v0.5.1 console key releases: Linux VT and FreeBSD vt(4), with a guard
* linux console source: releases from the console's own keyboard, typed by its keymap SetKeyReport with KeySourceConsole, on a Linux virtual console the game runs on, switches the keyboard to raw keycodes (K_MEDIUMRAW) while releases are reported. The kernel allows the switch on the caller's controlling tty, so no root is needed; a console that refuses is not asked again and the protocol is next. Going back to presses, Fini and EmergencyReset switch it back. Each keycode is typed as the console types it cooked, after drivers/tty/vt/keyboard.c, by the console's own tables read at the switch (KDGKBENT, KDGKBSENT, KDGKBDIACRUC, KDGKBMETA): modifiers and their left and right groups, Caps and Num Lock with their lights kept in step (KDSKBLED), sticky and locked modifiers, Unicode entries, dead keys and compose, the keypad by Num Lock, function strings, Meta as ESC prefix or bit 7, console switching by Alt+Fn and Alt+arrows to consoles in use, and from kernel 7.1 cursor and CSI keys with their modifiers. Translation starts from the console's modifiers and locks (TIOCLINUX 6, KDGKBLED). Each key is held by its keycode; a key typing several keys taps all but its last. Switching to another console ends every hold Lost. Mouse reports are off while the keyboard is raw, since the console types them into the same input, and come back after it. The guard: before the first switch the package runs the binary again, named console-guard, holding the console and the read end of a pipe only the game writes. If the pipe ends while the keyboard is raw (kill -9, the OOM killer, a Go fatal error), the guard switches the keyboard back, restores the termios the game found and shows the cursor, without a reset that would clear the game's last words. A game leading its console's session takes the console with it as it dies; its guard then leads a session of its own and opens the console again once the kernel has hung it up, to restore it. Checked in QEMU on a real VT, kernels 6.8 and 7.2, the game as uid 1000: the same key strokes read identically raw and cooked (Shift released first, Ctrl, Alt, AltGr, Caps and Num Lock, the keypad, function keys, modified cursor keys on 7.2; dead grave and tilde, compose, a euro sign and Cyrillic from a loaded keymap), Alt+F2 away ended the hold Lost and Alt+F1 came back, and the keyboard came back to K_UNICODE with ICANON and ECHO after Fini, a panic with EmergencyReset, kill -9, and kill -9 of a game leading its session (left raw without the guard's own session). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp * freebsd console source: releases from vt(4)'s keyboard, typed by its keymap On FreeBSD's vt(4) console the keyboard switches to keycodes (K_CODE), which vt allows any process with the console open, no root needed. Each keycode types what vt types for it cooked: the keyboard's keymap and accent map (GIO_KEYMAP, GIO_DEADKEYMAP) run through a port of the kernel's genkbd_keyaction, kbdmux's left Alt keypad codes, and vt_processkey's xterm sequences, ESC for Alt and console switching. The locks go back to the keyboard and its lights with KDSKBSTATE. Scroll Lock is inert while raw; with the console's history mode on (Scroll Lock lit) the keyboard stays as it is and the ask reports presses. Shared with the Linux source now: the restore EmergencyReset runs, the guard, which opens again a console revoked or hung up with its session's leader, and what a key asks of the console. A console that can't go raw just now (Scroll Lock on, its guard gone, output not drained) is tried again at the next ask rather than never; a refusal at prepare still holds for good. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp * example-keys: show each key event, for trying key releases A viewer for the key events a terminal or console reports: F2 asks for releases from the console or the terminal's protocol, or gives them back, and the report each ask came to shows above the events. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp --------- Co-authored-by: Claude <noreply@anthropic.com>
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@@ -0,0 +1,386 @@
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//go:build linux
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package terminal
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import (
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"os"
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"strconv"
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"strings"
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"sync"
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"unsafe"
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"golang.org/x/sys/unix"
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)
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// The Linux console's ioctls (linux/kd.h, linux/vt.h, linux/tiocl.h), which
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// golang.org/x/sys/unix does not define
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const (
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kdGetKeyboardMode = 0x4B44 // KDGKBMODE
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kdSetKeyboardMode = 0x4B45 // KDSKBMODE
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kdGetKeymapEntry = 0x4B46 // KDGKBENT
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kdGetFunctionKey = 0x4B48 // KDGKBSENT
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kdGetAccents = 0x4BFA // KDGKBDIACRUC
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kdGetMetaMode = 0x4B62 // KDGKBMETA
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kdGetLockFlags = 0x4B64 // KDGKBLED
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kdSetLockFlags = 0x4B65 // KDSKBLED
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vtGetState = 0x5603 // VT_GETSTATE
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vtActivate = 0x5606 // VT_ACTIVATE
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tioclGetShiftState = 6 // TIOCLINUX subcode: the modifiers down
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ttyMajor = 4 // the consoles' device major, minors 1 to 63
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)
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// Keyboard modes, and the meta mode that types Meta keys as ESC prefixes
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const (
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kXlate = 0x01 // K_XLATE
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kMediumRaw = 0x02 // K_MEDIUMRAW
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kUnicode = 0x03 // K_UNICODE
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kEscPrefix = 0x04 // K_ESCPREFIX
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)
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type kbEntry struct {
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table, index uint8
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value uint16
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}
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type kbSEntry struct {
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fn uint8
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str [512]byte
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}
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type kbDiacrsUC struct {
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count uint32
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entries [256]struct{ diacr, base, result uint32 }
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}
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type vtStat struct {
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active, signal, state uint16
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}
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// linuxConsole is the Linux console the game runs on, its keyboard switched
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// to K_MEDIUMRAW while releases come from it
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type linuxConsole struct {
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tty *os.File
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fd int
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vt int // the console's number, from 1
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termios *unix.Termios // the termios the backend found, which the guard restores
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mu sync.Mutex
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mode int // the keyboard mode prepare found, which cooked restores
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isRaw bool
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km linuxKeymap
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kb linuxKeys
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defLock uint8 // the default lock flags, beside the flags in KDGKBLED's answer
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dec mediumRaw
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away bool // another console had the keyboard when last asked
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guard *keyGuard
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}
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// openConsole is the console tty is, nil unless it is one: a Linux virtual
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// console, not a pty, a serial line or /dev/console
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func openConsole(tty *os.File, cooked *unix.Termios) keyConsole {
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fd := int(tty.Fd())
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var st unix.Stat_t
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if cooked == nil || unix.Fstat(fd, &st) != nil || unix.Major(st.Rdev) != ttyMajor {
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return nil
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}
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vt := int(unix.Minor(st.Rdev))
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if vt < 1 || vt > 63 {
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return nil
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}
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if _, err := unix.IoctlGetInt(fd, kdGetKeyboardMode); err != nil {
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return nil
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}
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c := &linuxConsole{tty: tty, fd: fd, vt: vt, termios: cooked}
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c.kb.km = &c.km
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return c
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}
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// prepare reads the keymap, starts the guard and lets output a Scroll Lock
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// stopped go on; a keyboard some other program has raw is left alone
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func (c *linuxConsole) prepare() bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.isRaw {
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return true
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}
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mode, err := unix.IoctlGetInt(c.fd, kdGetKeyboardMode)
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if err != nil || mode != kXlate && mode != kUnicode || !c.readKeymap() {
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return false
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}
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if c.guard == nil {
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if c.guard, err = startGuard(c.tty); err != nil {
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return false
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}
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}
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c.mode = mode
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unix.IoctlSetInt(c.fd, unix.TCXONC, unix.TCOON)
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return true
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}
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// readKeymap reads the kernel's keymap: each map's entries, the function key
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// strings, the accent table and the meta mode. Entries are read cooked, while
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// KDGKBENT still answers Unicode ones.
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func (c *linuxConsole) readKeymap() bool {
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km := &c.km
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for table := range km.maps {
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e := kbEntry{table: uint8(table)}
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if ioctlPtr(c.fd, kdGetKeymapEntry, unsafe.Pointer(&e)) != nil {
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return false
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}
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if e.value == kNoSuchMap {
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km.maps[table] = nil
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continue
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}
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m := km.maps[table]
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if m == nil {
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m = new([nrKeys]uint16)
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km.maps[table] = m
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}
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m[0] = e.value ^ 0xf000
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for i := 1; i < nrKeys; i++ {
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e.index = uint8(i)
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if ioctlPtr(c.fd, kdGetKeymapEntry, unsafe.Pointer(&e)) != nil {
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return false
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}
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m[i] = e.value ^ 0xf000
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}
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}
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var s kbSEntry
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for fn := range km.funcs {
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s.fn, km.funcs[fn] = uint8(fn), ""
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if ioctlPtr(c.fd, kdGetFunctionKey, unsafe.Pointer(&s)) == nil {
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if n := strings.IndexByte(string(s.str[:]), 0); n >= 0 {
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km.funcs[fn] = string(s.str[:n])
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}
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}
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}
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var acc kbDiacrsUC
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km.accents = km.accents[:0]
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if ioctlPtr(c.fd, kdGetAccents, unsafe.Pointer(&acc)) == nil {
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for _, a := range acc.entries[:min(int(acc.count), len(acc.entries))] {
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km.accents = append(km.accents, linuxAccent{rune(a.diacr), rune(a.base), rune(a.result)})
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}
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}
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meta, err := unix.IoctlGetInt(c.fd, kdGetMetaMode)
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km.escMeta = err != nil || meta == kEscPrefix
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km.csiMods = linuxAtLeast(7, 1)
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return true
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}
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// linuxAtLeast is whether the running kernel is major.minor or later
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func linuxAtLeast(major, minor int) bool {
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var u unix.Utsname
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if unix.Uname(&u) != nil {
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return false
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}
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release := unix.ByteSliceToString(u.Release[:])
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parts := strings.SplitN(release, ".", 3)
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if len(parts) < 2 {
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return false
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}
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maj, err1 := strconv.Atoi(parts[0])
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min, err2 := strconv.Atoi(strings.TrimRightFunc(parts[1], func(r rune) bool { return r < '0' || r > '9' }))
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if err1 != nil || err2 != nil {
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return false
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}
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return maj > major || maj == major && min >= minor
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}
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// state reads the modifiers down and the lock flags translation starts from
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func (c *linuxConsole) state() (shift, lock uint8) {
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arg := [1]byte{tioclGetShiftState}
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if ioctlPtr(c.fd, unix.TIOCLINUX, unsafe.Pointer(&arg[0])) == nil {
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shift = arg[0]
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}
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if flags, err := unix.IoctlGetInt(c.fd, kdGetLockFlags); err == nil {
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lock, c.defLock = uint8(flags&0x07), uint8(flags>>4&0x07)
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}
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return shift, lock
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}
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// raw arms the guard and switches the keyboard to K_MEDIUMRAW, which the
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// kernel allows on the caller's controlling tty
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func (c *linuxConsole) raw() bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.isRaw {
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return true
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}
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if c.guard == nil || !c.guard.arm(c.mode, c.termios) {
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c.dropGuard()
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return false
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}
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shift, lock := c.state()
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if unix.IoctlSetInt(c.fd, kdSetKeyboardMode, kMediumRaw) != nil {
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c.guard.disarm()
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return false
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}
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c.kb.seed(shift, lock)
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c.dec, c.away, c.isRaw = mediumRaw{}, false, true
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rawConsoleKeys.Store(&consoleRestore{fd: c.fd, mode: c.mode, guard: c.guard})
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return true
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}
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// cooked switches the keyboard back
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func (c *linuxConsole) cooked() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.cookedLocked()
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}
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// cookedLocked switches the keyboard back; a console that refuses keeps the
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// guard armed. Caller MUST hold mu.
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func (c *linuxConsole) cookedLocked() {
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if !c.isRaw {
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return
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}
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c.isRaw = false
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rawConsoleKeys.Store(nil)
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if unix.IoctlSetInt(c.fd, kdSetKeyboardMode, c.mode) == nil {
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c.guard.disarm()
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}
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}
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// keys decodes raw keycodes and translates each key
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func (c *linuxConsole) keys(data []byte, key func(code uint32, action KeyAction, typed []byte)) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if !c.isRaw {
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return
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}
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c.dec.decode(data, func(code int, down bool) {
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if code >= nrKeys {
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return // no keymap maps it
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}
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action := KeyRelease
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if down {
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action = KeyPress
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if c.kb.isDown(code) {
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action = KeyRepeat
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}
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}
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typed, act := c.kb.key(code, down, action == KeyRepeat)
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c.act(act)
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key(uint32(code), action, typed)
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})
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}
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// act does what a key asks of the console. Caller MUST hold mu.
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func (c *linuxConsole) act(a consoleAct) {
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if a.leds {
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unix.IoctlSetInt(c.fd, kdSetLockFlags, int(c.kb.leds)|int(c.defLock)<<4)
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}
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if a.start {
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unix.IoctlSetInt(c.fd, unix.TCXONC, unix.TCOON)
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}
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if a.vt != 0 {
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c.switchTo(a.vt)
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}
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}
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// switchTo switches to console vt, or the one before or after this one in
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// use, as the kernel does for a key cooked: only to a console in use, which
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// VT_GETSTATE tells of the first 15
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func (c *linuxConsole) switchTo(vt int) {
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var st vtStat
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if ioctlPtr(c.fd, vtGetState, unsafe.Pointer(&st)) != nil {
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return
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}
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cur, inUse := int(st.active), func(n int) bool { return n > 15 || st.state&(1<<n) != 0 }
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if vt < 0 && cur >= 1 && cur <= 15 {
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step := 1
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if vt == vtPrev {
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step = -1
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}
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vt = 0
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for n := (cur+step+14)%15 + 1; n != cur; n = (n+step+14)%15 + 1 {
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if inUse(n) {
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vt = n
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break
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}
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}
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}
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if vt > 0 && vt != cur && inUse(vt) {
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unix.IoctlSetInt(c.fd, vtActivate, vt)
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}
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}
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// front is whether this console is on screen; back on it, translation starts
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// again from the console's state, its modifiers having moved elsewhere
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func (c *linuxConsole) front() bool {
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c.mu.Lock()
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defer c.mu.Unlock()
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var st vtStat
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if !c.isRaw || ioctlPtr(c.fd, vtGetState, unsafe.Pointer(&st)) != nil {
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return true
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}
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front := int(st.active) == c.vt
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if front && c.away {
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c.kb.seed(c.state())
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c.dec = mediumRaw{}
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}
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c.away = !front
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return front
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}
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// close switches the keyboard back and ends the guard
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func (c *linuxConsole) close() {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.cookedLocked()
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c.dropGuard()
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}
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// dropGuard ends the guard, which the next prepare starts again. Caller MUST
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// hold mu.
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func (c *linuxConsole) dropGuard() {
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if c.guard != nil {
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c.guard.close()
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c.guard = nil
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}
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}
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// guardExecutable is this program's binary, which runs again as the guard:
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// the running one, even replaced or deleted since
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func guardExecutable() (string, error) { return "/proc/self/exe", nil }
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// nameGuard names the guard's process as its arguments do; init runs on the
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// main thread, whose name is the process's
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func nameGuard() {
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name := append([]byte(guardName), 0)
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unix.Prctl(unix.PR_SET_NAME, uintptr(unsafe.Pointer(&name[0])), 0, 0, 0)
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}
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// consolePath is the console's device, for the guard to open it again
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func consolePath(tty *os.File) string {
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var st unix.Stat_t
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if unix.Fstat(int(tty.Fd()), &st) != nil {
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return ""
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}
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return "/dev/tty" + strconv.Itoa(int(unix.Minor(st.Rdev)))
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}
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// guardRestore switches the console keyboard back for the guard, then has
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// rest restore the console's tty. A game that led the console's session took
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// the console with it, the kernel hanging it up as the game died: the guard,
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// leading a session of its own then, opens the console again once it is free,
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// which makes it the guard's controlling tty and lets it switch the keyboard.
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func guardRestore(tty *os.File, path string, mode int, rest func(fd int)) {
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fd := int(tty.Fd())
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if err := unix.IoctlSetInt(fd, kdSetKeyboardMode, mode); err != unix.EIO && err != unix.EPERM {
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rest(fd)
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return
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}
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if sid, _ := unix.Getsid(0); sid != os.Getpid() {
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return
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}
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guardReopen(path, mode, func(fd int) {
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rest(fd)
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// Given up, the console isn't hung up again as the guard ends
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unix.IoctlSetInt(fd, unix.TIOCNOTTY, 0)
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})
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}
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// flushInput drops the console's pending input as its keyboard switches, which
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// KDSKBMODE does itself here
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func flushInput(int) {}
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