Files
terminal/terminal.go
T
LixenandClaude Opus 5.5 e9aeed0be0 v0.5.1 console key releases: Linux VT and FreeBSD vt(4), with a guard
* linux console source: releases from the console's own keyboard, typed by its keymap

SetKeyReport with KeySourceConsole, on a Linux virtual console the game runs
on, switches the keyboard to raw keycodes (K_MEDIUMRAW) while releases are
reported. The kernel allows the switch on the caller's controlling tty, so no
root is needed; a console that refuses is not asked again and the protocol is
next. Going back to presses, Fini and EmergencyReset switch it back.

Each keycode is typed as the console types it cooked, after
drivers/tty/vt/keyboard.c, by the console's own tables read at the switch
(KDGKBENT, KDGKBSENT, KDGKBDIACRUC, KDGKBMETA): modifiers and their left and
right groups, Caps and Num Lock with their lights kept in step (KDSKBLED),
sticky and locked modifiers, Unicode entries, dead keys and compose, the
keypad by Num Lock, function strings, Meta as ESC prefix or bit 7, console
switching by Alt+Fn and Alt+arrows to consoles in use, and from kernel 7.1
cursor and CSI keys with their modifiers. Translation starts from the
console's modifiers and locks (TIOCLINUX 6, KDGKBLED). Each key is held by
its keycode; a key typing several keys taps all but its last. Switching to
another console ends every hold Lost. Mouse reports are off while the
keyboard is raw, since the console types them into the same input, and come
back after it.

The guard: before the first switch the package runs the binary again, named
console-guard, holding the console and the read end of a pipe only the game
writes. If the pipe ends while the keyboard is raw (kill -9, the OOM killer, a
Go fatal error), the guard switches the keyboard back, restores the termios
the game found and shows the cursor, without a reset that would clear the
game's last words. A game leading its console's session takes the console
with it as it dies; its guard then leads a session of its own and opens the
console again once the kernel has hung it up, to restore it.

Checked in QEMU on a real VT, kernels 6.8 and 7.2, the game as uid 1000:
the same key strokes read identically raw and cooked (Shift released first,
Ctrl, Alt, AltGr, Caps and Num Lock, the keypad, function keys, modified
cursor keys on 7.2; dead grave and tilde, compose, a euro sign and Cyrillic
from a loaded keymap), Alt+F2 away ended the hold Lost and Alt+F1 came back,
and the keyboard came back to K_UNICODE with ICANON and ECHO after Fini, a
panic with EmergencyReset, kill -9, and kill -9 of a game leading its session
(left raw without the guard's own session).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp

* freebsd console source: releases from vt(4)'s keyboard, typed by its keymap

On FreeBSD's vt(4) console the keyboard switches to keycodes (K_CODE),
which vt allows any process with the console open, no root needed. Each
keycode types what vt types for it cooked: the keyboard's keymap and
accent map (GIO_KEYMAP, GIO_DEADKEYMAP) run through a port of the
kernel's genkbd_keyaction, kbdmux's left Alt keypad codes, and
vt_processkey's xterm sequences, ESC for Alt and console switching. The
locks go back to the keyboard and its lights with KDSKBSTATE. Scroll Lock
is inert while raw; with the console's history mode on (Scroll Lock lit)
the keyboard stays as it is and the ask reports presses.

Shared with the Linux source now: the restore EmergencyReset runs, the
guard, which opens again a console revoked or hung up with its session's
leader, and what a key asks of the console. A console that can't go raw
just now (Scroll Lock on, its guard gone, output not drained) is tried
again at the next ask rather than never; a refusal at prepare still
holds for good.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp

* example-keys: show each key event, for trying key releases

A viewer for the key events a terminal or console reports: F2 asks for
releases from the console or the terminal's protocol, or gives them
back, and the report each ask came to shows above the events.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-10-21 11:16:27 -04:00

770 lines
20 KiB
Go

package terminal
import (
"fmt"
"io"
"os"
"sync"
"sync/atomic"
"time"
"github.com/lixenwraith/color"
"golang.org/x/term"
)
// Attr represents text attributes and how to read a cell's colors (bitmask)
type Attr uint16
const (
AttrNone Attr = 0
AttrBold Attr = 1 << 0
AttrDim Attr = 1 << 1
AttrItalic Attr = 1 << 2
AttrUnderline Attr = 1 << 3
AttrBlink Attr = 1 << 4
AttrReverse Attr = 1 << 5
AttrFg256 Attr = 1 << 6 // Fg.R is 256-color palette index
AttrBg256 Attr = 1 << 7 // Bg.R is 256-color palette index
AttrFgDefault Attr = 1 << 8 // Fg is the terminal's own (SGR 39); Fg is ignored
AttrBgDefault Attr = 1 << 9 // Bg is the terminal's own (SGR 49); Bg is ignored
)
// AttrStyle masks only the style bits (excludes color mode flags)
const AttrStyle Attr = AttrBold | AttrDim | AttrItalic | AttrUnderline | AttrBlink | AttrReverse
// AttrFgColor and AttrBgColor mask the bits that say how to read Fg and Bg
const (
AttrFgColor Attr = AttrFg256 | AttrFgDefault
AttrBgColor Attr = AttrBg256 | AttrBgDefault
)
// Cell represents a single terminal cell
type Cell struct {
Rune rune
Fg color.RGB
Bg color.RGB
Attrs Attr
}
// Terminal provides low-level terminal access
type Terminal interface {
// Init enters raw mode, alternate screen buffer, hides cursor
Init() error
// Fini restores terminal state. Safe to call multiple times
Fini()
// Size returns current terminal dimensions
Size() (width, height int)
// ResizeChan returns channel that receives resize events
ResizeChan() <-chan ResizeEvent
// ColorMode returns detected color capability
ColorMode() ColorMode
// Flush hands a frame to the terminal; cells are row-major: cells[y*width + x].
// It never waits on the terminal: while the last write is still out, the frame
// is held and drawn once that write returns, a newer one replacing it
Flush(cells []Cell, width, height int)
// Blocked reports how long the terminal has held the write in flight, zero
// while output drains. A terminal that stops reading (a hidden tab, a client
// that went away, flow control) shows here instead of as a caller that waits
Blocked() time.Duration
// Clear fills screen with specified background color
Clear(bg color.RGB)
// SetCursorVisible shows/hides cursor
SetCursorVisible(visible bool)
// MoveCursor positions cursor (0-indexed)
MoveCursor(x, y int)
// Sync forces full redraw
Sync()
// PollEvent blocks until next input event
PollEvent() Event
// PostEvent injects a synthetic event
PostEvent(Event)
// SetMouseMode enables/disables mouse event reporting
// Modes can be combined: MouseModeClick | MouseModeDrag
SetMouseMode(mode MouseMode) error
// SetPasteMode turns bracketed paste on or off: on, a paste arrives as
// one EventPaste rather than as keys, so its newlines don't press Enter
SetPasteMode(on bool) error
// SetKeyReport asks for keys to be reported at level report. Releases come
// through the first source in allow the terminal has, the console before
// the protocol; KeyReportPresses gives up the source in use. It returns at
// once, and an EventKeyReport follows with what the terminal reports now,
// so a game learns the outcome of every ask; asks the reader has not yet
// acted on are answered together, by the latest. A change of source ends
// the holds it leaves with Lost releases. Until an ask for releases, nothing
// is sent to the terminal or switched.
SetKeyReport(report KeyReport, allow KeySource) error
}
// ResizeEvent represents a terminal resize
type ResizeEvent struct {
Width int
Height int
}
// termImpl implements Terminal using the Backend interface
type termImpl struct {
backend Backend
output *outputBuffer
input *inputReader
resizeCh chan ResizeEvent
syntheticCh chan Event
cursorVisible atomic.Bool
mu sync.Mutex
initialized bool
finalized bool
mouseMode MouseMode
paste bool
keyProto bool // the key protocol's flags are pushed
consoleRaw bool // the console's keyboard is raw: mouse reports wait
// Output reaches the terminal on writeLoop's goroutine, so a terminal that
// stops reading holds that goroutine rather than whoever draws. queued is what
// was rendered and not yet taken; a frame Flush is handed while a write is out
// waits in held, newest first, until it returns. Both are guarded by mu.
queued []byte
writing []byte // owned by writeLoop
held []Cell
heldW int
heldH int
holding bool
writeSince atomic.Int64 // unix nanoseconds the write out began; zero when none is
drained chan struct{} // a drain left nothing queued
wake chan struct{}
quit chan struct{}
writerDone chan struct{}
}
// finiDrainTimeout bounds how long Fini waits for the terminal to take what is
// queued, the restoring sequences last: a terminal that stopped reading would
// otherwise hold the process at exit
const finiDrainTimeout = 2 * time.Second
// New creates a new Terminal instance. Without a mode it uses
// DetectColorMode's, or ColorModeNone when NO_COLOR is set; an explicit mode
// overrides both, as a --color=always or never would
func New(colorMode ...ColorMode) Terminal {
b := newBackend()
c := DetectColorMode()
if len(colorMode) > 0 {
c = colorMode[0]
} else if os.Getenv("NO_COLOR") != "" {
c = ColorModeNone
}
return NewWithBackend(b, c)
}
// NewWithBackend creates a Terminal over b in color mode c, for a pipe, an
// in-process emulator or a test standing in for the tty. b must not be nil;
// the Terminal calls its Init on Init and its Fini on Fini, and writes to it
// on its own goroutine as New's does
func NewWithBackend(b Backend, c ColorMode) Terminal {
return newTerm(b, c)
}
func newTerm(b Backend, c ColorMode) *termImpl {
return &termImpl{
backend: b,
output: newOutputBuffer(c),
syntheticCh: make(chan Event, 16),
resizeCh: make(chan ResizeEvent, 1),
wake: make(chan struct{}, 1),
drained: make(chan struct{}, 1),
quit: make(chan struct{}),
writerDone: make(chan struct{}),
}
}
// Init enters raw mode and sets up terminal
func (t *termImpl) Init() error {
t.mu.Lock()
defer t.mu.Unlock()
if t.initialized {
return nil
}
// Initialize backend (raw mode)
if err := t.backend.Init(); err != nil {
return err
}
w, h := t.backend.Size()
t.output.resize(w, h)
// Create input reader wrapping backend
t.input = newInputReader(t.backend)
t.input.sources = backendKeySources(t.backend)
t.input.write = t.keyWrite
if t.input.console = backendConsole(t.backend); t.input.console != nil {
t.input.keysRaw, t.input.keysCooked = t.keysRaw, t.keysCooked
}
// Set resize handler on backend
t.backend.SetResizeHandler(func(w, h int) {
// Non-blocking send to avoid backend blocking
select {
case t.resizeCh <- ResizeEvent{Width: w, Height: h}:
default:
// Drain and replace to ensure latest size is pending
select {
case <-t.resizeCh:
default:
}
select {
case t.resizeCh <- ResizeEvent{Width: w, Height: h}:
default:
}
}
})
go t.writeLoop()
// Enter alternate screen, hide cursor
out := &t.output.buf
out.Write(csiAltScreenEnter)
out.Write(csiCursorHide)
// DISABLE AUTO-WRAP
// Prevents terminal scroll/wrap on bottom-right corner write
out.Write(csiAutoWrapOff)
// Invisible cursor
t.cursorVisible.Store(false)
// Build the LUT at startup, not on the first frame under t.mu
if t.output.colorMode == ColorMode256 {
WarmPalette256()
}
// Clear screen
t.output.clear(color.RGB{}, AttrBgDefault)
t.sendLocked()
// Start input reader
t.input.start()
t.initialized = true
return nil
}
// Fini restores terminal state
func (t *termImpl) Fini() {
t.mu.Lock()
if !t.initialized || t.finalized {
t.mu.Unlock()
return
}
t.finalized = true
t.holding = false // a frame not yet drawn is not drawn over the restored screen
w := &t.output.buf
// Disable mouse before other cleanup
if t.mouseMode != MouseModeNone {
w.Write(csiMouseMotionOff)
w.Write(csiMouseDragOff)
w.Write(csiMouseClickOff)
w.Write(csiMouseSGROff)
t.sendLocked()
}
if t.paste {
w.Write(csiPasteOff)
}
// Key reports as the terminal had them, before the screen they were pushed on goes
if t.keyProto {
w.Write(csiKeyPop)
w.Write(csiFocusOff)
t.keyProto = false
keyProtoPushed.Store(false)
}
t.mu.Unlock()
// Stop handlers; the reader may be waiting on mu to write, and finds Fini begun
if t.input != nil {
t.input.stop()
}
t.mu.Lock()
// Show cursor
w.Write(csiCursorShow)
// Exit alternate screen
w.Write(csiAltScreenExit)
// Re-enable Auto-Wrap AFTER exiting alt screen to ensure the main buffer has wrap enabled
w.Write(csiAutoWrapOn)
// Reset attributes
w.Write(csiSGR0)
t.sendLocked()
t.mu.Unlock()
// The restoring sequences leave before raw mode does, unless the terminal has
// stopped reading: then the termios is restored without them
close(t.quit)
select {
case <-t.writerDone:
case <-time.After(finiDrainTimeout):
}
// Backend cleanup
t.backend.Fini()
}
// Size returns current terminal dimensions
func (t *termImpl) Size() (int, int) {
return t.backend.Size()
}
// ResizeChan returns the resize event channel
func (t *termImpl) ResizeChan() <-chan ResizeEvent {
return t.resizeCh
}
// ColorMode returns detected color capability
func (t *termImpl) ColorMode() ColorMode {
return t.output.colorMode
}
// Flush renders cells and queues them for the terminal, or holds them while a write
// is out. Holds lock for entire operation to prevent race with Clear/MoveCursor
func (t *termImpl) Flush(cells []Cell, width, height int) {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return
}
if t.writeSince.Load() != 0 {
t.held = append(t.held[:0], cells[:min(len(cells), width*height)]...)
t.heldW, t.heldH, t.holding = width, height, true
return
}
// A frame is a whole screen, so one rendered now supersedes any held
t.holding = false
t.renderLocked(cells, width, height)
}
// renderLocked diffs one frame into the queue. Caller MUST hold mu.
func (t *termImpl) renderLocked(cells []Cell, width, height int) {
// Validation against backend size; if mismatch, drop frame to prevent resize race corruption
currW, currH := t.backend.Size()
if currW != width || currH != height {
return
}
t.output.flush(cells, width, height)
t.sendLocked()
}
// releaseLocked renders a held frame ahead of a control sequence, so the terminal
// receives the two in the order they were asked for. Caller MUST hold mu.
func (t *termImpl) releaseLocked() {
if t.holding {
t.holding = false
t.renderLocked(t.held, t.heldW, t.heldH)
}
}
// Blocked reports how long the write in flight has waited on the terminal
func (t *termImpl) Blocked() time.Duration {
if since := t.writeSince.Load(); since != 0 {
return time.Since(time.Unix(0, since))
}
return 0
}
// Clear fills screen with background color
func (t *termImpl) Clear(bg color.RGB) {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return
}
t.releaseLocked()
t.output.clear(bg, 0)
t.sendLocked()
}
// SetCursorVisible shows/hides cursor
func (t *termImpl) SetCursorVisible(visible bool) {
if t.cursorVisible.Swap(visible) == visible {
return
}
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return
}
t.releaseLocked()
w := &t.output.buf
if visible {
w.Write(csiCursorShow)
} else {
w.Write(csiCursorHide)
}
t.sendLocked()
}
// MoveCursor positions cursor (0-indexed)
func (t *termImpl) MoveCursor(x, y int) {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return
}
t.releaseLocked()
if t.output != nil {
t.output.invalidateCursor()
}
w, h := t.backend.Size()
if x < 0 {
x = 0
}
if y < 0 {
y = 0
}
if x >= w {
x = w - 1
}
if y >= h {
y = h - 1
}
// Through the queue, to keep the stream's order
writeCursorPos(&t.output.buf, x, y)
t.sendLocked()
}
// Sync forces full redraw
func (t *termImpl) Sync() {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return
}
// Clear terminal before full redraw
// Diff-based rendering assumes physical terminal matches front buffer state
t.releaseLocked()
t.output.clear(color.RGB{}, AttrBgDefault)
t.output.forceFullRedraw()
t.sendLocked()
}
// PollEvent blocks until next input event
func (t *termImpl) PollEvent() Event {
// Check synthetic events first
select {
case ev := <-t.syntheticCh:
return ev
default:
}
// Wait for input or resize
select {
case ev := <-t.syntheticCh:
return ev
case ev := <-t.input.events():
return ev
case re := <-t.resizeCh:
// We can return resize event directly
return Event{
Type: EventResize,
Width: re.Width,
Height: re.Height,
}
}
}
// PostEvent injects a synthetic event
func (t *termImpl) PostEvent(ev Event) {
select {
case t.syntheticCh <- ev:
default:
// Channel full, drop
}
}
// SetMouseMode enables or disables mouse mode
func (t *termImpl) SetMouseMode(mode MouseMode) error {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return nil
}
if t.consoleRaw {
t.mouseMode = mode // reported once the console's keyboard is cooked again
return nil
}
t.setMouseModeLocked(mode)
return nil
}
// setMouseModeLocked writes what moves the terminal's mouse reporting to mode.
// Caller MUST hold mu.
func (t *termImpl) setMouseModeLocked(mode MouseMode) {
oldMode := t.mouseMode
t.mouseMode = mode
t.releaseLocked()
w := &t.output.buf
// Disable modes no longer needed (reverse order of enable): VTE 0.54+,
// WezTerm and Windows Terminal keep each one set and report by the highest
if oldMode&MouseModeMotion != 0 && mode&MouseModeMotion == 0 {
w.Write(csiMouseMotionOff)
}
if oldMode&MouseModeDrag != 0 && mode&MouseModeDrag == 0 {
w.Write(csiMouseDragOff)
}
if oldMode&MouseModeClick != 0 && mode&MouseModeClick == 0 {
w.Write(csiMouseClickOff)
}
// Disable SGR if disabling all mouse
if mode == MouseModeNone && oldMode != MouseModeNone {
w.Write(csiMouseSGROff)
}
// Enable SGR first if enabling any mouse mode
if mode != MouseModeNone && oldMode == MouseModeNone {
w.Write(csiMouseSGROn)
}
// xterm, xterm.js, kitty, tmux and Konsole keep one mode, which setting
// another replaces and resetting any turns off, and alacritty's and urxvt's
// set clears the others: on any change the highest mode wanted is written
// last, even when already on
var top MouseMode
switch {
case mode == oldMode:
case mode&MouseModeMotion != 0:
top = MouseModeMotion
case mode&MouseModeDrag != 0:
top = MouseModeDrag
case mode&MouseModeClick != 0:
top = MouseModeClick
}
// Enable new modes, and the highest again (click is base, drag extends,
// motion extends further)
if mode&MouseModeClick != 0 && (oldMode&MouseModeClick == 0 || top == MouseModeClick) {
w.Write(csiMouseClickOn)
}
if mode&MouseModeDrag != 0 && (oldMode&MouseModeDrag == 0 || top == MouseModeDrag) {
w.Write(csiMouseDragOn)
}
if mode&MouseModeMotion != 0 && (oldMode&MouseModeMotion == 0 || top == MouseModeMotion) {
w.Write(csiMouseMotionOn)
}
t.sendLocked()
}
// SetPasteMode turns bracketed paste on or off
func (t *termImpl) SetPasteMode(on bool) error {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized || t.paste == on {
return nil
}
t.paste = on
t.input.pasteMode.Store(on)
t.releaseLocked()
w := &t.output.buf
if on {
w.Write(csiPasteOn)
} else {
w.Write(csiPasteOff)
}
t.sendLocked()
return nil
}
// keyProtoPushed is whether a Terminal has the key protocol's flags pushed, for
// EmergencyReset to pop
var keyProtoPushed atomic.Bool
// keyWrite queues seq, the input reader's request, for the terminal unless Fini
// has begun; pushed is whether the protocol's flags are pushed once it is
// written, which Fini and EmergencyReset undo
func (t *termImpl) keyWrite(seq []byte, pushed bool) bool {
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return false
}
t.releaseLocked()
t.output.buf.Write(seq)
t.sendLocked()
// A terminal that takes a request for its own (an old st restores the
// cursor on CSI ? u) has moved it as far as the next frame knows
t.output.invalidateCursor()
t.keyProto = pushed
keyProtoPushed.Store(pushed)
return true
}
// consoleDrainTimeout bounds how long switching a console's keyboard raw waits
// for the console to take what is queued, its mouse reports off among it
const consoleDrainTimeout = 500 * time.Millisecond
// keysRaw switches the console's keyboard raw for the input reader: false
// when it stays cooked, and whether it may not for a later ask. The console
// types its mouse reports into the input the keycodes come through, so they
// are off while it is raw, the console having taken that before the switch,
// which drops reports already sent.
func (t *termImpl) keysRaw() (ok, again bool) {
c := t.input.console
if !c.prepare() {
return false, false
}
t.mu.Lock()
defer t.mu.Unlock()
if !t.initialized || t.finalized {
return false, false
}
mode := t.mouseMode
if mode != MouseModeNone {
t.setMouseModeLocked(MouseModeNone)
t.mouseMode = mode
}
t.consoleRaw = true
if t.idleLocked(consoleDrainTimeout) && !t.finalized && c.raw() {
return true, false
}
t.mouseBackLocked()
return false, !t.finalized
}
// keysCooked switches the console's keyboard back for the input reader, and
// mouse reports on again
func (t *termImpl) keysCooked() {
t.input.console.cooked()
t.mu.Lock()
defer t.mu.Unlock()
if t.initialized {
t.mouseBackLocked()
}
}
// mouseBackLocked ends the hold on mouse reports the console's keyboard put
// while raw, reporting as asked. Caller MUST hold mu.
func (t *termImpl) mouseBackLocked() {
t.consoleRaw = false
if mode := t.mouseMode; mode != MouseModeNone && !t.finalized {
t.mouseMode = MouseModeNone
t.setMouseModeLocked(mode)
}
}
// idleLocked waits, mu released meanwhile, until the terminal has taken all
// that is queued, or for timeout; it returns with mu held, and whether the
// queue emptied. Caller MUST hold mu.
func (t *termImpl) idleLocked(timeout time.Duration) bool {
deadline := time.Now().Add(timeout)
for len(t.queued) > 0 || t.writeSince.Load() != 0 {
left := time.Until(deadline)
if left <= 0 || t.finalized {
return false
}
t.mu.Unlock()
select {
case <-t.drained:
case <-time.After(left):
}
t.mu.Lock()
}
return true
}
// SetKeyReport hands the ask to the input reader, which answers it
func (t *termImpl) SetKeyReport(report KeyReport, allow KeySource) error {
if report > KeyReportReleases {
return fmt.Errorf("terminal: unknown key report %d", report)
}
t.mu.Lock()
ready := t.initialized && !t.finalized
t.mu.Unlock()
if ready {
t.input.askKeys(report, allow)
}
return nil
}
// EmergencyReset attempts to restore terminal to sane state
// Call this from panic recovery if Fini() cannot be called normally. Given a
// redirected stdout, it writes to the controlling terminal instead.
func EmergencyReset(w io.Writer) {
// A console keyboard left raw types nothing a player can use
restoreConsoleKeys()
if f, ok := w.(*os.File); ok && !term.IsTerminal(int(f.Fd())) {
if tty := controllingTTY(); tty != nil {
defer tty.Close()
w = tty
}
}
// Disable mouse tracking
w.Write(csiMouseMotionOff)
w.Write(csiMouseDragOff)
w.Write(csiMouseClickOff)
w.Write(csiMouseSGROff)
w.Write(csiPasteOff)
if keyProtoPushed.Load() {
w.Write(csiKeyPop)
w.Write(csiFocusOff)
}
// Write sequences to provided writer
w.Write(csiCursorShow)
w.Write(csiAltScreenExit)
w.Write(csiSGR0)
w.Write(csiAutoWrapOn)
w.Write(csiRIS)
// Flush if it's a file
if f, ok := w.(*os.File); ok {
f.Sync()
}
// Attempt raw mode reset via stty - escape sequences alone don't restore termios
// This is best-effort; ignore errors in crash context
resetTerminalMode()
}