package tui import ( "os" "strings" "unicode" "github.com/lixenwraith/color" "github.com/lixenwraith/terminal" ui "github.com/lixenwraith/terminal/tui" ) // look is a color tier's styles: the widgets' theme and each column's tint type look struct { ui.Theme Source, Flow, Sink ui.Style } // The site's dark tokens; true color and 256 colors paint its background var ( siteBg = color.RGB{R: 0x14, G: 0x17, B: 0x1d} sitePanel = color.RGB{R: 0x1c, G: 0x20, B: 0x28} siteFg = color.RGB{R: 0xe3, G: 0xe7, B: 0xef} siteMuted = color.RGB{R: 0x9a, G: 0xa3, B: 0xb5} siteAccent = color.RGB{R: 0x6e, G: 0xa0, B: 0xff} ) var siteLook = look{ Theme: ui.Theme{ Text: ui.Style{Fg: siteFg, Bg: siteBg}, Muted: ui.Style{Fg: siteMuted}, Accent: ui.Style{Fg: siteAccent, Attr: terminal.AttrBold}, Selected: ui.Style{Bg: color.RGB{R: 0x26, G: 0x2c, B: 0x38}}, Input: ui.Style{Bg: sitePanel}, Cursor: ui.Style{Fg: siteBg, Bg: siteFg}, Error: ui.Style{Fg: color.RGB{R: 0xff, G: 0x6b, B: 0x6b}}, Border: ui.Style{Fg: color.RGB{R: 0x5a, G: 0x63, B: 0x75}}, }, Source: ui.Style{Fg: color.RGB{R: 0x56, G: 0xc8, B: 0xd8}}, Flow: ui.Style{Fg: color.RGB{R: 0xb1, G: 0x8c, B: 0xff}}, Sink: ui.Style{Fg: color.RGB{R: 0x6f, G: 0xcf, B: 0x8f}}, } // ansi is a palette index the terminal shows in its own shade func ansi(i uint8) ui.Style { return ui.Style{Fg: color.RGB{R: i}, Attr: terminal.AttrFg256} } // looks holds one look per color tier: 16 colors and none keep the // terminal's background var looks = map[terminal.ColorMode]look{ terminal.ColorModeTrueColor: siteLook, terminal.ColorMode256: siteLook, terminal.ColorMode16: {Theme: ui.Theme16, Source: ansi(color.ANSICyan), Flow: ansi(color.ANSIMagenta), Sink: ansi(color.ANSIGreen)}, terminal.ColorModeNone: {Theme: ui.MonoTheme, Source: ui.MonoTheme.Text, Flow: ui.MonoTheme.Text, Sink: ui.MonoTheme.Text}, } // font is the marks one character set draws: the widgets' and the canvas's; // Glyphs.Line draws frames, rules and wires type font struct { ui.Glyphs box ui.LineType // the flow box arrow, down rune // into the flow box and a sink; between stacked parts bar, barOn rune // a node, and the chosen node dot rune // before a column's title valid string invalid string enter string space string folds map[rune]rune // runes its terminal lacks, by the rune drawn instead ascii bool // past ASCII, any other rune draws as '?' } // fold is r as the font's terminal shows it: the library truncates with '…' // and the inspector's titles join with '·' func (f font) fold(r rune) rune { if to, ok := f.folds[r]; ok { return to } if f.ascii && r > unicode.MaxASCII { return '?' } return r } // fonts: Unicode, a text console's CP437, and ASCII outside UTF-8 var ( unicodeFont = font{Glyphs: ui.GlyphsUnicode, box: ui.LineDashed, arrow: '►', down: '▼', bar: '▌', barOn: '█', dot: '●', valid: "✓", invalid: "✗", enter: "⏎", space: "␣"} cp437Font = font{Glyphs: ui.GlyphsCP437, box: ui.LineSingle, arrow: '►', down: '▼', bar: '▌', barOn: '█', dot: '•', valid: "√", invalid: "x", enter: "enter", space: "space", folds: map[rune]rune{'…': '.'}} asciiFont = font{Glyphs: ui.GlyphsASCII, box: ui.LineASCII, arrow: '>', down: 'v', bar: '|', barOn: '#', dot: '*', valid: "ok", invalid: "x", enter: "enter", space: "space", folds: map[rune]rune{'…': '.', '·': '-'}, ascii: true} ) // fontFor picks ASCII outside a UTF-8 locale, CP437 on a text console (the // terminals with 16 colors), Unicode elsewhere func fontFor(detected terminal.ColorMode) font { locale := "" for _, name := range []string{"LC_ALL", "LC_CTYPE", "LANG"} { if locale = os.Getenv(name); locale != "" { break } } switch l := strings.ToLower(locale); { case l != "" && !strings.Contains(l, "utf-8") && !strings.Contains(l, "utf8"): return asciiFont case detected == terminal.ColorMode16: return cp437Font } return unicodeFont }