v0.2.1 tui enhancement and better narrow layouts
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@@ -10,17 +10,24 @@ import (
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type Option struct {
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Name string // what is chosen
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Hint string // a line about it
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Key rune // in a menu, the key that picks it at once
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}
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// OptionListState filters options by the text typed into it, matching name
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// or hint regardless of case, and keeps a cursor on the matches
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// or hint regardless of case, and keeps a cursor on the matches. A menu has
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// no filter: each option's Key picks it.
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type OptionListState struct {
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Options []Option
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Filter TextFieldState
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Cursor int // index into Matches
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Scroll int // first match shown
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Cursor int // index into Matches
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Scroll int // first match shown
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Menu bool // no filter; Pick finds an option by its Key
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}
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// minHintW is the narrowest hint column beside the names; narrower, the
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// cursor's hint wraps below the list instead
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const minHintW = 16
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// NewOptionListState creates a list showing every option
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func NewOptionListState(options []Option) *OptionListState {
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return &OptionListState{Options: options}
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@@ -59,7 +66,7 @@ func (s *OptionListState) HandleKey(key terminal.Key, r rune, mod terminal.Modif
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s.Cursor--
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case key == terminal.KeyDown:
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s.Cursor++
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case !s.Filter.HandleKey(key, r, mod):
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case s.Menu || !s.Filter.HandleKey(key, r, mod):
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return false
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case s.Filter.Value() != filter:
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s.Cursor = 0
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@@ -68,49 +75,102 @@ func (s *OptionListState) HandleKey(key terminal.Key, r rune, mod terminal.Modif
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return true
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}
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// Pick returns the index in Options of the option whose Key is r
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func (s *OptionListState) Pick(r rune) (int, bool) {
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for i, o := range s.Options {
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if o.Key == r && r != 0 {
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return i, true
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}
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}
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return 0, false
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}
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// Paste adds pasted text to the filter
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func (s *OptionListState) Paste(text string) bool {
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if !s.Filter.Paste(text) {
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if s.Menu || !s.Filter.Paste(text) {
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return false
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}
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s.Cursor = 0
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return true
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}
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// OptionList draws the filter on the first row and the matches below it,
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// the cursor row marked with the pointer on the Selected background, each
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// hint muted in a column after the names
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// layout is how the list fits w columns: the names' width, the column the
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// names start at, and the rows below the list that hold the cursor's hint
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// where hints do not fit beside the names
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func (s *OptionListState) layout(w int) (nameW, nameX, hintRows int) {
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nameX = 2
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if s.Menu {
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nameX = 4
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}
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for _, o := range s.Options {
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nameW = max(nameW, RuneLen(o.Name))
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}
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nameW = min(nameW, (w-nameX)/2)
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if w-nameX-nameW-2 >= minHintW {
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return nameW, nameX, 0
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}
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nameW = w - nameX
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for _, o := range s.Options {
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if o.Hint != "" {
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hintRows = max(hintRows, min(3, len(WrapText(o.Hint, max(1, w-2)))))
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}
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}
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return nameW, nameX, hintRows
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}
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// Rows returns the rows the list takes at width w to show every option: the
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// filter, a row each, and the cursor's hint where it does not fit beside them
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func (s *OptionListState) Rows(w int) int {
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_, _, hintRows := s.layout(w)
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return 1 - boolToInt(s.Menu) + len(s.Options) + hintRows
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}
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// OptionList draws the filter on the first row, a menu none, and the
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// matches below, the cursor row marked with the pointer on the Selected
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// background and a menu's keys before the names in the accent style. Hints
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// sit muted beside the names or, where that column would be narrower than
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// 16, the cursor's hint wraps onto the list's last rows.
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func (r Region) OptionList(s *OptionListState, th Theme) {
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if r.W < 4 || r.H < 2 {
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return
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}
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r.TextStyled(0, 0, "/", th.Muted)
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r.Sub(2, 0, r.W-2, 1).TextInput(&s.Filter, "type to filter", true, th)
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top := 1
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if s.Menu {
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top = 0
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} else {
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r.TextStyled(0, 0, "/", th.Muted)
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r.Sub(2, 0, r.W-2, 1).TextInput(&s.Filter, "type to filter", true, th)
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}
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m := s.Matches()
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rows := r.H - 1
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if len(m) == 0 {
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r.TextStyled(2, 1, "no match", th.Muted)
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r.TextStyled(2, top, "no match", th.Muted)
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return
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}
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s.Scroll = max(0, min(s.Scroll, s.Cursor, len(m)-rows))
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s.Scroll = max(s.Scroll, s.Cursor-rows+1)
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nameW := 0
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for _, i := range m {
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nameW = max(nameW, RuneLen(s.Options[i].Name))
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}
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nameW = min(nameW, r.W/2)
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nameW, nameX, hintRows := s.layout(r.W)
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rows := max(1, r.H-top-hintRows)
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s.Scroll = AdjustScroll(s.Cursor, ClampScroll(s.Scroll, rows, len(m)), rows, len(m))
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for y := 0; y < rows && s.Scroll+y < len(m); y++ {
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o := s.Options[m[s.Scroll+y]]
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row := r.Sub(0, 1+y, r.W, 1)
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row := r.Sub(0, top+y, r.W, 1)
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var bg Style
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if s.Scroll+y == s.Cursor {
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bg = th.Selected
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row.FillStyle(th.Text.On(bg))
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row.TextStyled(0, 0, string(th.Glyphs.Pointer), th.Accent.On(bg))
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}
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row.TextStyled(2, 0, Truncate(o.Name, nameW), th.Text.On(bg))
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row.TextStyled(2+nameW+2, 0, Truncate(o.Hint, r.W-nameW-4), th.Muted.On(bg))
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if s.Menu && o.Key != 0 {
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row.TextStyled(2, 0, string(o.Key), th.Accent.On(bg))
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}
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row.TextStyled(nameX, 0, Truncate(o.Name, nameW), th.Text.On(bg))
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if hintRows == 0 {
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row.TextStyled(nameX+nameW+2, 0, Truncate(o.Hint, r.W-nameX-nameW-2), th.Muted.On(bg))
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}
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}
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hint, n := WrapText(s.Options[m[s.Cursor]].Hint, max(1, r.W-2)), min(hintRows, r.H-top-rows)
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if len(hint) > n && n > 0 { // the last row shown ends in '…'
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hint = append(hint[:n-1], Truncate(hint[n-1]+" "+hint[n], r.W-2))
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}
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for y, l := range hint[:min(n, len(hint))] { // on the last rows, so the list ends on text
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r.TextStyled(2, r.H-min(n, len(hint))+y, l, th.Muted)
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}
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}
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