137 lines
4.0 KiB
Go
137 lines
4.0 KiB
Go
package tui
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import (
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"github.com/lixenwraith/terminal"
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)
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// Focus is a focus ring over a form's controls, numbered 0 to Len-1
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type Focus struct {
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Index, Len int
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}
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// HandleKey moves focus on Tab and Shift+Tab, wrapping, and reports whether
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// it moved
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func (f *Focus) HandleKey(key terminal.Key, mod terminal.Modifier) bool {
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if f.Len < 1 {
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return false
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}
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switch {
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case key == terminal.KeyTab && mod&terminal.ModShift == 0:
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f.Index = (f.Index + 1) % f.Len
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case key == terminal.KeyTab || key == terminal.KeyBacktab:
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f.Index = (f.Index - 1 + f.Len) % f.Len
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default:
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return false
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}
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return true
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}
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// Field labels one form row
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type Field struct {
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Label string
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Required bool
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Help string // shown under the field while it has focus
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Error string // shown under the field, in place of Help
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}
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// Field draws a form row at y: the focus mark, the label in a column labelW
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// wide with the required mark, and below, the error, or the help while
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// focused, wrapped. The label column leaves the value half the row; labelW 0
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// stacks the label on its own row and the value under it, indented. It
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// returns the region for the value, where the caller draws a TextInput,
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// Radio or Toggle, and the rows it used.
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func (r Region) Field(y, labelW int, f Field, focused bool, th Theme) (Region, int) {
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label := th.Muted
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if focused {
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label = th.Text
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r.TextStyled(0, y, string(th.Glyphs.Focus), th.Accent)
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}
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x, rows := 4, 2 // stacked: the label's own row, the value under it
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if labelW > 0 {
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labelW = min(labelW, max(1, (r.W-3)/2))
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x, rows = 2+labelW+1, 1
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} else {
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labelW = r.W - 2
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}
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name := f.Label
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if f.Required {
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name = Truncate(name, labelW-2)
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r.TextStyled(2+RuneLen(name)+1, y, string(th.Glyphs.Required), th.Accent)
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}
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r.TextStyled(2, y, Truncate(name, labelW), label)
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value := r.Sub(x, y+rows-1, r.W-x, 1)
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note, style := f.Error, th.Error
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if note == "" && focused {
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note, style = f.Help, th.Muted
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}
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if note == "" {
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return value, rows
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}
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lines := WrapText(note, r.W-x)
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for i, l := range lines {
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r.TextStyled(x, y+rows+i, l, style)
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}
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return value, rows + len(lines)
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}
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// TextInput draws state's text on r's first row, or, empty, the placeholder
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// muted: a default shows what an empty value means. Focused, it draws on the
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// Input background with the cursor, scrolling to keep the cursor in view; a
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// muted '…' marks text out of view.
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func (r Region) TextInput(state *TextFieldState, placeholder string, focused bool, th Theme) {
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if r.W < 1 || r.H < 1 {
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return
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}
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var bg Style
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if focused {
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bg = th.Input
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}
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state.AdjustScroll(r.W)
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text, style := []rune(Truncate(placeholder, r.W)), th.Muted.On(bg)
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if len(state.Text) > 0 {
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text, style = state.Text[state.Scroll:], th.Text.On(bg)
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}
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for x := 0; x < r.W; x++ {
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ch := ' '
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if x < len(text) {
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ch = text[x]
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}
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r.Cell(x, 0, ch, style.Fg, style.Bg, style.Attr)
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}
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// Text scrolled out of view on either side is marked, never under the cursor
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hidden := th.Muted.On(bg)
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if state.Scroll > 0 && (state.Cursor != state.Scroll || !focused) {
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r.Cell(0, 0, '…', hidden.Fg, hidden.Bg, hidden.Attr)
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}
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if end := r.W - 1; len(text) > r.W && (state.Cursor-state.Scroll != end || !focused) {
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r.Cell(end, 0, '…', hidden.Fg, hidden.Bg, hidden.Attr)
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}
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if focused {
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x, ch := state.Cursor-state.Scroll, ' '
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if x < len(text) {
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ch = text[x]
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}
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r.Cell(x, 0, ch, th.Cursor.Fg, th.Cursor.Bg, th.Cursor.Attr)
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}
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}
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// Group draws a foldable group's header at y: the focus mark, the Folded or
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// Unfolded glyph and the title, and while folded, a muted summary of what
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// it holds
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func (r Region) Group(y int, title, summary string, open, focused bool, th Theme) {
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mark, style := th.Glyphs.Folded, th.Muted
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if open {
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mark = th.Glyphs.Unfolded
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}
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if focused {
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style = th.Text
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r.TextStyled(0, y, string(th.Glyphs.Focus), th.Accent)
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}
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r.TextStyled(2, y, string(mark)+" "+title, style)
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if !open && summary != "" {
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x := 2 + 2 + RuneLen(title) + 2
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r.TextStyled(x, y, Truncate(summary, r.W-x), th.Muted)
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}
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}
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