v0.13.0 web and terminal client enhance, replay api, linux server deploy, doc and dependency update
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lixen committed 2026-09-28 22:35:52 -04:00
1 parent 52ac0fe31a
commit f1ac4cbbe7
71 files changed
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+41 -7
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@@ -19,20 +19,40 @@ type MoveRequest struct {
Move string `json:"move" validate:"required,min=4,max=5"` // "cccc" for computer move, 4-5 chars for UCI moves
}
// ResignRequest ends the game in the opponent's favor. Color may be omitted
// when the caller controls exactly one human side.
type ResignRequest struct {
Color string `json:"color,omitempty" validate:"omitempty,oneof=w b white black"`
}
// DrawRequest offers, accepts, or declines a draw by agreement. Offering to a
// computer opponent is answered at once.
type DrawRequest struct {
Action string `json:"action" validate:"required,oneof=offer accept decline"`
Color string `json:"color,omitempty" validate:"omitempty,oneof=w b white black"`
}
type UndoRequest struct {
Count int `json:"count" validate:"required,min=1,max=300"` // Max based on longest games in history (272), theoretical max 5949
}
// Response types
// GameResponse is the live game. Termination names how a finished game ended;
// DrawOffer is the color whose draw offer awaits an answer; DrawOutcome
// reports what a draw request did ("offered", "accepted", "declined") and is
// set only on responses to that request.
type GameResponse struct {
GameID string `json:"gameId"`
FEN string `json:"fen"`
Turn string `json:"turn"` // "w" or "b"
State string `json:"state"` // "ongoing", "white wins", etc
Moves []string `json:"moves"`
Players PlayersResponse `json:"players"`
LastMove *MoveInfo `json:"lastMove,omitempty"`
GameID string `json:"gameId"`
FEN string `json:"fen"`
Turn string `json:"turn"` // "w" or "b"
State string `json:"state"` // "ongoing", "white wins", etc
Termination string `json:"termination,omitempty"`
DrawOffer string `json:"drawOffer,omitempty"`
DrawOutcome string `json:"drawOutcome,omitempty"`
Moves []string `json:"moves"`
Players PlayersResponse `json:"players"`
LastMove *MoveInfo `json:"lastMove,omitempty"`
}
type MoveInfo struct {
@@ -50,19 +70,28 @@ type BoardResponse struct {
// GameHistoryResponse is the durable replay representation of a game. Moves
// are ordered and include the resulting FEN so clients do not need an engine
// to replay a stored game.
//
// PGNResult is the PGN result token ("1-0", "0-1", "1/2-1/2", or "*") and
// Termination names how a result was reached (see core.Termination; omitted
// while the game is unfinished).
type GameHistoryResponse struct {
GameID string `json:"gameId"`
InitialFEN string `json:"initialFen"`
Result string `json:"result,omitempty"`
PGNResult string `json:"pgnResult"`
Termination string `json:"termination,omitempty"`
StartTimeUTC time.Time `json:"startTimeUtc"`
EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
Players PlayersResponse `json:"players"`
Moves []HistoryMove `json:"moves"`
}
// HistoryMove is one ply. SAN is derived on read and omitted only when the
// stored move cannot be notated.
type HistoryMove struct {
MoveNumber int `json:"moveNumber"`
MoveUCI string `json:"moveUci"`
SAN string `json:"san,omitempty"`
FENAfterMove string `json:"fenAfterMove"`
PlayerColor string `json:"playerColor"`
MoveTimeUTC time.Time `json:"moveTimeUtc"`
@@ -76,17 +105,22 @@ type GameSummary struct {
InitialFEN string `json:"initialFen"`
FinalFEN string `json:"finalFen"`
Result string `json:"result,omitempty"`
PGNResult string `json:"pgnResult"`
StartTimeUTC time.Time `json:"startTimeUtc"`
EndTimeUTC *time.Time `json:"endTimeUtc,omitempty"`
MoveCount int `json:"moveCount"`
Players PlayersResponse `json:"players"`
}
// GameListResponse pages newest first. NextCursor continues the listing and
// stays stable while new games are added; NextOffset is kept for clients
// that page by position and is omitted on cursor requests.
type GameListResponse struct {
Games []GameSummary `json:"games"`
Limit int `json:"limit"`
Offset int `json:"offset"`
NextOffset *int `json:"nextOffset,omitempty"`
NextCursor string `json:"nextCursor,omitempty"`
}
type ErrorResponse struct {
+42
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@@ -59,3 +59,45 @@ func (s State) Result() (string, bool) {
return "", false
}
}
// Termination names how a game reached its result.
type Termination string
const (
TermNone Termination = ""
TermCheckmate Termination = "checkmate"
TermStalemate Termination = "stalemate"
TermInsufficientMaterial Termination = "insufficient_material"
TermThreefoldRepetition Termination = "threefold_repetition"
TermFiftyMoveRule Termination = "fifty_move_rule"
TermAgreement Termination = "agreement"
TermResignation Termination = "resignation"
)
// ValidFor reports whether a termination can produce the terminal state:
// wins come from checkmate or resignation, stalemate from stalemate, and
// draws from the draw rules or agreement.
func (t Termination) ValidFor(s State) bool {
switch s {
case StateWhiteWins, StateBlackWins:
return t == TermCheckmate || t == TermResignation
case StateStalemate:
return t == TermStalemate
case StateDraw:
return t == TermInsufficientMaterial || t == TermThreefoldRepetition ||
t == TermFiftyMoveRule || t == TermAgreement
default:
return t == TermNone
}
}
// ParseColor accepts "w", "b", "white", or "black"; anything else is zero.
func ParseColor(s string) Color {
switch s {
case "w", "white":
return ColorWhite
case "b", "black":
return ColorBlack
}
return 0
}