Files
chess/internal/server/http/handler.go
T

798 lines
24 KiB
Go

package http
import (
"crypto/sha256"
"encoding/hex"
"errors"
"fmt"
"strconv"
"strings"
"time"
"github.com/lixenwraith/chess/internal/server/core"
"github.com/lixenwraith/chess/internal/server/processor"
"github.com/lixenwraith/chess/internal/server/service"
"github.com/gofiber/fiber/v2"
"github.com/gofiber/fiber/v2/middleware/cors"
"github.com/gofiber/fiber/v2/middleware/limiter"
"github.com/gofiber/fiber/v2/middleware/logger"
"github.com/gofiber/fiber/v2/middleware/recover"
)
const rateLimitRate = 10 // req/sec
// HTTPHandler handles HTTP requests and routes them to the processor
type HTTPHandler struct {
proc *processor.Processor
svc *service.Service
version string
}
func NewHTTPHandler(proc *processor.Processor, svc *service.Service, version string) *HTTPHandler {
return &HTTPHandler{proc: proc, svc: svc, version: version}
}
// Options configures the API application.
type Options struct {
DevMode bool
LogRequests bool
// TrustedProxies lists reverse-proxy IPs or CIDRs whose ProxyHeader value
// is the client address. Empty means the TCP peer is the client.
TrustedProxies []string
// ProxyHeader names a single-address header the proxy overwrites, such as
// X-Real-IP (nginx: proxy_set_header X-Real-IP $remote_addr). Avoid
// X-Forwarded-For: its first entry is supplied by the client.
ProxyHeader string
// Version is the build identifier /health reports.
Version string
}
// appConfig returns the Fiber configuration. Client-IP resolution only honors
// ProxyHeader on connections from a trusted proxy, so rate-limit keys cannot be
// chosen by a client that reaches the API directly.
func appConfig(opts Options) fiber.Config {
config := fiber.Config{
ErrorHandler: customErrorHandler,
ReadTimeout: 15 * time.Second,
WriteTimeout: 35 * time.Second,
IdleTimeout: 60 * time.Second,
}
if len(opts.TrustedProxies) > 0 && opts.ProxyHeader != "" {
config.EnableTrustedProxyCheck = true
config.TrustedProxies = opts.TrustedProxies
config.ProxyHeader = opts.ProxyHeader
config.EnableIPValidation = true
}
return config
}
// clientIP is the rate-limit key: the proxy-reported address from a trusted
// proxy, otherwise the TCP peer.
func clientIP(c *fiber.Ctx) string {
if ip := c.IP(); ip != "" {
return ip
}
return c.Context().RemoteIP().String()
}
func NewFiberApp(proc *processor.Processor, svc *service.Service, opts Options) *fiber.App {
// Create handler
h := NewHTTPHandler(proc, svc, opts.Version)
devMode := opts.DevMode
// Initialize Fiber app
app := fiber.New(appConfig(opts))
// Global middleware (order matters)
app.Use(recover.New())
if opts.LogRequests {
app.Use(logger.New(logger.Config{
Format: "${time} HTTP ${status} ${method} ${path} ${latency}\n",
TimeFormat: time.RFC3339,
TimeZone: "UTC",
}))
}
app.Use(cors.New(cors.Config{
AllowOrigins: "*",
AllowMethods: "GET,POST,PUT,DELETE,OPTIONS",
AllowHeaders: "Origin,Content-Type,Accept,Authorization",
}))
// Health check (no rate limit)
app.Get("/health", h.Health)
// API routes
api := app.Group("/api")
// Auth routes with specific rate limiting
auth := api.Group("/auth")
// Register: 5 req/min per IP
auth.Post("/register", limiter.New(limiter.Config{
Max: 5,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "5 registrations per minute allowed",
})
},
}), h.RegisterHandler)
// Login: 10 req/min per IP
auth.Post("/login", limiter.New(limiter.Config{
Max: 10,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "10 login attempts per minute allowed",
})
},
}), h.LoginHandler)
// Create token validator closure
validateToken := svc.ValidateToken
// Current user (requires auth)
auth.Get("/me", AuthRequired(validateToken), h.GetCurrentUserHandler)
// Logout
auth.Post("/logout", AuthRequired(validateToken), h.LogoutHandler)
// Delete own account: 5 req/min per IP. It takes a password, so it is
// limited like login; authentication runs first, so only a signed-in
// caller reaches the password check.
auth.Delete("/me", AuthRequired(validateToken), limiter.New(limiter.Config{
Max: 5,
Expiration: 1 * time.Minute,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: "5 account deletion attempts per minute allowed",
})
},
}), h.DeleteAccountHandler)
// Game routes with standard rate limiting
maxReq := rateLimitRate
if devMode {
maxReq = rateLimitRate * 2
}
api.Use(limiter.New(limiter.Config{
Max: maxReq,
Expiration: 1 * time.Second,
KeyGenerator: clientIP,
LimitReached: func(c *fiber.Ctx) error {
return c.Status(fiber.StatusTooManyRequests).JSON(core.ErrorResponse{
Error: "rate limit exceeded",
Code: core.ErrRateLimitExceeded,
Details: fmt.Sprintf("%d requests per second allowed", maxReq),
})
},
}))
// Content-Type validation for POST and PUT requests
api.Use(contentTypeValidator)
// Middleware validation for sanitization
api.Use(validationMiddleware)
// Register game routes with auth middleware
api.Post("/games", OptionalAuth(validateToken), h.CreateGame) // Optional auth for player ID association
api.Get("/games/:gameId/history", h.GetGameHistory)
api.Get("/games/:gameId/pgn", h.GetGamePGN)
api.Put("/games/:gameId/players", OptionalAuth(validateToken), h.ConfigurePlayers)
api.Get("/games/:gameId", h.GetGame)
api.Delete("/games/:gameId", OptionalAuth(validateToken), h.DeleteGame)
api.Post("/games/:gameId/moves", OptionalAuth(validateToken), h.MakeMove)
api.Post("/games/:gameId/undo", OptionalAuth(validateToken), h.UndoMove)
api.Post("/games/:gameId/resign", OptionalAuth(validateToken), h.Resign)
api.Post("/games/:gameId/draw", OptionalAuth(validateToken), h.Draw)
api.Get("/games/:gameId/board", h.GetBoard)
api.Get("/users/me/games", AuthRequired(validateToken), h.GetCurrentUserGames)
return app
}
// contentTypeValidator ensures POST and PUT requests have application/json
func contentTypeValidator(c *fiber.Ctx) error {
method := c.Method()
if method == fiber.MethodPost || method == fiber.MethodPut {
contentType := c.Get("Content-Type")
if contentType != "application/json" && contentType != "" {
return c.Status(fiber.StatusUnsupportedMediaType).JSON(core.ErrorResponse{
Error: "unsupported media type",
Code: core.ErrInvalidContent,
Details: "Content-Type must be application/json",
})
}
}
return c.Next()
}
// customErrorHandler provides consistent error responses
func customErrorHandler(c *fiber.Ctx, err error) error {
code := fiber.StatusInternalServerError
response := core.ErrorResponse{
Error: "internal server error",
Code: core.ErrInternalError,
}
// Check if it's a Fiber error
if e, ok := err.(*fiber.Error); ok {
code = e.Code
response.Error = e.Message
// Map HTTP status to error codes
// An unknown route is not a missing game: a client newer than the
// server must not report "game not found" for an endpoint the server
// predates.
switch code {
case fiber.StatusNotFound:
response.Code = core.ErrRouteNotFound
case fiber.StatusBadRequest:
response.Code = core.ErrInvalidRequest
case fiber.StatusTooManyRequests:
response.Code = core.ErrRateLimitExceeded
}
}
return c.Status(code).JSON(response)
}
// Health check endpoint with storage status
func (h *HTTPHandler) Health(c *fiber.Ctx) error {
storageHealth := h.svc.GetStorageHealth()
status := "healthy"
if storageHealth == "degraded" {
status = "degraded"
}
return c.JSON(fiber.Map{
"status": status,
"time": time.Now().Unix(),
"storage": storageHealth,
"version": h.version,
})
}
// CreateGame creates a new game with specified player types
func (h *HTTPHandler) CreateGame(c *fiber.Ctx) error {
// Ensure middleware validation ran
validated, ok := c.Locals("validated").(bool)
if !ok || !validated {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation bypass detected",
Code: core.ErrInternalError,
})
}
// Retrieve validated parsed body
validatedBody := c.Locals("validatedBody")
if validatedBody == nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation data missing",
Code: core.ErrInternalError,
})
}
var req core.CreateGameRequest
req = *(validatedBody.(*core.CreateGameRequest))
// Retrieve authenticated user ID if available
userID, _ := c.Locals("userID").(string)
// Generate game ID via service with optional user context
cmd := processor.NewCreateGameCommand(req)
cmd.UserID = userID // Add user ID to command if authenticated
resp := h.proc.Execute(cmd)
// Return appropriate HTTP response
if !resp.Success {
return c.Status(fiber.StatusBadRequest).JSON(resp.Error)
}
return c.Status(fiber.StatusCreated).JSON(resp.Data)
}
// ConfigurePlayers updates player configuration mid-game
func (h *HTTPHandler) ConfigurePlayers(c *fiber.Ctx) error {
gameID := c.Params("gameId")
// Validate UUID format
if !isValidUUID(gameID) {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format",
Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
// Ensure middleware validation ran
validated, ok := c.Locals("validated").(bool)
if !ok || !validated {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation bypass detected",
Code: core.ErrInternalError,
})
}
// Retrieve validated parsed body
validatedBody := c.Locals("validatedBody")
if validatedBody == nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation data missing",
Code: core.ErrInternalError,
})
}
var req core.ConfigurePlayersRequest
req = *(validatedBody.(*core.ConfigurePlayersRequest))
// Create command and execute
cmd := processor.NewConfigurePlayersCommand(gameID, req)
cmd.UserID, _ = c.Locals("userID").(string)
resp := h.proc.Execute(cmd)
// Return appropriate HTTP response
if !resp.Success {
return c.Status(statusForCode(resp.Error.Code)).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// GetGame retrieves current game state
func (h *HTTPHandler) GetGame(c *fiber.Ctx) error {
gameID := c.Params("gameId")
// Validate UUID format
if !isValidUUID(gameID) {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format",
Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
// Check for long-polling parameters
waitStr := c.Query("wait", "false")
moveCountStr := c.Query("moveCount", "-1")
// Non-wait path - existing behavior
if waitStr != "true" {
// Create command and execute
cmd := processor.NewGetGameCommand(gameID)
resp := h.proc.Execute(cmd)
// Return appropriate HTTP response
if !resp.Success {
return c.Status(fiber.StatusNotFound).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// Long-polling path
moveCount, err := strconv.Atoi(moveCountStr)
if err != nil {
moveCount = -1
}
// First check if game exists and get current state
g, err := h.svc.GetGameView(gameID)
if err != nil {
return c.Status(fiber.StatusNotFound).JSON(core.ErrorResponse{
Error: "game not found",
Code: core.ErrGameNotFound,
})
}
currentMoveCount := len(g.Moves)
st := g.State
settled := st != core.StateOngoing && st != core.StatePending
// If move count already different, return immediately
if moveCount != currentMoveCount || settled {
cmd := processor.NewGetGameCommand(gameID)
resp := h.proc.Execute(cmd)
if !resp.Success {
return c.Status(fiber.StatusNotFound).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// Register wait with service
ctx := c.Context()
notify := h.svc.RegisterWait(gameID, moveCount, ctx)
// Wait for notification, timeout, or client disconnect
select {
case <-notify:
// State changed or timeout, get fresh game state
cmd := processor.NewGetGameCommand(gameID)
resp := h.proc.Execute(cmd)
// Game might have been deleted
if !resp.Success {
return c.Status(fiber.StatusNotFound).JSON(resp.Error)
}
return c.JSON(resp.Data)
case <-ctx.Done():
// Client disconnected
return nil
}
}
// MakeMove submits a move
func (h *HTTPHandler) MakeMove(c *fiber.Ctx) error {
gameID := c.Params("gameId")
if !isValidUUID(gameID) {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format",
Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
validated, ok := c.Locals("validated").(bool)
if !ok || !validated {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation bypass detected",
Code: core.ErrInternalError,
})
}
validatedBody := c.Locals("validatedBody")
if validatedBody == nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation data missing",
Code: core.ErrInternalError,
})
}
var req core.MoveRequest
req = *(validatedBody.(*core.MoveRequest))
// Get authenticated user ID if present
userID, _ := c.Locals("userID").(string)
cmd := processor.NewMakeMoveCommand(gameID, req)
cmd.UserID = userID // Pass user context for authorization
resp := h.proc.Execute(cmd)
if !resp.Success {
statusCode := fiber.StatusBadRequest
switch resp.Error.Code {
case core.ErrGameNotFound:
statusCode = fiber.StatusNotFound
case core.ErrUnauthorized:
statusCode = fiber.StatusForbidden
case core.ErrConflict:
statusCode = fiber.StatusConflict
}
return c.Status(statusCode).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// UndoMove undoes one or more moves
func (h *HTTPHandler) UndoMove(c *fiber.Ctx) error {
gameID := c.Params("gameId")
// Validate UUID format
if !isValidUUID(gameID) {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format",
Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
// Ensure middleware validation ran
validated, ok := c.Locals("validated").(bool)
if !ok || !validated {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation bypass detected",
Code: core.ErrInternalError,
})
}
// Retrieve validated parsed body
validatedBody := c.Locals("validatedBody")
if validatedBody == nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation data missing",
Code: core.ErrInternalError,
})
}
var req core.UndoRequest
req = *(validatedBody.(*core.UndoRequest))
// Create command and execute
cmd := processor.NewUndoMoveCommand(gameID, req)
cmd.UserID, _ = c.Locals("userID").(string)
resp := h.proc.Execute(cmd)
// Return appropriate HTTP response
if !resp.Success {
return c.Status(statusForCode(resp.Error.Code)).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// Resign ends the game in the opponent's favor.
func (h *HTTPHandler) Resign(c *fiber.Ctx) error {
return h.executeWithBody(c, func(gameID string, body any) processor.Command {
return processor.NewResignCommand(gameID, *body.(*core.ResignRequest))
})
}
// Draw offers, accepts, or declines a draw by agreement.
func (h *HTTPHandler) Draw(c *fiber.Ctx) error {
return h.executeWithBody(c, func(gameID string, body any) processor.Command {
return processor.NewDrawCommand(gameID, *body.(*core.DrawRequest))
})
}
// executeWithBody runs a game command built from the validated request body,
// with the caller's user ID for slot authorization.
func (h *HTTPHandler) executeWithBody(c *fiber.Ctx, build func(gameID string, body any) processor.Command) error {
gameID := c.Params("gameId")
if !isValidUUID(gameID) {
return invalidGameID(c)
}
body := c.Locals("validatedBody")
if validated, _ := c.Locals("validated").(bool); !validated || body == nil {
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "validation bypass detected", Code: core.ErrInternalError,
})
}
cmd := build(gameID, body)
cmd.UserID, _ = c.Locals("userID").(string)
resp := h.proc.Execute(cmd)
if !resp.Success {
return c.Status(statusForCode(resp.Error.Code)).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// statusForCode maps processor error codes to HTTP statuses.
func statusForCode(code string) int {
switch code {
case core.ErrGameNotFound:
return fiber.StatusNotFound
case core.ErrUnauthorized:
return fiber.StatusForbidden
case core.ErrConflict:
return fiber.StatusConflict
case core.ErrInternalError:
return fiber.StatusInternalServerError
}
return fiber.StatusBadRequest
}
// DeleteGame unloads a live game while retaining its durable history.
func (h *HTTPHandler) DeleteGame(c *fiber.Ctx) error {
gameID := c.Params("gameId")
// Validate UUID format
if !isValidUUID(gameID) {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format",
Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
// Create command and execute
cmd := processor.NewDeleteGameCommand(gameID)
cmd.UserID, _ = c.Locals("userID").(string)
resp := h.proc.Execute(cmd)
// Return appropriate HTTP response
if !resp.Success {
return c.Status(statusForCode(resp.Error.Code)).JSON(resp.Error)
}
return c.SendStatus(fiber.StatusNoContent)
}
// GetBoard returns ASCII representation of the board
func (h *HTTPHandler) GetBoard(c *fiber.Ctx) error {
gameID := c.Params("gameId")
// Validate UUID format
if !isValidUUID(gameID) {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format",
Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
// Create command and execute
cmd := processor.NewGetBoardCommand(gameID)
resp := h.proc.Execute(cmd)
// Return appropriate HTTP response
if !resp.Success {
return c.Status(fiber.StatusNotFound).JSON(resp.Error)
}
return c.JSON(resp.Data)
}
// GetGameHistory serves persisted replay data. Histories are public by game ID,
// matching the existing public live-game read model.
func (h *HTTPHandler) GetGameHistory(c *fiber.Ctx) error {
gameID := c.Params("gameId")
if !isValidUUID(gameID) {
return invalidGameID(c)
}
history, err := h.svc.GetGameHistory(gameID)
if err != nil {
return storedGameError(c, err)
}
body, err := c.App().Config().JSONEncoder(history)
if err != nil {
return err
}
return sendRevalidated(c, fiber.MIMEApplicationJSON, body)
}
// GetGamePGN exports a stored game as a PGN attachment; ?ply=N stops after N
// plies. Same visibility as the history.
func (h *HTTPHandler) GetGamePGN(c *fiber.Ctx) error {
gameID := c.Params("gameId")
if !isValidUUID(gameID) {
return invalidGameID(c)
}
ply, err := queryInt(c, "ply", -1, 0, 1_000_000)
if err != nil {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid ply", Code: core.ErrInvalidRequest, Details: err.Error(),
})
}
pgn, err := h.svc.GetGamePGN(gameID, ply)
if err != nil {
return storedGameError(c, err)
}
// The name is built from a date and the hexadecimal game ID only.
c.Set(fiber.HeaderContentDisposition, `attachment; filename="`+pgn.Filename+`"`)
return sendRevalidated(c, "application/x-chess-pgn; charset=utf-8", []byte(pgn.Text))
}
// sendRevalidated sends a stored-game representation with a strong ETag and
// answers a matching If-None-Match with 304. Stored games still change
// (moves, undo after a result), so caches must revalidate on every use
// rather than keep a copy for a fixed time.
func sendRevalidated(c *fiber.Ctx, contentType string, body []byte) error {
sum := sha256.Sum256(body)
etag := `"` + hex.EncodeToString(sum[:16]) + `"`
c.Set(fiber.HeaderETag, etag)
c.Set(fiber.HeaderCacheControl, "private, no-cache")
if etagMatches(c.Get(fiber.HeaderIfNoneMatch), etag) {
return c.SendStatus(fiber.StatusNotModified)
}
c.Set(fiber.HeaderContentType, contentType)
return c.Send(body)
}
// etagMatches applies the weak comparison If-None-Match requires (RFC 9110
// section 13.1.2) to a comma-separated header value.
func etagMatches(header, etag string) bool {
for _, candidate := range strings.Split(header, ",") {
candidate = strings.TrimPrefix(strings.TrimSpace(candidate), "W/")
if candidate == "*" || candidate == etag {
return true
}
}
return false
}
func invalidGameID(c *fiber.Ctx) error {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid game ID format", Code: core.ErrInvalidRequest,
Details: "game ID must be a valid UUID",
})
}
func storedGameError(c *fiber.Ctx, err error) error {
switch {
case errors.Is(err, service.ErrStorageDisabled), errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "game history storage unavailable", Code: core.ErrStorageUnavailable,
})
case errors.Is(err, service.ErrGameNotFound):
return c.Status(fiber.StatusNotFound).JSON(core.ErrorResponse{
Error: "game history not found", Code: core.ErrGameNotFound,
})
case errors.Is(err, service.ErrPlyOutOfRange):
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid ply", Code: core.ErrInvalidRequest, Details: err.Error(),
})
case errors.Is(err, service.ErrNotation):
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "game cannot be exported as PGN", Code: core.ErrInternalError,
})
default:
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to load game history", Code: core.ErrInternalError,
})
}
}
// GetCurrentUserGames returns a bounded list suitable for CLI and web game
// pickers. The extra row used to detect a next page stays internal.
func (h *HTTPHandler) GetCurrentUserGames(c *fiber.Ctx) error {
userID, ok := c.Locals("userID").(string)
if !ok || userID == "" {
return c.Status(fiber.StatusUnauthorized).JSON(core.ErrorResponse{
Error: "unauthorized", Code: core.ErrUnauthorized,
})
}
limit, err := queryInt(c, "limit", 50, 1, 100)
if err != nil {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid pagination", Code: core.ErrInvalidRequest, Details: err.Error(),
})
}
offset, err := queryInt(c, "offset", 0, 0, 1_000_000)
if err != nil {
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid pagination", Code: core.ErrInvalidRequest, Details: err.Error(),
})
}
games, err := h.svc.GetUserGames(userID, service.UserGamesOptions{
Limit: limit,
Offset: offset,
Cursor: c.Query("cursor"),
Color: c.Query("color"),
Status: c.Query("status"),
})
if err != nil {
switch {
case errors.Is(err, service.ErrInvalidListQuery):
return c.Status(fiber.StatusBadRequest).JSON(core.ErrorResponse{
Error: "invalid list query", Code: core.ErrInvalidRequest, Details: err.Error(),
})
case errors.Is(err, service.ErrStorageDisabled), errors.Is(err, service.ErrStorageUnavailable):
return c.Status(fiber.StatusServiceUnavailable).JSON(core.ErrorResponse{
Error: "stored games unavailable", Code: core.ErrStorageUnavailable,
})
}
return c.Status(fiber.StatusInternalServerError).JSON(core.ErrorResponse{
Error: "failed to load stored games", Code: core.ErrInternalError,
})
}
return c.JSON(games)
}
func queryInt(c *fiber.Ctx, name string, defaultValue, minimum, maximum int) (int, error) {
raw := c.Query(name)
if raw == "" {
return defaultValue, nil
}
value, err := strconv.Atoi(raw)
if err != nil || value < minimum || value > maximum {
return 0, fmt.Errorf("%s must be between %d and %d", name, minimum, maximum)
}
return value, nil
}