v0.26.3 web viewer improvement
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@@ -69,18 +69,14 @@ const (
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DefaultConsoleColor = "auto"
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)
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// levelColors paints the first of a level's names in an entry, ANSI 16 so
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// the terminal's theme picks the shades and a text console renders them.
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// Names run longest first; cyan, not blue, stays readable on black.
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var levelColors = map[string]struct {
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names []string
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style inline.Style
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}{
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"ERROR": {[]string{"ERROR", "FATAL", "ERR"}, inline.FgANSI(color.ANSIRed).Bold()},
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"WARN": {[]string{"WARNING", "WARN"}, inline.FgANSI(color.ANSIYellow)},
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"INFO": {[]string{"INFO", "INF"}, inline.FgANSI(color.ANSIGreen)},
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"DEBUG": {[]string{"DEBUG", "DBG"}, inline.FgANSI(color.ANSICyan)},
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"TRACE": {[]string{"TRACE"}, inline.FgANSI(color.ANSIBrightBlack)},
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// levelStyles colors the levels in ANSI 16, so the terminal's theme picks the
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// shades and a text console renders them; cyan, not blue, stays readable on black
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var levelStyles = map[string]inline.Style{
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"ERROR": inline.FgANSI(color.ANSIRed).Bold(),
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"WARN": inline.FgANSI(color.ANSIYellow),
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"INFO": inline.FgANSI(color.ANSIGreen),
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"DEBUG": inline.FgANSI(color.ANSICyan),
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"TRACE": inline.FgANSI(color.ANSIBrightBlack),
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}
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// NewConsoleSinkPlugin creates a console sink through plugin factory
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@@ -273,42 +269,23 @@ func (cs *ConsoleSink) write(event core.TransportEvent) {
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cs.lastProcessed.Store(time.Now())
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}
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// paintLevel colors the first whole-word, case-insensitive occurrence of a
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// name of level, after escaping: the escape sequences are the sink's own.
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// paintLevel colors the first word naming the entry's level, after escaping:
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// the escape sequences are the sink's own
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func paintLevel(p *inline.Printer, payload []byte, level string) []byte {
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lc, ok := levelColors[level]
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level, _, _ = core.LevelWord(level, "")
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style, ok := levelStyles[level]
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if !ok {
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return payload
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}
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for _, name := range lc.names {
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for i := 0; i+len(name) <= len(payload); i++ {
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j := i + len(name)
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if !nameAt(payload[i:j], name) || i > 0 && word(payload[i-1]) || j < len(payload) && word(payload[j]) {
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continue
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}
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out := make([]byte, 0, len(payload)+16)
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out = append(out, payload[:i]...)
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out = append(out, p.Paint(string(payload[i:j]), lc.style)...)
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return append(out, payload[j:]...)
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}
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if _, i, j := core.LevelWord(payload, level); i < j {
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out := make([]byte, 0, len(payload)+16)
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out = append(out, payload[:i]...)
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out = append(out, p.Paint(string(payload[i:j]), style)...)
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return append(out, payload[j:]...)
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}
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return payload
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}
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// nameAt compares ASCII letters without case; name is upper case
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func nameAt(b []byte, name string) bool {
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for k := range len(name) {
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if c := b[k]; c != name[k] && c != name[k]+'a'-'A' {
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return false
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}
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}
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return true
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}
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func word(c byte) bool {
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return c >= 'a' && c <= 'z' || c >= 'A' && c <= 'Z' || c >= '0' && c <= '9' || c == '_'
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}
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// escapeControls writes what a terminal would act on or reorder (C0 and C1
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// controls but tab, DEL, bidi controls, line separators, invalid UTF-8) as
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// <hex>, keeping the final newline: a log line cannot drive the terminal.
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