package audio import "symph/game" // MapGameEvent translates engine gameplay events to sound effects func MapGameEvent(e game.Event) Effect { switch e { case game.EventPickup: return EffectPickup case game.EventMagnet: return EffectMagnet case game.EventShield: return EffectShield case game.EventShieldBreak: return EffectShieldBreak case game.EventBoost: return EffectBoost case game.EventDeflect: return EffectDeflect case game.EventMoveRow: return EffectMoveRow case game.EventMoveLane: return EffectMoveLane case game.EventHitWall: return EffectHitWall case game.EventLevelClear: return EffectLevelClear } return EffectNone }