package input import "symph/game" // KeyMap is the default vim-style binding var KeyMap = map[Key]game.Action{ KeyH: game.ActionMoveLeft, KeyJ: game.ActionMoveDown, KeyK: game.ActionMoveUp, KeyL: game.ActionMoveRight, KeySemicolon: game.ActionStubSemicolon, KeyA: game.ActionStubA, KeyS: game.ActionStubS, KeyD: game.ActionStubD, KeyF: game.ActionStubF, KeySpace: game.ActionSpace, KeyEnter: game.ActionConfirm, } // Translate resolves a Key to its bound Action, ActionNone if unbound func Translate(k Key) game.Action { if a, ok := KeyMap[k]; ok { return a } return game.ActionNone }