* linux console source: releases from the console's own keyboard, typed by its keymap SetKeyReport with KeySourceConsole, on a Linux virtual console the game runs on, switches the keyboard to raw keycodes (K_MEDIUMRAW) while releases are reported. The kernel allows the switch on the caller's controlling tty, so no root is needed; a console that refuses is not asked again and the protocol is next. Going back to presses, Fini and EmergencyReset switch it back. Each keycode is typed as the console types it cooked, after drivers/tty/vt/keyboard.c, by the console's own tables read at the switch (KDGKBENT, KDGKBSENT, KDGKBDIACRUC, KDGKBMETA): modifiers and their left and right groups, Caps and Num Lock with their lights kept in step (KDSKBLED), sticky and locked modifiers, Unicode entries, dead keys and compose, the keypad by Num Lock, function strings, Meta as ESC prefix or bit 7, console switching by Alt+Fn and Alt+arrows to consoles in use, and from kernel 7.1 cursor and CSI keys with their modifiers. Translation starts from the console's modifiers and locks (TIOCLINUX 6, KDGKBLED). Each key is held by its keycode; a key typing several keys taps all but its last. Switching to another console ends every hold Lost. Mouse reports are off while the keyboard is raw, since the console types them into the same input, and come back after it. The guard: before the first switch the package runs the binary again, named console-guard, holding the console and the read end of a pipe only the game writes. If the pipe ends while the keyboard is raw (kill -9, the OOM killer, a Go fatal error), the guard switches the keyboard back, restores the termios the game found and shows the cursor, without a reset that would clear the game's last words. A game leading its console's session takes the console with it as it dies; its guard then leads a session of its own and opens the console again once the kernel has hung it up, to restore it. Checked in QEMU on a real VT, kernels 6.8 and 7.2, the game as uid 1000: the same key strokes read identically raw and cooked (Shift released first, Ctrl, Alt, AltGr, Caps and Num Lock, the keypad, function keys, modified cursor keys on 7.2; dead grave and tilde, compose, a euro sign and Cyrillic from a loaded keymap), Alt+F2 away ended the hold Lost and Alt+F1 came back, and the keyboard came back to K_UNICODE with ICANON and ECHO after Fini, a panic with EmergencyReset, kill -9, and kill -9 of a game leading its session (left raw without the guard's own session). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp * freebsd console source: releases from vt(4)'s keyboard, typed by its keymap On FreeBSD's vt(4) console the keyboard switches to keycodes (K_CODE), which vt allows any process with the console open, no root needed. Each keycode types what vt types for it cooked: the keyboard's keymap and accent map (GIO_KEYMAP, GIO_DEADKEYMAP) run through a port of the kernel's genkbd_keyaction, kbdmux's left Alt keypad codes, and vt_processkey's xterm sequences, ESC for Alt and console switching. The locks go back to the keyboard and its lights with KDSKBSTATE. Scroll Lock is inert while raw; with the console's history mode on (Scroll Lock lit) the keyboard stays as it is and the ask reports presses. Shared with the Linux source now: the restore EmergencyReset runs, the guard, which opens again a console revoked or hung up with its session's leader, and what a key asks of the console. A console that can't go raw just now (Scroll Lock on, its guard gone, output not drained) is tried again at the next ask rather than never; a refusal at prepare still holds for good. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp * example-keys: show each key event, for trying key releases A viewer for the key events a terminal or console reports: F2 asks for releases from the console or the terminal's protocol, or gives them back, and the report each ask came to shows above the events. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01B3zCVjspRDuEuMrDTumVhp --------- Co-authored-by: Claude <noreply@anthropic.com>
373 lines
18 KiB
Markdown
373 lines
18 KiB
Markdown
# terminal
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Direct ANSI terminal control for Go with zero-allocation rendering. Built for
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sustained 60fps full-screen redraws in cell-based applications (games, dashboards,
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TUIs). Depends on `github.com/lixenwraith/color` (RGB, palettes, blending),
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`golang.org/x/sys` and `golang.org/x/term`.
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The package bypasses terminfo/termcap entirely and emits ANSI sequences directly.
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Target environments: xterm-compatible terminals on Linux and BSDs, Windows
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consoles with VT processing, and browsers via xterm.js (WASM builds).
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## Features
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- True color (24-bit), 256-color, ANSI 16-color and colorless output with
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automatic capability detection, and the terminal's own default colors
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- Double-buffered output with cell-level diffing — only changed cells emit sequences
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- Raw stdin parsing: keys, modifiers, UTF-8 runes, SGR mouse, resize, bracketed paste
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- Draws on the controlling terminal when stdin or stdout is redirected (Unix)
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- Perceptual (Redmean) RGB → 256-palette mapping via O(1) LUT, from `color`
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- Panic-safe terminal restoration (`Fini`, `EmergencyReset`)
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- Unix, Windows and WASM backends behind a common interface
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## Architecture
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Terminal (interface)
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└── termImpl
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├── outputBuffer diffing, ANSI generation
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├── writeLoop the one goroutine that writes output
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├── inputReader escape sequence parser, event channel
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└── Backend (interface)
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├── unixBackend //go:build unix — termios, unix.Poll, SIGWINCH, /dev/tty
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├── windowsBackend //go:build windows — console modes, VT processing
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└── wasmBackend //go:build wasm — syscall/js, xterm.js bridge
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Shared code carries no build tags: cell diffing, ANSI generation, escape parsing.
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Platform specifics are isolated in the `Backend` implementations.
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`NewWithBackend(b, mode)` builds a Terminal over a `Backend` of the caller's
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own: a pipe, an in-process emulator or a test standing in for the tty. It
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behaves as `New`'s Terminal does, the writer goroutine included; `New` is
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`NewWithBackend` over the platform's backend and the detected color mode.
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### Rendering pipeline
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The application owns a flat `[]Cell` buffer (row-major, `cells[y*width+x]`) and
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passes it to `Flush`. The output buffer diffs against the previously flushed frame:
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- Rows are scanned with early termination (trailing unchanged cells skipped).
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- Cursor moves are emitted only when the write position is non-contiguous.
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- SGR state (fg, bg, attributes) is coalesced across cells; redundant sequences
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are suppressed.
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- If the backend size changed between buffer preparation and `Flush`, the frame
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is dropped to prevent resize-race corruption. The next frame (built at the new
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size) renders normally.
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- A cell is one glyph in one column, on a terminal that draws ambiguous-width
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runes (box drawing, U+FFFD) narrow: a control or format character in `Rune`
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(a pasted escape, a bidi override, a line separator) is drawn as a space,
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and a rune a terminal draws in no column, in two or in its neighbour's
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cluster (a combining or spacing mark, a wide or emoji rune) as U+FFFD.
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`Sync()` clears the screen and invalidates the front buffer, forcing a full
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redraw — required after any external process writes to the terminal.
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Output is written on a goroutine of its own, so no call waits on the terminal.
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A terminal that stops reading (a hidden tab, a multiplexer client that went
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away, flow control) holds that goroutine in its write; meanwhile `Flush` keeps
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only the newest frame, drawn once the write returns, and control sequences
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(cursor, mouse, paste, `Clear`, `Sync`) queue behind it in call order.
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`Blocked()` reports how long the write in flight has waited, so a caller can
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stop composing frames nobody will see. `Fini` waits up to two seconds for the
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restoring sequences, then restores the termios without them.
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Auto-wrap and, where the terminal follows ECMA-48 mode 8 (VTE), its own bidi
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reordering are off during the session: the bottom-right cell is writable
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without scroll side effects, and right-to-left text stays in its cells.
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## Quick start
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```go
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package main
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import (
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"github.com/lixenwraith/color"
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"github.com/lixenwraith/terminal"
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)
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func main() {
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term := terminal.New() // color mode auto-detected
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if err := term.Init(); err != nil {
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panic(err)
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}
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defer term.Fini()
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w, h := term.Size()
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cells := make([]terminal.Cell, w*h)
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for {
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// Build frame
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for i := range cells {
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cells[i] = terminal.Cell{Rune: ' ', Bg: color.Gunmetal}
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}
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msg := "hello"
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for i, ch := range msg {
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// len(msg) to utf8.RuneCountIdString(msg) for non-ASCII
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cells[(h/2)*w+(w-len(msg))/2+i] = terminal.Cell{
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Rune: ch, Fg: color.Amber, Bg: color.Gunmetal,
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Attrs: terminal.AttrBold,
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}
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}
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term.Flush(cells, w, h)
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// Handle input
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ev := term.PollEvent()
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switch ev.Type {
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case terminal.EventKey:
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if ev.Key == terminal.KeyEscape || ev.Rune == 'q' {
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return
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}
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case terminal.EventResize:
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w, h = ev.Width, ev.Height
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cells = make([]terminal.Cell, w*h)
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}
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}
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}
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```
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## Cells and attributes
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```go
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type Cell struct {
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Rune rune
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Fg color.RGB
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Bg color.RGB
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Attrs Attr
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}
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```
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`Attr` is a bitmask: `AttrBold`, `AttrDim`, `AttrItalic`, `AttrUnderline`,
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`AttrBlink`, `AttrReverse`.
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`Attr` is 16 bits wide; the bits above the styles say how to read a cell's
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colors:
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- With `AttrFg256` / `AttrBg256` set, `Fg.R` / `Bg.R` holds an xterm-256
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palette index directly and `G`/`B` are ignored. This allows exact palette
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output on true color terminals and skips RGB → palette conversion. Indices
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0-15 are the ANSI 16, which every terminal shows in its own theme's shades.
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- With `AttrFgDefault` / `AttrBgDefault` set, the color is the terminal's own
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(SGR 39/49), whatever `Fg` / `Bg` hold: an application keeps a light or
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dark terminal's background without knowing which it is.
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## Color system
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### Modes
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`ColorModeTrueColor` emits `38;2;R;G;B` sequences; `ColorMode256` emits
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`38;5;N` after mapping; `ColorMode16` emits `30-37`/`90-97` and
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`40-47`/`100-107`, an RGB or palette color mapped to the nearest ANSI index;
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`ColorModeNone` emits attributes only, so a highlight drawn as a background
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color alone (a list's `CursorBg`) does not show; the `tui` form controls
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mark every selection with a glyph.
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`DetectColorMode()` reports what the terminal can show from the environment
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(`COLORTERM`, `TERM`): 16 colors on a text console (`TERM` of `linux`,
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`cons25*`, `vt` and a digit, `ansi` or `*-16color`), whatever `COLORTERM`
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says. In 16 colors every color change restates the style from a reset,
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since a console's bright colors (90-97) also set bold. `New()`
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also honours `NO_COLOR`, choosing `ColorModeNone`; a mode passed to `New`
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overrides both, as a `--color=always` or `never` would. `Init` refuses
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`TERM=dumb`, which cannot address the cursor.
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`Init` and `Sync` clear the screen to the terminal's own background.
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`EmergencyReset(os.Stdout)` writes to the controlling terminal when stdout is
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redirected, so the reset never lands in the program's output.
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### RGB → 256 mapping
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`RGBTo256` maps any `RGB` to the nearest xterm-256 index using perceptually
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weighted Redmean distance. The full mapping is pre-computed at init into a
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6-bit-quantized LUT (256KB, L2-resident), making per-cell conversion a single
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array load. Applications targeting 256-color terminals can render in RGB
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throughout; degradation is automatic.
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Palette helpers: `Cube256(r,g,b)` / `CubeRGB256(idx)` for 6×6×6 cube math,
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`Gray256(step)` for the grayscale ramp, plus named constants (`P256Amber`,
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`P256SteelBlue`, ...) and named true color values (`Amber`, `Gunmetal`,
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`Obsidian`, ...), all in `github.com/lixenwraith/color`.
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### Blending
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`github.com/lixenwraith/color` provides compositing primitives operating on `RGB`. All take
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destination first and are branch-free in the hot path or LUT-backed; suitable
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for per-cell use at frame rate.
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- `Blend(dst, src, alpha)`: linear interpolation, standard transparency
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- `Add(dst, src, alpha)`: saturating add, bright accumulation, clips
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- `Screen(dst, src, alpha)`: `1-(1-d)(1-s)`, lightens, never clips
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- `Overlay(dst, src, alpha)`: multiply/screen split at 0.5, contrast, keeps dst structure
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- `SoftLight(dst, src, intensity)`: Perez soft light, gentle tint/glow
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- `Max(dst, src, alpha)`: per-channel max, non-additive highlight
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- `Scale(c, factor)`: channel multiply, dim/brighten
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- `Grayscale(c)`: Rec. 601 luma, desaturation
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- `c.Lerp(other, t)`: method on `RGB`, gradients, animation
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`alpha`/`intensity`/`t` are `[0,1]`; out-of-range values clamp. `alpha` of 0 or 1
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short-circuits without float math. All float→channel conversions round half-up,
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so gradients from `Blend`, `Scale`, `Lerp`, and `SoftLight` are bit-consistent.
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```go
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bg := color.Gunmetal
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glow := color.RGB{R: 255, G: 160, B: 40}
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cell.Bg = color.Screen(bg, color.Scale(glow, pulse), 1.0) // pulsing glow
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cell.Bg = color.Blend(cell.Bg, color.Black, 0.6) // dim overlay backdrop
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cell.Fg = color.SoftLight(cell.Fg, tint, 0.4) // subtle recolor
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bar := cold.Lerp(hot, load) // value-mapped gradient
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```
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Integer paths (`Add`, `Screen`, `Overlay`) use a `(x + (x>>8) + 1) >> 8`
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division approximation; `SoftLight` uses init-time LUTs replacing `math.Sqrt`.
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## Input
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`PollEvent()` blocks on a unified channel. `Event.Type` values:
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- `EventKey` — `Key` for named keys (`KeyEnter`, `KeyUp`, `KeyCtrlC`, ...),
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`Key == KeyRune` with `Rune` set for printable input, `Modifiers` bitmask
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(`ModShift`, `ModAlt`, `ModCtrl`), `Action` (`KeyPress`, and `KeyRepeat` and
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`KeyRelease` while releases are reported; see below)
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- `EventMouse` — 0-indexed `MouseX/Y`, `MouseBtn` (buttons, wheel),
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`MouseAction` (press/release/move/drag), modifiers. Enable via
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`SetMouseMode(MouseModeClick | MouseModeDrag)`; SGR protocol only.
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- `EventResize` — new `Width`/`Height`
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- `EventPaste` — `Text` holds a whole paste, as sent, control characters
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included. Enable via `SetPasteMode(true)` (bracketed paste); off, a paste
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arrives as keys, its newlines pressing Enter.
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- `EventKeyReport` — the outcome of a `SetKeyReport` ask: `Report` and `Source`
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- `EventFocus` — `Focused`, while releases come through the terminal's protocol
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- `EventError`, `EventClosed`
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A standalone ESC press is disambiguated from escape sequences by a short input-idle timeout (one ~10ms poll cycle).
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ESC ESC is Alt+Escape alone, Escape before a paste, and Alt with the key that follows otherwise (rxvt's Alt+arrows).
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Partial UTF-8 and escape sequences at read boundaries are reassembled in a persistent buffer.
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With paste mode off, a paste marker is not a paste. A paste whose end marker never arrives ends once input pauses for a second, so what follows a paste that stalls that long arrives as keys.
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On Unix, a redirected stdin or stdout is replaced by `/dev/tty`, so
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`app > out.toml` and `cmd | app` keep both as data while the application
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draws and reads keys on the terminal.
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`PostEvent` injects synthetic events (used for clean shutdown of blocked `PollEvent`).
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### Key releases
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A terminal reports presses: a key held down arrives as more presses at the
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keyboard's repeat rate, and nothing says when it comes up. A game that needs
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holds asks for releases:
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```go
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term.SetKeyReport(terminal.KeyReportReleases, terminal.KeySourceConsole|terminal.KeySourceProtocol)
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```
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The ask returns at once. An `EventKeyReport` follows with what the terminal
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reports now (`Report`) and where releases come from (`Source`), so a game
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learns the outcome of every ask and can fall back, to taps for one, where
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there are none. `SetKeyReport(terminal.KeyReportPresses, 0)` gives the source
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back. Until a game asks for releases, nothing is sent to the terminal or
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switched, and every key event is a press, as before.
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While releases are reported:
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- Each key event carries its `Action`: `KeyPress`, `KeyRepeat` while held, and
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`KeyRelease`. A release carries what its press carried, paired by physical
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key, so letting go of Shift first still releases `'A'`, not `'a'`.
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- A key event the terminal names no physical key for (text from an input
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method, a key its protocol leaves out) can't be held: its release follows
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at once.
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- Every hold ends. Focus leaving, the console switching away, a change of
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source and `Fini` release the keys held with `Lost` set, since their own
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releases won't arrive. A press of a key already held means its release was
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lost (a terminal's own mode can swallow one): the old hold ends, `Lost`,
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before the new press.
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Releases come from the first of these sources a game allows that the
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terminal has:
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- `KeySourceConsole`: the kernel console's own keyboard, on the console the
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game runs on: a Linux VT (`/dev/ttyN`) or FreeBSD's vt(4) (`/dev/ttyvN`).
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While releases are reported the package switches the keyboard to raw
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keycodes, which the kernel allows without root (Linux's `K_MEDIUMRAW` on
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the game's controlling tty, FreeBSD's `K_CODE` on a console the game has
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open), and switches it back when the game goes back to presses, at `Fini`
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and in `EmergencyReset`. Each key types what the console types for it
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cooked, by the console's own keymap read at the switch. Switching to
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another console ends the holds. The console's mouse reports pause while the
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keyboard is raw, and a mouse paste then reads as keys. Never over ssh,
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where the keyboard is the far terminal's.
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On Linux that is `loadkeys` layouts, dead keys and compose, the locks and
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their lights, Alt+F*n* and Alt+arrows switching consoles, and cursor keys
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with modifiers from Linux 7.1. Left out while raw: codes typed with Alt on
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the keypad, braille, Ctrl+Alt+Del, and Scroll Lock, which only lets stopped
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output go on.
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On FreeBSD it is `kbdmap` layouts and their accents, the locks and their
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lights, Alt+F*n* and Print Screen switching consoles, codes typed with left
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Alt on the keypad, and Alt as ESC before a character (right Alt too with
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`kern.vt.enable_altgr=0`). Left out while raw: the machine's keys
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(Ctrl+Alt+Del, the debugger, suspend), Shift+Insert's paste, and Scroll
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Lock. With Scroll Lock on, the console's history mode takes every key, so
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the keyboard stays as it is and the ask reports presses; an ask after
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Scroll Lock goes off tries again. syscons (`kern.vty=sc`) has no console
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source.
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Before the first switch the package runs the game's binary again as
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`console-guard`, which switches the keyboard back, restores the tty and
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shows the cursor if the game dies where nothing of its own runs: `kill -9`,
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the OOM killer, a Go fatal error. A game leading its console's session
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(on Linux, run with `exec` from the login shell or by an autologin) takes
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the console with it as it dies; the guard then opens it again to restore
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it. The package's `init` turns the guard's run aside before `main`; the
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`init`s of packages initialized before it run in the guard too, so keep
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side effects out of them. On FreeBSD the guard goes by the game's name, so
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`pkill -9` by that name ends it too: kill the game by its PID. Should the
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guard be killed as well, switch the keyboard back from elsewhere: on Linux
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`sudo kbd_mode -u -C /dev/ttyN`; FreeBSD has no command for it, so build
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one:
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```sh
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printf '#include <sys/ioctl.h>\n#include <sys/kbio.h>\nint main(void) { return ioctl(0, KDSKBMODE, K_XLATE); }\n' |
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cc -x c -o /tmp/kbdxlate - && /tmp/kbdxlate < /dev/ttyvN
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```
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- `KeySourceProtocol`: the terminal's key event protocol, CSI u with event
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types. The package asks the terminal whether it has the protocol (`CSI ? u`,
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fenced by a DA1 request every terminal answers), pushes its flags and
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confirms what they came to before reporting releases; it goes by the
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terminal's answers, never by `TERM` or the terminal's name. Alacritty 0.13
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and later is the reference (Enter, Tab and Backspace release from 0.15).
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Other terminals that answer the same way (foot, Ghostty, WezTerm with its
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opt-in setting, recent Konsole) should work but are untested. Works over ssh.
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tmux, screen and mosh don't pass the protocol through, and VTE terminals and
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xterm don't have it; there the answer is presses after one round trip. The
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flags are popped when the game goes back to presses, at `Fini`, and in
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`EmergencyReset`.
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With the protocol on, every key arrives as an escape code, and each press
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reads as the key a legacy terminal sends for it reads, so a game can keep
|
||
the protocol on for its whole run: Shift goes into the character, Ctrl with
|
||
a character becomes its control key, and Alt stays a modifier. Ctrl with a
|
||
character that has no control key (Ctrl+1) keeps `ModCtrl`, which a legacy
|
||
terminal can't send. Escape no longer waits out the ESC timeout. Lone
|
||
modifier keys, media keys and F13 and up report nothing. Alacritty reports no
|
||
keys while its own Vi mode, search or hints run; a key held then ends on its
|
||
next press, or as focus leaves.
|
||
|
||
`KeyHolds` is the pairing on its own, for a host that reads its platform's key
|
||
events and builds `Event`s itself (`KeySourceHost`): it gives each release its
|
||
press's key and turns the contradictions above into `Lost` releases.
|
||
|
||
A Terminal over a caller's backend (`NewWithBackend`) reports presses.
|
||
|
||
## WASM
|
||
|
||
WASM builds bridge to xterm.js via JS globals:
|
||
|
||
goTerminalWrite(Uint8Array) // Go → JS terminal output
|
||
goTerminalInput(Uint8Array) // JS → Go keyboard input
|
||
goTerminalResize(cols, rows) // JS → Go resize
|
||
xterm.cols, xterm.rows // initial size query
|
||
|
||
## Sub-packages
|
||
|
||
- [`tui`](tui/README.md) — immediate-mode widget toolkit (regions, layout,
|
||
widgets, scroll/editor state) built on the cell buffer model.
|