v0.33.0 tui tap for live view and console enhancements

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lixen committed 2026-10-10 21:32:08 -04:00
1 parent a1e9d21d06
commit 87f5576ccf
41 files changed
+4606 -449

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@@ -3,6 +3,7 @@ package core
import (
"encoding/json"
"strings"
"sync/atomic"
"time"
)
@@ -26,17 +27,81 @@ type TransportEvent struct {
Entry LogEntry
}
// Levels are the entry levels by rising severity, each with the words naming
// it in a line: the sources, the console sink's painter and the viewer share them
var Levels = []struct {
// Tapped is what a pipeline's flow decided about one entry: Stage names the
// stage that dropped Event.Entry (rate_limit, filters at Index, format), or is
// "" when it passed and Event.Payload is what the sinks got.
type Tapped struct {
Pipeline string
Source string // the source's id; "" for a heartbeat
Stage string
Index int
Event TransportEvent
}
// Tap hands Tapped records to a viewer without ever waiting: a full tap drops
// and counts. Unless All is set it takes only what passed, so a strict filter
// cannot crowd those out.
type Tap struct {
ch chan Tapped
All atomic.Bool
drops atomic.Uint64
}
func NewTap(size int) *Tap { return &Tap{ch: make(chan Tapped, size)} }
// Offer clips only what it can keep, so a full tap costs the pipeline nothing;
// a reader racing it costs a drop, never a wait
func (t *Tap) Offer(r Tapped) {
switch {
case r.Stage != "" && !t.All.Load():
return
case len(t.ch) == cap(t.ch):
t.drops.Add(1)
return
}
e := &r.Event.Entry
r.Event.Payload = clip(r.Event.Payload, TapEntryBytes)
e.Message, e.Fields = clip(e.Message, TapEntryBytes), clip(e.Fields, TapEntryBytes)
e.Level, e.Source, e.Node = clip(e.Level, TapNameBytes), clip(e.Source, TapNameBytes), clip(e.Node, TapNameBytes)
select {
case t.ch <- r:
default:
t.drops.Add(1)
}
}
func (t *Tap) Records() <-chan Tapped { return t.ch }
// Dropped counts the records a full tap could not take
func (t *Tap) Dropped() uint64 { return t.drops.Load() }
// clip copies the first n bytes of a longer s, so a kept record does not pin
// its line
func clip[T ~string | ~[]byte](s T, n int) T {
if len(s) <= n {
return s
}
head := make([]byte, n)
copy(head, s)
return T(head)
}
// Level is a level: the words naming it in a line, and the further values a
// level key may hold, which prose would misread ("critical path")
type Level struct {
Level string `json:"level"`
Names []string `json:"names"`
}{
{"TRACE", []string{"TRACE"}},
{"DEBUG", []string{"DEBUG", "DBG"}},
{"INFO", []string{"INFO", "INF"}},
{"WARN", []string{"WARN", "WARNING"}},
{"ERROR", []string{"ERROR", "ERR", "FATAL"}},
Keyed []string `json:"-"`
}
// Levels are the entry levels by rising severity: the sources, the console
// sink's painter and the viewer share them
var Levels = []Level{
{"TRACE", []string{"TRACE"}, []string{"VERBOSE"}},
{"DEBUG", []string{"DEBUG", "DBG"}, nil},
{"INFO", []string{"INFO", "INF"}, []string{"I", "NOTICE", "INFORMATION"}},
{"WARN", []string{"WARN", "WARNING"}, []string{"W"}},
{"ERROR", []string{"ERROR", "ERR", "FATAL"}, []string{"E", "CRIT", "CRITICAL", "ALERT", "EMERG", "EMERGENCY", "PANIC", "DPANIC"}},
}
// LevelWord finds the first whole word of text, in any case, that names a