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chess/doc/api.md

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# API Reference
Base URL: `http://localhost:8080/api/v1`
Content-Type: `application/json` (required for POST/PUT)
## Authentication
The API supports optional JWT authentication for user accounts. When authenticated, games are associated with the user account.
### Register User
`POST /auth/register`
Creates new user account and returns JWT token.
**Request:**
```json
{
"username": "alice",
"email": "alice@example.com",
"password": "SecurePass123"
}
```
- `username` (string, required): 1-40 characters, alphanumeric and underscore only
- `email` (string, optional): Valid email address
- `password` (string, required): Minimum 8 characters, must contain letter and number
**Response (201):**
```json
{
"token": "eyJhbGciOiJIUzI1NiIs...",
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"expiresAt": "2025-01-14T10:30:00Z"
}
```
### Login
`POST /auth/login`
Authenticates user and returns JWT token.
**Request:**
```json
{
"identifier": "alice",
"password": "SecurePass123"
}
```
- `identifier` (string, required): Username or email address
- `password` (string, required): User password
**Response (200):**
```json
{
"token": "eyJhbGciOiJIUzI1NiIs...",
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"expiresAt": "2025-01-14T10:30:00Z"
}
```
### Get Current User
`GET /auth/me`
Returns authenticated user information. Requires authentication.
**Headers:**
```
Authorization: Bearer <token>
```
**Response (200):**
```json
{
"userId": "550e8400-e29b-41d4-a716-446655440000",
"username": "alice",
"email": "alice@example.com",
"createdAt": "2025-01-07T10:30:00Z"
}
```
## Game Endpoints
### Health Check
`GET /health`
Returns server and storage status.
**Response (200):**
```json
{
"status": "healthy",
"time": 1699123456,
"storage": "ok"
}
```
Storage states:
- `"disabled"` - No storage path configured
- `"ok"` - Database operational with auth enabled
- `"degraded"` - Write failures detected, operating memory-only
### Create Game
`POST /games`
Creates new game with specified players. Optional authentication associates game with user.
**Headers (optional):**
```
Authorization: Bearer <token>
```
**Request:**
```json
{
"white": {
"type": 1,
"level": 0,
"searchTime": 0
},
"black": {
"type": 2,
"level": 15,
"searchTime": 1000
},
"fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
}
```
**Response (201):**
```json
{
"gameId": "a1b2c3d4-e5f6-7890-1234-567890abcdef",
"fen": "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
"turn": "w",
"state": "ongoing",
"moves": [],
"players": {
"white": {"id": "550e8400-...", "color": 1, "type": 1},
"black": {"id": "ai-player-...", "color": 2, "type": 2, "level": 15, "searchTime": 1000}
}
}
```
Note: When authenticated, human player IDs match the user's ID. Anonymous players receive unique UUIDs.
### Get Game
`GET /games/{gameId}`
Returns current game state.
**Long-polling support:**
Add query parameters for real-time updates:
- `wait=true` - Enable long-polling (waits up to 25 seconds)
- `moveCount=N` - Last known move count
Returns immediately if game state changed, otherwise waits for updates:
```
GET /games/{gameId}?wait=true&moveCount=5
```
Response includes all game data. Compare `moves` array length to detect changes.
**Timeout behavior:**
- Returns current state after 25 seconds even if no changes
- Client disconnection cancels wait immediately
- Game deletion notifies all waiting clients
### Make Move
`POST /games/{gameId}/moves`
Submits human move or triggers computer move.
**Human move:**
```json
{"move": "e2e4"}
```
**Computer move trigger:**
```json
{"move": "cccc"}
```
### Undo Moves
`POST /games/{gameId}/undo`
Reverts moves from history.
### Configure Players
`PUT /games/{gameId}/players`
Changes player configuration mid-game.
### Get Board
`GET /games/{gameId}/board`
Returns ASCII board visualization.
### Delete Game
`DELETE /games/{gameId}`
Removes game from memory. Returns 204 on success.
## Error Format
```json
{
"error": "Description",
"code": "ERROR_CODE",
"details": "Additional context"
}
```
Error codes:
- `GAME_NOT_FOUND` - Invalid game ID
- `INVALID_MOVE` - Illegal chess move
- `NOT_HUMAN_TURN` - Wrong player type for turn
- `GAME_OVER` - Game already ended
- `RATE_LIMIT_EXCEEDED` - Request limit exceeded
- `INVALID_REQUEST` - Malformed request
- `INVALID_CONTENT_TYPE` - Missing/wrong Content-Type header
- `INVALID_FEN` - Invalid FEN format
- `INTERNAL_ERROR` - Server error
## Rate Limiting
- Standard: 10 requests/second/IP (general endpoints)
- Development (`-dev`): 20 requests/second/IP
- Registration: 5 requests/minute/IP
- Login: 10 requests/minute/IP
Exceeding limit returns 429 status.
## JWT Token Format
Tokens are HS256-signed JWTs valid for 7 days. Include in Authorization header:
```
Authorization: Bearer <token>
```
Token claims include `sub` (user ID), `username`, `email`, and `exp` (expiration).