331 lines
12 KiB
Go
331 lines
12 KiB
Go
package service
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import (
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"database/sql"
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"errors"
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"testing"
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"time"
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"chess/internal/server/chess"
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"chess/internal/server/core"
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"github.com/google/uuid"
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)
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// newHumanGame creates a human-vs-human game at the standard start.
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func newHumanGame(t *testing.T, svc *Service) string {
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t.Helper()
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gameID := uuid.NewString()
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorBlack)
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if err := svc.CreateGame(gameID, white, black, chess.StartFEN, core.ColorWhite,
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core.StateOngoing, core.TermNone); err != nil {
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t.Fatal(err)
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}
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return gameID
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}
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// move commits one legal move for the side to move.
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func move(t *testing.T, svc *Service, gameID, actor, uci string) {
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t.Helper()
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view, err := svc.GetGameView(gameID)
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if err != nil {
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t.Fatal(err)
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}
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pos, err := chess.ParseFEN(view.FEN)
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if err != nil {
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t.Fatal(err)
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}
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m, err := pos.ParseUCI(uci)
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if err != nil {
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t.Fatal(err)
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}
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if err := svc.ApplyMoveWithState(gameID, MoveCommit{
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ExpectedFEN: view.FEN, ExpectedState: core.StateOngoing, ExpectedTurn: view.NextTurnColor,
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ActorUserID: actor, MoveUCI: uci, NewFEN: pos.Play(m).FEN(), State: core.StateOngoing,
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}); err != nil {
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t.Fatal(err)
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}
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}
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func TestResignationClaimsAndPersists(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID, alice, bob := newHumanGame(t, svc), uuid.NewString(), uuid.NewString()
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move(t, svc, gameID, alice, "e2e4") // alice claims white
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view, _ := svc.GetGameView(gameID)
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resign := EndCommit{
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ExpectedFEN: view.FEN, Color: core.ColorWhite, ActorUserID: bob,
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State: core.StateBlackWins, Termination: core.TermResignation,
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}
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if err := svc.EndGame(gameID, resign); !errors.Is(err, ErrSlotOwner) {
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t.Fatalf("resigning another user's side: %v, want ErrSlotOwner", err)
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}
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stale := resign
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stale.ActorUserID, stale.ExpectedFEN = alice, chess.StartFEN
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if err := svc.EndGame(gameID, stale); !errors.Is(err, ErrGameChanged) {
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t.Fatalf("stale position: %v, want ErrGameChanged", err)
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}
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wrong := resign
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wrong.ActorUserID, wrong.Termination = alice, core.TermAgreement
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if err := svc.EndGame(gameID, wrong); err == nil {
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t.Fatal("a win by agreement was accepted")
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}
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// Black resigns anonymously; an authenticated resignation would claim it.
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resign.Color, resign.ActorUserID, resign.State = core.ColorBlack, bob, core.StateWhiteWins
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if err := svc.EndGame(gameID, resign); err != nil {
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t.Fatal(err)
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}
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if err := svc.EndGame(gameID, resign); !errors.Is(err, ErrGameOver) {
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t.Fatalf("second resignation: %v, want ErrGameOver", err)
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}
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view, _ = svc.GetGameView(gameID)
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if view.State != core.StateWhiteWins || view.Termination != core.TermResignation ||
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view.BlackPlayer.ClaimedBy != bob || view.EndTimeUTC == nil {
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t.Fatalf("view after resignation: %+v", view)
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}
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history, err := svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if history.Result != "white_wins" || history.Termination != "resignation" ||
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history.Players.Black.ClaimedBy != bob || history.PGNResult != "1-0" {
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t.Fatalf("history after resignation: %+v", history)
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}
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// Between two humans a resignation is final: neither the other claimant
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// nor an anonymous caller can take it back, and the players cannot be
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// reconfigured around it.
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for _, actor := range []string{alice, bob, ""} {
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if err := svc.UndoMoves(gameID, 1, actor); !errors.Is(err, ErrSlotOwner) {
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t.Fatalf("undo by %q after a two-player resignation: %v, want ErrSlotOwner", actor, err)
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}
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}
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computer := core.NewPlayer(core.PlayerConfig{Type: core.PlayerComputer, Level: 1, SearchTime: 100}, core.ColorBlack)
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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if err := svc.UpdatePlayers(gameID, white, computer, alice); !errors.Is(err, ErrSlotOwner) {
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t.Fatalf("reconfiguring around a resignation: %v, want ErrSlotOwner", err)
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}
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if history.Concession == nil || history.Concession.Result != "white_wins" ||
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history.Concession.Termination != "resignation" || history.Concession.Ply != 1 {
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t.Fatalf("concession not recorded: %+v", history.Concession)
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}
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}
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// A single controller (hotseat or anonymous) is refused only by finality.
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func TestConcessionBetweenHumansIsFinal(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID := newHumanGame(t, svc)
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move(t, svc, gameID, "", "e2e4")
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view, _ := svc.GetGameView(gameID)
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if err := svc.OfferDraw(gameID, core.ColorBlack, "", view.FEN); err != nil {
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t.Fatal(err)
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}
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if err := svc.EndGame(gameID, EndCommit{
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ExpectedFEN: view.FEN, Color: core.ColorWhite, State: core.StateDraw,
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Termination: core.TermAgreement, OfferFrom: core.ColorBlack,
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}); err != nil {
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t.Fatal(err)
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}
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if err := svc.UndoMoves(gameID, 1, ""); !errors.Is(err, ErrConcessionFinal) {
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t.Fatalf("undo after an agreed draw between humans: %v, want ErrConcessionFinal", err)
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}
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}
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// Against the computer an undo reopens a resigned game; the first
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// concession stays on record through the rewind, later moves, and a second
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// resignation, while result and termination follow the live game.
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func TestConcessionAgainstComputerStaysOnRecord(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID, alice := uuid.NewString(), uuid.NewString()
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerComputer, Level: 1, SearchTime: 100}, core.ColorBlack)
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if err := svc.CreateGame(gameID, white, black, chess.StartFEN, core.ColorWhite,
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core.StateOngoing, core.TermNone); err != nil {
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t.Fatal(err)
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}
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move(t, svc, gameID, alice, "e2e4")
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move(t, svc, gameID, "", "e7e5")
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resign := func() {
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t.Helper()
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view, _ := svc.GetGameView(gameID)
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if err := svc.EndGame(gameID, EndCommit{
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ExpectedFEN: view.FEN, Color: core.ColorWhite, ActorUserID: alice,
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State: core.StateBlackWins, Termination: core.TermResignation,
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}); err != nil {
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t.Fatal(err)
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}
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}
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resign()
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if err := svc.UndoMoves(gameID, 2, ""); !errors.Is(err, ErrSlotOwner) {
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t.Fatalf("anonymous undo of a claimed game: %v, want ErrSlotOwner", err)
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}
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if err := svc.UndoMoves(gameID, 2, alice); err != nil {
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t.Fatal(err)
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}
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view, _ := svc.GetGameView(gameID)
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if view.State != core.StateOngoing || view.Concession == nil ||
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view.Concession.State != core.StateBlackWins || view.Concession.Ply != 2 {
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t.Fatalf("view after undoing a resignation: %+v", view)
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}
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history, err := svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if history.Result != "" || history.Termination != "" || len(history.Moves) != 0 ||
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history.Concession == nil || history.Concession.Result != "black_wins" ||
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history.Concession.Termination != "resignation" || history.Concession.Ply != 2 {
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t.Fatalf("history after undoing a resignation: %+v", history)
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}
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move(t, svc, gameID, alice, "d2d4")
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resign()
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history, _ = svc.GetGameHistory(gameID)
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if history.Result != "black_wins" || len(history.Moves) != 1 || history.Concession.Ply != 2 {
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t.Fatalf("second resignation replaced the first concession: %+v", history)
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}
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}
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func TestDrawOffersBetweenHumans(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID := newHumanGame(t, svc)
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move(t, svc, gameID, "", "e2e4")
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view, _ := svc.GetGameView(gameID)
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if err := svc.OfferDraw(gameID, core.ColorBlack, "", view.FEN); err != nil {
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t.Fatal(err)
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}
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if err := svc.OfferDraw(gameID, core.ColorBlack, "", view.FEN); err != nil {
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t.Fatalf("repeating a standing offer: %v", err)
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}
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if view, _ = svc.GetGameView(gameID); view.DrawOffer != core.ColorBlack {
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t.Fatalf("offer not recorded: %+v", view)
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}
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if err := svc.DeclineDraw(gameID, core.ColorBlack, ""); !errors.Is(err, ErrNoDrawOffer) {
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t.Fatalf("declining one's own offer: %v", err)
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}
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if err := svc.DeclineDraw(gameID, core.ColorWhite, ""); err != nil {
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t.Fatal(err)
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}
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// One offer per move: black must move before offering again.
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if err := svc.OfferDraw(gameID, core.ColorBlack, "", view.FEN); !errors.Is(err, ErrOfferLimit) {
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t.Fatalf("second offer in one move: %v, want ErrOfferLimit", err)
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}
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move(t, svc, gameID, "", "e7e5")
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move(t, svc, gameID, "", "g1f3")
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view, _ = svc.GetGameView(gameID)
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if err := svc.OfferDraw(gameID, core.ColorBlack, "", view.FEN); err != nil {
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t.Fatalf("offer after a move: %v", err)
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}
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// The offerer's own move keeps the offer standing ...
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move(t, svc, gameID, "", "b8c6")
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if view, _ = svc.GetGameView(gameID); view.DrawOffer != core.ColorBlack {
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t.Fatalf("offer lapsed on the offerer's own move: %v", view.DrawOffer)
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}
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// ... and the recipient's move instead of an answer declines it.
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move(t, svc, gameID, "", "f1c4")
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if view, _ = svc.GetGameView(gameID); view.DrawOffer != 0 {
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t.Fatalf("offer survived the recipient's move: %v", view.DrawOffer)
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}
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if err := svc.OfferDraw(gameID, core.ColorWhite, "", view.FEN); err != nil {
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t.Fatal(err)
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}
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view, _ = svc.GetGameView(gameID)
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accept := EndCommit{
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ExpectedFEN: view.FEN, Color: core.ColorBlack,
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State: core.StateDraw, Termination: core.TermAgreement, OfferFrom: core.ColorWhite,
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}
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if err := svc.EndGame(gameID, accept); err != nil {
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t.Fatal(err)
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}
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history, err := svc.GetGameHistory(gameID)
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if err != nil {
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t.Fatal(err)
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}
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if history.Result != "draw" || history.Termination != "agreement" || history.PGNResult != "1/2-1/2" {
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t.Fatalf("history after agreement: %+v", history)
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}
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}
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func TestOfferToMissingOfferIsRejected(t *testing.T) {
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svc := newPersistentTestService(t)
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gameID := newHumanGame(t, svc)
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view, _ := svc.GetGameView(gameID)
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err := svc.EndGame(gameID, EndCommit{
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ExpectedFEN: view.FEN, Color: core.ColorBlack,
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State: core.StateDraw, Termination: core.TermAgreement, OfferFrom: core.ColorWhite,
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})
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if !errors.Is(err, ErrNoDrawOffer) {
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t.Fatalf("accepting without an offer: %v, want ErrNoDrawOffer", err)
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}
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}
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func TestGameWithDeletedRowIsUnloadedNotDegraded(t *testing.T) {
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svc, dsn := newPersistentTestServiceDSN(t)
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gameID := newHumanGame(t, svc)
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if _, err := svc.GetGameHistory(gameID); err != nil { // flushes the insert
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t.Fatal(err)
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}
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db, err := sql.Open("pgx", dsn)
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if err != nil {
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t.Fatal(err)
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}
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defer db.Close()
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if _, err := db.Exec(`DELETE FROM games WHERE game_id = $1`, gameID); err != nil {
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t.Fatal(err)
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}
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move(t, svc, gameID, "", "e2e4") // accepted in memory; its write finds no row
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deadline := time.Now().Add(5 * time.Second)
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for {
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if _, err := svc.GetGameView(gameID); errors.Is(err, ErrGameNotFound) {
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break
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}
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if time.Now().After(deadline) {
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t.Fatal("game with a deleted row is still loaded")
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}
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time.Sleep(10 * time.Millisecond)
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}
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if health := svc.GetStorageHealth(); health != "ok" {
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t.Fatalf("storage health %q after a write for a deleted game", health)
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}
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}
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func TestFinishedGamesDoNotCountAgainstComputerLimit(t *testing.T) {
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svc := newPersistentTestService(t)
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newComputerGame := func() (string, error) {
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gameID := uuid.NewString()
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white := core.NewPlayer(core.PlayerConfig{Type: core.PlayerHuman}, core.ColorWhite)
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black := core.NewPlayer(core.PlayerConfig{Type: core.PlayerComputer, Level: 1, SearchTime: 100}, core.ColorBlack)
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return gameID, svc.CreateGame(gameID, white, black, chess.StartFEN, core.ColorWhite,
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core.StateOngoing, core.TermNone)
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}
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var games []string
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for i := 0; i < MaxComputerGames; i++ {
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gameID, err := newComputerGame()
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if err != nil {
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t.Fatal(err)
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}
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games = append(games, gameID)
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}
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if _, err := newComputerGame(); err == nil {
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t.Fatal("computer game limit not enforced")
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}
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// Resigning one frees its slot while the game stays loaded.
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if err := svc.EndGame(games[0], EndCommit{
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ExpectedFEN: chess.StartFEN, Color: core.ColorWhite,
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State: core.StateBlackWins, Termination: core.TermResignation,
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}); err != nil {
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t.Fatal(err)
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}
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if got := svc.GetComputerGameCount(); got != MaxComputerGames-1 {
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t.Fatalf("active computer games = %d, want %d", got, MaxComputerGames-1)
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}
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if _, err := newComputerGame(); err != nil {
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t.Fatalf("finished game still counted: %v", err)
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}
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}
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