The whole-row memcmp settled an unchanged row, but on a changed row the cell loop then read again the prefix memcmp had already compared, and the trailing trim walked unchanged cells one by one. Chunks of eight cells now find the first and last changed cell, so no cell is compared twice and only the span between them is scanned cell by cell. Output is byte-identical. Measured on frames captured from vif at 60 fps (median of 15, one core): vanguard 120x40 73.7 -> 66.6 us a frame (-10%), vanguard 240x66 158.8 -> 131.8 (-17%), main with the gun firing 40.0 -> 34.1 (-15%), main idle 20.3 -> 14.0 (-31%). Dropping the row compare instead costs +15% to +120% on the same frames.
terminal
Direct ANSI terminal control for Go with zero-allocation rendering. Built for
sustained 60fps full-screen redraws in cell-based applications (games, dashboards,
TUIs). Depends on github.com/lixenwraith/color (RGB, palettes, blending),
golang.org/x/sys and golang.org/x/term.
The package bypasses terminfo/termcap entirely and emits ANSI sequences directly. Target environments: xterm-compatible terminals on Linux and BSDs, Windows consoles with VT processing, and browsers via xterm.js (WASM builds).
Features
- True color (24-bit), 256-color, ANSI 16-color and colorless output with automatic capability detection, and the terminal's own default colors
- Double-buffered output with cell-level diffing — only changed cells emit sequences
- Raw stdin parsing: keys, modifiers, UTF-8 runes, SGR mouse, resize, bracketed paste
- Draws on the controlling terminal when stdin or stdout is redirected (Unix)
- Perceptual (Redmean) RGB → 256-palette mapping via O(1) LUT, from
color - Panic-safe terminal restoration (
Fini,EmergencyReset) - Unix, Windows and WASM backends behind a common interface
Architecture
Terminal (interface)
└── termImpl
├── outputBuffer diffing, ANSI generation
├── writeLoop the one goroutine that writes output
├── inputReader escape sequence parser, event channel
└── Backend (interface)
├── unixBackend //go:build unix — termios, unix.Poll, SIGWINCH, /dev/tty
├── windowsBackend //go:build windows — console modes, VT processing
└── wasmBackend //go:build wasm — syscall/js, xterm.js bridge
Shared code carries no build tags: cell diffing, ANSI generation, escape parsing.
Platform specifics are isolated in the Backend implementations.
NewWithBackend(b, mode) builds a Terminal over a Backend of the caller's
own: a pipe, an in-process emulator or a test standing in for the tty. It
behaves as New's Terminal does, the writer goroutine included; New is
NewWithBackend over the platform's backend and the detected color mode.
Rendering pipeline
The application owns a flat []Cell buffer (row-major, cells[y*width+x]) and
passes it to Flush. The output buffer diffs against the previously flushed frame:
- A row's first and last changed cells are found by memcmp, eight cells a compare: an unchanged row costs those compares alone, and only the cells between are scanned one by one.
- Cursor moves are emitted only when the write position is non-contiguous.
- SGR state (fg, bg, attributes) is coalesced across cells; redundant sequences are suppressed.
- If the backend size changed between buffer preparation and
Flush, the frame is dropped to prevent resize-race corruption. The next frame (built at the new size) renders normally. - A cell is one glyph in one column, on a terminal that draws ambiguous-width
runes (box drawing, U+FFFD) narrow: a control or format character in
Rune(a pasted escape, a bidi override, a line separator) is drawn as a space, and a rune a terminal draws in no column, in two or in its neighbour's cluster (a combining or spacing mark, a wide or emoji rune) as U+FFFD.
Sync() clears the screen and invalidates the front buffer, forcing a full
redraw — required after any external process writes to the terminal.
Output is written on a goroutine of its own, so no call waits on the terminal.
A terminal that stops reading (a hidden tab, a multiplexer client that went
away, flow control) holds that goroutine in its write; meanwhile Flush keeps
only the newest frame, drawn once the write returns, and control sequences
(cursor, mouse, paste, Clear, Sync) queue behind it in call order.
Blocked() reports how long the write in flight has waited, so a caller can
stop composing frames nobody will see. Fini waits up to two seconds for the
restoring sequences, then restores the termios without them.
Auto-wrap and, where the terminal follows ECMA-48 mode 8 (VTE), its own bidi reordering are off during the session: the bottom-right cell is writable without scroll side effects, and right-to-left text stays in its cells.
Quick start
package main
import (
"github.com/lixenwraith/color"
"github.com/lixenwraith/terminal"
)
func main() {
term := terminal.New() // color mode auto-detected
if err := term.Init(); err != nil {
panic(err)
}
defer term.Fini()
w, h := term.Size()
cells := make([]terminal.Cell, w*h)
for {
// Build frame
for i := range cells {
cells[i] = terminal.Cell{Rune: ' ', Bg: color.Gunmetal}
}
msg := "hello"
for i, ch := range msg {
// len(msg) to utf8.RuneCountIdString(msg) for non-ASCII
cells[(h/2)*w+(w-len(msg))/2+i] = terminal.Cell{
Rune: ch, Fg: color.Amber, Bg: color.Gunmetal,
Attrs: terminal.AttrBold,
}
}
term.Flush(cells, w, h)
// Handle input
ev := term.PollEvent()
switch ev.Type {
case terminal.EventKey:
if ev.Key == terminal.KeyEscape || ev.Rune == 'q' {
return
}
case terminal.EventResize:
w, h = ev.Width, ev.Height
cells = make([]terminal.Cell, w*h)
}
}
}
Cells and attributes
type Cell struct {
Rune rune
Fg color.RGB
Bg color.RGB
Attrs Attr
}
Attr is a bitmask: AttrBold, AttrDim, AttrItalic, AttrUnderline,
AttrBlink, AttrReverse.
Attr is 16 bits wide; the bits above the styles say how to read a cell's
colors:
- With
AttrFg256/AttrBg256set,Fg.R/Bg.Rholds an xterm-256 palette index directly andG/Bare ignored. This allows exact palette output on true color terminals and skips RGB → palette conversion. Indices 0-15 are the ANSI 16, which every terminal shows in its own theme's shades. - With
AttrFgDefault/AttrBgDefaultset, the color is the terminal's own (SGR 39/49), whateverFg/Bghold: an application keeps a light or dark terminal's background without knowing which it is.
Color system
Modes
ColorModeTrueColor emits 38;2;R;G;B sequences; ColorMode256 emits
38;5;N after mapping; ColorMode16 emits 30-37/90-97 and
40-47/100-107, an RGB or palette color mapped to the nearest ANSI index;
ColorModeNone emits attributes only, so a highlight drawn as a background
color alone (a list's CursorBg) does not show; the tui form controls
mark every selection with a glyph.
DetectColorMode() reports what the terminal can show from the environment
(COLORTERM, TERM): 16 colors on a text console (TERM of linux,
cons25*, vt and a digit, ansi or *-16color), whatever COLORTERM
says. In 16 colors every color change restates the style from a reset,
since a console's bright colors (90-97) also set bold. New()
also honours NO_COLOR, choosing ColorModeNone; a mode passed to New
overrides both, as a --color=always or never would. Init refuses
TERM=dumb, which cannot address the cursor.
Init and Sync clear the screen to the terminal's own background.
EmergencyReset(os.Stdout) writes to the controlling terminal when stdout is
redirected, so the reset never lands in the program's output.
RGB → 256 mapping
RGBTo256 maps any RGB to the nearest xterm-256 index using perceptually
weighted Redmean distance. The full mapping is pre-computed at init into a
6-bit-quantized LUT (256KB, L2-resident), making per-cell conversion a single
array load. Applications targeting 256-color terminals can render in RGB
throughout; degradation is automatic.
Palette helpers: Cube256(r,g,b) / CubeRGB256(idx) for 6×6×6 cube math,
Gray256(step) for the grayscale ramp, plus named constants (P256Amber,
P256SteelBlue, ...) and named true color values (Amber, Gunmetal,
Obsidian, ...), all in github.com/lixenwraith/color.
Blending
github.com/lixenwraith/color provides compositing primitives operating on RGB. All take
destination first and are branch-free in the hot path or LUT-backed; suitable
for per-cell use at frame rate.
Blend(dst, src, alpha): linear interpolation, standard transparencyAdd(dst, src, alpha): saturating add, bright accumulation, clipsScreen(dst, src, alpha):1-(1-d)(1-s), lightens, never clipsOverlay(dst, src, alpha): multiply/screen split at 0.5, contrast, keeps dst structureSoftLight(dst, src, intensity): Perez soft light, gentle tint/glowMax(dst, src, alpha): per-channel max, non-additive highlightScale(c, factor): channel multiply, dim/brightenGrayscale(c): Rec. 601 luma, desaturationc.Lerp(other, t): method onRGB, gradients, animation
alpha/intensity/t are [0,1]; out-of-range values clamp. alpha of 0 or 1
short-circuits without float math. All float→channel conversions round half-up,
so gradients from Blend, Scale, Lerp, and SoftLight are bit-consistent.
bg := color.Gunmetal
glow := color.RGB{R: 255, G: 160, B: 40}
cell.Bg = color.Screen(bg, color.Scale(glow, pulse), 1.0) // pulsing glow
cell.Bg = color.Blend(cell.Bg, color.Black, 0.6) // dim overlay backdrop
cell.Fg = color.SoftLight(cell.Fg, tint, 0.4) // subtle recolor
bar := cold.Lerp(hot, load) // value-mapped gradient
Integer paths (Add, Screen, Overlay) use a (x + (x>>8) + 1) >> 8
division approximation; SoftLight uses init-time LUTs replacing math.Sqrt.
Input
PollEvent() blocks on a unified channel. Event.Type values:
EventKey—Keyfor named keys (KeyEnter,KeyUp,KeyCtrlC, ...),Key == KeyRunewithRuneset for printable input,Modifiersbitmask (ModShift,ModAlt,ModCtrl),Action(KeyPress, andKeyRepeatandKeyReleasewhile releases are reported; see below)EventMouse— 0-indexedMouseX/Y,MouseBtn(the three buttons, the wheel's four directions, back and forward),MouseAction(press/release/move/drag; a wheel step is a press with no release), modifiers. Enable viaSetMouseMode(MouseModeClick | MouseModeDrag); SGR protocol only.EventResize— newWidth/HeightEventPaste—Textholds a whole paste, as sent, control characters included. Enable viaSetPasteMode(true)(bracketed paste); off, a paste arrives as keys, its newlines pressing Enter.EventKeyReport— the outcome of aSetKeyReportask:ReportandSourceEventFocus—Focused, while releases come through the terminal's protocolEventError,EventClosed
A standalone ESC press is disambiguated from escape sequences by a short input-idle timeout (one ~10ms poll cycle). ESC ESC is Alt+Escape alone, Escape before a paste, and Alt with the key that follows otherwise (rxvt's Alt+arrows). Partial UTF-8 and escape sequences at read boundaries are reassembled in a persistent buffer. With paste mode off, a paste marker is not a paste. A paste whose end marker never arrives ends once input pauses for a second, so what follows a paste that stalls that long arrives as keys.
On Unix, a redirected stdin or stdout is replaced by /dev/tty, so
app > out.toml and cmd | app keep both as data while the application
draws and reads keys on the terminal.
PostEvent injects synthetic events (used for clean shutdown of blocked PollEvent).
Key releases
A terminal reports presses: a key held down arrives as more presses at the keyboard's repeat rate, and nothing says when it comes up. A game that needs holds asks for releases:
term.SetKeyReport(terminal.KeyReportReleases, terminal.KeySourceConsole|terminal.KeySourceProtocol)
The ask returns at once. An EventKeyReport follows with what the terminal
reports now (Report) and where releases come from (Source), so a game
learns the outcome of every ask and can fall back, to taps for one, where
there are none. SetKeyReport(terminal.KeyReportPresses, 0) gives the source
back. Until a game asks for releases, nothing is sent to the terminal or
switched, and every key event is a press, as before.
While releases are reported:
- Each key event carries its
Action:KeyPress,KeyRepeatwhile held, andKeyRelease. A release carries what its press carried, paired by physical key, so letting go of Shift first still releases'A', not'a'. - A key event the terminal names no physical key for (text from an input method, a key its protocol leaves out) can't be held: its release follows at once.
- Every hold ends. Focus leaving, the console switching away, a change of
source and
Finirelease the keys held withLostset, since their own releases won't arrive. A press of a key already held means its release was lost (a terminal's own mode can swallow one): the old hold ends,Lost, before the new press.
Releases come from the first of these sources a game allows that the terminal has:
-
KeySourceConsole: the kernel console's own keyboard, on the console the game runs on: a Linux VT (/dev/ttyN) or FreeBSD's vt(4) (/dev/ttyvN). While releases are reported the package switches the keyboard to raw keycodes, which the kernel allows without root (Linux'sK_MEDIUMRAWon the game's controlling tty, FreeBSD'sK_CODEon a console the game has open), and switches it back when the game goes back to presses, atFiniand inEmergencyReset. Each key types what the console types for it cooked, by the console's own keymap read at the switch. Switching to another console ends the holds. The console's mouse reports pause while the keyboard is raw, and a mouse paste then reads as keys. Never over ssh, where the keyboard is the far terminal's.On Linux that is
loadkeyslayouts, dead keys and compose, the locks and their lights, Alt+Fn and Alt+arrows switching consoles, and cursor keys with modifiers from Linux 7.1. Left out while raw: codes typed with Alt on the keypad, braille, Ctrl+Alt+Del, and Scroll Lock, which only lets stopped output go on.On FreeBSD it is
kbdmaplayouts and their accents, the locks and their lights, Alt+Fn and Print Screen switching consoles, codes typed with left Alt on the keypad, and Alt as ESC before a character (right Alt too withkern.vt.enable_altgr=0). Left out while raw: the machine's keys (Ctrl+Alt+Del, the debugger, suspend), Shift+Insert's paste, and Scroll Lock. With Scroll Lock on, the console's history mode takes every key, so the keyboard stays as it is and the ask reports presses; an ask after Scroll Lock goes off tries again. syscons (kern.vty=sc) has no console source.Before the first switch the package runs the game's binary again as
console-guard, which switches the keyboard back, restores the tty and shows the cursor if the game dies where nothing of its own runs:kill -9, the OOM killer, a Go fatal error. A game leading its console's session (on Linux, run withexecfrom the login shell or by an autologin) takes the console with it as it dies; the guard then opens it again to restore it. The package'sinitturns the guard's run aside beforemain; theinits of packages initialized before it run in the guard too, so keep side effects out of them. On FreeBSD the guard goes by the game's name, sopkill -9by that name ends it too: kill the game by its PID. Should the guard be killed as well, switch the keyboard back from elsewhere: on Linuxsudo kbd_mode -u -C /dev/ttyN; FreeBSD has no command for it, so build one:printf '#include <sys/ioctl.h>\n#include <sys/kbio.h>\nint main(void) { return ioctl(0, KDSKBMODE, K_XLATE); }\n' | cc -x c -o /tmp/kbdxlate - && /tmp/kbdxlate < /dev/ttyvN -
KeySourceProtocol: the terminal's key event protocol, CSI u with event types. The package asks the terminal whether it has the protocol (CSI ? u, fenced by a DA1 request every terminal answers), pushes its flags and confirms what they came to before reporting releases; it goes by the terminal's answers, never byTERMor the terminal's name. Alacritty 0.13 and later is the reference (Enter, Tab and Backspace release from 0.15). Other terminals that answer the same way (foot, Ghostty, WezTerm with its opt-in setting, recent Konsole) should work but are untested. Works over ssh. tmux, screen and mosh don't pass the protocol through, and VTE terminals and xterm don't have it; there the answer is presses after one round trip. The flags are popped when the game goes back to presses, atFini, and inEmergencyReset.With the protocol on, every key arrives as an escape code, and each press reads as the key a legacy terminal sends for it reads, so a game can keep the protocol on for its whole run: Shift goes into the character, Ctrl with a character becomes its control key, and Alt stays a modifier. Ctrl with a character that has no control key (Ctrl+1) keeps
ModCtrl, which a legacy terminal can't send. Escape no longer waits out the ESC timeout. Lone modifier keys, media keys and F13 and up report nothing. Alacritty reports no keys while its own Vi mode, search or hints run; a key held then ends on its next press, or as focus leaves.
KeyHolds is the pairing on its own, for a host that reads its platform's key
events and builds Events itself (KeySourceHost): it gives each release its
press's key and turns the contradictions above into Lost releases.
A Terminal over a caller's backend (NewWithBackend) reports presses.
WASM
WASM builds bridge to xterm.js via JS globals:
goTerminalWrite(Uint8Array) // Go → JS terminal output
goTerminalInput(Uint8Array) // JS → Go keyboard input
goTerminalResize(cols, rows) // JS → Go resize
xterm.cols, xterm.rows // initial size query
Sub-packages
tui— immediate-mode widget toolkit (regions, layout, widgets, scroll/editor state) built on the cell buffer model.