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Chess
Go backend server providing a RESTful API for chess gameplay with user authentication. Integrates Stockfish engine for move validation and computer opponents.
Features
- RESTful API for chess operations
- User registration and JWT authentication
- Stockfish engine integration for validation
- Human vs human, human vs computer, computer vs computer modes
- Resignation, draw offers (the computer answers from its evaluation), and automatic draws: dead material, threefold repetition, fifty-move rule
- Custom FEN position support
- Asynchronous engine move calculation
- Configurable engine strength and thinking time
- PostgreSQL 18 persistence with ordered async writes for games
- Durable game results, player claims and names, ordered move history, and replay API
- Dependency-free rules core: SAN history, PGN export, FEN validation, and a shadow check of every engine-validated move
- Games without a registered player are purged 24 hours after their last activity
- Authenticated stored-game listing with cursor pagination and filters
- Configurable structured debug logs for persistence, cleanup, and engine work
- User management with secure Argon2id password storage and scoped JWTs
- Static, CGO-free binaries (cross-compiles for FreeBSD)
- Scripted deployment: FreeBSD jail (rc.d) or Linux (sandboxed systemd unit)
- Optional hourly integrity sweep of stored games and accounts
- PID file management for singleton enforcement
- Database CLI for storage and user administration
Requirements
- Go 1.27+
- Stockfish chess engine (
stockfishin PATH) - PostgreSQL 17+, 18 recommended (for persistence and accounts; see FreeBSD or Linux deployment)
Installation
# Arch Linux
yay -S stockfish
# FreeBSD
pkg install stockfish postgresql18-server
The connection string comes from -dsn or CHESS_DSN, in libpq keyword/value
or URL form. With a local socket and peer authentication, dbname=chess is
enough. Unset fields fall back to the standard PG* variables and ~/.pgpass.
Quick Start
Using Make (Recommended)
git clone https://github.com/lixenwraith/chess
cd chess
make build
export CHESS_DSN='dbname=chess' # used by make targets and the CLI
# Create or migrate the schema (the server also does this at startup)
make db-init
# Standard mode with persistence and auth
make run-server
# Or run with web UI
make run-server-web
# View all build options
make help
# Add users via CLI
./bin/chess-server db user add -username alice -password AlicePass123
Building Manually
#git clone https://git.lixen.com/lixen/chess # Mirror
git clone https://github.com/lixenwraith/chess
cd chess
go build ./cmd/chess-server
# Standard mode with persistence and auth
./chess-server -dsn 'dbname=chess' -jwt-secret-file ~/.chess-jwt.key
# Development mode with all features
./chess-server -dev -dsn 'dbname=chess' -pid /tmp/chess-server.pid -pid-lock -api-port 9090
# Detailed persistence and HTTP diagnostics
./chess-server -dev -dsn 'dbname=chess' -log-level debug -log-http=true
# Initialize the schema
./chess-server db init -dsn 'dbname=chess'
# Add users via CLI (-dsn defaults to $CHESS_DSN)
./chess-server db user add -dsn 'dbname=chess' -username alice -password AlicePass123
./chess-server db user list -dsn 'dbname=chess'
Server listens on http://localhost:8080. See API Reference for endpoints including authentication.
User Management
The chess server supports user accounts with secure authentication. The
commands below read the connection string from CHESS_DSN (or -dsn).
Accounts registered on the site and accounts created here are identical and
do not expire. Games without a registered player are deleted 24 hours after
their last activity.
Creating Users
# Add user with password
./chess-server db user add -username alice -email alice@example.com -password SecurePass123
# Interactive password prompt
./chess-server db user add -username bob -interactive
# Import with existing hash
./chess-server db user add -username charlie -hash '$argon2id$...'
Managing Users
# List all users
./chess-server db user list
# Update password
./chess-server db user set-password -username alice -password NewPass456
# Update email
./chess-server db user set-email -username alice -email newemail@example.com
# Delete user
./chess-server db user delete -username alice
Web UI
The chess server includes an embedded web UI for playing games through a browser.
Enabling Web UI
# Start with web UI on default port 9090
./chess-server -serve
# Custom web UI port
./chess-server -serve -web-port 3000 -web-host 0.0.0.0
# Full example with authentication enabled
./chess-server -dev -serve -web-port 9090 -api-port 8080 -dsn 'dbname=chess'
# Override the API origin seen by browsers when it differs from the listen address
./chess-server -serve -web-api-url https://api.example.com
Features
- Visual chess board with drag-and-drop moves
- Human vs Computer gameplay
- Configurable engine strength (0-20)
- UCI move history with move numbers
- FEN display and custom starting positions
- Real-time server health monitoring
- User authentication support
- Responsive design for mobile devices
Access the UI at http://localhost:9090 when server is running with -serve flag.
Documentation
- API Reference - Endpoint specifications including auth
- Deployment - FreeBSD jail, PostgreSQL 18,
chessdservice, nginx, web clients - Linux Deployment - Debian/Ubuntu/Arch, systemd service, development setup
- Database Operations - layout, psql as
postgres, games, users, integrity sweep, starting fresh - Architecture - System design with auth layer
- Development - Build, test, and user management
- Client Guide - Interactive debugging client
- Replay Plan - Phased game-replay implementation and open decisions
- Stockfish Integration - Engine communication
License
BSD 3-Clause