1 Commits
Author SHA1 Message Date
Lixen bc22a9bf00 v0.6.0 mouse: every wheel direction and side button named; tui: a scrollbar the pointer drives
* mouse: the wheel's four directions and the side buttons

parseSGRMouse read a report's low two bits alone, so a wheel tilted left or
right (66, 67) reported as WheelDown, and a mouse's back and forward buttons
(128, 129) as a left or middle press. It now decodes by bank: bits 0-1 number
a button within the main three and none, the wheel's four directions (bit 6),
or buttons 8 to 11 (bit 7). WheelLeft and WheelRight join MouseButton after
Forward, so every existing value keeps its number; Back and Forward are
reported for buttons 8 and 9; buttons 10 and 11, and a report with both bank
bits set, are dropped as KeyNone. A wheel step is a press with no release in
every direction.

* tui: ScrollThumb and ScrollDrag

ScrollThumb is the thumb ScrollBarStyled draws, its first row and height,
exported so an application hit-tests the bar it drew. ScrollDrag drives a bar
by the pointer, rows counted from the track's top: a press on the thumb takes
hold where it lands, a press on the track moves the thumb's middle there and
takes hold, and each drag keeps the held row under the pointer, clamped at the
track's ends, at the nearest offset when there are fewer offsets than rows.
Each call returns the offset to show.

A table of SGR reports covers each bank and drops the buttons past 9; a
property test over every track of 3 to 10 rows and content up to 30 checks
each press and drag against the thumb ScrollThumb draws.
2026-10-26 20:42:04 -04:00
7 changed files with 211 additions and 56 deletions

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+5 -3
View File
@@ -226,9 +226,11 @@ division approximation; `SoftLight` uses init-time LUTs replacing `math.Sqrt`.
`Key == KeyRune` with `Rune` set for printable input, `Modifiers` bitmask
(`ModShift`, `ModAlt`, `ModCtrl`), `Action` (`KeyPress`, and `KeyRepeat` and
`KeyRelease` while releases are reported; see below)
- `EventMouse` — 0-indexed `MouseX/Y`, `MouseBtn` (buttons, wheel),
`MouseAction` (press/release/move/drag), modifiers. Enable via
`SetMouseMode(MouseModeClick | MouseModeDrag)`; SGR protocol only.
- `EventMouse` — 0-indexed `MouseX/Y`, `MouseBtn` (the three buttons, the
wheel's four directions, back and forward), `MouseAction`
(press/release/move/drag; a wheel step is a press with no release),
modifiers. Enable via `SetMouseMode(MouseModeClick | MouseModeDrag)`; SGR
protocol only.
- `EventResize` — new `Width`/`Height`
- `EventPaste` — `Text` holds a whole paste, as sent, control characters
included. Enable via `SetPasteMode(true)` (bracketed paste); off, a paste
+26 -39
View File
@@ -623,7 +623,8 @@ func (r *inputReader) parseControl(b byte) Event {
}
// parseSGRMouse parses mouse SGR sequences, ESC [ < Btn ; X ; Y M/m, from
// the parameters and final byte; a malformed one is dropped as KeyNone
// the parameters and final byte; a malformed one, or a button past 9, is
// dropped as KeyNone
func parseSGRMouse(params []byte, final byte) Event {
btn, x, y, ok := parseSGRParams(params)
if !ok {
@@ -632,48 +633,34 @@ func parseSGRMouse(params []byte, final byte) Event {
ev := Event{Type: EventMouse, MouseX: x - 1, MouseY: y - 1} // Convert to 0-indexed
// Decode button and action
// Bits 0-1: button (0=left, 1=middle, 2=right, 3=release)
// Bit 5 (32): motion
// Bit 6 (64): scroll
buttonID := btn & 0x03
isMotion := btn&32 != 0
isScroll := btn&64 != 0
if isScroll {
// Scroll: buttonID 0=up, 1=down
if buttonID == 0 {
ev.MouseBtn = MouseBtnWheelUp
} else {
ev.MouseBtn = MouseBtnWheelDown
}
ev.MouseAction = MouseActionPress // Scroll is instantaneous
} else {
// Regular button
switch buttonID {
// Bits 0-1 number a button within its bank: the main three and none, the
// wheel's four directions (bit 6), or buttons 8 to 11 (bit 7); bit 5 is motion
id := btn & 0x03
switch btn & (64 | 128) {
case 0:
ev.MouseBtn = MouseBtnLeft
case 1:
ev.MouseBtn = MouseBtnMiddle
case 2:
ev.MouseBtn = MouseBtnRight
case 3:
ev.MouseBtn = MouseBtnNone // Release with no specific button
ev.MouseBtn = [...]MouseButton{MouseBtnLeft, MouseBtnMiddle, MouseBtnRight, MouseBtnNone}[id]
case 64:
ev.MouseBtn = [...]MouseButton{MouseBtnWheelUp, MouseBtnWheelDown, MouseBtnWheelLeft, MouseBtnWheelRight}[id]
case 128:
if id > 1 {
return Event{Type: EventKey, Key: KeyNone}
}
ev.MouseBtn = MouseBtnBack + MouseButton(id)
default:
return Event{Type: EventKey, Key: KeyNone}
}
if final == 'M' {
if isMotion {
if ev.MouseBtn != MouseBtnNone {
ev.MouseAction = MouseActionDrag
} else {
ev.MouseAction = MouseActionMove
}
} else {
ev.MouseAction = MouseActionPress
}
} else {
switch {
case btn&64 != 0:
ev.MouseAction = MouseActionPress // A wheel step is its press
case final == 'm':
ev.MouseAction = MouseActionRelease
}
case btn&32 == 0:
ev.MouseAction = MouseActionPress
case ev.MouseBtn != MouseBtnNone:
ev.MouseAction = MouseActionDrag
default:
ev.MouseAction = MouseActionMove
}
// Extract modifiers from button byte
+8 -2
View File
@@ -10,8 +10,10 @@ const (
MouseBtnRight
MouseBtnWheelUp
MouseBtnWheelDown
MouseBtnBack // Button 4 (if supported)
MouseBtnForward // Button 5 (if supported)
MouseBtnBack // Button 8, a mouse's back side button
MouseBtnForward // Button 9, its forward side button
MouseBtnWheelLeft // A wheel tilted left, or a touchpad swiped so
MouseBtnWheelRight // A wheel tilted right, or a touchpad swiped so
)
// MouseAction represents the type of mouse event
@@ -52,6 +54,10 @@ func (b MouseButton) String() string {
return "Back"
case MouseBtnForward:
return "Forward"
case MouseBtnWheelLeft:
return "WheelLeft"
case MouseBtnWheelRight:
return "WheelRight"
default:
return "None"
}
+29
View File
@@ -228,6 +228,35 @@ func TestNoInputStopsTheReader(t *testing.T) {
}
}
// A mouse report names its button in each bank: the main three, the wheel's four
// directions, and back and forward among buttons 8 to 11, whose others, which no
// application could tell apart from the main three before, are dropped
func TestMouseReportsNameTheirButtons(t *testing.T) {
at := func(btn MouseButton, action MouseAction, mods Modifier) Event {
return Event{Type: EventMouse, MouseX: 4, MouseY: 2, MouseBtn: btn, MouseAction: action, Modifiers: mods}
}
for _, c := range []struct {
report string
want []Event
}{
{"\x1b[<20;5;3M", []Event{at(MouseBtnLeft, MouseActionPress, ModShift|ModCtrl)}},
{"\x1b[<34;5;3M", []Event{at(MouseBtnRight, MouseActionDrag, 0)}},
{"\x1b[<35;5;3M", []Event{at(MouseBtnNone, MouseActionMove, 0)}},
{"\x1b[<64;5;3M", []Event{at(MouseBtnWheelUp, MouseActionPress, 0)}},
{"\x1b[<65;5;3M", []Event{at(MouseBtnWheelDown, MouseActionPress, 0)}},
{"\x1b[<66;5;3M", []Event{at(MouseBtnWheelLeft, MouseActionPress, 0)}},
{"\x1b[<75;5;3M", []Event{at(MouseBtnWheelRight, MouseActionPress, ModAlt)}},
{"\x1b[<128;5;3M\x1b[<128;5;3m", []Event{at(MouseBtnBack, MouseActionPress, 0), at(MouseBtnBack, MouseActionRelease, 0)}},
{"\x1b[<129;5;3M", []Event{at(MouseBtnForward, MouseActionPress, 0)}},
{"\x1b[<130;5;3Mx", []Event{key('x')}},
{"\x1b[<192;5;3Mx", []Event{key('x')}},
} {
if got, _ := parsed(c.report); !slices.Equal(got, c.want) {
t.Errorf("%q: got %+v, want %+v", c.report, got, c.want)
}
}
}
// Whatever bytes arrive, however reads split them, the reader sends the same
// events, holds back no more than ESC and the longest sequence, and holds
// nothing once four DEL, which end any sequence or character, and a paste
+25 -2
View File
@@ -187,6 +187,28 @@ r.List(items, state.Selection, state.Offset, tui.ListOpts{CursorBg: color.DarkSl
r.ScrollBar(r.W-1, state.Offset, state.Visible, state.Total, color.IronGray)
```
`ScrollThumb` is the thumb a bar draws. `ScrollDrag` drives one by the
pointer, rows counted from the track's top: a press on the thumb takes hold
of it, a press on the track moves the thumb's middle there and takes hold, and
a drag keeps the held row under the pointer, each returning the offset to show.
```go
var drag tui.ScrollDrag // kept across events
bar := r.Sub(r.W-1, 0, 1, r.H) // the column ScrollBar draws, in screen cells at bar.X, bar.Y
// per left button event:
switch ev.MouseAction {
case terminal.MouseActionPress:
if ev.MouseX == bar.X {
state.ScrollTo(drag.Press(ev.MouseY-bar.Y, bar.H, state.Offset, state.Visible, state.Total))
}
case terminal.MouseActionDrag:
state.ScrollTo(drag.Drag(ev.MouseY-bar.Y, bar.H, state.Offset, state.Visible, state.Total))
case terminal.MouseActionRelease:
drag.Release()
}
```
### Modal dialog
```go
@@ -265,5 +287,6 @@ Pure logic, no rendering — usable independently:
(widget default or row background) — check specific widget docs. A zero
background with no Bg color bits is transparent: the cell keeps the
background beneath it, bits and all.
- Mouse hit testing: `TabBar` returns `[]TabBounds`; other widgets require
application-side geometry from the regions used.
- Mouse hit testing: `TabBar` returns `[]TabBounds`, and `ScrollDrag` maps a
scrollbar's rows to offsets; other widgets require application-side
geometry from the regions used.
+64 -10
View File
@@ -35,8 +35,8 @@ func (r Region) ScrollBarStyled(x int, offset, visible, total int, opts ScrollBa
}
trackH := r.H
if total <= visible || trackH < 3 {
// No scrolling needed or track too small
thumbY, thumbH := ScrollThumb(trackH, offset, visible, total)
if thumbH == 0 {
if opts.HideIdle {
return
}
@@ -46,14 +46,6 @@ func (r Region) ScrollBarStyled(x int, offset, visible, total int, opts ScrollBa
return
}
thumbH := min(max((visible*trackH)/total, 1), trackH)
maxScroll := total - visible
thumbY := 0
if maxScroll > 0 {
thumbY = (offset * (trackH - thumbH)) / maxScroll
}
thumbY = min(max(thumbY, 0), trackH-thumbH)
for y := range trackH {
if y >= thumbY && y < thumbY+thumbH {
r.Cell(x, y, thumbCh, opts.ThumbFg, opts.Bg, terminal.AttrNone)
@@ -63,6 +55,68 @@ func (r Region) ScrollBarStyled(x int, offset, visible, total int, opts ScrollBa
}
}
// ScrollThumb is the thumb a scrollbar trackH rows tall draws for offset: its
// first row and its height, 0 when content fits or the track is under 3 rows
func ScrollThumb(trackH, offset, visible, total int) (y, h int) {
if total <= visible || trackH < 3 {
return 0, 0
}
h = min(max((visible*trackH)/total, 1), trackH)
y = (offset * (trackH - h)) / (total - visible)
return min(max(y, 0), trackH-h), h
}
// ScrollDrag holds a scrollbar's thumb under the pointer, rows counted from the
// track's top: a press on the thumb takes hold where it lands, a press on the
// track moves the thumb's middle there first, and each drag keeps the row held
// under the pointer. Each call returns the offset to show.
type ScrollDrag struct {
Active bool // The thumb is held
Grab int // The thumb's row the pointer holds
}
// Press takes hold of the thumb at track row y; off the track it holds nothing
func (d *ScrollDrag) Press(y, trackH, offset, visible, total int) int {
top, h := ScrollThumb(trackH, offset, visible, total)
d.Active = h > 0 && y >= 0 && y < trackH
if !d.Active {
return offset
}
if y < top || y >= top+h {
offset = scrollOffsetAt(y-h/2, trackH, h, visible, total)
top, _ = ScrollThumb(trackH, offset, visible, total)
}
d.Grab = min(max(y-top, 0), h-1)
return offset
}
// Drag moves the held row to track row y, clamped at the track's ends
func (d *ScrollDrag) Drag(y, trackH, offset, visible, total int) int {
_, h := ScrollThumb(trackH, offset, visible, total)
if !d.Active || h == 0 {
return offset
}
return scrollOffsetAt(y-d.Grab, trackH, h, visible, total)
}
// Release lets go of the thumb
func (d *ScrollDrag) Release() { *d = ScrollDrag{} }
// scrollOffsetAt is the offset whose thumb, h rows tall, starts nearest row top
func scrollOffsetAt(top, trackH, h, visible, total int) int {
span, maxScroll := trackH-h, total-visible
top = min(max(top, 0), span)
o := (top*maxScroll + span - 1) / span // The first offset whose thumb starts at or past top
if o > 0 {
at, _ := ScrollThumb(trackH, o, visible, total)
before, _ := ScrollThumb(trackH, o-1, visible, total)
if at-top > top-before {
return o - 1
}
}
return o
}
// ScrollIndicator draws compact indicator text (Top/Bot/XX%)
func (r Region) ScrollIndicator(y int, offset, visible, total int, fg color.RGB) {
if y < 0 || y >= r.H {
+54
View File
@@ -468,6 +468,60 @@ func TestWindowShowsTheRowsInView(t *testing.T) {
r.Sub(8, 0, 4, 3).Window(10, &v, MonoTheme.Text, content) // no columns, past the right edge
}
// A press on a scrollbar's track moves the thumb's middle to it and a press on
// the thumb leaves it, either taking hold; a drag keeps the held row under the
// pointer, clamped at the ends, or as near as an offset can put it when there are
// fewer offsets than rows. A bar with no thumb, or a row off it, holds nothing.
func TestScrollDragHoldsTheThumbUnderThePointer(t *testing.T) {
near := func(tops []int, want, got int) bool {
for _, top := range tops {
if max(top-want, want-top) < max(got-want, want-got) {
return false
}
}
return true
}
for trackH := 3; trackH <= 10; trackH++ {
for total := 1; total <= 30; total++ {
for visible := 1; visible <= total+1; visible++ {
var tops []int
for o := 0; o <= total-visible; o++ {
top, _ := ScrollThumb(trackH, o, visible, total)
tops = append(tops, top)
}
for y := -1; y <= trackH; y++ {
var d ScrollDrag
from := (total - visible) / 3
fromTop, h := ScrollThumb(trackH, from, visible, total)
off := d.Press(y, trackH, from, visible, total)
top, _ := ScrollThumb(trackH, off, visible, total)
onThumb := func(top int) bool { return y >= top && y < top+h }
switch {
case h == 0 || y < 0 || y >= trackH:
if d.Active || off != from {
t.Fatalf("%d/%d/%d: a press at %d off the bar holds %v at %d", trackH, visible, total, y, d.Active, off)
}
continue
case onThumb(fromTop):
if off != from {
t.Fatalf("%d/%d/%d: a press on the thumb moved it %d to %d", trackH, visible, total, from, off)
}
case !near(tops, min(max(y-h/2, 0), trackH-h), top) || !onThumb(top) && slices.ContainsFunc(tops, onThumb):
t.Fatalf("%d/%d/%d: a press at %d starts the thumb at %d", trackH, visible, total, y, top)
}
for to := -2; to <= trackH+1; to++ {
got, _ := ScrollThumb(trackH, d.Drag(to, trackH, off, visible, total), visible, total)
if want := min(max(to-d.Grab, 0), trackH-h); !near(tops, want, got) {
t.Fatalf("%d/%d/%d: held at %d and dragged to %d, the thumb starts at %d, want near %d",
trackH, visible, total, d.Grab, to, got, want)
}
}
}
}
}
}
}
// A label is drawn a column a rune, so one holding runes of more than a byte
// keeps them together: each widget draws s as many times as it is given it
func TestLabelsKeepTheirRunesTogether(t *testing.T) {