* key model for releases: KeyAction, SetKeyReport, focus and key report events, hold pairing A key event now carries its Action: KeyPress, KeyRepeat or KeyRelease. Every terminal still reports presses only, so Action stays KeyPress and every event is what v0.4.3 sent, until a game asks with SetKeyReport. The ask names the sources releases may come from (KeySourceConsole, KeySourceProtocol); an EventKeyReport answers each ask with the level reached and its source. No source exists yet, so every ask answers presses and nothing is written. KeyHolds pairs a release with its press by physical key, so a release carries what its press carried, and turns a source's lost reports into Lost releases. It is exported for hosts that read native key events (KeySourceHost). The reader sends keys through the level in force: at presses a repeat is a press and a release is dropped; at releases a key with no physical key behind it is a tap. Focus reports end every hold, Lost, before EventFocus; they are read only once a source turns them on. Mouse events gain a Touch bit for hosts. Terminal gains SetKeyReport, so this is v0.5.0. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp * protocol source: releases from the terminal's key event protocol, Alacritty's SetKeyReport with KeySourceProtocol asks the terminal whether it has the key event protocol (CSI ? u, fenced by a DA1 request), pushes its flags (all five, CSI > 31 u) and asks what they came to before reporting releases. A terminal must confirm event types, every key as an escape code and the text keys type; one that answers DA1 alone, takes the push without them, or answers nothing within two seconds stays at presses, and is not asked again. Detection goes by these answers only, never by TERM or the terminal's name. While the flags are pushed, key reports are decoded into the events a legacy terminal sends for the same keys, so a game can keep the protocol on for its whole run: Shift goes into the character, Ctrl with a character into its control key, Alt stays a modifier; Super, the locks, lone modifiers, media keys and F13 and up report nothing. Ctrl with a character that has no control key keeps ModCtrl. Releases pair with their presses through KeyHolds; a key the terminal names none for (text from an input method) is a tap. Focus reports come on with the protocol and end every hold, Lost, as focus leaves. Going back to presses releases what is held, pops the flags and stops focus reports, decoding until the terminal confirms the pop. Fini pops the flags before the alternate screen goes, and EmergencyReset when they are pushed. Fini now stops the input reader without holding the terminal's lock, since the reader writes its requests through it. Checked against Alacritty 0.13.2 on Xvfb with xdotool: 58 key combinations read identically with the protocol on and off (Ctrl+1 keeps ModCtrl), every press got its release, Shift released first still released 'A', focus loss and a release swallowed by Alacritty's Vi mode ended holds Lost. Inside tmux 3.4 the ask came to presses. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp --------- Co-authored-by: Claude <noreply@anthropic.com>
135 lines
4.2 KiB
Go
135 lines
4.2 KiB
Go
package terminal
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import (
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"slices"
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"strings"
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)
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// KeyReport is how much a terminal reports of each key
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type KeyReport uint8
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const (
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KeyReportPresses KeyReport = iota // presses; a key held down repeats as more presses
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KeyReportReleases // presses, repeats and releases, each with its KeyAction
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)
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// String returns the report's name
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func (r KeyReport) String() string {
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if r == KeyReportReleases {
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return "Releases"
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}
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return "Presses"
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}
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// KeySource is where key releases come from (bitmask). SetKeyReport tries the
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// sources a game allows in the order below; a terminal with none of them
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// reports presses, as every terminal does until a game asks.
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type KeySource uint8
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const (
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// KeySourceConsole is the kernel console's own keyboard, switched to raw
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// keycodes while releases are asked for: the Linux console on the VT the
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// game runs on, and FreeBSD's vt(4). Never over ssh, where the keyboard is
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// the far terminal's.
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KeySourceConsole KeySource = 1 << iota
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// KeySourceProtocol is the terminal's key event protocol (CSI u with event
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// types), found by asking the terminal whether it has one: Alacritty 0.13
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// and later, and any terminal that answers the same. Over ssh too.
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KeySourceProtocol
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// KeySourceHost is a host that reads its platform's own key events, such as
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// a window or a browser, and builds Events itself; no Terminal reports it.
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KeySourceHost
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)
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// String returns the sources' names, joined by |
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func (s KeySource) String() string {
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var names []string
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for _, n := range []struct {
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s KeySource
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name string
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}{{KeySourceConsole, "Console"}, {KeySourceProtocol, "Protocol"}, {KeySourceHost, "Host"}} {
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if s&n.s != 0 {
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names = append(names, n.name)
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}
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}
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if len(names) == 0 {
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return "None"
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}
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return strings.Join(names, "|")
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}
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// maxHolds bounds the keys KeyHolds keeps down at once, past any keyboard's
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// rollover, so a source that never releases can't grow it without end
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const maxHolds = 32
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// KeyHolds pairs key releases with their presses. A source names each physical
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// key by a code of its own (a console keycode, a protocol key number, a host's
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// keycode) and reports presses, repeats and releases of it; KeyHolds hands each
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// on as an Event, a release carrying what its press carried, so letting go of
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// Shift first still releases 'A', not 'a'. The zero value is ready to use. It
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// is not safe for concurrent use.
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type KeyHolds struct {
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held []heldKey // oldest press first
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}
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type heldKey struct {
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code uint32
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press Event
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}
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// Held reports whether the key code names is down
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func (h *KeyHolds) Held(code uint32) bool {
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return h.find(code) >= 0
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}
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func (h *KeyHolds) find(code uint32) int {
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return slices.IndexFunc(h.held, func(k heldKey) bool { return k.code == code })
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}
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// Report hands on one report of the key code names through send: ev is the key
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// as the source reads it, its Action set. A press starts a hold and a release
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// ends it, carrying the press's Key, Rune and Modifiers; a repeat passes as it
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// is. A report the holds contradict means the source lost one, as a terminal's
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// own mode swallows keys: a press of a key held first ends that hold with a
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// Lost release, a repeat of a key not held is a press, and a release of a key
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// not held is dropped. A source that repeats a held key as more presses, as the
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// consoles do, asks Held to tell its repeats apart.
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func (h *KeyHolds) Report(code uint32, ev Event, send func(Event)) {
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i := h.find(code)
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switch {
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case ev.Action == KeyRelease:
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if i >= 0 {
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send(h.end(i, false))
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}
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return
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case ev.Action == KeyRepeat && i >= 0:
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send(ev)
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return
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case i >= 0:
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send(h.end(i, true))
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case len(h.held) == maxHolds:
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send(h.end(0, true))
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}
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ev.Action = KeyPress
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h.held = append(h.held, heldKey{code, ev})
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send(ev)
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}
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// ReleaseAll ends every hold, sending a Lost release for each, oldest first:
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// focus left, the console switched away, or releases stopped
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func (h *KeyHolds) ReleaseAll(send func(Event)) {
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for len(h.held) > 0 {
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send(h.end(0, true))
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}
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}
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// end removes hold i and returns its release
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func (h *KeyHolds) end(i int, lost bool) Event {
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ev := h.held[i].press
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h.held = slices.Delete(h.held, i, i+1)
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ev.Action, ev.Lost = KeyRelease, lost
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return ev
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}
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