or 'join <gameId>'")
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}
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c := s.GetClient().(*api.Client)
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moveCount := s.GetLastMoveCount()
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display.Println(display.Cyan, "Long-polling for updates (move count: %d)...", moveCount)
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display.Println(display.Cyan, "This may take up to 25 seconds")
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resp, err := c.GetGameWithPoll(gameID, moveCount)
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if err != nil {
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return err
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}
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s.SetLastMoveCount(len(resp.Moves))
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s.SetGameState(resp)
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if len(resp.Moves) > moveCount {
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display.Println(display.Green, "Game updated! New moves detected")
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if resp.LastMove != nil {
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fmt.Printf("Last move: %s\n", resp.LastMove.Move)
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}
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} else {
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display.Println(display.Yellow, "No updates (timeout)")
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}
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return nil
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} |