v0.30.0 lw --tui, compose pipeline on screen

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lixen committed 2026-10-09 19:30:50 -04:00
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package tui
import (
"fmt"
"regexp"
"slices"
"strconv"
"strings"
"github.com/lixenwraith/logwisp/internal/compose"
"github.com/lixenwraith/logwisp/internal/config"
"github.com/lixenwraith/terminal"
ui "github.com/lixenwraith/terminal/tui"
)
const (
pitch = 3 // rows a source or sink takes, its gap included
gutter = 4 // columns of wire on either side of the flow box
wideMin = 64 // the narrowest canvas with the parts side by side
)
// spot is where a node draws: its first row and the columns it may use
type spot struct{ x, y, w int }
// layout places a pipeline's parts: side by side with wires from 64 columns,
// stacked below that
type layout struct {
wide bool
h int
title [3]spot
nodes [3][]spot // a column's nodes, or its one empty slot
box spot // the flow box's top left and width
boxH int
entry, exit int // the rows wires enter and leave the flow box
}
func (a *app) layout(w int) layout {
var l layout
counts := [3]int{}
for col := range columns {
counts[col] = max(1, len(a.nodes(col)))
}
stages := counts[flowCol]
l.boxH = stages + 2
if w >= wideMin {
l.wide = true
boxW := max(18, min(30, (w-2*gutter)/3))
sideW := (w - boxW - 2*gutter) / 2
xs := [3]int{0, sideW + gutter, sideW + 2*gutter + boxW}
ws := [3]int{sideW, boxW, w - xs[sinksCol]}
for col := range columns {
l.title[col] = spot{xs[col], 0, ws[col]}
}
l.box = spot{xs[flowCol], 1, boxW}
for _, col := range []int{sourcesCol, sinksCol} {
for i := range counts[col] {
l.nodes[col] = append(l.nodes[col], spot{xs[col], 1 + i*pitch, ws[col]})
}
}
l.entry = l.box.y + 1 + (stages-1)/2
l.exit = l.entry
l.h = 1 + max(counts[sourcesCol]*pitch-1, l.boxH, counts[sinksCol]*pitch-1)
} else {
y := 0
for col := range columns {
l.title[col] = spot{0, y, w}
y++
if col == flowCol {
l.box = spot{0, y, w}
y += l.boxH
} else {
for range counts[col] {
l.nodes[col] = append(l.nodes[col], spot{0, y, w})
y += pitch
}
y--
}
if col != sinksCol {
y++ // the arrow down to the next part
}
}
l.h = y
}
for i := range stages {
l.nodes[flowCol] = append(l.nodes[flowCol], spot{l.box.x + 2, l.box.y + 1 + i, l.box.w - 4})
}
return l
}
// drawCanvas draws the pipeline, scrolled to keep the chosen node in view
func (a *app) drawCanvas(r ui.Region) {
l := a.layout(r.W)
chosen := l.nodes[a.col][min(a.row[a.col], len(l.nodes[a.col])-1)]
if chosen.y < a.scroll {
a.scroll = chosen.y
}
if tall := 2 - a.col%2; chosen.y+tall > a.scroll+r.H {
a.scroll = chosen.y + tall - r.H
}
a.scroll = max(0, min(a.scroll, l.h-r.H))
// Drawn whole off screen, then the rows in view copied
cells := make([]terminal.Cell, r.W*l.h)
full := ui.NewRegion(cells, r.W, 0, 0, r.W, l.h)
full.FillStyle(a.th.Text)
a.drawParts(full, l)
for y := range min(r.H, l.h-a.scroll) {
copy(r.Cells[(r.Y+y)*r.TotalW+r.X:][:r.W], cells[(a.scroll+y)*r.W:][:r.W])
}
}
func (a *app) drawParts(r ui.Region, l layout) {
th, f := a.th, a.font
tints := [3]ui.Style{a.look.Source, a.look.Flow, a.look.Sink}
for col, c := range columns {
t := l.title[col]
r.TextStyled(t.x, t.y, string(f.dot)+" "+c.title, tints[col].On(th.Text))
}
a.drawBox(r, l)
g := wires{w: r.W, arms: make([]uint8, r.W*l.h)}
for _, col := range []int{sourcesCol, sinksCol} {
nodes := a.nodes(col)
for i, s := range l.nodes[col] {
chosen := a.col == col && a.row[col] == i
if len(nodes) == 0 {
a.drawEmpty(r, s, columns[col].role, chosen)
continue
}
a.drawNode(r, s, nodes[i], tints[col], chosen)
}
if l.wide && len(nodes) > 0 {
g.join(l, col)
}
}
if !l.wide {
for _, col := range []int{sourcesCol, flowCol} {
r.TextStyled(2, l.title[col+1].y-1, string(f.down), th.Border)
}
return
}
for i, arms := range g.arms {
if arms != 0 {
r.TextStyled(i%r.W, i/r.W, string(f.wire[arms]), th.Border)
}
}
if len(a.nodes(sourcesCol)) > 0 {
r.TextStyled(l.box.x-1, l.entry, string(f.arrow), th.Border)
}
if len(a.nodes(sinksCol)) > 0 {
r.TextStyled(l.box.x+l.box.w+1, l.exit, string(f.arrow), th.Border)
}
}
// wires are the canvas's cells by the arms they have: up 1, right 2, down 4,
// left 8, so every junction draws from what meets there
type wires struct {
w int
arms []uint8
}
func (g wires) h(y, x0, x1 int) {
for x := x0; x < x1; x++ {
g.arms[y*g.w+x] |= 2
g.arms[y*g.w+x+1] |= 8
}
}
func (g wires) v(x, y0, y1 int) {
for y := y0; y < y1; y++ {
g.arms[y*g.w+x] |= 4
g.arms[(y+1)*g.w+x] |= 1
}
}
// join wires a column's nodes to a trunk beside the flow box, and the trunk
// to the box's side
func (g wires) join(l layout, col int) {
ys := []int{l.entry}
if col == sinksCol {
ys[0] = l.exit
}
for _, s := range l.nodes[col] {
ys = append(ys, s.y)
}
if col == sourcesCol {
trunk := l.box.x - gutter + 1
for _, s := range l.nodes[col] {
g.h(s.y, trunk-1, trunk)
}
g.v(trunk, slices.Min(ys), slices.Max(ys))
g.h(l.entry, trunk, l.box.x-1)
return
}
right := l.box.x + l.box.w
trunk := right + 2
g.h(l.exit, right, trunk)
g.v(trunk, slices.Min(ys), slices.Max(ys))
for _, s := range l.nodes[col] {
g.h(s.y, trunk, s.x-1)
}
}
// drawNode draws a source or sink: a tinted bar, its type and whether it
// listens or dials, then a summary of its options. The chosen node's bar is
// solid; a node the first problem names has its bar in the error style.
func (a *app) drawNode(r ui.Region, s spot, n compose.Node, tint ui.Style, chosen bool) {
th := a.th
bg, bar := th.Text, a.font.bar
if chosen {
bg, bar = th.Text.On(th.Selected), a.font.barOn
}
if a.faulty(n) {
tint = th.Error
}
p, _ := a.plugin(n)
way := map[config.Side]string{config.Listener: "listens", config.ChainListener: "listens", config.Dialer: "dials"}[p.Side]
for dy, text := range []string{p.Type, a.summary(n)} {
row := r.Sub(s.x, s.y+dy, s.w, 1)
row.FillStyle(bg)
row.TextStyled(0, 0, string(bar), tint.On(bg))
style := th.Muted.On(bg)
if dy == 0 {
style = th.Text.On(bg)
row.TextStyled(row.W-ui.RuneLen(way), 0, way, th.Muted.On(bg))
}
row.TextStyled(2, 0, ui.Truncate(text, row.W-ui.RuneLen(way)-3), style)
}
}
func (a *app) drawEmpty(r ui.Region, s spot, role string, chosen bool) {
mark, style := " ", a.th.Muted
if chosen {
mark, style = string(a.th.Glyphs.Pointer), a.th.Muted.On(a.th.Selected)
}
row := r.Sub(s.x, s.y, s.w-1, 1)
if chosen {
row.FillStyle(a.th.Text.On(a.th.Selected))
}
row.TextStyled(0, 0, mark+" a adds a "+role, style)
}
// drawBox draws the flow box, its stages in the order entries pass them; a
// stage that is off is dimmed with the Off glyph
func (a *app) drawBox(r ui.Region, l layout) {
th, f := a.th, a.font
b := l.box
edge := []rune(f.box)
across := strings.Repeat(string(edge[4]), max(0, b.w-2))
r.TextStyled(b.x, b.y, string(edge[0])+across+string(edge[1]), th.Border)
r.TextStyled(b.x, b.y+l.boxH-1, string(edge[2])+across+string(edge[3]), th.Border)
for y := b.y + 1; y < b.y+l.boxH-1; y++ {
r.TextStyled(b.x, y, string(edge[5]), th.Border)
r.TextStyled(b.x+b.w-1, y, string(edge[5]), th.Border)
}
for i, n := range a.nodes(flowCol) {
s := l.nodes[flowCol][i]
chosen := a.col == flowCol && a.row[flowCol] == i
bg := th.Text
if chosen {
bg = th.Text.On(th.Selected)
}
row := r.Sub(s.x, s.y, s.w, 1)
row.FillStyle(bg)
mark, tint, text := f.bar, a.look.Flow, th.Text
if chosen {
mark = f.barOn
}
summary := a.summary(n)
if !a.on(n) {
mark, tint, text, summary = f.Off, th.Muted, th.Muted, "off"
if chosen {
mark = th.Glyphs.Pointer
}
}
if a.faulty(n) {
tint = th.Error
}
row.TextStyled(0, 0, string(mark), tint.On(bg))
row.TextStyled(2, 0, n.Role, text.On(bg))
x := 3 + ui.RuneLen(n.Role)
row.TextStyled(x, 0, ui.Truncate(summary, row.W-x), th.Muted.On(bg))
}
}
// on reports whether a node is on: a flow stage that is off has no options,
// or an enabled key that is false
func (a *app) on(n compose.Node) bool {
if n.Role == "filters" {
return len(a.pipeline().Flow.Filters) > 0
}
opts, on, _ := a.comp.Options(a.pi, n)
if slicesHasKey(a.keys(n), "enabled") {
return on && opts["enabled"] == true
}
return on
}
// summary is a node's options in a line: the values set, a table by its
// name, a switch by its key; the filters as +include and -exclude patterns
func (a *app) summary(n compose.Node) string {
if n.Role == "filters" {
var out []string
for _, f := range a.pipeline().Flow.Filters {
sign := map[config.FilterType]string{"include": "+", "exclude": "-"}[f.Type]
out = append(out, sign+strings.Join(f.Patterns, "|"))
}
return strings.Join(out, " ")
}
opts, _, _ := a.comp.Options(a.pi, n)
var out []string
for _, k := range a.keys(n) {
v, ok := opts[k.Name]
switch {
case !ok || k.Name == "enabled" || v == false:
case k.Kind == "table":
if t, _ := v.(map[string]any); t["enabled"] != false {
out = append(out, k.Name)
}
case v == true:
out = append(out, k.Name)
default:
out = append(out, show(v))
}
}
return strings.Join(out, " ")
}
// show writes a value as a form does: a list joined by commas
func show(v any) string {
switch v := v.(type) {
case []any:
var out []string
for _, e := range v {
out = append(out, show(e))
}
return strings.Join(out, ",")
case float64:
return strconv.FormatFloat(v, 'f', -1, 64)
}
return fmt.Sprint(v)
}
// problemPath reads the part a validation error names: its pipeline, node and
// key, as config's key paths write them
var problemPath = regexp.MustCompile(`^pipelines?\[(\d+)\](?:\.(plugin_sources|plugin_sinks)\[([^\]]*)\](?:\.config\.?([\w.]*))?|\.flow\.(\w+)(?:\[(\d+)\])?\.?([\w.]*))?`)
func locate(err error) (pi int, n compose.Node, key string, ok bool) {
m := problemPath.FindStringSubmatch(err.Error())
if m == nil {
return 0, n, "", false
}
pi, _ = strconv.Atoi(m[1])
switch {
case m[2] != "":
n = compose.Node{Role: map[string]string{"plugin_sources": "source", "plugin_sinks": "sink"}[m[2]], ID: m[3]}
key = m[4]
case m[5] != "":
n = compose.Node{Role: m[5]}
if m[6] != "" {
n.Index, _ = strconv.Atoi(m[6])
}
key = m[7]
}
return pi, n, key, true
}
// faulty reports whether the first problem names this node, or a filter
// when n is the filters stage
func (a *app) faulty(n compose.Node) bool {
if a.problem == nil {
return false
}
pi, m, _, ok := locate(a.problem)
return ok && pi == a.pi && m.Role == n.Role && m.ID == n.ID
}