9.2 KiB
API Reference
Base URL: http://localhost:8080/api/v1
Content-Type: application/json (required for POST/PUT)
Authentication
The API supports optional JWT authentication for user accounts. When authenticated, games are associated with the user account.
Register User
POST /auth/register
Creates new user account and returns JWT token.
Request:
{
"username": "alice",
"email": "alice@example.com",
"password": "SecurePass123"
}
username(string, required): 1-40 characters, alphanumeric and underscore onlyemail(string, optional): Valid email addresspassword(string, required): Minimum 8 characters, must contain letter and number
Accounts created here are identical to CLI-created accounts and do not
expire. Returns 409 when the username or email is taken, and 503 when the
registration limit (-max-users) or password-hashing capacity is exhausted.
Response (201):
{
"token": "eyJhbGciOiJIUzI1NiIs...",
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"expiresAt": "2025-01-14T10:30:00Z"
}
Login
POST /auth/login
Authenticates user and returns JWT token.
Request:
{
"identifier": "alice",
"password": "SecurePass123"
}
identifier(string, required): Username or email addresspassword(string, required): User password
Response (200):
{
"token": "eyJhbGciOiJIUzI1NiIs...",
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"expiresAt": "2025-01-14T10:30:00Z"
}
Get Current User
GET /auth/me
Returns authenticated user information. Requires authentication.
Headers:
Authorization: Bearer <token>
Response (200):
{
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"createdAt": "2025-01-07T10:30:00Z"
}
Game Endpoints
Health Check
GET /health
Returns server and storage status.
Response (200):
{
"status": "healthy",
"time": 1699123456,
"storage": "ok"
}
Storage states:
"disabled"- No database configured (-dsnorCHESS_DSN)"ok"- Database operational with auth enabled"degraded"- A persistence write failed or the write queue filled; live games continue in memory, but durable history is no longer complete
The top-level status is also "degraded" when storage is degraded.
Create Game
POST /games
Creates new game with specified players. Optional authentication associates game with user.
Headers (optional):
Authorization: Bearer <token>
Request:
{
"white": {
"type": 1,
"level": 0,
"searchTime": 0
},
"black": {
"type": 2,
"level": 15,
"searchTime": 1000
},
"fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
}
Response (201):
{
"gameId": "a1b2c3d4-e5f6-7890-1234-567890abcdef",
"fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"turn": "w",
"state": "ongoing",
"moves": [],
"players": {
"white": {"id": "550e8400-...", "color": 1, "type": 1},
"black": {"id": "ai-player-...", "color": 2, "type": 2, "level": 15, "searchTime": 1000}
}
}
Note: When authenticated, human player IDs match the user's ID. Anonymous players receive unique UUIDs.
Get Game
GET /games/{gameId}
Returns current game state.
Long-polling support: Add query parameters for real-time updates:
wait=true- Enable long-polling (waits up to 30 seconds)moveCount=N- Last known move count
Returns immediately if game state changed, otherwise waits for updates:
GET /games/{gameId}?wait=true&moveCount=5
Response includes all game data. Compare moves array length to detect changes.
Timeout behavior:
- Returns current state after 30 seconds even if no changes
- Client disconnection cancels wait immediately
- Game deletion notifies all waiting clients
Get Durable Game History
GET /games/{gameId}/history
Returns the persisted replay line even after the live game has been unloaded from memory or the server has restarted. Games without a registered player are deleted 24 hours after their last activity; their history then returns 404. History is public to anyone who knows the game ID, matching the existing public live-game read model. Persistent storage must be enabled.
The response contains the initial FEN and an ordered FEN after every move, so a client can replay the game without running a chess engine.
Response (200):
{
"gameId": "a1b2c3d4-e5f6-7890-1234-567890abcdef",
"initialFen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"result": "white_wins",
"startTimeUtc": "2026-09-07T12:00:00Z",
"endTimeUtc": "2026-09-07T12:15:00Z",
"players": {
"white": {"id": "user-id", "color": 1, "type": 1, "claimedBy": "user-id", "name": "alice"},
"black": {"id": "player-id", "color": 2, "type": 1}
},
"moves": [
{
"moveNumber": 1,
"moveUci": "e2e4",
"fenAfterMove": "rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1",
"playerColor": "w",
"moveTimeUtc": "2026-09-07T12:00:05Z"
}
]
}
result is omitted while a game is ongoing. Persisted terminal values are
white_wins, black_wins, draw, and stalemate. A claimed player's name
is their username when the claim was recorded; it survives later renames and
account deletion, and is omitted for anonymous and computer players.
Returns 400 for a non-canonical game ID, 404 when the game has no durable record, and 503 when persistence is disabled or degraded.
List My Stored Games
GET /users/me/games?limit=50&offset=0
Returns games associated with the authenticated user at creation time or by a
later first-move slot claim. Requires Authorization: Bearer <token> and
persistent storage.
limit: 1-100; defaults to 50offset: 0-1,000,000; defaults to 0
Each item contains game ID, initial FEN, final FEN (after the last stored move,
or the initial FEN when there is none), result/timestamps, players, and move
count. nextOffset is present only when another page exists. A game belongs to
a user who created it while authenticated or claimed a slot with a first move;
the association survives later player reconfiguration.
Response (200):
{
"games": [
{
"gameId": "a1b2c3d4-e5f6-7890-1234-567890abcdef",
"initialFen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"finalFen": "r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4",
"result": "white_wins",
"startTimeUtc": "2026-09-07T12:00:00Z",
"endTimeUtc": "2026-09-07T12:15:00Z",
"moveCount": 7,
"players": {
"white": {"id": "user-id", "color": 1, "type": 1, "claimedBy": "user-id", "name": "alice"},
"black": {"id": "player-id", "color": 2, "type": 1}
}
}
],
"limit": 50,
"offset": 0
}
Make Move
POST /games/{gameId}/moves
Submits human move or triggers computer move.
Human move:
{"move": "e2e4"}
Computer move trigger:
{"move": "cccc"}
Undo Moves
POST /games/{gameId}/undo
Reverts moves from history.
Configure Players
PUT /games/{gameId}/players
Changes player configuration mid-game.
Get Board
GET /games/{gameId}/board
Returns ASCII board visualization.
Delete Game
DELETE /games/{gameId}
Unloads the live game from memory. Its persisted game and move history remain available through the history endpoint. Returns 204 on success.
Error Format
{
"error": "Description",
"code": "ERROR_CODE",
"details": "Additional context"
}
Error codes:
GAME_NOT_FOUND- Invalid game IDINVALID_MOVE- Illegal chess moveNOT_HUMAN_TURN- Wrong player type for turnGAME_OVER- Game already endedGAME_CONFLICT- Game changed while a move was being validated; refresh and retrySTORAGE_UNAVAILABLE- Durable history/list storage is disabled or degradedRATE_LIMIT_EXCEEDED- Request limit exceededINVALID_REQUEST- Malformed requestINVALID_CONTENT_TYPE- Missing/wrong Content-Type headerINVALID_FEN- Invalid FEN formatINTERNAL_ERROR- Server error
Rate Limiting
- Standard: 10 requests/second/IP (general endpoints)
- Development (
-dev): 20 requests/second/IP - Registration: 5 requests/minute/IP
- Login: 10 requests/minute/IP
Exceeding limit returns 429 status. Behind a reverse proxy the client IP is the
proxy's X-Real-IP header, trusted only from addresses listed in
-trusted-proxies.
Password hashing is bounded to four concurrent operations. When all are busy
for five seconds, registration and login return 503 with RESOURCE_LIMIT.
JWT Token Format
Tokens are HS256-signed JWTs valid for 7 days. Include in Authorization header:
Authorization: Bearer <token>
The scheme is case-insensitive and the token must use RFC 6750 syntax; a
malformed header returns 401 even on endpoints where authentication is
optional. Claims are iss (chess-server), aud (chess-api), sub (user
ID), iat, nbf, exp, and extra.session_id. Tokens carry no profile data;
use /auth/me. Authentication requires the session to exist, be unexpired, and
belong to the JWT subject. Logging in again replaces the previous session.